2000-02-21 22:00:24 +00:00
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// panel.hxx - default, 2D single-engine prop instrument panel
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2000-02-15 03:30:01 +00:00
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//
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// Written by David Megginson, started January 2000.
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1999-12-23 17:37:18 +00:00
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//
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1999-01-07 19:25:53 +00:00
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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1998-11-11 00:19:27 +00:00
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//
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1999-01-07 19:25:53 +00:00
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// $Id$
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1999-05-12 02:04:38 +00:00
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2000-02-15 03:30:01 +00:00
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#ifndef __PANEL_HXX
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#define __PANEL_HXX
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1998-06-27 16:47:53 +00:00
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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1998-11-09 23:38:50 +00:00
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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1999-01-07 19:25:53 +00:00
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#ifdef HAVE_WINDOWS_H
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1998-11-09 23:38:50 +00:00
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# include <windows.h>
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#endif
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#include <GL/glut.h>
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2000-02-15 03:30:01 +00:00
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#include <plib/ssg.h>
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1998-11-09 23:38:50 +00:00
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2000-02-21 22:00:24 +00:00
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#include <vector>
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2000-03-21 22:06:05 +00:00
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#include <map>
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2000-02-21 22:00:24 +00:00
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#include <plib/fnt.h>
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FG_USING_STD(vector);
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2000-03-21 22:06:05 +00:00
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FG_USING_STD(map);
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2000-02-21 22:00:24 +00:00
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2000-02-15 03:30:01 +00:00
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class FGPanelInstrument;
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1999-12-23 17:37:18 +00:00
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2000-04-27 22:45:48 +00:00
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////////////////////////////////////////////////////////////////////////
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// Texture manager (should migrate out into FGFS).
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User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
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//
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// This class ensures that no texture is loaded more than once.
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2000-04-27 22:45:48 +00:00
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////////////////////////////////////////////////////////////////////////
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class FGTextureManager
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{
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public:
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static ssgTexture * createTexture(const char * relativePath);
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private:
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static map<const char *,ssgTexture *>_textureMap;
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};
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2000-06-14 20:59:51 +00:00
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////////////////////////////////////////////////////////////////////////
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// Cropped texture (should migrate out into FGFS).
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//
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// This class defines a rectangular cropped area of a texture.
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////////////////////////////////////////////////////////////////////////
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struct CroppedTexture
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{
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CroppedTexture () {}
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CroppedTexture (const char * path,
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float _minX = 0.0, float _minY = 0.0,
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float _maxX = 1.0, float _maxY = 1.0)
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: texture(FGTextureManager::createTexture(path)),
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minX(_minX), minY(_minY), maxX(_maxX), maxY(_maxY) {}
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ssgTexture * texture;
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float minX, minY, maxX, maxY;
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};
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2000-02-15 03:30:01 +00:00
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////////////////////////////////////////////////////////////////////////
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// Instrument panel class.
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User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
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//
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// The panel is a container that has a background texture and holds
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// zero or more instruments. The panel will order the instruments to
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// redraw themselves when necessary, and will pass mouse clicks on to
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// the appropriate instruments for processing.
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2000-02-15 03:30:01 +00:00
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////////////////////////////////////////////////////////////////////////
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1999-12-23 17:37:18 +00:00
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2000-02-15 03:30:01 +00:00
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class FGPanel
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{
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public:
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2000-02-21 22:00:24 +00:00
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User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
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FGPanel (int x, int y, int w, int h);
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1999-12-23 17:37:18 +00:00
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virtual ~FGPanel ();
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2000-04-27 22:45:48 +00:00
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// transfer pointer ownership!!!
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virtual void addInstrument (FGPanelInstrument * instrument);
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User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
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// Update the panel (every frame).
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2000-04-27 22:45:48 +00:00
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virtual void update () const;
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User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
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// Background texture.
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virtual void setBackground (ssgTexture * texture);
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// Make the panel visible or invisible.
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2000-04-27 22:45:48 +00:00
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virtual bool getVisibility () const;
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virtual void setVisibility (bool visibility);
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2000-02-26 18:01:13 +00:00
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User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
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// Handle a mouse click.
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2000-04-27 22:45:48 +00:00
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virtual bool doMouseAction (int button, int updown, int x, int y);
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1999-12-23 17:37:18 +00:00
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2000-02-15 03:30:01 +00:00
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private:
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2000-04-27 22:45:48 +00:00
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bool _visibility;
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User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
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bool _mouseDown;
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int _mouseButton, _mouseX, _mouseY;
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mutable int _mouseDelay;
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FGPanelInstrument * _mouseInstrument;
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2000-02-26 18:01:13 +00:00
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typedef vector<FGPanelInstrument *> instrument_list_type;
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2000-02-15 03:30:01 +00:00
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int _x, _y, _w, _h;
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int _panel_h;
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ssgTexture * _bg;
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2000-02-26 18:01:13 +00:00
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// List of instruments in panel.
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2000-02-21 22:00:24 +00:00
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instrument_list_type _instruments;
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1999-03-08 21:56:08 +00:00
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};
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1999-12-23 17:37:18 +00:00
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2000-04-27 22:45:48 +00:00
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////////////////////////////////////////////////////////////////////////
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// Base class for user action types.
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User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
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//
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// Individual instruments can have actions associated with a mouse
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// click in a rectangular area. Current concrete classes are
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// FGAdjustAction and FGSwapAction.
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2000-04-27 22:45:48 +00:00
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////////////////////////////////////////////////////////////////////////
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class FGPanelAction
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{
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public:
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virtual void doAction () = 0;
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};
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////////////////////////////////////////////////////////////////////////
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// Adjustment action.
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User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
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//
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// This is an action to increase or decrease an FGFS value by a certain
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// increment within a certain range. If the wrap flag is true, the
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// value will wrap around if it goes below min or above max; otherwise,
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// it will simply stop at min or max.
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2000-04-27 22:45:48 +00:00
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////////////////////////////////////////////////////////////////////////
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class FGAdjustAction : public FGPanelAction
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{
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public:
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typedef double (*getter_type)();
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typedef void (*setter_type)(double);
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|
|
|
|
2000-05-15 16:33:42 +00:00
|
|
|
|
FGAdjustAction (getter_type getter, setter_type setter, float increment,
|
|
|
|
|
float min, float max, bool wrap=false);
|
2000-04-27 22:45:48 +00:00
|
|
|
|
virtual ~FGAdjustAction ();
|
|
|
|
|
virtual void doAction ();
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
|
2000-04-27 22:45:48 +00:00
|
|
|
|
private:
|
|
|
|
|
getter_type _getter;
|
|
|
|
|
setter_type _setter;
|
2000-05-15 16:33:42 +00:00
|
|
|
|
float _increment;
|
|
|
|
|
float _min;
|
|
|
|
|
float _max;
|
2000-04-27 22:45:48 +00:00
|
|
|
|
bool _wrap;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
// Swap action.
|
|
|
|
|
//
|
|
|
|
|
// This is an action to swap two values. It's currently used in the
|
|
|
|
|
// navigation radios.
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
class FGSwapAction : public FGPanelAction
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
typedef double (*getter_type)();
|
|
|
|
|
typedef void (*setter_type)(double);
|
|
|
|
|
|
|
|
|
|
FGSwapAction (getter_type getter1, setter_type setter1,
|
|
|
|
|
getter_type getter2, setter_type setter2);
|
|
|
|
|
virtual ~FGSwapAction ();
|
|
|
|
|
virtual void doAction ();
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
getter_type _getter1, _getter2;
|
|
|
|
|
setter_type _setter1, _setter2;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
// Toggle action.
|
|
|
|
|
//
|
|
|
|
|
// This is an action to toggle a boolean value.
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
class FGToggleAction : public FGPanelAction
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
typedef bool (*getter_type)();
|
|
|
|
|
typedef void (*setter_type)(bool);
|
|
|
|
|
|
|
|
|
|
FGToggleAction (getter_type getter, setter_type setter);
|
|
|
|
|
virtual ~FGToggleAction ();
|
|
|
|
|
virtual void doAction ();
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
getter_type _getter;
|
|
|
|
|
setter_type _setter;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
// Abstract base class for a panel instrument.
|
|
|
|
|
//
|
|
|
|
|
// A panel instrument consists of zero or more actions, associated
|
|
|
|
|
// with mouse clicks in rectangular areas. Currently, the only
|
|
|
|
|
// concrete class derived from this is FGLayeredInstrument, but others
|
|
|
|
|
// may show up in the future (some complex instruments could be
|
|
|
|
|
// entirely hand-coded, for example).
|
2000-02-15 03:30:01 +00:00
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
class FGPanelInstrument
|
|
|
|
|
{
|
1999-12-23 17:37:18 +00:00
|
|
|
|
public:
|
2000-02-15 03:30:01 +00:00
|
|
|
|
FGPanelInstrument ();
|
|
|
|
|
FGPanelInstrument (int x, int y, int w, int h);
|
|
|
|
|
virtual ~FGPanelInstrument ();
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
virtual void draw () const = 0;
|
1999-03-08 21:56:08 +00:00
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
virtual void setPosition(int x, int y);
|
|
|
|
|
virtual void setSize(int w, int h);
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
virtual int getXPos () const;
|
|
|
|
|
virtual int getYPos () const;
|
2000-04-27 22:45:48 +00:00
|
|
|
|
virtual int getWidth () const;
|
|
|
|
|
virtual int getHeight () const;
|
|
|
|
|
|
|
|
|
|
// Coordinates relative to centre.
|
|
|
|
|
// Transfer pointer ownership!!
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
virtual void addAction (int button, int x, int y, int w, int h,
|
2000-04-27 22:45:48 +00:00
|
|
|
|
FGPanelAction * action);
|
|
|
|
|
|
|
|
|
|
// Coordinates relative to centre.
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
virtual bool doMouseAction (int button, int x, int y);
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
protected:
|
|
|
|
|
int _x, _y, _w, _h;
|
2000-04-27 22:45:48 +00:00
|
|
|
|
typedef struct {
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
int button;
|
2000-04-27 22:45:48 +00:00
|
|
|
|
int x;
|
|
|
|
|
int y;
|
|
|
|
|
int w;
|
|
|
|
|
int h;
|
|
|
|
|
FGPanelAction * action;
|
|
|
|
|
} inst_action;
|
|
|
|
|
typedef vector<inst_action> action_list_type;
|
|
|
|
|
action_list_type _actions;
|
1999-03-08 21:56:08 +00:00
|
|
|
|
};
|
|
|
|
|
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
// Abstract base class for an instrument layer.
|
|
|
|
|
//
|
|
|
|
|
// The FGLayeredInstrument class builds up instruments by using layers
|
|
|
|
|
// of textures or text. Each layer can have zero or more
|
|
|
|
|
// transformations applied to it: for example, a needle layer can
|
|
|
|
|
// rotate to show the altitude or airspeed.
|
2000-02-15 03:30:01 +00:00
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
2000-02-21 22:00:24 +00:00
|
|
|
|
/**
|
|
|
|
|
* A single layer of a multi-layered instrument.
|
|
|
|
|
*
|
|
|
|
|
* Each layer can be subject to a series of transformations based
|
|
|
|
|
* on current FGFS instrument readings: for example, a texture
|
|
|
|
|
* representing a needle can rotate to show the airspeed.
|
|
|
|
|
*/
|
|
|
|
|
class FGInstrumentLayer
|
1999-12-23 17:37:18 +00:00
|
|
|
|
{
|
|
|
|
|
public:
|
2000-02-21 22:00:24 +00:00
|
|
|
|
typedef enum {
|
|
|
|
|
XSHIFT,
|
|
|
|
|
YSHIFT,
|
|
|
|
|
ROTATION
|
|
|
|
|
} transform_type;
|
2000-02-15 03:30:01 +00:00
|
|
|
|
|
2000-02-21 22:00:24 +00:00
|
|
|
|
typedef double (*transform_func)();
|
1999-03-08 21:56:08 +00:00
|
|
|
|
|
2000-06-14 20:59:51 +00:00
|
|
|
|
FGInstrumentLayer (int w = -1, int h = -1);
|
2000-02-21 22:00:24 +00:00
|
|
|
|
virtual ~FGInstrumentLayer ();
|
1999-03-08 21:56:08 +00:00
|
|
|
|
|
2000-02-21 22:00:24 +00:00
|
|
|
|
virtual void draw () const = 0;
|
|
|
|
|
virtual void transform () const;
|
1999-03-08 21:56:08 +00:00
|
|
|
|
|
2000-06-14 20:59:51 +00:00
|
|
|
|
virtual int getWidth () const { return _w; }
|
|
|
|
|
virtual int getHeight () const { return _h; }
|
|
|
|
|
virtual void setWidth (int w) { _w = w; }
|
|
|
|
|
virtual void setHeight (int h) { _h = h; }
|
|
|
|
|
|
2000-02-21 22:00:24 +00:00
|
|
|
|
virtual void addTransformation (transform_type type, transform_func func,
|
2000-05-15 16:33:42 +00:00
|
|
|
|
float min, float max,
|
|
|
|
|
float factor = 1.0, float offset = 0.0);
|
2000-02-15 03:30:01 +00:00
|
|
|
|
|
2000-02-21 22:00:24 +00:00
|
|
|
|
protected:
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
int _w, _h;
|
2000-02-21 22:00:24 +00:00
|
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
|
transform_type type;
|
|
|
|
|
transform_func func;
|
2000-05-15 16:33:42 +00:00
|
|
|
|
float min;
|
|
|
|
|
float max;
|
|
|
|
|
float factor;
|
|
|
|
|
float offset;
|
2000-02-21 22:00:24 +00:00
|
|
|
|
} transformation;
|
|
|
|
|
typedef vector<transformation *> transformation_list;
|
|
|
|
|
transformation_list _transformations;
|
1999-12-23 17:37:18 +00:00
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
// An instrument composed of layers.
|
|
|
|
|
//
|
|
|
|
|
// This class represents an instrument which is simply a series of
|
|
|
|
|
// layers piled one on top of the other, each one undergoing its own
|
|
|
|
|
// set of transformations. For example, one layer can represent
|
|
|
|
|
// the instrument's face (which doesn't move), while the next layer
|
|
|
|
|
// can represent a needle that rotates depending on an FGFS variable.
|
2000-02-15 03:30:01 +00:00
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
|
2000-02-21 22:00:24 +00:00
|
|
|
|
/**
|
|
|
|
|
* An instrument constructed of multiple layers.
|
|
|
|
|
*
|
|
|
|
|
* Each individual layer can be rotated or shifted to correspond
|
|
|
|
|
* to internal FGFS instrument readings.
|
|
|
|
|
*/
|
|
|
|
|
class FGLayeredInstrument : public FGPanelInstrument
|
2000-02-15 03:30:01 +00:00
|
|
|
|
{
|
|
|
|
|
public:
|
2000-02-21 22:00:24 +00:00
|
|
|
|
typedef vector<FGInstrumentLayer *> layer_list;
|
|
|
|
|
FGLayeredInstrument (int x, int y, int w, int h);
|
|
|
|
|
virtual ~FGLayeredInstrument ();
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
2000-02-21 22:00:24 +00:00
|
|
|
|
virtual void draw () const;
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
2000-04-27 22:45:48 +00:00
|
|
|
|
// Transfer pointer ownership!!
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
virtual int addLayer (FGInstrumentLayer *layer);
|
2000-06-14 20:59:51 +00:00
|
|
|
|
virtual int addLayer (CroppedTexture &texture,
|
|
|
|
|
int w = -1, int h = -1);
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
virtual void addTransformation (FGInstrumentLayer::transform_type type,
|
2000-02-21 22:00:24 +00:00
|
|
|
|
FGInstrumentLayer::transform_func func,
|
2000-05-15 16:33:42 +00:00
|
|
|
|
float min, float max,
|
|
|
|
|
float factor = 1.0, float offset = 0.0);
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
virtual void addTransformation (FGInstrumentLayer::transform_type type,
|
2000-05-15 16:33:42 +00:00
|
|
|
|
float offset);
|
2000-02-15 03:30:01 +00:00
|
|
|
|
|
2000-02-21 22:00:24 +00:00
|
|
|
|
protected:
|
|
|
|
|
layer_list _layers;
|
2000-02-15 03:30:01 +00:00
|
|
|
|
};
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
2000-02-21 22:00:24 +00:00
|
|
|
|
// A textured layer of an instrument.
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
//
|
|
|
|
|
// This is a layer holding a single texture. Normally, the texture's
|
|
|
|
|
// backgound should be transparent so that lower layers and the panel
|
|
|
|
|
// background can show through.
|
2000-02-15 03:30:01 +00:00
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
class FGTexturedLayer : public FGInstrumentLayer
|
2000-02-15 03:30:01 +00:00
|
|
|
|
{
|
|
|
|
|
public:
|
2000-06-14 20:59:51 +00:00
|
|
|
|
// FGTexturedLayer (ssgTexture * texture, int w, int h,
|
|
|
|
|
// float texX1 = 0.0, float texY1 = 0.0,
|
|
|
|
|
// float texX2 = 1.0, float texY2 = 1.0);
|
|
|
|
|
FGTexturedLayer (int w = -1, int h = -1) : FGInstrumentLayer(w, h) {}
|
|
|
|
|
FGTexturedLayer (CroppedTexture &texture, int w = -1, int h = -1);
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
virtual ~FGTexturedLayer ();
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
2000-02-21 22:00:24 +00:00
|
|
|
|
virtual void draw () const;
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
2000-02-21 22:00:24 +00:00
|
|
|
|
virtual void setTexture (ssgTexture * texture) { _texture = texture; }
|
2000-06-14 20:59:51 +00:00
|
|
|
|
virtual ssgTexture * getTexture () { return _texture; }
|
2000-05-15 16:33:42 +00:00
|
|
|
|
virtual void setTextureCoords (float x1, float y1, float x2, float y2) {
|
|
|
|
|
_texX1 = x1; _texY1 = y1; _texX2 = x2; _texY2 = y2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
|
|
|
|
virtual void setTextureCoords (float x1, float y1,
|
|
|
|
|
float x2, float y2) const {
|
|
|
|
|
_texX1 = x1; _texY1 = y1; _texX2 = x2; _texY2 = y2;
|
|
|
|
|
}
|
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
|
2000-02-21 22:00:24 +00:00
|
|
|
|
private:
|
|
|
|
|
ssgTexture * _texture;
|
2000-05-15 16:33:42 +00:00
|
|
|
|
mutable float _texX1, _texY1, _texX2, _texY2;
|
2000-02-15 03:30:01 +00:00
|
|
|
|
};
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
2000-02-21 22:00:24 +00:00
|
|
|
|
// A text layer of an instrument.
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
//
|
|
|
|
|
// This is a layer holding a string of static and/or generated text.
|
|
|
|
|
// It is useful for instruments that have text displays, such as
|
|
|
|
|
// a chronometer, GPS, or NavCom radio.
|
2000-02-15 03:30:01 +00:00
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
class FGTextLayer : public FGInstrumentLayer
|
2000-02-15 03:30:01 +00:00
|
|
|
|
{
|
|
|
|
|
public:
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
typedef char * (*text_func)();
|
|
|
|
|
typedef double (*double_func)();
|
|
|
|
|
typedef enum ChunkType {
|
|
|
|
|
TEXT,
|
|
|
|
|
TEXT_FUNC,
|
|
|
|
|
DOUBLE_FUNC
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
class Chunk {
|
|
|
|
|
public:
|
|
|
|
|
Chunk (char * text, char * fmt = "%s");
|
|
|
|
|
Chunk (text_func func, char * fmt = "%s");
|
2000-05-15 16:33:42 +00:00
|
|
|
|
Chunk (double_func func, char * fmt = "%.2f", float mult = 1.0);
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
|
|
|
|
|
char * getValue () const;
|
|
|
|
|
private:
|
|
|
|
|
ChunkType _type;
|
|
|
|
|
union {
|
|
|
|
|
char * _text;
|
|
|
|
|
text_func _tfunc;
|
|
|
|
|
double_func _dfunc;
|
|
|
|
|
} _value;
|
|
|
|
|
char * _fmt;
|
2000-05-15 16:33:42 +00:00
|
|
|
|
float _mult;
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
mutable char _buf[1024];
|
|
|
|
|
};
|
|
|
|
|
|
2000-06-14 20:59:51 +00:00
|
|
|
|
FGTextLayer (int w = -1, int h = -1, Chunk * chunk1 = 0, Chunk * chunk2 = 0,
|
|
|
|
|
Chunk * chunk3 = 0);
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
virtual ~FGTextLayer ();
|
2000-02-21 22:00:24 +00:00
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
virtual void draw () const;
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
|
|
|
|
|
// Transfer pointer!!
|
|
|
|
|
virtual void addChunk (Chunk * chunk);
|
2000-02-21 22:00:24 +00:00
|
|
|
|
virtual void setColor (float r, float g, float b);
|
|
|
|
|
virtual void setPointSize (float size);
|
|
|
|
|
virtual void setFont (fntFont * font);
|
|
|
|
|
|
|
|
|
|
private:
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
typedef vector<Chunk *> chunk_list;
|
|
|
|
|
chunk_list _chunks;
|
2000-03-17 06:16:15 +00:00
|
|
|
|
float _color[4];
|
2000-02-21 22:00:24 +00:00
|
|
|
|
// FIXME: need only one globally
|
|
|
|
|
mutable fntRenderer _renderer;
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
// A layer that switches between two other layers.
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
class FGSwitchLayer : public FGInstrumentLayer
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
typedef bool (*switch_func)();
|
|
|
|
|
|
|
|
|
|
// Transfer pointers!!
|
|
|
|
|
FGSwitchLayer (int w, int h, switch_func func,
|
|
|
|
|
FGInstrumentLayer * layer1,
|
|
|
|
|
FGInstrumentLayer * layer2);
|
|
|
|
|
virtual ~FGSwitchLayer ();
|
|
|
|
|
|
|
|
|
|
virtual void draw () const;
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
switch_func _func;
|
|
|
|
|
FGInstrumentLayer * _layer1, * _layer2;
|
1999-12-23 17:37:18 +00:00
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
2000-04-27 22:45:48 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
// The current panel, if any.
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
extern FGPanel * current_panel;
|
2000-04-27 22:45:48 +00:00
|
|
|
|
|
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
|
|
|
|
|
#endif // __PANEL_HXX
|
|
|
|
|
|
|
|
|
|
// end of panel.hxx
|
|
|
|
|
|
1998-11-09 23:38:50 +00:00
|
|
|
|
|