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flightgear/src/Cockpit/hud.hxx

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1998-09-29 14:56:30 +00:00
// hud.hxx -- hud defines and prototypes (initial draft)
//
// Written by Michele America, started September 1997.
//
// Copyright (C) 1997 Michele F. America - nomimarketing@mail.telepac.pt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
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#ifndef _HUD_HXX
#define _HUD_HXX
#ifndef __cplusplus
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# error This library requires C++
#endif
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#include <simgear/compiler.h>
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <GL/glut.h>
#include <stdlib.h>
#include <string.h>
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//#ifdef HAVE_VALUES_H
//# include <values.h> // for MAXINT
//#endif
#include <vector> // STL vector
#include <deque> // STL double ended queue
#include STL_FSTREAM
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#include <simgear/constants.h>
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#include <Include/fg_typedefs.h>
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#include <Aircraft/aircraft.hxx>
#include <FDM/flight.hxx>
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#include <Controls/controls.hxx>
#include <GUI/gui.h>
#include <Main/globals.hxx>
#include <Main/viewmgr.hxx>
#include "hud_opts.hxx"
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SG_USING_STD(deque);
SG_USING_STD(vector);
SG_USING_NAMESPACE(std);
// some of Norman's crazy optimizations. :-)
#ifndef WIN32
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typedef struct {
int x, y;
} POINT;
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typedef struct {
int top, bottom, left, right;
} RECT;
#endif
// View mode definitions
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enum VIEW_MODES{ HUD_VIEW, PANEL_VIEW, CHASE_VIEW, TOWER_VIEW };
// DAY, NIGHT and brightness levels need to be visible where dialogs and
// controls can be used to set intensity and appropriate color. This will
// be moved.
// Hud general constants
#define DAY 1
#define NIGHT 2
#define BRT_BLACK 3
#define BRT_DARK 4
#define BRT_MEDIUM 5
#define BRT_LIGHT 6
#define SIZE_SMALL 7
#define SIZE_LARGE 8
// Label constants
#define SMALL 1
#define LARGE 2
#define BLINK 3
#define NOBLINK 4
enum fgLabelJust{ LEFT_JUST, CENTER_JUST, RIGHT_JUST } ;
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// Ladder constants
#define NONE 1
#define UPPER_LEFT 2
#define UPPER_CENTER 3
#define UPPER_RIGHT 4
#define CENTER_RIGHT 5
#define LOWER_RIGHT 6
#define LOWER_CENTER 7
#define LOWER_LEFT 8
#define CENTER_LEFT 9
#define SOLID_LINES 10
#define DASHED_LINES 11
#define DASHED_NEG_LINES 12
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#define HORIZON_FIXED 1
#define HORIZON_MOVING 2
#define LABEL_COUNTER 1
#define LABEL_WARNING 2
#define HUDS_AUTOTICKS 0x0001
#define HUDS_VERT 0x0002
#define HUDS_HORZ 0x0000
#define HUDS_TOP 0x0004
#define HUDS_BOTTOM 0x0008
#define HUDS_LEFT HUDS_TOP
#define HUDS_RIGHT HUDS_BOTTOM
#define HUDS_BOTH (HUDS_LEFT | HUDS_RIGHT)
#define HUDS_NOTICKS 0x0010
#define HUDS_ARITHTIC 0x0020
#define HUDS_DECITICS 0x0040
#define HUDS_NOTEXT 0x0080
// Ladder orientaion
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// #define HUD_VERTICAL 1
// #define HUD_HORIZONTAL 2
// #define HUD_FREEFLOAT 3
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// Ladder orientation modes
// #define HUD_LEFT 1
// #define HUD_RIGHT 2
// #define HUD_TOP 1
// #define HUD_BOTTOM 2
// #define HUD_V_LEFT 1
// #define HUD_V_RIGHT 2
// #define HUD_H_TOP 1
// #define HUD_H_BOTTOM 2
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// Ladder sub-types
// #define HUD_LIM 1
// #define HUD_NOLIM 2
// #define HUD_CIRC 3
// #define HUD_INSTR_LADDER 1
// #define HUD_INSTR_CLADDER 2
// #define HUD_INSTR_HORIZON 3
// #define HUD_INSTR_LABEL 4
// in cockpit.cxx
extern float get_throttleval ( void );
extern float get_aileronval ( void );
extern float get_elevatorval ( void );
extern float get_elev_trimval( void );
extern float get_rudderval ( void );
extern float get_speed ( void );
extern float get_aoa ( void );
extern float get_roll ( void );
extern float get_pitch ( void );
extern float get_heading ( void );
extern float get_view_direction( void );
extern float get_altitude ( void );
extern float get_agl ( void );
extern float get_sideslip ( void );
extern float get_frame_rate ( void );
extern float get_latitude ( void );
extern float get_lat_min ( void );
extern float get_longitude ( void );
extern float get_long_min ( void );
extern float get_fov ( void );
extern float get_vfc_ratio ( void );
extern float get_vfc_tris_drawn ( void );
extern float get_vfc_tris_culled ( void );
extern float get_climb_rate ( void );
extern float get_mach( void );
extern char *coord_format_lat(float);
extern char *coord_format_lon(float);
//extern char *coord_format_latlon(float latitude, float longitude); // cockpit.cxx
// $$$ begin - added, VS Renganathan, 13 Oct 2K
// #define FIGHTER_HUD
extern float get_anzg (void);
extern float get_Vx (void);
extern float get_Vy (void);
extern float get_Vz (void);
extern float get_Ax (void);
extern float get_Ay (void);
extern float get_Az (void);
extern int get_iaux1 (void);
extern int get_iaux2 (void);
extern int get_iaux3 (void);
extern int get_iaux4 (void);
extern int get_iaux5 (void);
extern int get_iaux6 (void);
extern int get_iaux7 (void);
extern int get_iaux8 (void);
extern int get_iaux9 (void);
extern int get_iaux10 (void);
extern int get_iaux11 (void);
extern int get_iaux12 (void);
extern float get_aux1(void);
extern float get_aux2(void);
extern float get_aux3(void);
extern float get_aux4(void);
extern float get_aux5 (void);
extern float get_aux6 (void);
extern float get_aux7 (void);
extern float get_aux8(void);
extern float get_aux9(void);
extern float get_aux10(void);
extern float get_aux11(void);
extern float get_aux12(void);
extern float get_aux13(void);
extern float get_aux14(void);
extern float get_aux15(void);
extern float get_aux16(void);
extern float get_aux17(void);
extern float get_aux18(void);
// $$$ end - added, VS Renganathan, 13 Oct 2K
extern char *get_formated_gmt_time( void );
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extern void fgHUDReshape(void);
enum hudinstype{ HUDno_instr,
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HUDscale,
HUDlabel,
HUDladder,
HUDcirc_ladder,
HUDhorizon,
HUDgauge,
HUDdual_inst,
HUDmoving_scale,
HUDtbi
};
typedef struct gltagRGBTRIPLE { // rgbt
GLfloat Blue;
GLfloat Green;
GLfloat Red;
} glRGBTRIPLE;
class fgLineSeg2D {
private:
GLfloat x0, y0, x1, y1;
public:
fgLineSeg2D( GLfloat a = 0, GLfloat b =0, GLfloat c = 0, GLfloat d =0 )
: x0(a), y0(b), x1(c), y1(d) {}
fgLineSeg2D( const fgLineSeg2D & image )
: x0(image.x0), y0(image.y0), x1(image.x1), y1(image.y1) {}
fgLineSeg2D& operator= ( const fgLineSeg2D & image ) {
x0 = image.x0; y0 = image.y0; x1 = image.x1; y1 = image.y1; return *this;
}
~fgLineSeg2D() {}
void draw()
{
glVertex2f(x0, y0);
glVertex2f(x1, y1);
}
};
#define USE_HUD_TextList
extern float HUD_TextSize;
extern fntRenderer *HUDtext;
extern float HUD_matrix[16];
class fgText {
private:
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float x, y;
char msg[64];
public:
int digit; //suma
fgText(float x = 0, float y = 0, char *c = NULL,int digits=0): x(x), y(y) //suma
{
strcpy(msg,c);
digit=digits; //suma
}
fgText( const fgText & image )
: x(image.x), y(image.y),digit(image.digit) {strcpy(msg,image.msg);} //suma
fgText& operator = ( const fgText & image ) {
strcpy(msg,image.msg); x = image.x; y = image.y;digit=image.digit; //suma
return *this;
}
~fgText() {msg[0]='\0';}
int getStringWidth ( char *str )
{
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if ( HUDtext && str ) {
float r, l ;
guiFntHandle->getBBox ( str, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
return FloatToInt( r - l );
}
return 0 ;
}
int StringWidth (void )
{
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if ( HUDtext && strlen( msg )) {
float r, l ;
guiFntHandle->getBBox ( msg, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
return FloatToInt( r - l );
}
return 0 ;
}
// this code is changed to display Numbers with big/small digits
// according to MIL Standards for example Altitude above 10000 ft
// is shown as 10ooo. begin suma
void Draw(fntRenderer *fnt,int digits) {
if(digits==1) {
int c=0,i=0;
char *t=msg;
int p=4;
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if(t[0]=='-') {
//if negative value then increase the c and p values
//for '-' sign. c++;
p++;
}
char *tmp=msg;
while(tmp[i]!='\0') {
if((tmp[i]>='0') && (tmp[i]<='9'))
c++;
i++;
}
if(c>p) {
fnt->setPointSize(8);
int p1=c-3;
char *tmp1=msg+p1;
int p2=p1*8;
fnt->start2f(x+p2,y);
fnt->puts(tmp1);
fnt->setPointSize(12);
char tmp2[p1+1];
strncpy(tmp2,msg,p1);
tmp2[p1]='\0';
fnt->start2f(x,y);
fnt->puts(tmp2);
} else {
fnt->setPointSize(12);
fnt->start2f( x, y );
fnt->puts(tmp);
}
} else {
//if digits not equal to 1
fnt->setPointSize(8);
fnt->start2f( x, y );
fnt->puts( msg ) ;
}
}
//end suma
void Draw()
{
puDrawString ( guiFnt, msg, FloatToInt(x), FloatToInt(y) );
}
};
class fgLineList {
vector < fgLineSeg2D > List;
public:
fgLineList( void ) {}
~fgLineList( void ) {}
void add( fgLineSeg2D seg ) { List.push_back(seg); }
void erase( void ) { List.erase( List.begin(), List.end() ); }
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void draw( void ) {
vector < fgLineSeg2D > :: iterator curSeg;
vector < fgLineSeg2D > :: iterator lastSeg;
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curSeg = List.begin();
lastSeg = List.end();
glBegin(GL_LINES);
for ( ; curSeg != lastSeg; curSeg++ ) {
curSeg->draw();
}
glEnd();
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}
/* void draw( void ) {
vector < fgLineSeg2D > :: iterator curSeg;
vector < fgLineSeg2D > :: iterator lastSeg;
curSeg = List.begin();
lastSeg = List.end();
glBegin(GL_LINES);
for ( ; curSeg != lastSeg; curSeg++ ) {
curSeg->draw();
}
glEnd();
} */
};
class fgTextList {
fntRenderer *Font;
vector< fgText > List;
public:
fgTextList ( void ) { Font = 0; }
~fgTextList( void ) {}
void setFont( fntRenderer *Renderer ) { Font = Renderer; }
void add( fgText String ) { List.push_back(String); }
void erase( void ) { List.erase( List.begin(), List.end() ); }
void draw( void ) {
vector < fgText > :: iterator curString;
vector < fgText > :: iterator lastString;
if( Font == 0 ) return;
curString = List.begin();
lastString = List.end();
glPushAttrib( GL_COLOR_BUFFER_BIT );
glEnable ( GL_ALPHA_TEST ) ;
glEnable ( GL_BLEND ) ;
glAlphaFunc ( GL_GREATER, 0.1 ) ;
glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
Font->begin();
for( ; curString != lastString; curString++ ) {
curString->Draw(Font,curString->digit); //suma
}
Font->end();
glDisable ( GL_TEXTURE_2D ) ;
glPopAttrib();
}
};
inline void Text( fgTextList &List, float x, float y, char *s)
{
List.add( fgText( x, y, s) );
}
inline void Text( fgTextList &List, fgText &me)
{
List.add(me);
}
inline void Line( fgLineList &List, float x1, float y1, float x2, float y2)
{
List.add(fgLineSeg2D(x1,y1,x2,y2));
}
// Declare our externals
extern fgTextList HUD_TextList;
extern fgLineList HUD_LineList;
extern fgLineList HUD_StippleLineList;
class instr_item { // An Abstract Base Class (ABC)
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private:
static UINT instances; // More than 64K instruments? Nah!
static int brightness;
static glRGBTRIPLE color;
UINT handle;
RECT scrn_pos; // Framing - affects scale dimensions
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// and orientation. Vert vs Horz, etc.
FLTFNPTR load_value_fn;
float disp_factor; // Multiply by to get numbers shown on scale.
UINT opts;
bool is_enabled;
bool broken;
UINT scr_span; // Working values for draw;
POINT mid_span; //
int digits; //suma
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public:
instr_item( int x,
int y,
UINT height,
UINT width,
FLTFNPTR data_source,
float data_scaling,
UINT options,
bool working = true,
int digit = 0); //suma
instr_item( const instr_item & image );
instr_item & operator = ( const instr_item & rhs );
virtual ~instr_item ();
int get_brightness ( void ) { return brightness;}
RECT get_location ( void ) { return scrn_pos; }
bool is_broken ( void ) { return broken; }
bool enabled ( void ) { return is_enabled;}
bool data_available ( void ) { return !!load_value_fn; }
float get_value ( void ) { return load_value_fn(); }
float data_scaling ( void ) { return disp_factor; }
UINT get_span ( void ) { return scr_span; }
POINT get_centroid ( void ) { return mid_span; }
UINT get_options ( void ) { return opts; }
int get_digits ( void ) { return digits; } //suma
UINT huds_vert (UINT options) { return( options & HUDS_VERT ); }
UINT huds_left (UINT options) { return( options & HUDS_LEFT ); }
UINT huds_right (UINT options) { return( options & HUDS_RIGHT ); }
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UINT huds_both (UINT options) {
return( (options & HUDS_BOTH) == HUDS_BOTH );
}
UINT huds_noticks (UINT options) { return( options & HUDS_NOTICKS ); }
UINT huds_notext (UINT options) { return( options & HUDS_NOTEXT ); }
UINT huds_top (UINT options) { return( options & HUDS_TOP ); }
UINT huds_bottom (UINT options) { return( options & HUDS_BOTTOM ); }
virtual void display_enable( bool working ) { is_enabled = !! working;}
virtual void update( void );
virtual void break_display ( bool bad );
virtual void SetBrightness( int illumination_level ); // fgHUDSetBright...
void SetPosition ( int x, int y, UINT width, UINT height );
UINT get_Handle( void );
virtual void draw( void ) = 0; // Required method in derived classes
void drawOneLine( float x1, float y1, float x2, float y2)
{
HUD_LineList.add(fgLineSeg2D(x1,y1,x2,y2));
}
void drawOneStippleLine( float x1, float y1, float x2, float y2)
{
HUD_StippleLineList.add(fgLineSeg2D(x1,y1,x2,y2));
}
void TextString( char *msg, float x, float y,int digit ) //suma
{
HUD_TextList.add(fgText(x, y, msg,digit)); //suma
}
int getStringWidth ( char *str )
{
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if ( HUDtext && str ) {
float r, l ;
guiFntHandle->getBBox ( str, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
return FloatToInt( r - l );
}
return 0 ;
}
//code to draw ticks as small circles
void drawOneCircle(float x1, float y1, float r)
{
glBegin(GL_LINE_LOOP); // Use polygon to approximate a circle
for(int count=0; count<25; count++) {
float cosine = r * cos(count * 2 * M_PI/10.0);
float sine = r * sin(count * 2 * M_PI/10.0);
glVertex2f(cosine+x1, sine+y1);
}
glEnd();
}
};
typedef instr_item *HIptr;
//typedef deque < instr_item * > hud_deque_type;
//typedef hud_deque_type::iterator hud_deque_iterator;
//typedef hud_deque_type::const_iterator hud_deque_const_iterator;
extern deque< instr_item *> HUD_deque;
extern int HUD_style;
//extern hud_deque_type HUD_deque;
// instr_item This class has no other purpose than to maintain
// a linked list of instrument and derived class
// object pointers.
class instr_label : public instr_item {
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private:
const char *pformat;
const char *pre_str;
const char *post_str;
fgLabelJust justify;
int fontSize;
int blink;
char format_buffer[80];
bool lat;
bool lon;
bool lbox;
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public:
instr_label( int x,
int y,
UINT width,
UINT height,
FLTFNPTR data_source,
const char *label_format,
const char *pre_label_string,
const char *post_label_string,
float scale_data,
UINT options,
fgLabelJust justification,
int font_size,
int blinking,
bool latitude,
bool longitude,
bool label_box,
bool working,
int digit ); //suma);
~instr_label();
instr_label( const instr_label & image);
instr_label & operator = (const instr_label & rhs );
virtual void draw( void ); // Required method in base class
};
typedef instr_label * pInstlabel;
class lat_label : public instr_item {
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private:
const char *pformat;
const char *pre_str;
const char *post_str;
fgLabelJust justify;
int fontSize;
int blink;
char format_buffer[80];
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public:
lat_label( int x,
int y,
UINT width,
UINT height,
FLTFNPTR data_source,
const char *label_format,
const char *pre_label_string,
const char *post_label_string,
float scale_data,
UINT options,
fgLabelJust justification,
int font_size,
int blinking,
bool working,
int digits =0 );//suma
~lat_label();
lat_label( const lat_label & image);
lat_label & operator = (const lat_label & rhs );
virtual void draw( void ); // Required method in base class
};
typedef lat_label * pLatlabel;
class lon_label : public instr_item {
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private:
const char *pformat;
const char *pre_str;
const char *post_str;
fgLabelJust justify;
int fontSize;
int blink;
char format_buffer[80];
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public:
lon_label( int x,
int y,
UINT width,
UINT height,
FLTFNPTR data_source,
const char *label_format,
const char *pre_label_string,
const char *post_label_string,
float scale_data,
UINT options,
fgLabelJust justification,
int font_size,
int blinking,
bool working,
int digit=0); //suma
~lon_label();
lon_label( const lon_label & image);
lon_label & operator = (const lon_label & rhs );
virtual void draw( void ); // Required method in base class
};
typedef lon_label * pLonlabel;
//
// instr_scale This class is an abstract base class for both moving
// scale and moving needle (fixed scale) indicators. It
// does not draw itself, but is not instanciable.
//
class instr_scale : public instr_item {
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private:
float range_shown; // Width Units.
float Maximum_value; // ceiling.
float Minimum_value; // Representation floor.
float scale_factor; // factor => screen units/range values.
UINT Maj_div; // major division marker units
UINT Min_div; // minor division marker units
UINT Modulo; // Roll over point
int signif_digits; // digits to show to the right.
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public:
instr_scale( int x,
int y,
UINT width,
UINT height,
FLTFNPTR load_fn,
UINT options,
float show_range,
float max_value,
float min_value,
float disp_scaling,
UINT major_divs,
UINT minor_divs,
UINT rollover,
int dp_showing,
bool working = true);
virtual ~instr_scale();
instr_scale( const instr_scale & image);
instr_scale & operator = (const instr_scale & rhs);
virtual void draw ( void ) {}; // No-op here. Defined in derived classes.
UINT div_min ( void ) { return Min_div;}
UINT div_max ( void ) { return Maj_div;}
float min_val ( void ) { return Minimum_value;}
float max_val ( void ) { return Maximum_value;}
UINT modulo ( void ) { return Modulo; }
float factor ( void ) { return scale_factor;}
float range_to_show( void ) { return range_shown;}
};
// hud_card_ This class displays the indicated quantity on
// a scale that moves past the pointer. It may be
// horizontal or vertical, read above(left) or below(right) of the base
// line.
class hud_card : public instr_scale {
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private:
float val_span;
string type;
float half_width_units;
bool draw_tick_bottom;
bool draw_tick_top;
bool draw_tick_right;
bool draw_tick_left;
bool draw_cap_bottom;
bool draw_cap_top;
bool draw_cap_right;
bool draw_cap_left;
float marker_offset;
bool pointer;
string pointer_type;
string tick_type;
string tick_length;
float radius; //suma
float maxValue; //suma
float minValue; //suma
int divisions; //suma
int zoom; //suma
UINT Maj_div; //suma
UINT Min_div; //suma
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public:
hud_card( int x,
int y,
UINT width,
UINT height,
FLTFNPTR load_fn,
UINT options,
float maxValue,
float minValue,
float disp_scaling,
UINT major_divs,
UINT minor_divs,
UINT modulator,
int dp_showing,
float value_span,
string type,
bool draw_tick_bottom,
bool draw_tick_top,
bool draw_tick_right,
bool draw_tick_left,
bool draw_cap_bottom,
bool draw_cap_top,
bool draw_cap_right,
bool draw_cap_left,
float marker_offset,
bool pointer,
string pointer_type,
string tick_type,
string tick_length,
bool working,
float radius, //suma
int divisions, //suma
int zoom); //suma
~hud_card();
hud_card( const hud_card & image);
hud_card & operator = (const hud_card & rhs );
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// virtual void display_enable( bool setting );
virtual void draw( void ); // Required method in base class
void circles(float,float,float); // suma
void fixed(float,float,float,float,float,float); //suma
void zoomed_scale(int,int); //suma
};
typedef hud_card * pCardScale;
class gauge_instr : public instr_scale {
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public:
gauge_instr( int x,
int y,
UINT width,
UINT height,
FLTFNPTR load_fn,
UINT options,
float disp_scaling,
float maxValue,
float minValue,
UINT major_divs,
UINT minor_divs,
int dp_showing,
UINT modulus,
bool working);
~gauge_instr();
gauge_instr( const gauge_instr & image);
gauge_instr & operator = (const gauge_instr & rhs );
virtual void draw( void ); // Required method in base class
};
typedef gauge_instr * pGaugeInst;
//
// dual_instr_item This class was created to form the base class
// for both panel and HUD Turn Bank Indicators.
class dual_instr_item : public instr_item {
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private:
FLTFNPTR alt_data_source;
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public:
dual_instr_item ( int x,
int y,
UINT width,
UINT height,
FLTFNPTR chn1_source,
FLTFNPTR chn2_source,
bool working,
UINT options );
virtual ~dual_instr_item() {};
dual_instr_item( const dual_instr_item & image);
dual_instr_item & operator = (const dual_instr_item & rhs );
float current_ch1( void ) { return (float)alt_data_source();}
float current_ch2( void ) { return (float)get_value();}
virtual void draw ( void ) { }
};
class fgTBI_instr : public dual_instr_item
{
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private:
UINT BankLimit;
UINT SlewLimit;
UINT scr_hole;
bool tsi; //suma
float rad; //suma
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public:
fgTBI_instr( int x,
int y,
UINT width,
UINT height,
FLTFNPTR chn1_source,
FLTFNPTR chn2_source,
float maxBankAngle,
float maxSlipAngle,
UINT gap_width,
bool working,
bool tsi, //suma
float rad); //suma
fgTBI_instr( const fgTBI_instr & image);
fgTBI_instr & operator = (const fgTBI_instr & rhs );
~fgTBI_instr();
UINT bank_limit( void ) { return BankLimit;}
UINT slew_limit( void ) { return SlewLimit;}
virtual void draw( void ); // Required method in base class
};
typedef fgTBI_instr * pTBI;
class HudLadder : public dual_instr_item {
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private:
UINT width_units;
int div_units;
UINT minor_div;
UINT label_pos;
UINT scr_hole;
float vmax;
float vmin;
float factor;
string hudladder_type;
bool frl;
bool target_spot;
bool velocity_vector;
bool drift_marker;
bool alpha_bracket;
bool energy_marker;
bool climb_dive_marker;
bool glide_slope_marker;
float glide_slope;
bool energy_worm;
bool waypoint_marker;
int zenith; //suma
int nadir; //suma
int hat; //suma
fgTextList TextList;
fgLineList LineList;
fgLineList StippleLineList;
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public:
HudLadder( string name,
int x,
int y,
UINT width,
UINT height,
float factor,
FLTFNPTR ptch_source,
FLTFNPTR roll_source,
float span_units,
float division_units,
float minor_division,
UINT screen_hole,
UINT lbl_pos,
bool frl,
bool target_spot,
bool velocity_vector,
bool drift_marker,
bool alpha_bracket,
bool energy_marker,
bool climb_dive_marker,
bool glide_slope_marker,
float glide_slope,
bool energy_worm,
bool waypoint_marker,
bool working,
int zenith, //suma
int nadir, //suma
int hat); //suma
~HudLadder();
HudLadder( const HudLadder & image );
HudLadder & operator = ( const HudLadder & rhs );
virtual void draw( void );
void drawZenith(float,float,float); //suma
void drawNadir(float, float, float); //suma
void Text( float x, float y, char *s)
{
TextList.add( fgText( x, y, s) );
}
void Line( float x1, float y1, float x2, float y2)
{
LineList.add(fgLineSeg2D(x1,y1,x2,y2));
}
void StippleLine( float x1, float y1, float x2, float y2)
{
StippleLineList.add(fgLineSeg2D(x1,y1,x2,y2));
}
};
//using namespace std;
//deque <instr_item> * Hdeque_ptr;
extern void HUD_masterswitch( bool incr );
extern void HUD_brightkey( bool incr_bright );
extern int fgHUDInit( fgAIRCRAFT * /* current_aircraft */ );
extern int fgHUDInit2( fgAIRCRAFT * /* current_aircraft */ );
extern void fgUpdateHUD( void );
extern void fgUpdateHUD( GLfloat x_start, GLfloat y_start,
GLfloat x_end, GLfloat y_end );
extern void drawOneLine ( UINT x1, UINT y1, UINT x2, UINT y2);
extern void drawOneLine ( RECT &rect);
extern void textString ( int x,
int y,
char *msg,
void *font = GLUT_BITMAP_9_BY_15,int digit=0); //suma
extern void strokeString( int x,
int y,
char *msg,
void *font = GLUT_STROKE_ROMAN,
float theta = 0);
//extern void strokeString(float xx,
// float yy,
// char *msg,
// void *font = GLUT_STROKE_ROMAN)
/*
bool AddHUDInstrument( instr_item *pBlackBox );
void DrawHUD ( void );
bool DamageInstrument( INSTR_HANDLE unit );
bool RepairInstrument( INSTR_HANDLE unit );
void fgUpdateHUD ( Hptr hud );
void fgUpdateHUD2( Hptr hud ); // Future use?
void fgHUDSetTimeMode( Hptr hud, int time_of_day );
*/
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#endif // _HUD_H