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flightgear/src/Main/fg_os_osgviewer.cxx

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2008-08-02 10:01:08 +00:00
// fg_os_osgviewer.cxx -- common functions for fg_os interface
// implemented as an osgViewer
//
// Copyright (C) 2007 Tim Moore timoore@redhat.com
// Copyright (C) 2007 Mathias Froehlich
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <algorithm>
#include <iostream>
#include <sstream>
#include <string>
#include <stdlib.h>
#include <simgear/compiler.h>
#include <simgear/structure/exception.hxx>
#include <simgear/debug/logstream.hxx>
#include <osg/Camera>
#include <osg/GraphicsContext>
#include <osg/Group>
#include <osg/Matrixd>
#include <osg/Viewport>
#include <osg/Version>
#include <osg/View>
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#include <osgViewer/ViewerEventHandlers>
#include <osgViewer/Viewer>
#include <osgGA/MatrixManipulator>
#include <Include/general.hxx>
#include <Scenery/scenery.hxx>
#include "fg_os.hxx"
#include "fg_props.hxx"
#include "util.hxx"
#include "globals.hxx"
#include "renderer.hxx"
#include "CameraGroup.hxx"
#include "WindowBuilder.hxx"
#include "WindowSystemAdapter.hxx"
#if (FG_OSG_VERSION >= 19008)
#define OSG_HAS_MOUSE_CURSOR_PATCH
#endif
// fg_os implementation using OpenSceneGraph's osgViewer::Viewer class
// to create the graphics window and run the event/update/render loop.
//
// fg_os implementation
//
using namespace std;
using namespace flightgear;
using namespace osg;
static osg::ref_ptr<osgViewer::Viewer> viewer;
static osg::ref_ptr<osg::Camera> mainCamera;
namespace
{
// If a camera group isn't specified, build one from the top-level
// camera specs and then add a camera aligned with the master camera
// if it doesn't seem to exist.
CameraGroup* buildDefaultCameraGroup(osgViewer::Viewer* viewer,
const SGPropertyNode* gnode)
{
WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA();
CameraGroup* cgroup = CameraGroup::buildCameraGroup(viewer, gnode);
// Look for a camera with no shear
Camera* masterCamera = 0;
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for (CameraGroup::CameraIterator citer = cgroup->camerasBegin(),
e = cgroup->camerasEnd();
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citer != e;
++citer) {
const View::Slave& slave = viewer->getSlave((*citer)->slaveIndex);
if (slave._projectionOffset.isIdentity()) {
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masterCamera = (*citer)->camera.get();
break;
}
}
if (!masterCamera) {
// No master camera found; better add one.
GraphicsWindow* window
= WindowBuilder::getWindowBuilder()->getDefaultWindow();
masterCamera = new Camera();
masterCamera->setGraphicsContext(window->gc.get());
const GraphicsContext::Traits *traits = window->gc->getTraits();
masterCamera->setViewport(new Viewport(0, 0,
traits->width, traits->height));
cgroup->addCamera(CameraGroup::DO_INTERSECTION_TEST, masterCamera,
Matrix(), Matrix());
}
// Find window on which the GUI is drawn.
WindowVector::iterator iter = wsa->windows.begin();
WindowVector::iterator end = wsa->windows.end();
for (; iter != end; ++iter) {
if ((*iter)->gc.get() == masterCamera->getGraphicsContext())
break;
}
if (iter != end) { // Better not happen
(*iter)->flags |= GraphicsWindow::GUI;
cgroup->buildGUICamera(0, iter->get());
}
return cgroup;
}
}
void fgOSOpenWindow(bool stencil)
{
osg::GraphicsContext::WindowingSystemInterface* wsi
= osg::GraphicsContext::getWindowingSystemInterface();
viewer = new osgViewer::Viewer;
viewer->setDatabasePager(FGScenery::getPagerSingleton());
CameraGroup* cameraGroup = 0;
std::string mode;
mode = fgGetString("/sim/rendering/multithreading-mode", "SingleThreaded");
if (mode == "AutomaticSelection")
viewer->setThreadingModel(osgViewer::Viewer::AutomaticSelection);
else if (mode == "CullDrawThreadPerContext")
viewer->setThreadingModel(osgViewer::Viewer::CullDrawThreadPerContext);
else if (mode == "DrawThreadPerContext")
viewer->setThreadingModel(osgViewer::Viewer::DrawThreadPerContext);
else if (mode == "CullThreadPerCameraDrawThreadPerContext")
viewer->setThreadingModel(osgViewer::Viewer::CullThreadPerCameraDrawThreadPerContext);
else
viewer->setThreadingModel(osgViewer::Viewer::SingleThreaded);
WindowBuilder::initWindowBuilder(stencil);
WindowBuilder *windowBuilder = WindowBuilder::getWindowBuilder();
// Look for windows, camera groups, and the old syntax of
// top-level cameras
const SGPropertyNode* renderingNode = fgGetNode("/sim/rendering");
for (int i = 0; i < renderingNode->nChildren(); ++i) {
const SGPropertyNode* propNode = renderingNode->getChild(i);
const char* propName = propNode->getName();
if (!strcmp(propName, "window")) {
windowBuilder->buildWindow(propNode);
} else if (!strcmp(propName, "camera-group")) {
cameraGroup = CameraGroup::buildCameraGroup(viewer.get(), propNode);
}
}
if (!cameraGroup)
cameraGroup = buildDefaultCameraGroup(viewer.get(), renderingNode);
Camera* guiCamera = getGUICamera(cameraGroup);
if (guiCamera) {
Viewport* guiViewport = guiCamera->getViewport();
fgSetInt("/sim/startup/xsize", guiViewport->width());
fgSetInt("/sim/startup/ysize", guiViewport->height());
}
FGManipulator* manipulator = globals->get_renderer()->getManipulator();
WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA();
if (wsa->windows.size() != 1) {
manipulator->setResizable(false);
}
viewer->getCamera()->setProjectionResizePolicy(osg::Camera::FIXED);
viewer->setCameraManipulator(manipulator);
// Let FG handle the escape key with a confirmation
viewer->setKeyEventSetsDone(0);
// The viewer won't start without some root.
viewer->setSceneData(new osg::Group);
globals->get_renderer()->setViewer(viewer.get());
CameraGroup::setDefault(cameraGroup);
}
static int status = 0;
void fgOSExit(int code)
{
viewer->setDone(true);
viewer->getDatabasePager()->cancel();
status = code;
}
void fgOSMainLoop()
{
viewer->run();
fgExit(status);
}
int fgGetKeyModifiers()
{
return globals->get_renderer()->getManipulator()->getCurrentModifiers();
}
void fgWarpMouse(int x, int y)
{
warpGUIPointer(CameraGroup::getDefault(), x, y);
}
void fgOSInit(int* argc, char** argv)
{
WindowSystemAdapter::setWSA(new WindowSystemAdapter);
}
// Noop
void fgOSFullScreen()
{
}
#ifdef OSG_HAS_MOUSE_CURSOR_PATCH
static void setMouseCursor(osg::Camera* camera, int cursor)
{
if (!camera)
return;
osg::GraphicsContext* gc = camera->getGraphicsContext();
if (!gc)
return;
osgViewer::GraphicsWindow* gw;
gw = dynamic_cast<osgViewer::GraphicsWindow*>(gc);
if (!gw)
return;
osgViewer::GraphicsWindow::MouseCursor mouseCursor;
mouseCursor = osgViewer::GraphicsWindow::InheritCursor;
if (cursor == MOUSE_CURSOR_NONE)
mouseCursor = osgViewer::GraphicsWindow::NoCursor;
else if(cursor == MOUSE_CURSOR_POINTER)
mouseCursor = osgViewer::GraphicsWindow::RightArrowCursor;
else if(cursor == MOUSE_CURSOR_WAIT)
mouseCursor = osgViewer::GraphicsWindow::WaitCursor;
else if(cursor == MOUSE_CURSOR_CROSSHAIR)
mouseCursor = osgViewer::GraphicsWindow::CrosshairCursor;
else if(cursor == MOUSE_CURSOR_LEFTRIGHT)
mouseCursor = osgViewer::GraphicsWindow::LeftRightCursor;
gw->setCursor(mouseCursor);
}
#endif
static int _cursor = -1;
void fgSetMouseCursor(int cursor)
{
_cursor = cursor;
#ifdef OSG_HAS_MOUSE_CURSOR_PATCH
setMouseCursor(viewer->getCamera(), cursor);
for (unsigned i = 0; i < viewer->getNumSlaves(); ++i)
setMouseCursor(viewer->getSlave(i)._camera.get(), cursor);
#endif
}
int fgGetMouseCursor()
{
return _cursor;
}