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move callback registration functions to fg_os_common.cxx

This commit is contained in:
timoore 2007-11-30 00:00:36 +00:00
parent ec61e15e89
commit 49f7330150
3 changed files with 82 additions and 42 deletions

View file

@ -19,7 +19,7 @@ if USE_SDL
GFX_CODE = fg_os_sdl.cxx fg_os.hxx
else
if USE_OSGVIEWER
GFX_CODE = fg_os_osgviewer.cxx fg_os.hxx
GFX_CODE = fg_os_osgviewer.cxx fg_os_common.cxx fg_os.hxx
else
GFX_CODE = fg_os.cxx fg_os.hxx
endif

62
src/Main/fg_os_common.cxx Normal file
View file

@ -0,0 +1,62 @@
// fg_os_common.cxx -- common functions for fg_os interface
// implemented as an osgViewer
//
// Copyright (C) 2007 Tim Moore timoore@redhat.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "fg_os.hxx"
#include "globals.hxx"
#include "renderer.hxx"
// fg_os callback registration APIs
//
// Event handling and scene graph update is all handled by a
// manipulator. See FGManipulator.cpp
void fgRegisterIdleHandler(fgIdleHandler func)
{
globals->get_renderer()->getManipulator()->setIdleHandler(func);
}
void fgRegisterDrawHandler(fgDrawHandler func)
{
globals->get_renderer()->getManipulator()->setDrawHandler(func);
}
void fgRegisterWindowResizeHandler(fgWindowResizeHandler func)
{
globals->get_renderer()->getManipulator()->setWindowResizeHandler(func);
}
void fgRegisterKeyHandler(fgKeyHandler func)
{
globals->get_renderer()->getManipulator()->setKeyHandler(func);
}
void fgRegisterMouseClickHandler(fgMouseClickHandler func)
{
globals->get_renderer()->getManipulator()->setMouseClickHandler(func);
}
void fgRegisterMouseMotionHandler(fgMouseMotionHandler func)
{
globals->get_renderer()->getManipulator()->setMouseMotionHandler(func);
}
// Redraw "happens" every frame whether you want it or not.
void fgRequestRedraw()
{
}

View file

@ -1,3 +1,22 @@
// fg_os_common.cxx -- common functions for fg_os interface
// implemented as an osgViewer
//
// Copyright (C) 2007 Tim Moore timoore@redhat.com
// Copyright (C) 2007 Mathias Froehlich
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifdef HAVE_CONFIG_H
# include <config.h>
@ -31,47 +50,6 @@
// fg_os implementation using OpenSceneGraph's osgViewer::Viewer class
// to create the graphics window and run the event/update/render loop.
//
// fg_os callback registration APIs
//
// Event handling and scene graph update is all handled by a
// manipulator. See FGManipulator.cpp
void fgRegisterIdleHandler(fgIdleHandler func)
{
globals->get_renderer()->getManipulator()->setIdleHandler(func);
}
void fgRegisterDrawHandler(fgDrawHandler func)
{
globals->get_renderer()->getManipulator()->setDrawHandler(func);
}
void fgRegisterWindowResizeHandler(fgWindowResizeHandler func)
{
globals->get_renderer()->getManipulator()->setWindowResizeHandler(func);
}
void fgRegisterKeyHandler(fgKeyHandler func)
{
globals->get_renderer()->getManipulator()->setKeyHandler(func);
}
void fgRegisterMouseClickHandler(fgMouseClickHandler func)
{
globals->get_renderer()->getManipulator()->setMouseClickHandler(func);
}
void fgRegisterMouseMotionHandler(fgMouseMotionHandler func)
{
globals->get_renderer()->getManipulator()->setMouseMotionHandler(func);
}
// Redraw "happens" every frame whether you want it or not.
void fgRequestRedraw()
{
}
//
// fg_os implementation