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flightgear/src/Main/fg_os_osgviewer.cxx

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#include <stdlib.h>
#include <simgear/compiler.h>
#include <simgear/structure/exception.hxx>
#include <simgear/debug/logstream.hxx>
#include <osg/GraphicsContext>
#include <osg/Group>
#include <osg/Matrixd>
#include <osg/Viewport>
#include <osgViewer/StatsHandler>
#include <osgViewer/Viewer>
#include <osgGA/MatrixManipulator>
#include "fg_os.hxx"
#include "util.hxx"
#include "globals.hxx"
#include "renderer.hxx"
// fg_os implementation using OpenSceneGraph's osgViewer::Viewer class
// to create the graphics window and run the event/update/render loop.
//
// fg_os callback registration APIs
//
// Event handling and scene graph update is all handled by a
// manipulator. See FGManipulator.cpp
void fgRegisterIdleHandler(fgIdleHandler func)
{
globals->get_renderer()->getManipulator()->setIdleHandler(func);
}
void fgRegisterDrawHandler(fgDrawHandler func)
{
globals->get_renderer()->getManipulator()->setDrawHandler(func);
}
void fgRegisterWindowResizeHandler(fgWindowResizeHandler func)
{
globals->get_renderer()->getManipulator()->setWindowResizeHandler(func);
}
void fgRegisterKeyHandler(fgKeyHandler func)
{
globals->get_renderer()->getManipulator()->setKeyHandler(func);
}
void fgRegisterMouseClickHandler(fgMouseClickHandler func)
{
globals->get_renderer()->getManipulator()->setMouseClickHandler(func);
}
void fgRegisterMouseMotionHandler(fgMouseMotionHandler func)
{
globals->get_renderer()->getManipulator()->setMouseMotionHandler(func);
}
// Redraw "happens" every frame whether you want it or not.
void fgRequestRedraw()
{
}
//
// fg_os implementation
//
static osg::ref_ptr<osgViewer::Viewer> viewer;
void fgOSOpenWindow(int w, int h, int bpp,
bool alpha, bool stencil, bool fullscreen)
{
viewer = new osgViewer::Viewer;
// Avoid complications with fg's custom drawables.
viewer->setThreadingModel(osgViewer::Viewer::SingleThreaded);
osg::ref_ptr<osg::GraphicsContext::Traits> traits
= new osg::GraphicsContext::Traits;
int cbits = (bpp <= 16) ? 5 : 8;
int zbits = (bpp <= 16) ? 16 : 24;
traits->width = w;
traits->height = h;
traits->red = traits->green = traits->blue = cbits;
traits->depth = zbits;
if (alpha)
traits->alpha = 8;
if (stencil)
traits->stencil = 8;
if (fullscreen)
traits->windowDecoration = false;
else
traits->windowDecoration = true;
traits->supportsResize = true;
traits->doubleBuffer = true;
osg::GraphicsContext* gc
= osg::GraphicsContext::createGraphicsContext(traits.get());
viewer->getCamera()->setGraphicsContext(gc);
// If a viewport isn't set on the camera, then it's hard to dig it
// out of the SceneView objects in the viewer, and the coordinates
// of mouse events are somewhat bizzare.
viewer->getCamera()->setViewport(new osg::Viewport(0, 0,
traits->width,
traits->height));
viewer->setCameraManipulator(globals->get_renderer()->getManipulator());
// Let FG handle the escape key with a confirmation
viewer->setKeyEventSetsDone(0);
osgViewer::StatsHandler* statsHandler = new osgViewer::StatsHandler;
statsHandler->setKeyEventTogglesOnScreenStats('*');
statsHandler->setKeyEventPrintsOutStats(0);
viewer->addEventHandler(statsHandler);
// The viewer won't start without some root.
viewer->setSceneData(new osg::Group);
globals->get_renderer()->setViewer(viewer.get());
}
static int status = 0;
void fgOSExit(int code)
{
viewer->setDone(true);
status = code;
}
void fgOSMainLoop()
{
viewer->run();
fgExit(status);
}
int fgGetKeyModifiers()
{
return globals->get_renderer()->getManipulator()->getCurrentModifiers();
}
void fgWarpMouse(int x, int y)
{
viewer->requestWarpPointer((float)x, (float)y);
}
// Noop
void fgOSInit(int* argc, char** argv)
{
}
void fgOSFullScreen()
{
// Noop, but is probably doable
}
// No support in OSG yet
void fgSetMouseCursor(int cursor)
{
}
int fgGetMouseCursor()
{
return 0;
}
void fgMakeCurrent()
{
osg::GraphicsContext* gc = viewer->getCamera()->getGraphicsContext();
gc->makeCurrent();
}