// fg_os_osgviewer.cxx -- common functions for fg_os interface // implemented as an osgViewer // // Copyright (C) 2007 Tim Moore timoore@redhat.com // Copyright (C) 2007 Mathias Froehlich // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #ifdef HAVE_CONFIG_H #include #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "fg_os.hxx" #include "fg_props.hxx" #include "util.hxx" #include "globals.hxx" #include "renderer.hxx" #include "CameraGroup.hxx" #include "WindowBuilder.hxx" #include "WindowSystemAdapter.hxx" #if (FG_OSG_VERSION >= 19008) #define OSG_HAS_MOUSE_CURSOR_PATCH #endif // fg_os implementation using OpenSceneGraph's osgViewer::Viewer class // to create the graphics window and run the event/update/render loop. // // fg_os implementation // using namespace std; using namespace flightgear; using namespace osg; static osg::ref_ptr viewer; static osg::ref_ptr mainCamera; namespace { // If a camera group isn't specified, build one from the top-level // camera specs and then add a camera aligned with the master camera // if it doesn't seem to exist. CameraGroup* buildDefaultCameraGroup(osgViewer::Viewer* viewer, const SGPropertyNode* gnode) { WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA(); CameraGroup* cgroup = CameraGroup::buildCameraGroup(viewer, gnode); // Look for a camera with no shear Camera* masterCamera = 0; for (CameraGroup::CameraIterator citer = cgroup->camerasBegin(), e = cgroup->camerasEnd(); citer != e; ++citer) { const View::Slave& slave = viewer->getSlave((*citer)->slaveIndex); if (slave._projectionOffset.isIdentity()) { masterCamera = (*citer)->camera.get(); break; } } if (!masterCamera) { // No master camera found; better add one. GraphicsWindow* window = WindowBuilder::getWindowBuilder()->getDefaultWindow(); masterCamera = new Camera(); masterCamera->setGraphicsContext(window->gc.get()); const GraphicsContext::Traits *traits = window->gc->getTraits(); masterCamera->setViewport(new Viewport(0, 0, traits->width, traits->height)); cgroup->addCamera(CameraGroup::DO_INTERSECTION_TEST, masterCamera, Matrix(), Matrix()); } // Find window on which the GUI is drawn. WindowVector::iterator iter = wsa->windows.begin(); WindowVector::iterator end = wsa->windows.end(); for (; iter != end; ++iter) { if ((*iter)->gc.get() == masterCamera->getGraphicsContext()) break; } if (iter != end) { // Better not happen (*iter)->flags |= GraphicsWindow::GUI; cgroup->buildGUICamera(0, iter->get()); } return cgroup; } } void fgOSOpenWindow(bool stencil) { osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface(); viewer = new osgViewer::Viewer; viewer->setDatabasePager(FGScenery::getPagerSingleton()); CameraGroup* cameraGroup = 0; std::string mode; mode = fgGetString("/sim/rendering/multithreading-mode", "SingleThreaded"); if (mode == "AutomaticSelection") viewer->setThreadingModel(osgViewer::Viewer::AutomaticSelection); else if (mode == "CullDrawThreadPerContext") viewer->setThreadingModel(osgViewer::Viewer::CullDrawThreadPerContext); else if (mode == "DrawThreadPerContext") viewer->setThreadingModel(osgViewer::Viewer::DrawThreadPerContext); else if (mode == "CullThreadPerCameraDrawThreadPerContext") viewer->setThreadingModel(osgViewer::Viewer::CullThreadPerCameraDrawThreadPerContext); else viewer->setThreadingModel(osgViewer::Viewer::SingleThreaded); WindowBuilder::initWindowBuilder(stencil); WindowBuilder *windowBuilder = WindowBuilder::getWindowBuilder(); // Look for windows, camera groups, and the old syntax of // top-level cameras const SGPropertyNode* renderingNode = fgGetNode("/sim/rendering"); for (int i = 0; i < renderingNode->nChildren(); ++i) { const SGPropertyNode* propNode = renderingNode->getChild(i); const char* propName = propNode->getName(); if (!strcmp(propName, "window")) { windowBuilder->buildWindow(propNode); } else if (!strcmp(propName, "camera-group")) { cameraGroup = CameraGroup::buildCameraGroup(viewer.get(), propNode); } } if (!cameraGroup) cameraGroup = buildDefaultCameraGroup(viewer.get(), renderingNode); Camera* guiCamera = getGUICamera(cameraGroup); if (guiCamera) { Viewport* guiViewport = guiCamera->getViewport(); fgSetInt("/sim/startup/xsize", guiViewport->width()); fgSetInt("/sim/startup/ysize", guiViewport->height()); } FGManipulator* manipulator = globals->get_renderer()->getManipulator(); WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA(); if (wsa->windows.size() != 1) { manipulator->setResizable(false); } viewer->getCamera()->setProjectionResizePolicy(osg::Camera::FIXED); viewer->setCameraManipulator(manipulator); // Let FG handle the escape key with a confirmation viewer->setKeyEventSetsDone(0); // The viewer won't start without some root. viewer->setSceneData(new osg::Group); globals->get_renderer()->setViewer(viewer.get()); CameraGroup::setDefault(cameraGroup); } static int status = 0; void fgOSExit(int code) { viewer->setDone(true); viewer->getDatabasePager()->cancel(); status = code; } void fgOSMainLoop() { viewer->run(); fgExit(status); } int fgGetKeyModifiers() { return globals->get_renderer()->getManipulator()->getCurrentModifiers(); } void fgWarpMouse(int x, int y) { warpGUIPointer(CameraGroup::getDefault(), x, y); } void fgOSInit(int* argc, char** argv) { WindowSystemAdapter::setWSA(new WindowSystemAdapter); } // Noop void fgOSFullScreen() { } #ifdef OSG_HAS_MOUSE_CURSOR_PATCH static void setMouseCursor(osg::Camera* camera, int cursor) { if (!camera) return; osg::GraphicsContext* gc = camera->getGraphicsContext(); if (!gc) return; osgViewer::GraphicsWindow* gw; gw = dynamic_cast(gc); if (!gw) return; osgViewer::GraphicsWindow::MouseCursor mouseCursor; mouseCursor = osgViewer::GraphicsWindow::InheritCursor; if (cursor == MOUSE_CURSOR_NONE) mouseCursor = osgViewer::GraphicsWindow::NoCursor; else if(cursor == MOUSE_CURSOR_POINTER) mouseCursor = osgViewer::GraphicsWindow::RightArrowCursor; else if(cursor == MOUSE_CURSOR_WAIT) mouseCursor = osgViewer::GraphicsWindow::WaitCursor; else if(cursor == MOUSE_CURSOR_CROSSHAIR) mouseCursor = osgViewer::GraphicsWindow::CrosshairCursor; else if(cursor == MOUSE_CURSOR_LEFTRIGHT) mouseCursor = osgViewer::GraphicsWindow::LeftRightCursor; gw->setCursor(mouseCursor); } #endif static int _cursor = -1; void fgSetMouseCursor(int cursor) { _cursor = cursor; #ifdef OSG_HAS_MOUSE_CURSOR_PATCH setMouseCursor(viewer->getCamera(), cursor); for (unsigned i = 0; i < viewer->getNumSlaves(); ++i) setMouseCursor(viewer->getSlave(i)._camera.get(), cursor); #endif } int fgGetMouseCursor() { return _cursor; }