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flightgear/src/Controls/controls.cxx

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1998-10-18 01:51:04 +00:00
// controls.cxx -- defines a standard interface to all flight sim controls
//
// Written by Curtis Olson, started May 1997.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#include <simgear/compiler.h>
#include <simgear/debug/logstream.hxx>
#include <Main/fg_props.hxx>
#include "controls.hxx"
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static const int MAX_NAME_LEN = 128;
////////////////////////////////////////////////////////////////////////
// Inline utility methods.
////////////////////////////////////////////////////////////////////////
static inline void
CLAMP(double *x, double min, double max )
{
if ( *x < min ) { *x = min; }
if ( *x > max ) { *x = max; }
}
static inline void
CLAMP(int *i, int min, int max )
{
if ( *i < min ) { *i = min; }
if ( *i > max ) { *i = max; }
}
////////////////////////////////////////////////////////////////////////
// Implementation of FGControls.
////////////////////////////////////////////////////////////////////////
// Constructor
FGControls::FGControls() :
aileron( 0.0 ),
aileron_trim( 0.0 ),
elevator( 0.0 ),
elevator_trim( 0.0 ),
rudder( 0.0 ),
rudder_trim( 0.0 ),
flaps( 0.0 ),
slats( 0.0 ),
BLC( false ),
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spoilers( 0.0 ),
speedbrake( 0.0 ),
wing_sweep( 0.0 ),
wing_fold( false ),
drag_chute( false ),
throttle_idle( true ),
dump_valve( false ),
brake_left( 0.0 ),
brake_right( 0.0 ),
brake_parking( 0.0 ),
steering( 0.0 ),
gear_down( true ),
antiskid( true ),
tailhook( false ),
tailwheel_lock( false ),
wing_heat( false ),
pitot_heat( true ),
wiper( 0 ),
window_heat( false ),
battery_switch( true ),
external_power( false ),
APU_generator( false ),
APU_bleed( false ),
mode( 0 ),
dump( false ),
outflow_valve( 0.0 ),
taxi_light( false ),
logo_lights( false ),
nav_lights( false ),
beacon( false ),
strobe( false ),
panel_norm( 0.0 ),
instruments_norm( 0.0 ),
dome_norm( 0.0 ),
master_arm( false ),
station_select( 1 ),
release_ALL( false ),
vertical_adjust( 0.0 ),
fore_aft_adjust( 0.0 ),
off_start_run( 0 ),
APU_fire_switch( false ),
autothrottle_arm( false ),
autothrottle_engage( false ),
heading_select( 0.0 ),
altitude_select( 50000.0 ),
bank_angle_select( 30.0 ),
vertical_speed_select( 0.0 ),
speed_select( 0.0 ),
mach_select( 0.0 ),
vertical_mode( 0 ),
lateral_mode( 0 )
{
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}
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void FGControls::reset_all()
{
set_aileron( 0.0 );
set_aileron_trim( 0.0 );
set_elevator( 0.0 );
set_elevator_trim( 0.0 );
set_rudder( 0.0 );
set_rudder_trim( 0.0 );
BLC = false;
set_spoilers( 0.0 );
set_speedbrake( 0.0 );
set_wing_sweep( 0.0 );
wing_fold = false;
drag_chute = false;
set_throttle( ALL_ENGINES, 0.0 );
set_starter( ALL_ENGINES, false );
set_magnetos( ALL_ENGINES, 0 );
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set_fuel_pump( ALL_ENGINES, false );
set_fire_switch( ALL_ENGINES, false );
set_fire_bottle_discharge( ALL_ENGINES, false );
set_cutoff( ALL_ENGINES, true );
set_nitrous_injection( ALL_ENGINES, false );
set_cowl_flaps_norm( ALL_ENGINES, 1.0 );
set_feather( ALL_ENGINES, false );
set_ignition( ALL_ENGINES, false );
set_augmentation( ALL_ENGINES, false );
set_reverser( ALL_ENGINES, false );
set_water_injection( ALL_ENGINES, false );
set_condition( ALL_ENGINES, 0 );
throttle_idle = true;
set_fuel_selector( ALL_TANKS, true );
dump_valve = false;
steering = 0.0;
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gear_down = true;
tailhook = false;
tailwheel_lock = false;
set_carb_heat( ALL_ENGINES, false );
set_inlet_heat( ALL_ENGINES, false );
wing_heat = false;
pitot_heat = true;
wiper = 0;
window_heat = false;
set_engine_pump( ALL_HYD_SYSTEMS, true );
set_electric_pump( ALL_HYD_SYSTEMS, true );
landing_lights = false;
turn_off_lights = false;
master_arm = false;
set_ejection_seat( ALL_EJECTION_SEATS, false );
set_eseat_status( ALL_EJECTION_SEATS, SEAT_SAFED );
set_cmd_selector_valve( CMD_SEL_NORM );
APU_fire_switch = false;
autothrottle_arm = false;
autothrottle_engage = false;
set_autopilot_engage( ALL_AUTOPILOTS, false );
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}
// Destructor
FGControls::~FGControls() {
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}
void
FGControls::init ()
{
throttle_idle = true;
for ( int engine = 0; engine < MAX_ENGINES; engine++ ) {
throttle[engine] = 0.0;
mixture[engine] = 1.0;
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fuel_pump[engine] = false;
prop_advance[engine] = 1.0;
magnetos[engine] = 0;
starter[engine] = false;
ignition[engine] = false;
fire_switch[engine] = false;
cutoff[engine] = true;
augmentation[engine] = false;
reverser[engine] = false;
water_injection[engine] = false;
nitrous_injection[engine] = false;
cowl_flaps_norm[engine] = 0.0;
condition[engine] = 0;
}
brake_left = brake_right = brake_parking = 0.0;
for ( int wheel = 0; wheel < MAX_WHEELS; wheel++ ) {
alternate_extension[wheel] = false;
}
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auto_coordination = fgGetNode("/sim/auto-coordination", true);
}
void
FGControls::bind ()
{
int index, i;
// flight controls
fgTie("/controls/flight/aileron", this,
&FGControls::get_aileron, &FGControls::set_aileron);
fgSetArchivable("/controls/flight/aileron");
fgTie("/controls/flight/aileron-trim", this,
&FGControls::get_aileron_trim, &FGControls::set_aileron_trim);
fgSetArchivable("/controls/flight/aileron-trim");
fgTie("/controls/flight/elevator", this,
&FGControls::get_elevator, &FGControls::set_elevator);
fgSetArchivable("/controls/flight/elevator");
fgTie("/controls/flight/elevator-trim", this,
&FGControls::get_elevator_trim, &FGControls::set_elevator_trim);
fgSetArchivable("/controls/flight/elevator-trim");
fgTie("/controls/flight/rudder", this,
&FGControls::get_rudder, &FGControls::set_rudder);
fgSetArchivable("/controls/flight/rudder");
fgTie("/controls/flight/rudder-trim", this,
&FGControls::get_rudder_trim, &FGControls::set_rudder_trim);
fgSetArchivable("/controls/flight/rudder-trim");
fgTie("/controls/flight/flaps", this,
&FGControls::get_flaps, &FGControls::set_flaps);
fgSetArchivable("/controls/flight/flaps");
fgTie("/controls/flight/slats", this,
&FGControls::get_slats, &FGControls::set_slats);
fgSetArchivable("/controls/flight/slats");
fgTie("/controls/flight/BLC", this,
&FGControls::get_BLC, &FGControls::set_BLC);
fgSetArchivable("/controls/flight/BLC");
fgTie("/controls/flight/spoilers", this,
&FGControls::get_spoilers, &FGControls::set_spoilers);
fgSetArchivable("/controls/flight/spoilers");
fgTie("/controls/flight/speedbrake", this,
&FGControls::get_speedbrake, &FGControls::set_speedbrake);
fgSetArchivable("/controls/flight/speedbrake");
fgTie("/controls/flight/wing-sweep", this,
&FGControls::get_wing_sweep, &FGControls::set_wing_sweep);
fgSetArchivable("/controls/flight/wing-sweep");
fgTie("/controls/flight/wing-fold", this,
&FGControls::get_wing_fold, &FGControls::set_wing_fold);
fgSetArchivable("/controls/flight/wing-fold");
fgTie("/controls/flight/drag-chute", this,
&FGControls::get_drag_chute, &FGControls::set_drag_chute);
fgSetArchivable("/controls/flight/drag-chute");
// engines
fgTie("/controls/engines/throttle_idle", this,
&FGControls::get_throttle_idle, &FGControls::set_throttle_idle);
fgSetArchivable("/controls/engines/throttle_idle");
for (index = 0; index < MAX_ENGINES; index++) {
char name[MAX_NAME_LEN];
snprintf(name, MAX_NAME_LEN,
"/controls/engines/engine[%d]/throttle", index);
fgTie(name, this, index,
&FGControls::get_throttle, &FGControls::set_throttle);
fgSetArchivable(name);
snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/starter", index);
fgTie(name, this, index,
&FGControls::get_starter, &FGControls::set_starter);
fgSetArchivable(name);
snprintf(name, MAX_NAME_LEN,
"/controls/engines/engine[%d]/fuel-pump", index);
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fgTie(name, this, index,
&FGControls::get_fuel_pump, &FGControls::set_fuel_pump);
fgSetArchivable(name);
snprintf(name, MAX_NAME_LEN,
"/controls/engines/engine[%d]/fire-switch", index);
fgTie(name, this, index,
&FGControls::get_fire_switch, &FGControls::set_fire_switch);
fgSetArchivable(name);
snprintf(name, MAX_NAME_LEN,
"/controls/engines/engine[%d]/fire-bottle-discharge", index);
fgTie(name, this, index,
&FGControls::get_fire_bottle_discharge,
&FGControls::set_fire_bottle_discharge);
fgSetArchivable(name);
snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/cutoff", index);
fgTie(name, this, index,
&FGControls::get_cutoff, &FGControls::set_cutoff);
fgSetArchivable(name);
snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/mixture", index);
fgTie(name, this, index,
&FGControls::get_mixture, &FGControls::set_mixture);
fgSetArchivable(name);
snprintf(name, MAX_NAME_LEN,
"/controls/engines/engine[%d]/propeller-pitch", index);
fgTie(name, this, index,
&FGControls::get_prop_advance,
&FGControls::set_prop_advance);
fgSetArchivable(name);
snprintf(name, MAX_NAME_LEN,
"/controls/engines/engine[%d]/magnetos", index);
fgTie(name, this, index,
&FGControls::get_magnetos, &FGControls::set_magnetos);
fgSetArchivable(name);
snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/WEP", index);
fgTie(name, this, index,
&FGControls::get_nitrous_injection,
&FGControls::set_nitrous_injection);
fgSetArchivable(name);
snprintf(name, MAX_NAME_LEN,
"/controls/engines/engine[%d]/cowl-flaps-norm", index);
fgTie(name, this, index,
&FGControls::get_cowl_flaps_norm,
&FGControls::set_cowl_flaps_norm);
fgSetArchivable(name);
snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/feather", index);
fgTie(name, this, index,
&FGControls::get_feather, &FGControls::set_feather);
fgSetArchivable(name);
snprintf(name, MAX_NAME_LEN,
"/controls/engines/engine[%d]/ignition", index);
fgTie(name, this, index,
&FGControls::get_ignition, &FGControls::set_ignition);
fgSetArchivable(name);
snprintf(name, MAX_NAME_LEN,
"/controls/engines/engine[%d]/augmentation", index);
fgTie(name, this, index,
&FGControls::get_augmentation,
&FGControls::set_augmentation);
fgSetArchivable(name);
snprintf(name, MAX_NAME_LEN,
"/controls/engines/engine[%d]/reverser", index);
fgTie(name, this, index,
&FGControls::get_reverser, &FGControls::set_reverser);
fgSetArchivable(name);
snprintf(name, MAX_NAME_LEN,
"/controls/engines/engine[%d]/water-injection", index);
fgTie(name, this, index,
&FGControls::get_water_injection,
&FGControls::set_water_injection);
fgSetArchivable(name);
snprintf(name, MAX_NAME_LEN,
"/controls/engines/engine[%d]/condition", index);
fgTie(name, this, index,
&FGControls::get_condition, &FGControls::set_condition);
fgSetArchivable(name);
}
// fuel
fgTie("/controls/fuel/dump-valve", this,
&FGControls::get_dump_valve, &FGControls::set_dump_valve);
fgSetArchivable("/controls/fuel/dump-valve");
for (index = 0; index < MAX_TANKS; index++) {
char name[MAX_NAME_LEN];
snprintf(name, MAX_NAME_LEN,
"/controls/fuel/tank[%d]/fuel_selector", index);
fgTie(name, this, index,
&FGControls::get_fuel_selector,
&FGControls::set_fuel_selector);
fgSetArchivable(name);
snprintf(name, MAX_NAME_LEN, "/controls/fuel/tank[%d]/to_engine", index);
fgTie(name, this, index,
&FGControls::get_to_engine, &FGControls::set_to_engine);
fgSetArchivable(name);
snprintf(name, MAX_NAME_LEN, "/controls/fuel/tank[%d]/to_tank", index);
fgTie(name, this, index,
&FGControls::get_to_tank, &FGControls::set_to_tank);
fgSetArchivable(name);
for (i = 0; i < MAX_BOOSTPUMPS; i++) {
char name[MAX_NAME_LEN];
snprintf(name, MAX_NAME_LEN,
"/controls/fuel/tank[%d]/boost-pump[%d]", index, i);
fgTie(name, this, index * 2 + i,
&FGControls::get_boost_pump,
&FGControls::set_boost_pump);
fgSetArchivable(name);
}
}
// gear
fgTie("/controls/gear/brake-left", this,
&FGControls::get_brake_left,
&FGControls::set_brake_left);
fgSetArchivable("/controls/gear/brake-left");
fgTie("/controls/gear/brake-right", this,
&FGControls::get_brake_right,
&FGControls::set_brake_right);
fgSetArchivable("/controls/gear/brake-right");
fgTie("/controls/gear/brake-parking", this,
&FGControls::get_brake_parking,
&FGControls::set_brake_parking);
fgSetArchivable("/controls/gear/brake-parking");
fgTie("/controls/gear/steering", this,
&FGControls::get_steering, &FGControls::set_steering);
fgSetArchivable("/controls/gear/steering");
fgTie("/controls/gear/gear-down", this,
&FGControls::get_gear_down, &FGControls::set_gear_down);
fgSetArchivable("/controls/gear/gear-down");
fgTie("/controls/gear/antiskid", this,
&FGControls::get_antiskid, &FGControls::set_antiskid);
fgSetArchivable("/controls/gear/antiskid");
fgTie("/controls/gear/tailhook", this,
&FGControls::get_tailhook, &FGControls::set_tailhook);
fgSetArchivable("/controls/gear/tailhook");
fgTie("/controls/gear/tailwheel-lock", this,
&FGControls::get_tailwheel_lock,
&FGControls::set_tailwheel_lock);
fgSetArchivable("/controls/gear/tailwheel-lock");
for (index = 0; index < MAX_WHEELS; index++) {
char name[MAX_NAME_LEN];
snprintf(name, MAX_NAME_LEN,
"/controls/gear/wheel[%d]/alternate-extension", index);
fgTie(name, this, index,
&FGControls::get_alternate_extension,
&FGControls::set_alternate_extension);
fgSetArchivable(name);
}
// anti-ice
fgTie("/controls/anti-ice/wing-heat", this,
&FGControls::get_wing_heat, &FGControls::set_wing_heat);
fgSetArchivable("/controls/anti-ice/wing-heat");
fgTie("/controls/anti-ice/pitot-heat", this,
&FGControls::get_pitot_heat, &FGControls::set_pitot_heat);
fgSetArchivable("/controls/anti-ice/pitot-heat");
fgTie("/controls/anti-ice/wiper", this,
&FGControls::get_wiper, &FGControls::set_wiper);
fgSetArchivable("/controls/anti-ice/wiper");
fgTie("/controls/anti-ice/window-heat", this,
&FGControls::get_window_heat, &FGControls::set_window_heat);
fgSetArchivable("/controls/anti-ice/window-heat");
for (index = 0; index < MAX_ENGINES; index++) {
char name[MAX_NAME_LEN];
snprintf(name, MAX_NAME_LEN,
"/controls/anti-ice/engine[%d]/carb-heat", index);
fgTie(name, this, index,
&FGControls::get_carb_heat, &FGControls::set_carb_heat);
fgSetArchivable(name);
snprintf(name, MAX_NAME_LEN,
"/controls/anti-ice/engine[%d]/inlet-heat", index);
fgTie(name, this, index,
&FGControls::get_inlet_heat, &FGControls::set_inlet_heat);
fgSetArchivable(name);
}
// hydraulics
for (index = 0; index < MAX_HYD_SYSTEMS; index++) {
char name[MAX_NAME_LEN];
snprintf(name, MAX_NAME_LEN,
"/controls/hydraulic/system[%d]/engine-pump", index);
fgTie(name, this, index,
&FGControls::get_engine_pump, &FGControls::set_engine_pump);
fgSetArchivable(name);
snprintf(name, MAX_NAME_LEN,
"/controls/hydraulic/system[%d]/electric-pump", index);
fgTie(name, this, index,
&FGControls::get_electric_pump,
&FGControls::set_electric_pump);
fgSetArchivable(name);
}
// electric
fgTie("/controls/electric/battery-switch", this,
&FGControls::get_battery_switch,
&FGControls::set_battery_switch);
fgSetArchivable("/controls/electric/battery-switch");
fgTie("/controls/electric/external-power", this,
&FGControls::get_external_power,
&FGControls::set_external_power);
fgSetArchivable("/controls/electric/external-power");
fgTie("/controls/electric/APU-generator", this,
&FGControls::get_APU_generator,
&FGControls::set_APU_generator);
fgSetArchivable("/controls/electric/APU-generator");
for (index = 0; index < MAX_ENGINES; index++) {
char name[MAX_NAME_LEN];
snprintf(name, MAX_NAME_LEN,
"/controls/electric/engine[%d]/generator", index);
fgTie(name, this, index,
&FGControls::get_generator_breaker,
&FGControls::set_generator_breaker);
fgSetArchivable(name);
snprintf(name, MAX_NAME_LEN,
"/controls/electric/engine[%d]/bus-tie", index);
fgTie(name, this, index,
&FGControls::get_bus_tie,
&FGControls::set_bus_tie);
fgSetArchivable(name);
}
// pneumatic
fgTie("/controls/pneumatic/APU-bleed", this,
&FGControls::get_APU_bleed,
&FGControls::set_APU_bleed);
fgSetArchivable("/controls/pneumatic/APU-bleed");
for (index = 0; index < MAX_ENGINES; index++) {
char name[MAX_NAME_LEN];
snprintf(name, MAX_NAME_LEN,
"/controls/pneumatic/engine[%d]/bleed", index);
fgTie(name, this, index,
&FGControls::get_engine_bleed,
&FGControls::set_engine_bleed);
fgSetArchivable(name);
}
// pressurization
fgTie("/controls/pressurization/mode", this,
&FGControls::get_mode, &FGControls::set_mode);
fgSetArchivable("/controls/pressurization/mode");
fgTie("/controls/pressurization/dump", this,
&FGControls::get_dump, &FGControls::set_dump);
fgSetArchivable("/controls/pressurization/dump");
fgTie("/controls/pressurization/outflow-valve", this,
&FGControls::get_outflow_valve,
&FGControls::set_outflow_valve);
fgSetArchivable("/controls/pressurization/outflow-valve");
for (index = 0; index < MAX_PACKS; index++) {
char name[MAX_NAME_LEN];
snprintf(name, MAX_NAME_LEN,
"/controls/pressurization/pack[%d]/pack-on", index);
fgTie(name, this, index,
&FGControls::get_pack_on, &FGControls::set_pack_on);
fgSetArchivable(name);
}
// lights
fgTie("/controls/lighting/landing-lights", this,
&FGControls::get_landing_lights,
&FGControls::set_landing_lights);
fgSetArchivable("/controls/lighting/landing-lights");
fgTie("/controls/lighting/turn-off-lights", this,
&FGControls::get_turn_off_lights,
&FGControls::set_turn_off_lights);
fgSetArchivable("/controls/lighting/turn-off-lights");
fgTie("/controls/lighting/taxi-light", this,
&FGControls::get_taxi_light, &FGControls::set_taxi_light);
fgSetArchivable("/controls/lighting/taxi-light");
fgTie("/controls/lighting/logo-lights", this,
&FGControls::get_logo_lights, &FGControls::set_logo_lights);
fgSetArchivable("/controls/lighting/logo-lights");
fgTie("/controls/lighting/nav-lights", this,
&FGControls::get_nav_lights, &FGControls::set_nav_lights);
fgSetArchivable("/controls/lighting/nav-lights");
fgTie("/controls/lighting/beacon", this,
&FGControls::get_beacon, &FGControls::set_beacon);
fgSetArchivable("/controls/lighting/beacon");
fgTie("/controls/lighting/strobe", this,
&FGControls::get_strobe, &FGControls::set_strobe);
fgSetArchivable("/controls/lighting/strobe");
fgTie("/controls/lighting/panel-norm", this,
&FGControls::get_panel_norm, &FGControls::set_panel_norm);
fgSetArchivable("/controls/lighting/panel-norm");
fgTie("/controls/lighting/instruments-norm", this,
&FGControls::get_instruments_norm,
&FGControls::set_instruments_norm);
fgSetArchivable("/controls/lighting/instruments-norm");
fgTie("/controls/lighting/dome-norm", this,
&FGControls::get_dome_norm, &FGControls::set_dome_norm);
fgSetArchivable("/controls/lighting/dome-norm");
#ifdef FG_HAVE_ARMAMENT
// armament
fgTie("/controls/armament/master-arm", this,
&FGControls::get_master_arm, &FGControls::set_master_arm);
fgSetArchivable("/controls/armament/master-arm");
fgTie("/controls/armament/station-select", this,
&FGControls::get_station_select,
&FGControls::set_station_select);
fgSetArchivable("/controls/armament/station-select");
fgTie("/controls/armament/release-all", this,
&FGControls::get_release_ALL,
&FGControls::set_release_ALL);
fgSetArchivable("/controls/armament/release-all");
for (index = 0; index < MAX_STATIONS; index++) {
char name[MAX_NAME_LEN];
snprintf(name, MAX_NAME_LEN,
"/controls/armament/station[%d]/stick-size", index);
fgTie(name, this, index,
&FGControls::get_stick_size, &FGControls::set_stick_size);
fgSetArchivable(name);
snprintf(name, MAX_NAME_LEN,
"/controls/armament/station[%d]/release-stick", index);
fgTie(name, this, index,
&FGControls::get_release_stick, &FGControls::set_release_stick);
fgSetArchivable(name);
snprintf(name, MAX_NAME_LEN,
"/controls/armament/station[%d]/release-all", index);
fgTie(name, this, index,
&FGControls::get_release_all, &FGControls::set_release_all);
fgSetArchivable(name);
snprintf(name, MAX_NAME_LEN,
"/controls/armament/station[%d]/jettison-all", index);
fgTie(name, this, index,
&FGControls::get_jettison_all, &FGControls::set_jettison_all);
fgSetArchivable(name);
}
#endif
// seat
fgTie("/controls/seat/vertical-adjust", this,
&FGControls::get_vertical_adjust,
&FGControls::set_vertical_adjust);
fgSetArchivable("/controls/seat/vertical-adjust");
fgTie("/controls/seat/fore-aft-adjust", this,
&FGControls::get_fore_aft_adjust,
&FGControls::set_fore_aft_adjust);
fgSetArchivable("/controls/seat/fore-aft-adjust");
for (index = 0; index < MAX_EJECTION_SEATS; index++) {
char name[MAX_NAME_LEN];
snprintf(name, MAX_NAME_LEN,
"/controls/seat/eject[%d]/initiate", index);
fgTie(name, this, index,
&FGControls::get_ejection_seat,
&FGControls::set_ejection_seat);
fgSetArchivable(name);
snprintf(name, MAX_NAME_LEN,
"/controls/seat/eject[%d]/status", index);
fgTie(name, this, index,
&FGControls::get_eseat_status,
&FGControls::set_eseat_status);
fgSetArchivable(name);
}
fgTie("/controls/seat/cmd_selector_valve", this,
&FGControls::get_cmd_selector_valve,
&FGControls::set_cmd_selector_valve);
fgSetArchivable("/controls/seat/eject/cmd_selector_valve");
// APU
fgTie("/controls/APU/off-start-run", this,
&FGControls::get_off_start_run,
&FGControls::set_off_start_run);
fgSetArchivable("/controls/APU/off-start-run");
fgTie("/controls/APU/fire-switch", this,
&FGControls::get_APU_fire_switch,
&FGControls::set_APU_fire_switch);
fgSetArchivable("/controls/APU/fire-switch");
// autoflight
for (index = 0; index < MAX_AUTOPILOTS; index++) {
char name[MAX_NAME_LEN];
snprintf(name, MAX_NAME_LEN,
"/controls/autoflight/autopilot[%d]/engage", index);
fgTie(name, this, index,
&FGControls::get_autopilot_engage,
&FGControls::set_autopilot_engage);
fgSetArchivable(name);
}
fgTie("/controls/autoflight/autothrottle-arm", this,
&FGControls::get_autothrottle_arm,
&FGControls::set_autothrottle_arm);
fgSetArchivable("/controls/autoflight/autothrottle-arm");
fgTie("/controls/autoflight/autothrottle-engage", this,
&FGControls::get_autothrottle_engage,
&FGControls::set_autothrottle_engage);
fgSetArchivable("/controls/autoflight/autothrottle-engage");
fgTie("/controls/autoflight/heading-select", this,
&FGControls::get_heading_select,
&FGControls::set_heading_select);
fgSetArchivable("/controls/autoflight/heading-select");
fgTie("/controls/autoflight/altitude-select", this,
&FGControls::get_altitude_select,
&FGControls::set_altitude_select);
fgSetArchivable("/controls/autoflight/altitude-select");
fgTie("/controls/autoflight/bank-angle-select", this,
&FGControls::get_bank_angle_select,
&FGControls::set_bank_angle_select);
fgSetArchivable("/controls/autoflight/bank-angle-select");
fgTie("/controls/autoflight/vertical-speed-select", this,
&FGControls::get_vertical_speed_select,
&FGControls::set_vertical_speed_select);
fgSetArchivable("/controls/autoflight/vertical-speed-select");
fgTie("/controls/autoflight/speed-select", this,
&FGControls::get_speed_select,
&FGControls::set_speed_select);
fgSetArchivable("/controls/autoflight/speed-select");
fgTie("/controls/autoflight/mach-select", this,
&FGControls::get_mach_select,
&FGControls::set_mach_select);
fgSetArchivable("/controls/autoflight/mach-select");
fgTie("/controls/autoflight/vertical-mode", this,
&FGControls::get_vertical_mode,
&FGControls::set_vertical_mode);
fgSetArchivable("/controls/autoflight/vertical-mode");
fgTie("/controls/autoflight/lateral-mode", this,
&FGControls::get_lateral_mode,
&FGControls::set_lateral_mode);
fgSetArchivable("/controls/autoflight/lateral-mode");
}
void FGControls::unbind ()
{
int index, i;
//Tie control properties.
fgUntie("/controls/flight/aileron");
fgUntie("/controls/flight/aileron-trim");
fgUntie("/controls/flight/elevator");
fgUntie("/controls/flight/elevator-trim");
fgUntie("/controls/flight/rudder");
fgUntie("/controls/flight/rudder-trim");
fgUntie("/controls/flight/flaps");
fgUntie("/controls/flight/slats");
fgUntie("/controls/flight/BLC");
fgUntie("/controls/flight/spoilers");
fgUntie("/controls/flight/speedbrake");
fgUntie("/controls/flight/wing-sweep");
fgUntie("/controls/flight/wing-fold");
fgUntie("/controls/flight/drag-chute");
for (index = 0; index < MAX_ENGINES; index++) {
char name[MAX_NAME_LEN];
snprintf(name, MAX_NAME_LEN,
"/controls/engines/engine[%d]/throttle", index);
fgUntie(name);
snprintf(name, MAX_NAME_LEN,
"/controls/engines/engine[%d]/starter", index);
fgUntie(name);
snprintf(name, MAX_NAME_LEN,
"/controls/engines/engine[%d]/fuel_pump", index);
fgUntie(name);
snprintf(name, MAX_NAME_LEN,
"/controls/engines/engine[%d]/fire-switch", index);
fgUntie(name);
snprintf(name, MAX_NAME_LEN,
"/controls/engines/engine[%d]/fire-bottle-discharge", index);
fgUntie(name);
snprintf(name, MAX_NAME_LEN,
"/controls/engines/engine[%d]/throttle_idle", index);
fgUntie(name);
snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/cutoff", index);
fgUntie(name);
snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/mixture", index);
fgUntie(name);
snprintf(name, MAX_NAME_LEN,
"/controls/engines/engine[%d]/propeller-pitch", index);
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fgUntie(name);
snprintf(name, MAX_NAME_LEN,
"/controls/engines/engine[%d]/magnetos", index);
fgUntie(name);
snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/WEP", index);
fgUntie(name);
snprintf(name, MAX_NAME_LEN,
"/controls/engines/engine[%d]/cowl-flaps-norm", index);
fgUntie(name);
snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/feather", index);
fgUntie(name);
snprintf(name, MAX_NAME_LEN,
"/controls/engines/engine[%d]/ignition", index);
fgUntie(name);
snprintf(name, MAX_NAME_LEN,
"/controls/engines/engine[%d]/augmentation", index);
fgUntie(name);
snprintf(name, MAX_NAME_LEN,
"/controls/engines/engine[%d]/reverser", index);
fgUntie(name);
snprintf(name, MAX_NAME_LEN,
"/controls/engines/engine[%d]/water-injection", index);
fgUntie(name);
snprintf(name, MAX_NAME_LEN,
"/controls/engines/engine[%d]/condition", index);
fgUntie(name);
}
fgUntie("/controls/fuel/dump-valve");
for (index = 0; index < MAX_TANKS; index++) {
char name[MAX_NAME_LEN];
snprintf(name, MAX_NAME_LEN,
"/controls/fuel/tank[%d]/fuel_selector", index);
fgUntie(name);
snprintf(name, MAX_NAME_LEN, "/controls/fuel/tank[%d]/to_engine", index);
fgUntie(name);
snprintf(name, MAX_NAME_LEN, "/controls/fuel/tank[%d]/to_tank", index);
fgUntie(name);
for (i = 0; index < MAX_BOOSTPUMPS; i++) {
snprintf(name, MAX_NAME_LEN,
"/controls/fuel/tank[%d]/boost-pump[%d]", index, i);
fgUntie(name);
}
}
fgUntie("/controls/gear/brake-left");
fgUntie("/controls/gear/brake-right");
fgUntie("/controls/gear/brake-parking");
fgUntie("/controls/gear/steering");
fgUntie("/controls/gear/gear_down");
fgUntie("/controls/gear/antiskid");
fgUntie("/controls/gear/tailhook");
fgUntie("/controls/gear/tailwheel-lock");
for (index = 0; index < MAX_WHEELS; index++) {
char name[MAX_NAME_LEN];
snprintf(name, MAX_NAME_LEN,
"/controls/gear/wheel[%d]/alternate-extension", index);
fgUntie(name);
}
fgUntie("/controls/anti-ice/wing-heat");
fgUntie("/controls/anti-ice/pitot-heat");
fgUntie("/controls/anti-ice/wiper");
fgUntie("/controls/anti-ice/window-heat");
for (index = 0; index < MAX_ENGINES; index++) {
char name[MAX_NAME_LEN];
snprintf(name, MAX_NAME_LEN,
"/controls/anti-ice/engine[%d]/carb-heat", index);
fgUntie(name);
snprintf(name, MAX_NAME_LEN,
"/controls/anti-ice/engine[%d]/inlet-heat", index);
fgUntie(name);
}
for (index = 0; index < MAX_HYD_SYSTEMS; index++) {
char name[MAX_NAME_LEN];
snprintf(name, MAX_NAME_LEN,
"/controls/hydraulic/system[%d]/engine-pump", index);
fgUntie(name);
snprintf(name, MAX_NAME_LEN,
"/controls/hydraulic/system[%d]/electric-pump", index);
fgUntie(name);
}
fgUntie("/controls/electric/battery-switch");
fgUntie("/controls/electric/external-power");
fgUntie("/controls/electric/APU-generator");
for (index = 0; index < MAX_ENGINES; index++) {
char name[MAX_NAME_LEN];
snprintf(name, MAX_NAME_LEN,
"/controls/electric/engine[%d]/generator", index);
fgUntie(name);
snprintf(name, MAX_NAME_LEN,
"/controls/electric/engine[%d]/bus-tie", index);
fgUntie(name);
}
fgUntie("/controls/pneumatic/APU-bleed");
for (index = 0; index < MAX_ENGINES; index++) {
char name[MAX_NAME_LEN];
snprintf(name, MAX_NAME_LEN,
"/controls/pneumatic/engine[%d]/bleed", index);
fgUntie(name);
}
fgUntie("/controls/pressurization/mode");
fgUntie("/controls/pressurization/dump");
for (index = 0; index < MAX_PACKS; index++) {
char name[MAX_NAME_LEN];
snprintf(name, MAX_NAME_LEN,
"/controls/pressurization/pack[%d]/pack-on", index);
fgUntie(name);
}
fgUntie("/controls/lighting/landing-lights");
fgUntie("/controls/lighting/turn-off-lights");
fgUntie("/controls/lighting/taxi-light");
fgUntie("/controls/lighting/logo-lights");
fgUntie("/controls/lighting/nav-lights");
fgUntie("/controls/lighting/beacon");
fgUntie("/controls/lighting/strobe");
fgUntie("/controls/lighting/panel-norm");
fgUntie("/controls/lighting/instruments-norm");
fgUntie("/controls/lighting/dome-norm");
#ifdef FG_HAVE_ARMAMENT
fgUntie("/controls/armament/master-arm");
fgUntie("/controls/armament/station-select");
fgUntie("/controls/armament/release-all");
for (index = 0; index < MAX_STATIONS; index++) {
char name[MAX_NAME_LEN];
snprintf(name, MAX_NAME_LEN,
"/controls/armament/station[%d]/stick-size", index);
fgUntie(name);
snprintf(name, MAX_NAME_LEN,
"/controls/armament/station[%d]/release-stick", index);
fgUntie(name);
snprintf(name, MAX_NAME_LEN,
"/controls/armament/station[%d]/release-all", index);
fgUntie(name);
snprintf(name, MAX_NAME_LEN,
"/controls/armament/station[%d]/jettison-all", index);
fgUntie(name);
}
#endif
fgUntie("/controls/seat/vertical-adjust");
fgUntie("/controls/seat/fore-aft-adjust");
for (index = 0; index < MAX_EJECTION_SEATS; index++) {
char name[MAX_NAME_LEN];
snprintf(name, MAX_NAME_LEN,
"/controls/seat/eject[%d]/initiate", index);
fgUntie(name);
snprintf(name, MAX_NAME_LEN,
"/controls/seat/eject[%d]/status", index);
fgUntie(name);
}
fgUntie("/controls/seat/cmd_selector_valve");
fgUntie("/controls/APU/off-start-run");
fgUntie("/controls/APU/fire-switch");
for (index = 0; index < MAX_AUTOPILOTS; index++) {
char name[MAX_NAME_LEN];
snprintf(name, MAX_NAME_LEN,
"/controls/autoflight/autopilot[%d]/engage", index);
fgUntie(name);
}
fgUntie("/controls/autoflight/autothrottle-arm");
fgUntie("/controls/autoflight/autothrottle-engage");
fgUntie("/controls/autoflight/heading-select");
fgUntie("/controls/autoflight/altitude-select");
fgUntie("/controls/autoflight/bank-angle-select");
fgUntie("/controls/autoflight/vertical-speed-select");
fgUntie("/controls/autoflight/speed-select");
fgUntie("/controls/autoflight/mach-select");
fgUntie("/controls/autoflight/vertical-mode");
fgUntie("/controls/autoflight/lateral-mode");
}
void
FGControls::update (double dt)
{
}
////////////////////////////////////////////////////////////////////////
// Setters and adjusters.
////////////////////////////////////////////////////////////////////////
void
FGControls::set_aileron (double pos)
{
aileron = pos;
CLAMP( &aileron, -1.0, 1.0 );
// check for autocoordination
if ( auto_coordination->getBoolValue() ) {
set_rudder( aileron / 2.0 );
}
}
void
FGControls::move_aileron (double amt)
{
aileron += amt;
CLAMP( &aileron, -1.0, 1.0 );
// check for autocoordination
if ( auto_coordination->getBoolValue() ) {
set_rudder( aileron / 2.0 );
}
}
void
FGControls::set_aileron_trim( double pos )
{
aileron_trim = pos;
CLAMP( &aileron_trim, -1.0, 1.0 );
}
void
FGControls::move_aileron_trim( double amt )
{
aileron_trim += amt;
CLAMP( &aileron_trim, -1.0, 1.0 );
}
void
FGControls::set_elevator( double pos )
{
elevator = pos;
CLAMP( &elevator, -1.0, 1.0 );
}
void
FGControls::move_elevator( double amt )
{
elevator += amt;
CLAMP( &elevator, -1.0, 1.0 );
}
void
FGControls::set_elevator_trim( double pos )
{
elevator_trim = pos;
CLAMP( &elevator_trim, -1.0, 1.0 );
}
void
FGControls::move_elevator_trim( double amt )
{
elevator_trim += amt;
CLAMP( &elevator_trim, -1.0, 1.0 );
}
void
FGControls::set_rudder( double pos )
{
rudder = pos;
CLAMP( &rudder, -1.0, 1.0 );
}
void
FGControls::move_rudder( double amt )
{
rudder += amt;
CLAMP( &rudder, -1.0, 1.0 );
}
void
FGControls::set_rudder_trim( double pos )
{
rudder_trim = pos;
CLAMP( &rudder_trim, -1.0, 1.0 );
}
void
FGControls::move_rudder_trim( double amt )
{
rudder_trim += amt;
CLAMP( &rudder_trim, -1.0, 1.0 );
}
void
FGControls::set_flaps( double pos )
{
flaps = pos;
CLAMP( &flaps, 0.0, 1.0 );
}
void
FGControls::move_flaps( double amt )
{
flaps += amt;
CLAMP( &flaps, 0.0, 1.0 );
}
void
FGControls::set_slats( double pos )
{
slats = pos;
CLAMP( &slats, 0.0, 1.0 );
}
void
FGControls::move_slats( double amt )
{
slats += amt;
CLAMP( &slats, 0.0, 1.0 );
}
void
FGControls::set_BLC( bool val )
{
BLC = val;
}
void
FGControls::set_spoilers( double pos )
{
spoilers = pos;
CLAMP( &spoilers, 0.0, 1.0 );
}
void
FGControls::move_spoilers( double amt )
{
spoilers += amt;
CLAMP( &spoilers, 0.0, 1.0 );
}
void
FGControls::set_speedbrake( double pos )
{
speedbrake = pos;
CLAMP( &speedbrake, 0.0, 1.0 );
}
void
FGControls::move_speedbrake( double amt )
{
speedbrake += amt;
CLAMP( &speedbrake, 0.0, 1.0 );
}
void
FGControls::set_wing_sweep( double pos )
{
wing_sweep = pos;
CLAMP( &wing_sweep, 0.0, 1.0 );
}
void
FGControls::move_wing_sweep( double amt )
{
wing_sweep += amt;
CLAMP( &wing_sweep, 0.0, 1.0 );
}
void
FGControls::set_wing_fold( bool val )
{
wing_fold = val;
}
void
FGControls::set_drag_chute( bool val )
{
drag_chute = val;
}
void
FGControls::set_throttle_idle( bool val )
{
throttle_idle = val;
}
void
FGControls::set_throttle( int engine, double pos )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
throttle[i] = pos;
CLAMP( &throttle[i], 0.0, 1.0 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
throttle[engine] = pos;
CLAMP( &throttle[engine], 0.0, 1.0 );
}
}
}
void
FGControls::move_throttle( int engine, double amt )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
throttle[i] += amt;
CLAMP( &throttle[i], 0.0, 1.0 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
throttle[engine] += amt;
CLAMP( &throttle[engine], 0.0, 1.0 );
}
}
}
void
FGControls::set_starter( int engine, bool flag )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
starter[i] = flag;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
starter[engine] = flag;
}
}
}
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void
FGControls::set_fuel_pump( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
fuel_pump[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
fuel_pump[engine] = val;
}
}
}
void
FGControls::set_fire_switch( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
fire_switch[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
fire_switch[engine] = val;
}
}
}
void
FGControls::set_fire_bottle_discharge( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
fire_bottle_discharge[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
fire_bottle_discharge[engine] = val;
}
}
}
void
FGControls::set_cutoff( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
cutoff[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
cutoff[engine] = val;
}
}
}
void
FGControls::set_mixture( int engine, double pos )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
mixture[i] = pos;
CLAMP( &mixture[i], 0.0, 1.0 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
mixture[engine] = pos;
CLAMP( &mixture[engine], 0.0, 1.0 );
}
}
}
void
FGControls::move_mixture( int engine, double amt )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
mixture[i] += amt;
CLAMP( &mixture[i], 0.0, 1.0 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
mixture[engine] += amt;
CLAMP( &mixture[engine], 0.0, 1.0 );
}
}
}
void
FGControls::set_prop_advance( int engine, double pos )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
prop_advance[i] = pos;
CLAMP( &prop_advance[i], 0.0, 1.0 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
prop_advance[engine] = pos;
CLAMP( &prop_advance[engine], 0.0, 1.0 );
}
}
}
void
FGControls::move_prop_advance( int engine, double amt )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
prop_advance[i] += amt;
CLAMP( &prop_advance[i], 0.0, 1.0 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
prop_advance[engine] += amt;
CLAMP( &prop_advance[engine], 0.0, 1.0 );
}
}
}
void
FGControls::set_magnetos( int engine, int pos )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
magnetos[i] = pos;
CLAMP( &magnetos[i], 0, 3 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
magnetos[engine] = pos;
CLAMP( &magnetos[engine], 0, 3 );
}
}
}
void
FGControls::move_magnetos( int engine, int amt )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
magnetos[i] += amt;
CLAMP( &magnetos[i], 0, 3 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
magnetos[engine] += amt;
CLAMP( &magnetos[engine], 0, 3 );
}
}
}
void
FGControls::set_nitrous_injection( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
nitrous_injection[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
nitrous_injection[engine] = val;
}
}
}
void
FGControls::set_cowl_flaps_norm( int engine, double pos )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
cowl_flaps_norm[i] = pos;
CLAMP( &cowl_flaps_norm[i], 0.0, 1.0 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
cowl_flaps_norm[engine] = pos;
CLAMP( &cowl_flaps_norm[engine], 0.0, 1.0 );
}
}
}
void
FGControls::move_cowl_flaps_norm( int engine, double amt )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
cowl_flaps_norm[i] += amt;
CLAMP( &cowl_flaps_norm[i], 0.0, 1.0 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
cowl_flaps_norm[engine] += amt;
CLAMP( &cowl_flaps_norm[engine], 0.0, 1.0 );
}
}
}
void
FGControls::set_feather( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
feather[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
feather[engine] = val;
}
}
}
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void
FGControls::set_ignition( int engine, int pos )
2003-03-24 10:04:19 +00:00
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
ignition[i] = pos;
CLAMP( &ignition[i], 0, 3 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
ignition[engine] = pos;
CLAMP( &ignition[engine], 0, 3 );
}
}
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}
void
FGControls::set_augmentation( int engine, bool val )
2003-03-24 10:04:19 +00:00
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
augmentation[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
augmentation[engine] = val;
}
}
2003-03-24 10:04:19 +00:00
}
void
FGControls::set_reverser( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
reverser[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
reverser[engine] = val;
}
}
}
void
FGControls::set_water_injection( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
water_injection[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
water_injection[engine] = val;
}
}
}
void
FGControls::set_condition( int engine, int val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
condition[i] = val;
CLAMP( &condition[i], 0, 3 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
condition[engine] = val;
CLAMP( &condition[engine], 0, 3 );
}
}
}
void
FGControls::set_dump_valve( bool val )
{
dump_valve = val;
}
void
FGControls::set_fuel_selector( int tank, bool pos )
{
if ( tank == ALL_TANKS ) {
for ( int i = 0; i < MAX_TANKS; i++ ) {
fuel_selector[i] = pos;
}
} else {
if ( (tank >= 0) && (tank < MAX_TANKS) ) {
fuel_selector[tank] = pos;
}
}
}
void
FGControls::set_to_engine( int tank, int engine )
{
if ( tank == ALL_TANKS ) {
for ( int i = 0; i < MAX_TANKS; i++ ) {
to_engine[i] = engine;
}
} else {
if ( (tank >= 0) && (tank < MAX_TANKS) ) {
to_engine[tank] = engine;
}
}
}
void
FGControls::set_to_tank( int tank, int dest_tank )
{
if ( tank == ALL_TANKS ) {
for ( int i = 0; i < MAX_TANKS; i++ ) {
to_tank[i] = dest_tank;
}
} else {
if ( (tank >= 0) && (tank < MAX_TANKS) ) {
to_tank[tank] = dest_tank;
}
}
}
void
FGControls::set_boost_pump( int index, bool val )
{
if ( index == -1 ) {
for ( int i = 0; i < (MAX_TANKS * MAX_BOOSTPUMPS); i++ ) {
boost_pump[i] = val;
}
} else {
if ( (index >= 0) && (index < (MAX_TANKS * MAX_BOOSTPUMPS)) ) {
boost_pump[index] = val;
}
}
}
void
FGControls::set_brake_left( double pos )
{
brake_left = pos;
CLAMP(&brake_left, 0.0, 1.0);
}
void
FGControls::move_brake_left( double amt )
{
brake_left += amt;
CLAMP( &brake_left, 0.0, 1.0 );
}
void
FGControls::set_brake_right( double pos )
{
brake_right = pos;
CLAMP(&brake_right, 0.0, 1.0);
}
void
FGControls::move_brake_right( double amt )
{
brake_right += amt;
CLAMP( &brake_right, 0.0, 1.0 );
}
void
FGControls::set_brake_parking( double pos )
{
brake_parking = pos;
CLAMP(&brake_parking, 0.0, 1.0);
}
void
FGControls::set_steering( double angle )
{
steering = angle;
CLAMP(&steering, -80.0, 80.0);
}
void
FGControls::move_steering( double angle )
{
steering += angle;
CLAMP(&steering, -80.0, 80.0);
}
void
FGControls::set_gear_down( bool gear )
{
gear_down = gear;
}
void
FGControls::set_antiskid( bool state )
{
antiskid = state;
}
void
FGControls::set_tailhook( bool state )
{
tailhook = state;
}
void
FGControls::set_tailwheel_lock( bool state )
{
tailwheel_lock = state;
}
void
FGControls::set_alternate_extension( int wheel, bool val )
{
if ( wheel == ALL_WHEELS ) {
for ( int i = 0; i < MAX_WHEELS; i++ ) {
alternate_extension[i] = val;
}
} else {
if ( (wheel >= 0) && (wheel < MAX_WHEELS) ) {
alternate_extension[wheel] = val;
}
}
}
void
FGControls::set_wing_heat( bool state )
{
wing_heat = state;
}
void
FGControls::set_pitot_heat( bool state )
{
pitot_heat = state;
}
void
FGControls::set_wiper( int state )
{
wiper = state;
}
void
FGControls::set_window_heat( bool state )
{
window_heat = state;
}
void
FGControls::set_carb_heat( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
carb_heat[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
carb_heat[engine] = val;
}
}
}
void
FGControls::set_inlet_heat( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
inlet_heat[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
inlet_heat[engine] = val;
}
}
}
void
FGControls::set_engine_pump( int system, bool val )
{
if ( system == ALL_HYD_SYSTEMS ) {
for ( int i = 0; i < MAX_HYD_SYSTEMS; i++ ) {
engine_pump[i] = val;
}
} else {
if ( (system >= 0) && (system < MAX_HYD_SYSTEMS) ) {
engine_pump[system] = val;
}
}
}
void
FGControls::set_electric_pump( int system, bool val )
{
if ( system == ALL_HYD_SYSTEMS ) {
for ( int i = 0; i < MAX_HYD_SYSTEMS; i++ ) {
electric_pump[i] = val;
}
} else {
if ( (system >= 0) && (system < MAX_HYD_SYSTEMS) ) {
electric_pump[system] = val;
}
}
}
void
FGControls::set_battery_switch( bool state )
{
battery_switch = state;
}
void
FGControls::set_external_power( bool state )
{
external_power = state;
}
void
FGControls::set_APU_generator( bool state )
{
APU_generator = state;
}
void
FGControls::set_generator_breaker( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
generator_breaker[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
generator_breaker[engine] = val;
}
}
}
void
FGControls::set_bus_tie( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
bus_tie[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
bus_tie[engine] = val;
}
}
}
void
FGControls::set_APU_bleed( bool state )
{
APU_bleed = state;
}
void
FGControls::set_engine_bleed( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
engine_bleed[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
engine_bleed[engine] = val;
}
}
}
void
FGControls::set_mode( int new_mode )
{
mode = new_mode;
}
void
FGControls::set_outflow_valve( double pos )
{
outflow_valve = pos;
CLAMP( &outflow_valve, 0.0, 1.0 );
}
void
FGControls::move_outflow_valve( double amt )
{
outflow_valve += amt;
CLAMP( &outflow_valve, 0.0, 1.0 );
}
void
FGControls::set_dump( bool state )
{
dump = state;
}
void
FGControls::set_pack_on( int pack, bool val )
{
if ( pack == ALL_PACKS ) {
for ( int i = 0; i < MAX_PACKS; i++ ) {
pack_on[i] = val;
}
} else {
if ( (pack >= 0) && (pack < MAX_PACKS) ) {
pack_on[pack] = val;
}
}
}
void
FGControls::set_landing_lights( bool state )
{
landing_lights = state;
}
void
FGControls::set_turn_off_lights( bool state )
{
turn_off_lights = state;
}
void
FGControls::set_taxi_light( bool state )
{
taxi_light = state;
}
void
FGControls::set_logo_lights( bool state )
{
logo_lights = state;
}
void
FGControls::set_nav_lights( bool state )
{
nav_lights = state;
}
void
FGControls::set_beacon( bool state )
{
beacon = state;
}
void
FGControls::set_strobe( bool state )
{
strobe = state;
}
void
FGControls::set_panel_norm( double intensity )
{
panel_norm = intensity;
CLAMP( &panel_norm, 0.0, 1.0 );
}
void
FGControls::move_panel_norm( double amt )
{
panel_norm += amt;
CLAMP( &panel_norm, 0.0, 1.0 );
}
void
FGControls::set_instruments_norm( double intensity )
{
instruments_norm = intensity;
CLAMP( &instruments_norm, 0.0, 1.0 );
}
void
FGControls::move_instruments_norm( double amt )
{
instruments_norm += amt;
CLAMP( &instruments_norm, 0.0, 1.0 );
}
void
FGControls::set_dome_norm( double intensity )
{
dome_norm = intensity;
CLAMP( &dome_norm, 0.0, 1.0 );
}
void
FGControls::move_dome_norm( double amt )
{
dome_norm += amt;
CLAMP( &dome_norm, 0.0, 1.0 );
}
#ifdef FG_HAVE_ARMAMENT
void
FGControls::set_master_arm( bool val )
{
master_arm = val;
}
void
FGControls::set_station_select( int station )
{
station_select = station;
CLAMP( &station_select, 0, MAX_STATIONS );
}
void
FGControls::set_release_ALL( bool val )
{
release_ALL = val;
}
void
FGControls::set_stick_size( int station, int size )
{
if ( station == ALL_STATIONS ) {
for ( int i = 0; i < MAX_STATIONS; i++ ) {
stick_size[i] = size;
CLAMP( &stick_size[i], 1, 20 );
}
} else {
if ( (station >= 0) && (station < MAX_STATIONS) ) {
stick_size[station] = size;
CLAMP( &stick_size[station], 1, 20 );
}
}
}
void
FGControls::set_release_stick( int station, bool val )
{
if ( station == ALL_STATIONS ) {
for ( int i = 0; i < MAX_STATIONS; i++ ) {
release_stick[i] = val;
}
} else {
if ( (station >= 0) && (station < MAX_STATIONS) ) {
release_stick[station] = val;
}
}
}
void
FGControls::set_release_all( int station, bool val )
{
if ( station == ALL_STATIONS ) {
for ( int i = 0; i < MAX_STATIONS; i++ ) {
release_all[i] = val;
}
} else {
if ( (station >= 0) && (station < MAX_STATIONS) ) {
release_all[station] = val;
}
}
}
void
FGControls::set_jettison_all( int station, bool val )
{
if ( station == ALL_STATIONS ) {
for ( int i = 0; i < MAX_STATIONS; i++ ) {
jettison_all[i] = val;
}
} else {
if ( (station >= 0) && (station < MAX_STATIONS) ) {
jettison_all[station] = val;
}
}
}
#endif
void
FGControls::set_vertical_adjust( double pos )
{
vertical_adjust = pos;
CLAMP( &vertical_adjust, -1.0, 1.0 );
}
void
FGControls::move_vertical_adjust( double amt )
{
vertical_adjust += amt;
CLAMP( &vertical_adjust, -1.0, 1.0 );
}
void
FGControls::set_fore_aft_adjust( double pos )
{
fore_aft_adjust = pos;
CLAMP( &fore_aft_adjust, -1.0, 1.0 );
}
void
FGControls::move_fore_aft_adjust( double amt )
{
fore_aft_adjust += amt;
CLAMP( &fore_aft_adjust, -1.0, 1.0 );
}
void
FGControls::set_ejection_seat( int which_seat, bool val )
{
if ( which_seat == ALL_EJECTION_SEATS ) {
for ( int i = 0; i < MAX_EJECTION_SEATS; i++ ) {
eject[i] = val;
}
} else {
if ( (which_seat >= 0) && (which_seat <= MAX_EJECTION_SEATS) ) {
if ( eseat_status[which_seat] == SEAT_SAFED ||
eseat_status[which_seat] == SEAT_FAIL )
{
// we can never eject if SEAT_SAFED or SEAT_FAIL
val = false;
}
eject[which_seat] = val;
}
}
}
void
FGControls::set_eseat_status( int which_seat, int val )
{
if ( which_seat == ALL_EJECTION_SEATS ) {
for ( int i = 0; i < MAX_EJECTION_SEATS; i++ ) {
eseat_status[i] = val;
}
} else {
if ( (which_seat >=0) && (which_seat <= MAX_EJECTION_SEATS) ) {
eseat_status[which_seat] = val;
}
}
}
void
FGControls::set_cmd_selector_valve( int val )
{
cmd_selector_valve = val;
}
void
FGControls::set_off_start_run( int pos )
{
off_start_run = pos;
CLAMP( &off_start_run, 0, 3 );
}
void
FGControls::set_APU_fire_switch( bool val )
{
APU_fire_switch = val;
}
void
FGControls::set_autothrottle_arm( bool val )
{
autothrottle_arm = val;
}
void
FGControls::set_autothrottle_engage( bool val )
{
autothrottle_engage = val;
}
void
FGControls::set_heading_select( double heading )
{
heading_select = heading;
CLAMP( &heading_select, 0.0, 360.0 );
}
void
FGControls::move_heading_select( double amt )
{
heading_select += amt;
CLAMP( &heading_select, 0.0, 360.0 );
}
void
FGControls::set_altitude_select( double altitude )
{
altitude_select = altitude;
CLAMP( &altitude_select, -1000.0, 100000.0 );
}
void
FGControls::move_altitude_select( double amt )
{
altitude_select += amt;
CLAMP( &altitude_select, -1000.0, 100000.0 );
}
void
FGControls::set_bank_angle_select( double angle )
{
bank_angle_select = angle;
CLAMP( &bank_angle_select, 10.0, 30.0 );
}
void
FGControls::move_bank_angle_select( double amt )
{
bank_angle_select += amt;
CLAMP( &bank_angle_select, 10.0, 30.0 );
}
void
FGControls::set_vertical_speed_select( double speed )
{
vertical_speed_select = speed;
CLAMP( &vertical_speed_select, -3000.0, 4000.0 );
}
void
FGControls::move_vertical_speed_select( double amt )
{
vertical_speed_select += amt;
CLAMP( &vertical_speed_select, -3000.0, 4000.0 );
}
void
FGControls::set_speed_select( double speed )
{
speed_select = speed;
CLAMP( &speed_select, 60.0, 400.0 );
}
void
FGControls::move_speed_select( double amt )
{
speed_select += amt;
CLAMP( &speed_select, 60.0, 400.0 );
}
void
FGControls::set_mach_select( double mach )
{
mach_select = mach;
CLAMP( &mach_select, 0.4, 4.0 );
}
void
FGControls::move_mach_select( double amt )
{
mach_select += amt;
CLAMP( &mach_select, 0.4, 4.0 );
}
void
FGControls::set_vertical_mode( int mode )
{
vertical_mode = mode;
CLAMP( &vertical_mode, 0, 4 );
}
void
FGControls::set_lateral_mode( int mode )
{
lateral_mode = mode;
CLAMP( &lateral_mode, 0, 4 );
}
void
FGControls::set_autopilot_engage( int ap, bool val )
{
if ( ap == ALL_AUTOPILOTS ) {
for ( int i = 0; i < MAX_AUTOPILOTS; i++ ) {
autopilot_engage[i] = val;
}
} else {
if ( (ap >= 0) && (ap < MAX_AUTOPILOTS) ) {
autopilot_engage[ap] = val;
}
}
}