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flightgear/src/Controls/controls.cxx

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1998-10-18 01:51:04 +00:00
// controls.cxx -- defines a standard interface to all flight sim controls
//
// Written by Curtis Olson, started May 1997.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#include "controls.hxx"
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#include <simgear/debug/logstream.hxx>
#include <Main/fg_props.hxx>
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// Constructor
FGControls::FGControls() :
aileron( 0.0 ),
elevator( 0.0 ),
elevator_trim( 1.969572E-03 ),
rudder( 0.0 ),
throttle_idle( true )
{
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}
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void FGControls::reset_all()
{
set_aileron(0.0);
set_elevator(0.0);
set_elevator_trim(0.0);
set_rudder(0.0);
set_throttle(FGControls::ALL_ENGINES, 0.0);
throttle_idle = true;
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gear_down = true;
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}
// Destructor
FGControls::~FGControls() {
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}
void
FGControls::init ()
{
for ( int engine = 0; engine < MAX_ENGINES; engine++ ) {
throttle[engine] = 0.0;
mixture[engine] = 1.0;
prop_advance[engine] = 1.0;
}
for ( int wheel = 0; wheel < MAX_WHEELS; wheel++ ) {
brake[wheel] = 0.0;
}
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auto_coordination = fgGetNode("/sim/auto-coordination", true);
}
void
FGControls::bind ()
{
fgTie("/controls/aileron", this,
&FGControls::get_aileron, &FGControls::set_aileron);
fgSetArchivable("/controls/aileron");
fgTie("/controls/elevator", this,
&FGControls::get_elevator, &FGControls::set_elevator);
fgSetArchivable("/controls/elevator");
fgTie("/controls/elevator-trim", this,
&FGControls::get_elevator_trim, &FGControls::set_elevator_trim);
fgSetArchivable("/controls/elevator-trim");
fgTie("/controls/rudder", this,
&FGControls::get_rudder, &FGControls::set_rudder);
fgSetArchivable("/controls/rudder");
fgTie("/controls/flaps", this,
&FGControls::get_flaps, &FGControls::set_flaps);
fgSetArchivable("/controls/flaps");
int index;
for (index = 0; index < MAX_ENGINES; index++) {
char name[32];
sprintf(name, "/controls/throttle[%d]", index);
fgTie(name, this, index,
&FGControls::get_throttle, &FGControls::set_throttle);
fgSetArchivable(name);
sprintf(name, "/controls/mixture[%d]", index);
fgTie(name, this, index,
&FGControls::get_mixture, &FGControls::set_mixture);
fgSetArchivable(name);
sprintf(name, "/controls/propellor-pitch[%d]", index);
fgTie(name, this, index,
&FGControls::get_prop_advance, &FGControls::set_prop_advance);
fgSetArchivable(name);
}
for (index = 0; index < MAX_WHEELS; index++) {
char name[32];
sprintf(name, "/controls/brakes[%d]", index);
fgTie(name, this, index,
&FGControls::get_brake, &FGControls::set_brake);
fgSetArchivable(name);
}
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fgTie("/controls/gear-down", this,
&FGControls::get_gear_down, &FGControls::set_gear_down);
fgSetArchivable("/controls/gear-down");
}
void
FGControls::unbind ()
{
// Tie control properties.
fgUntie("/controls/aileron");
fgUntie("/controls/elevator");
fgUntie("/controls/elevator-trim");
fgUntie("/controls/rudder");
fgUntie("/controls/flaps");
int index;
for (index = 0; index < MAX_ENGINES; index++) {
char name[32];
sprintf(name, "/controls/throttle[%d]", index);
fgUntie(name);
sprintf(name, "/controls/mixture[%d]", index);
fgUntie(name);
sprintf(name, "/controls/propellor-pitch[%d]", index);
fgUntie(name);
}
for (index = 0; index < MAX_WHEELS; index++) {
char name[32];
sprintf(name, "/controls/brakes[%d]", index);
fgUntie(name);
}
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fgUntie("/controls/gear-down");
}
void
FGControls::update ()
{
}