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flightgear/src/Controls/controls.cxx

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1998-10-18 01:51:04 +00:00
// controls.cxx -- defines a standard interface to all flight sim controls
//
// Written by Curtis Olson, started May 1997.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#include "controls.hxx"
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#include <simgear/debug/logstream.hxx>
#include <Main/fg_props.hxx>
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////////////////////////////////////////////////////////////////////////
// Inline utility methods.
////////////////////////////////////////////////////////////////////////
static inline void
CLAMP(double *x, double min, double max )
{
if ( *x < min ) { *x = min; }
if ( *x > max ) { *x = max; }
}
static inline void
CLAMP(int *i, int min, int max )
{
if ( *i < min ) { *i = min; }
if ( *i > max ) { *i = max; }
}
////////////////////////////////////////////////////////////////////////
// Implementation of FGControls.
////////////////////////////////////////////////////////////////////////
// Constructor
FGControls::FGControls() :
aileron( 0.0 ),
aileron_trim( 0.0 ),
elevator( 0.0 ),
elevator_trim( 0.0 ),
rudder( 0.0 ),
rudder_trim( 0.0 ),
flaps( 0.0 ),
parking_brake( 0.0 ),
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speed_brake( 0.0 ),
spoilers( 0.0 ),
throttle_idle( true ),
gear_down( false )
{
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}
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void FGControls::reset_all()
{
set_aileron( 0.0 );
set_aileron_trim( 0.0 );
set_elevator( 0.0 );
set_elevator_trim( 0.0 );
set_rudder( 0.0 );
set_rudder_trim( 0.0 );
set_throttle( ALL_ENGINES, 0.0 );
set_starter( ALL_ENGINES, false );
set_magnetos( ALL_ENGINES, 0 );
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set_fuel_pump( ALL_ENGINES, false );
throttle_idle = true;
set_fuel_selector( ALL_TANKS, true );
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gear_down = true;
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}
// Destructor
FGControls::~FGControls() {
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}
void
FGControls::init ()
{
for ( int engine = 0; engine < MAX_ENGINES; engine++ ) {
throttle[engine] = 0.0;
mixture[engine] = 1.0;
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fuel_pump[engine] = false;
prop_advance[engine] = 1.0;
magnetos[engine] = 0;
starter[engine] = false;
}
for ( int wheel = 0; wheel < MAX_WHEELS; wheel++ ) {
brake[wheel] = 0.0;
}
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auto_coordination = fgGetNode("/sim/auto-coordination", true);
}
void
FGControls::bind ()
{
fgTie("/controls/aileron", this,
&FGControls::get_aileron, &FGControls::set_aileron);
fgSetArchivable("/controls/aileron");
fgTie("/controls/aileron-trim", this,
&FGControls::get_aileron_trim, &FGControls::set_aileron_trim);
fgSetArchivable("/controls/aileron-trim");
fgTie("/controls/elevator", this,
&FGControls::get_elevator, &FGControls::set_elevator);
fgSetArchivable("/controls/elevator");
fgTie("/controls/elevator-trim", this,
&FGControls::get_elevator_trim, &FGControls::set_elevator_trim);
fgSetArchivable("/controls/elevator-trim");
fgTie("/controls/rudder", this,
&FGControls::get_rudder, &FGControls::set_rudder);
fgSetArchivable("/controls/rudder");
fgTie("/controls/rudder-trim", this,
&FGControls::get_rudder_trim, &FGControls::set_rudder_trim);
fgSetArchivable("/controls/rudder-trim");
fgTie("/controls/flaps", this,
&FGControls::get_flaps, &FGControls::set_flaps);
fgSetArchivable("/controls/flaps");
int index;
for (index = 0; index < MAX_ENGINES; index++) {
char name[32];
sprintf(name, "/controls/throttle[%d]", index);
fgTie(name, this, index,
&FGControls::get_throttle, &FGControls::set_throttle);
fgSetArchivable(name);
sprintf(name, "/controls/mixture[%d]", index);
fgTie(name, this, index,
&FGControls::get_mixture, &FGControls::set_mixture);
fgSetArchivable(name);
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sprintf(name, "/controls/fuel-pump[%d]", index);
fgTie(name, this, index,
&FGControls::get_fuel_pump, &FGControls::set_fuel_pump);
fgSetArchivable(name);
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sprintf(name, "/controls/propeller-pitch[%d]", index);
fgTie(name, this, index,
&FGControls::get_prop_advance, &FGControls::set_prop_advance);
fgSetArchivable(name);
sprintf(name, "/controls/magnetos[%d]", index);
fgTie(name, this, index,
&FGControls::get_magnetos, &FGControls::set_magnetos);
fgSetArchivable(name);
sprintf(name, "/controls/starter[%d]", index);
fgTie(name, this, index,
&FGControls::get_starter, &FGControls::set_starter);
fgSetArchivable(name);
}
fgTie("/controls/parking-brake", this,
&FGControls::get_parking_brake, &FGControls::set_parking_brake);
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fgSetArchivable("/controls/speed-brake");
fgTie("/controls/speed-brake", this,
&FGControls::get_speed_brake, &FGControls::set_speed_brake);
fgSetArchivable("/controls/speed-brake");
fgTie("/controls/spoilers", this,
&FGControls::get_spoilers, &FGControls::set_spoilers);
fgSetArchivable("/controls/spoilers");
for (index = 0; index < MAX_WHEELS; index++) {
char name[32];
sprintf(name, "/controls/brakes[%d]", index);
fgTie(name, this, index,
&FGControls::get_brake, &FGControls::set_brake);
fgSetArchivable(name);
}
for (index = 0; index < MAX_TANKS; index++) {
char name[32];
sprintf(name, "/controls/fuel-selector[%d]", index);
fgTie(name, this, index,
&FGControls::get_fuel_selector, &FGControls::set_fuel_selector);
fgSetArchivable(name);
}
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fgTie("/controls/gear-down", this,
&FGControls::get_gear_down, &FGControls::set_gear_down);
fgSetArchivable("/controls/gear-down");
}
void
FGControls::unbind ()
{
// Tie control properties.
fgUntie("/controls/aileron");
fgUntie("/controls/aileron-trim");
fgUntie("/controls/elevator");
fgUntie("/controls/elevator-trim");
fgUntie("/controls/rudder");
fgUntie("/controls/rudder-trim");
fgUntie("/controls/flaps");
int index;
for (index = 0; index < MAX_ENGINES; index++) {
char name[32];
sprintf(name, "/controls/throttle[%d]", index);
fgUntie(name);
sprintf(name, "/controls/mixture[%d]", index);
fgUntie(name);
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sprintf(name, "/controls/fuel-pump[%d]", index);
fgUntie(name);
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sprintf(name, "/controls/propeller-pitch[%d]", index);
fgUntie(name);
sprintf(name, "/controls/magnetos[%d]", index);
fgUntie(name);
sprintf(name, "/controls/starter[%d]", index);
fgUntie(name);
}
for (index = 0; index < MAX_WHEELS; index++) {
char name[32];
sprintf(name, "/controls/brakes[%d]", index);
fgUntie(name);
}
fgUntie("/controls/fuel-selector");
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fgUntie("/controls/gear-down");
}
void
FGControls::update (double dt)
{
}
////////////////////////////////////////////////////////////////////////
// Setters and adjusters.
////////////////////////////////////////////////////////////////////////
void
FGControls::set_aileron (double pos)
{
aileron = pos;
CLAMP( &aileron, -1.0, 1.0 );
// check for autocoordination
if ( auto_coordination->getBoolValue() ) {
set_rudder( aileron / 2.0 );
}
}
void
FGControls::move_aileron (double amt)
{
aileron += amt;
CLAMP( &aileron, -1.0, 1.0 );
// check for autocoordination
if ( auto_coordination->getBoolValue() ) {
set_rudder( aileron / 2.0 );
}
}
void
FGControls::set_aileron_trim( double pos )
{
aileron_trim = pos;
CLAMP( &aileron_trim, -1.0, 1.0 );
}
void
FGControls::move_aileron_trim( double amt )
{
aileron_trim += amt;
CLAMP( &aileron_trim, -1.0, 1.0 );
}
void
FGControls::set_elevator( double pos )
{
elevator = pos;
CLAMP( &elevator, -1.0, 1.0 );
}
void
FGControls::move_elevator( double amt )
{
elevator += amt;
CLAMP( &elevator, -1.0, 1.0 );
}
void
FGControls::set_elevator_trim( double pos )
{
elevator_trim = pos;
CLAMP( &elevator_trim, -1.0, 1.0 );
}
void
FGControls::move_elevator_trim( double amt )
{
elevator_trim += amt;
CLAMP( &elevator_trim, -1.0, 1.0 );
}
void
FGControls::set_rudder( double pos )
{
rudder = pos;
CLAMP( &rudder, -1.0, 1.0 );
}
void
FGControls::move_rudder( double amt )
{
rudder += amt;
CLAMP( &rudder, -1.0, 1.0 );
}
void
FGControls::set_rudder_trim( double pos )
{
rudder_trim = pos;
CLAMP( &rudder_trim, -1.0, 1.0 );
}
void
FGControls::move_rudder_trim( double amt )
{
rudder_trim += amt;
CLAMP( &rudder_trim, -1.0, 1.0 );
}
void
FGControls::set_flaps( double pos )
{
flaps = pos;
CLAMP( &flaps, 0.0, 1.0 );
}
void
FGControls::move_flaps( double amt )
{
flaps += amt;
CLAMP( &flaps, 0.0, 1.0 );
}
void
FGControls::set_throttle( int engine, double pos )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
throttle[i] = pos;
CLAMP( &throttle[i], 0.0, 1.0 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
throttle[engine] = pos;
CLAMP( &throttle[engine], 0.0, 1.0 );
}
}
}
void
FGControls::move_throttle( int engine, double amt )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
throttle[i] += amt;
CLAMP( &throttle[i], 0.0, 1.0 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
throttle[engine] += amt;
CLAMP( &throttle[engine], 0.0, 1.0 );
}
}
}
void
FGControls::set_mixture( int engine, double pos )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
mixture[i] = pos;
CLAMP( &mixture[i], 0.0, 1.0 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
mixture[engine] = pos;
CLAMP( &mixture[engine], 0.0, 1.0 );
}
}
}
void
FGControls::move_mixture( int engine, double amt )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
mixture[i] += amt;
CLAMP( &mixture[i], 0.0, 1.0 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
mixture[engine] += amt;
CLAMP( &mixture[engine], 0.0, 1.0 );
}
}
}
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void
FGControls::set_fuel_pump( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
fuel_pump[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
fuel_pump[engine] = val;
}
}
}
void
FGControls::set_prop_advance( int engine, double pos )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
prop_advance[i] = pos;
CLAMP( &prop_advance[i], 0.0, 1.0 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
prop_advance[engine] = pos;
CLAMP( &prop_advance[engine], 0.0, 1.0 );
}
}
}
void
FGControls::move_prop_advance( int engine, double amt )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
prop_advance[i] += amt;
CLAMP( &prop_advance[i], 0.0, 1.0 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
prop_advance[engine] += amt;
CLAMP( &prop_advance[engine], 0.0, 1.0 );
}
}
}
void
FGControls::set_magnetos( int engine, int pos )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
magnetos[i] = pos;
CLAMP( &magnetos[i], 0, 3 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
magnetos[engine] = pos;
CLAMP( &magnetos[engine], 0, 3 );
}
}
}
void
FGControls::move_magnetos( int engine, int amt )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
magnetos[i] += amt;
CLAMP( &magnetos[i], 0, 3 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
magnetos[engine] += amt;
CLAMP( &magnetos[engine], 0, 3 );
}
}
}
void
FGControls::set_starter( int engine, bool flag )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
starter[i] = flag;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
starter[engine] = flag;
}
}
}
void
FGControls::set_fuel_selector( int tank, bool pos )
{
if ( tank == ALL_TANKS ) {
for ( int i = 0; i < MAX_TANKS; i++ ) {
fuel_selector[i] = pos;
}
} else {
if ( (tank >= 0) && (tank < MAX_TANKS) ) {
fuel_selector[tank] = pos;
}
}
}
void
FGControls::set_parking_brake( double pos )
{
parking_brake = pos;
CLAMP(&parking_brake, 0.0, 1.0);
}
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void
FGControls::set_speed_brake( double pos )
{
speed_brake = pos;
CLAMP(&speed_brake, 0.0, 1.0);
}
void
FGControls::set_spoilers( double pos )
{
spoilers = pos;
CLAMP(&spoilers, 0.0, 1.0);
}
void
FGControls::set_brake( int wheel, double pos )
{
if ( wheel == ALL_WHEELS ) {
for ( int i = 0; i < MAX_WHEELS; i++ ) {
brake[i] = pos;
CLAMP( &brake[i], 0.0, 1.0 );
}
} else {
if ( (wheel >= 0) && (wheel < MAX_WHEELS) ) {
brake[wheel] = pos;
CLAMP( &brake[wheel], 0.0, 1.0 );
}
}
}
void
FGControls::move_brake( int wheel, double amt )
{
if ( wheel == ALL_WHEELS ) {
for ( int i = 0; i < MAX_WHEELS; i++ ) {
brake[i] += amt;
CLAMP( &brake[i], 0.0, 1.0 );
}
} else {
if ( (wheel >= 0) && (wheel < MAX_WHEELS) ) {
brake[wheel] += amt;
CLAMP( &brake[wheel], 0.0, 1.0 );
}
}
}
void
FGControls::set_gear_down( bool gear )
{
gear_down = gear;
}