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flightgear/src/MultiPlayer/multiplaymgr.hxx

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//////////////////////////////////////////////////////////////////////
//
// multiplaymgr.hpp
//
// Written by Duncan McCreanor, started February 2003.
// duncan.mccreanor@airservicesaustralia.com
//
// Copyright (C) 2003 Airservices Australia
// Copyright (C) 2005 Oliver Schroeder
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
2006-02-21 01:16:04 +00:00
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
//
//////////////////////////////////////////////////////////////////////
#ifndef MULTIPLAYMGR_H
#define MULTIPLAYMGR_H
#define MULTIPLAYTXMGR_HID "$Id$"
#include "mpmessages.hxx"
#include <string>
#include <vector>
#include <simgear/compiler.h>
#include <simgear/props/props.hxx>
#include <plib/netSocket.h>
#include <Main/globals.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include <AIModel/AIMultiplayer.hxx>
struct FGExternalMotionInfo;
class FGMultiplayMgr : public SGSubsystem
{
public:
struct IdPropertyList {
unsigned id;
const char* name;
simgear::props::Type type;
};
static const IdPropertyList sIdPropertyList[];
static const unsigned numProperties;
static const IdPropertyList* findProperty(unsigned id);
FGMultiplayMgr();
~FGMultiplayMgr();
virtual void init(void);
virtual void update(double dt);
void Close(void);
// transmitter
void SendMyPosition(const FGExternalMotionData& motionInfo);
void SendTextMessage(const string &sMsgText);
// receiver
private:
union MsgBuf;
FGAIMultiplayer* addMultiplayer(const std::string& callsign,
const std::string& modelName);
FGAIMultiplayer* getMultiplayer(const std::string& callsign);
void FillMsgHdr(T_MsgHdr *MsgHdr, int iMsgId, unsigned _len = 0u);
void ProcessPosMsg(const MsgBuf& Msg, const netAddress& SenderAddress,
long stamp);
void ProcessChatMsg(const MsgBuf& Msg, const netAddress& SenderAddress);
/// maps from the callsign string to the FGAIMultiplayer
typedef std::map<std::string, SGSharedPtr<FGAIMultiplayer> > MultiPlayerMap;
MultiPlayerMap mMultiPlayerMap;
netSocket* mSocket;
netAddress mServer;
bool mHaveServer;
bool mInitialised;
std::string mCallsign;
};
#endif