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MP cleanup

Expand the message union to provide member functions that return pointers into
the message buffer.
This commit is contained in:
Tim Moore 2009-02-06 09:50:47 +01:00
parent e83caa6321
commit 0cbfd8bdb5
2 changed files with 120 additions and 60 deletions

View file

@ -33,6 +33,7 @@
#include <iostream>
#include <algorithm>
#include <cstring>
#include <osg/Math> // isNaN
#include <plib/netSocket.h>
@ -46,7 +47,7 @@
#include "multiplaymgr.hxx"
#include "mpmessages.hxx"
using std::cerr;
using namespace std;
#define MAX_PACKET_SIZE 1200
#define MAX_TEXT_SIZE 128
@ -447,6 +448,78 @@ FGMultiplayMgr::Close (void)
// Description: Sends the position data for the local position.
//
//////////////////////////////////////////////////////////////////////
/**
* The buffer that holds a multi-player message, suitably aligned.
*/
union FGMultiplayMgr::MsgBuf
{
MsgBuf()
{
memset(&Msg, 0, sizeof(Msg));
}
T_MsgHdr* msgHdr()
{
return reinterpret_cast<T_MsgHdr*>(Msg);
}
const T_MsgHdr* msgHdr() const
{
return reinterpret_cast<const T_MsgHdr*>(Msg);
}
T_PositionMsg* posMsg()
{
return reinterpret_cast<T_PositionMsg*>(Msg + sizeof(T_MsgHdr));
}
const T_PositionMsg* posMsg() const
{
return reinterpret_cast<const T_PositionMsg*>(Msg + sizeof(T_MsgHdr));
}
xdr_data_t* properties()
{
return reinterpret_cast<xdr_data_t*>(Msg + sizeof(T_MsgHdr)
+ sizeof(T_PositionMsg));
}
const xdr_data_t* properties() const
{
return reinterpret_cast<const xdr_data_t*>(Msg + sizeof(T_MsgHdr)
+ sizeof(T_PositionMsg));
}
/**
* The end of the properties buffer.
*/
xdr_data_t* propsEnd()
{
return reinterpret_cast<xdr_data_t*>(Msg + MAX_PACKET_SIZE);
};
const xdr_data_t* propsEnd() const
{
return reinterpret_cast<const xdr_data_t*>(Msg + MAX_PACKET_SIZE);
};
/**
* The end of properties actually in the buffer. This assumes that
* the message header is valid.
*/
xdr_data_t* propsRecvdEnd()
{
return reinterpret_cast<xdr_data_t*>(Msg + msgHdr()->MsgLen);
}
const xdr_data_t* propsRecvdEnd() const
{
return reinterpret_cast<const xdr_data_t*>(Msg + msgHdr()->MsgLen);
}
xdr_data2_t double_val;
char Msg[MAX_PACKET_SIZE];
};
void
FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
{
@ -457,42 +530,34 @@ FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
return;
}
T_PositionMsg PosMsg;
MsgBuf msgBuf;
T_PositionMsg* PosMsg = msgBuf.posMsg();
memset(&PosMsg, 0, sizeof(PosMsg));
strncpy(PosMsg.Model, fgGetString("/sim/model/path"), MAX_MODEL_NAME_LEN);
PosMsg.Model[MAX_MODEL_NAME_LEN - 1] = '\0';
strncpy(PosMsg->Model, fgGetString("/sim/model/path"), MAX_MODEL_NAME_LEN);
PosMsg->Model[MAX_MODEL_NAME_LEN - 1] = '\0';
PosMsg.time = XDR_encode_double (motionInfo.time);
PosMsg.lag = XDR_encode_double (motionInfo.lag);
PosMsg->time = XDR_encode_double (motionInfo.time);
PosMsg->lag = XDR_encode_double (motionInfo.lag);
for (unsigned i = 0 ; i < 3; ++i)
PosMsg.position[i] = XDR_encode_double (motionInfo.position(i));
PosMsg->position[i] = XDR_encode_double (motionInfo.position(i));
SGVec3f angleAxis;
motionInfo.orientation.getAngleAxis(angleAxis);
for (unsigned i = 0 ; i < 3; ++i)
PosMsg.orientation[i] = XDR_encode_float (angleAxis(i));
PosMsg->orientation[i] = XDR_encode_float (angleAxis(i));
for (unsigned i = 0 ; i < 3; ++i)
PosMsg.linearVel[i] = XDR_encode_float (motionInfo.linearVel(i));
PosMsg->linearVel[i] = XDR_encode_float (motionInfo.linearVel(i));
for (unsigned i = 0 ; i < 3; ++i)
PosMsg.angularVel[i] = XDR_encode_float (motionInfo.angularVel(i));
PosMsg->angularVel[i] = XDR_encode_float (motionInfo.angularVel(i));
for (unsigned i = 0 ; i < 3; ++i)
PosMsg.linearAccel[i] = XDR_encode_float (motionInfo.linearAccel(i));
PosMsg->linearAccel[i] = XDR_encode_float (motionInfo.linearAccel(i));
for (unsigned i = 0 ; i < 3; ++i)
PosMsg.angularAccel[i] = XDR_encode_float (motionInfo.angularAccel(i));
// ensure alignment of message buffer
union {
xdr_data2_t double_val;
char Msg[MAX_PACKET_SIZE];
} msgBuf;
memcpy(msgBuf.Msg + sizeof(T_MsgHdr), &PosMsg, sizeof(T_PositionMsg));
PosMsg->angularAccel[i] = XDR_encode_float (motionInfo.angularAccel(i));
xdr_data_t* ptr = reinterpret_cast<xdr_data_t*>(msgBuf.Msg + sizeof(T_MsgHdr)
+ sizeof(T_PositionMsg));
xdr_data_t* ptr = msgBuf.properties();
std::vector<FGPropertyData*>::const_iterator it;
it = motionInfo.properties.begin();
//cout << "OUTPUT PROPERTIES\n";
xdr_data_t* msgEnd = reinterpret_cast<xdr_data_t*>(msgBuf.Msg
+ MAX_PACKET_SIZE);
xdr_data_t* msgEnd = msgBuf.propsEnd();
while (it != motionInfo.properties.end() && ptr + 2 < msgEnd) {
// First element is the ID. Write it out when we know we have room for
@ -583,15 +648,12 @@ FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
++it;
}
escape:
T_MsgHdr MsgHdr;
unsigned msgLen = reinterpret_cast<char*>(ptr) - msgBuf.Msg;
FillMsgHdr(&MsgHdr, POS_DATA_ID, msgLen);
memcpy(msgBuf.Msg, &MsgHdr, sizeof(T_MsgHdr));
FillMsgHdr(msgBuf.msgHdr(), POS_DATA_ID, msgLen);
mSocket->sendto(msgBuf.Msg, msgLen, 0, &mServer);
SG_LOG(SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::SendMyPosition");
} // FGMultiplayMgr::SendMyPosition()
//////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////
@ -657,11 +719,7 @@ FGMultiplayMgr::Update(void)
//////////////////////////////////////////////////
int bytes;
do {
// ensure alignment
union {
xdr_data2_t doubleVal;
char Msg[MAX_PACKET_SIZE];
} msgBuf;
MsgBuf msgBuf;
//////////////////////////////////////////////////
// Although the recv call asks for
// MAX_PACKET_SIZE of data, the number of bytes
@ -687,7 +745,7 @@ FGMultiplayMgr::Update(void)
//////////////////////////////////////////////////
// Read header
//////////////////////////////////////////////////
T_MsgHdr* MsgHdr = reinterpret_cast<T_MsgHdr *>(msgBuf.Msg);
T_MsgHdr* MsgHdr = msgBuf.msgHdr();
MsgHdr->Magic = XDR_decode_uint32 (MsgHdr->Magic);
MsgHdr->Version = XDR_decode_uint32 (MsgHdr->Version);
MsgHdr->MsgId = XDR_decode_uint32 (MsgHdr->MsgId);
@ -714,10 +772,10 @@ FGMultiplayMgr::Update(void)
//////////////////////////////////////////////////
switch (MsgHdr->MsgId) {
case CHAT_MSG_ID:
ProcessChatMsg(msgBuf.Msg, SenderAddress);
ProcessChatMsg(msgBuf, SenderAddress);
break;
case POS_DATA_ID:
ProcessPosMsg(msgBuf.Msg, SenderAddress, bytes, stamp);
ProcessPosMsg(msgBuf, SenderAddress, stamp);
break;
case UNUSABLE_POS_DATA_ID:
case OLD_OLD_POS_DATA_ID:
@ -751,17 +809,16 @@ FGMultiplayMgr::Update(void)
//
//////////////////////////////////////////////////////////////////////
void
FGMultiplayMgr::ProcessPosMsg(const char *Msg, netAddress & SenderAddress,
unsigned len, long stamp)
FGMultiplayMgr::ProcessPosMsg(const FGMultiplayMgr::MsgBuf& Msg,
const netAddress& SenderAddress, long stamp)
{
const T_MsgHdr* MsgHdr = reinterpret_cast<const T_MsgHdr *>(Msg);
const T_MsgHdr* MsgHdr = Msg.msgHdr();
if (MsgHdr->MsgLen < sizeof(T_MsgHdr) + sizeof(T_PositionMsg)) {
SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - "
<< "Position message received with insufficient data" );
return;
}
const T_PositionMsg* PosMsg
= reinterpret_cast<const T_PositionMsg *>(Msg + sizeof(T_MsgHdr));
const T_PositionMsg* PosMsg = Msg.posMsg();
FGExternalMotionData motionInfo;
motionInfo.time = XDR_decode_double(PosMsg->time);
motionInfo.lag = XDR_decode_double(PosMsg->lag);
@ -782,7 +839,7 @@ FGMultiplayMgr::ProcessPosMsg(const char *Msg, netAddress & SenderAddress,
//cout << "INPUT MESSAGE\n";
const xdr_data_t* xdr = (xdr_data_t*)(Msg + sizeof(T_MsgHdr) + sizeof(T_PositionMsg));
// There was a bug in 1.9.0 and before: T_PositionMsg was 196 bytes
// on 32 bit architectures and 200 bytes on 64 bit, and this
// structure is put directly on the wire. By looking at the padding,
@ -798,15 +855,14 @@ FGMultiplayMgr::ProcessPosMsg(const char *Msg, netAddress & SenderAddress,
// There is a chance that we could be fooled by garbage in the
// padding looking like a valid property, so verifyProperties() is
// strict about the validity of the property values.
const xdr_data_t* xdr = Msg.properties();
if (PosMsg->pad != 0) {
if (verifyProperties(&PosMsg->pad,
reinterpret_cast<const xdr_data_t*>(Msg + len)))
if (verifyProperties(&PosMsg->pad, Msg.propsRecvdEnd()))
xdr = &PosMsg->pad;
else if (!verifyProperties(xdr,
reinterpret_cast<const xdr_data_t*>(Msg + len)))
else if (!verifyProperties(xdr, Msg.propsRecvdEnd()))
goto noprops;
}
while ((char*)xdr < Msg + len) {
while (xdr < Msg.propsRecvdEnd()) {
FGPropertyData* pData = new FGPropertyData;
SGPropertyNode::Type type = SGPropertyNode::UNSPECIFIED;
@ -903,25 +959,29 @@ FGMultiplayMgr::ProcessPosMsg(const char *Msg, netAddress & SenderAddress,
//
//////////////////////////////////////////////////////////////////////
void
FGMultiplayMgr::ProcessChatMsg(const char *Msg, netAddress& SenderAddress)
FGMultiplayMgr::ProcessChatMsg(const MsgBuf& Msg,
const netAddress& SenderAddress)
{
T_MsgHdr* MsgHdr = (T_MsgHdr *)Msg;
const T_MsgHdr* MsgHdr = Msg.msgHdr();
if (MsgHdr->MsgLen < sizeof(T_MsgHdr) + 1) {
SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - "
<< "Chat message received with insufficient data" );
return;
}
char *MsgBuf = new char[MsgHdr->MsgLen - sizeof(T_MsgHdr)];
strncpy(MsgBuf, ((T_ChatMsg *)(Msg + sizeof(T_MsgHdr)))->Text,
char *chatStr = new char[MsgHdr->MsgLen - sizeof(T_MsgHdr)];
strncpy(chatStr,
(reinterpret_cast<const T_ChatMsg *>(Msg.Msg + sizeof(T_MsgHdr)))
->Text,
MsgHdr->MsgLen - sizeof(T_MsgHdr));
MsgBuf[MsgHdr->MsgLen - sizeof(T_MsgHdr) - 1] = '\0';
chatStr[MsgHdr->MsgLen - sizeof(T_MsgHdr) - 1] = '\0';
T_ChatMsg* ChatMsg = (T_ChatMsg *)(Msg + sizeof(T_MsgHdr));
const T_ChatMsg* ChatMsg
= reinterpret_cast<const T_ChatMsg *>(Msg.Msg + sizeof(T_MsgHdr));
SG_LOG (SG_NETWORK, SG_ALERT, "Chat [" << MsgHdr->Callsign << "]"
<< " " << MsgBuf);
<< " " << chatStr);
delete [] MsgBuf;
delete [] chatStr;
} // FGMultiplayMgr::ProcessChatMsg ()
//////////////////////////////////////////////////////////////////////

View file

@ -72,18 +72,18 @@ public:
// transmitter
void SendMyPosition(const FGExternalMotionData& motionInfo);
void SendTextMessage(const string &sMsgText);
void FillMsgHdr(T_MsgHdr *MsgHdr, int iMsgId, unsigned _len = 0u);
// receiver
void ProcessPosMsg(const char *Msg, netAddress & SenderAddress,
unsigned len, long stamp);
void ProcessChatMsg(const char *Msg, netAddress & SenderAddress);
void Update(void);
private:
union MsgBuf;
FGAIMultiplayer* addMultiplayer(const std::string& callsign,
const std::string& modelName);
FGAIMultiplayer* getMultiplayer(const std::string& callsign);
void FillMsgHdr(T_MsgHdr *MsgHdr, int iMsgId, unsigned _len = 0u);
void ProcessPosMsg(const MsgBuf& Msg, const netAddress& SenderAddress,
long stamp);
void ProcessChatMsg(const MsgBuf& Msg, const netAddress& SenderAddress);
/// maps from the callsign string to the FGAIMultiplayer
typedef std::map<std::string, osg::ref_ptr<FGAIMultiplayer> > MultiPlayerMap;