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flightgear/src/Input/FGMouseInput.cxx

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// FGMouseInput.cxx -- handle user input from mouse devices
//
// Written by Torsten Dreyer, started August 2009
// Based on work from David Megginson, started May 2001.
//
// Copyright (C) 2009 Torsten Dreyer, Torsten (at) t3r _dot_ de
// Copyright (C) 2001 David Megginson, david@megginson.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
2011-11-14 08:38:58 +01:00
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "FGMouseInput.hxx"
#include <boost/foreach.hpp>
#include <osgGA/GUIEventAdapter>
#include <simgear/scene/util/SGPickCallback.hxx>
#include <simgear/timing/timestamp.hxx>
#include <simgear/scene/model/SGPickAnimation.hxx>
#include "FGButton.hxx"
#include "Main/globals.hxx"
#include <Viewer/renderer.hxx>
#include <plib/pu.h>
#include <Model/panelnode.hxx>
#include <Cockpit/panel.hxx>
#include <Viewer/FGEventHandler.hxx>
#include <GUI/MouseCursor.hxx>
using std::ios_base;
const int MAX_MICE = 1;
const int MAX_MOUSE_BUTTONS = 8;
typedef std::vector<SGSceneryPick> SGSceneryPicks;
typedef SGSharedPtr<SGPickCallback> SGPickCallbackPtr;
typedef std::list<SGPickCallbackPtr> SGPickCallbackList;
////////////////////////////////////////////////////////////////////////
/**
* List of currently pressed mouse button events
*/
class ActivePickCallbacks:
public std::map<int, SGPickCallbackList>
{
public:
void update( double dt, unsigned int keyModState );
void init( int button, const osgGA::GUIEventAdapter* ea );
};
void ActivePickCallbacks::init( int button, const osgGA::GUIEventAdapter* ea )
{
osg::Vec2d windowPos;
flightgear::eventToWindowCoords(ea, windowPos.x(), windowPos.y());
// Get the list of hit callbacks. Take the first callback that
// accepts the mouse button press and ignore the rest of them
// That is they get sorted by distance and by scenegraph depth.
// The nearest one is the first one and the deepest
// (the most specialized one in the scenegraph) is the first.
SGSceneryPicks pickList;
if (!globals->get_renderer()->pick(pickList, windowPos)) {
return;
}
SGSceneryPicks::const_iterator i;
for (i = pickList.begin(); i != pickList.end(); ++i) {
if (i->callback->buttonPressed(button, *ea, i->info)) {
(*this)[button].push_back(i->callback);
return;
}
}
}
void ActivePickCallbacks::update( double dt, unsigned int keyModState )
{
// handle repeatable mouse press events
for( iterator mi = begin(); mi != end(); ++mi ) {
SGPickCallbackList::iterator li;
for (li = mi->second.begin(); li != mi->second.end(); ++li) {
(*li)->update(dt, keyModState);
}
}
}
////////////////////////////////////////////////////////////////////////
/**
* Settings for a mouse mode.
*/
struct mouse_mode {
mouse_mode ();
virtual ~mouse_mode ();
FGMouseCursor::Cursor cursor;
bool constrained;
bool pass_through;
FGButton * buttons;
SGBindingList x_bindings[KEYMOD_MAX];
SGBindingList y_bindings[KEYMOD_MAX];
};
/**
* Settings for a mouse.
*/
struct mouse {
mouse ();
virtual ~mouse ();
int x, y;
SGPropertyNode_ptr mode_node;
SGPropertyNode_ptr mouse_button_nodes[MAX_MOUSE_BUTTONS];
int nModes;
int current_mode;
SGTimeStamp timeSinceLastMove;
mouse_mode * modes;
};
static
const SGSceneryPick*
getPick( const SGSceneryPicks& pick_list,
const SGPickCallback* cb )
{
for(size_t i = 0; i < pick_list.size(); ++i)
if( pick_list[i].callback == cb )
return &pick_list[i];
return 0;
}
////////////////////////////////////////////////////////////////////////
class FGMouseInput::FGMouseInputPrivate : public SGPropertyChangeListener
{
public:
FGMouseInputPrivate() :
haveWarped(false),
xSizeNode(fgGetNode("/sim/startup/xsize", false ) ),
ySizeNode(fgGetNode("/sim/startup/ysize", false ) ),
xAccelNode(fgGetNode("/devices/status/mice/mouse/accel-x", true ) ),
yAccelNode(fgGetNode("/devices/status/mice/mouse/accel-y", true ) ),
mouseXNode(fgGetNode("/devices/status/mice/mouse/x", true)),
mouseYNode(fgGetNode("/devices/status/mice/mouse/y", true))
{
tooltipTimeoutDone = false;
hoverPickScheduled = false;
fgGetNode("/sim/mouse/hide-cursor", true )->addChangeListener(this, true);
fgGetNode("/sim/mouse/cursor-timeout-sec", true )->addChangeListener(this, true);
fgGetNode("/sim/mouse/right-button-mode-cycle-enabled", true)->addChangeListener(this, true);
fgGetNode("/sim/mouse/tooltip-delay-msec", true)->addChangeListener(this, true);
fgGetNode("/sim/mouse/click-shows-tooltip", true)->addChangeListener(this, true);
fgGetNode("/sim/mouse/drag-sensitivity", true)->addChangeListener(this, true);
fgGetNode("/sim/mouse/invert-mouse-wheel", true)->addChangeListener(this, true);
}
void centerMouseCursor(mouse& m)
{
// center the cursor
m.x = (xSizeNode ? xSizeNode->getIntValue() : 800) / 2;
m.y = (ySizeNode ? ySizeNode->getIntValue() : 600) / 2;
fgWarpMouse(m.x, m.y);
haveWarped = true;
}
void constrainMouse(int x, int y)
{
int new_x=x,new_y=y;
int xsize = xSizeNode ? xSizeNode->getIntValue() : 800;
int ysize = ySizeNode ? ySizeNode->getIntValue() : 600;
bool need_warp = false;
if (x <= (xsize * .25) || x >= (xsize * .75)) {
new_x = int(xsize * .5);
need_warp = true;
}
if (y <= (ysize * .25) || y >= (ysize * .75)) {
new_y = int(ysize * .5);
need_warp = true;
}
if (need_warp)
{
fgWarpMouse(new_x, new_y);
haveWarped = true;
}
}
void scheduleHoverPick(const osg::Vec2d& windowPos)
{
hoverPickScheduled = true;
hoverPos = windowPos;
}
void doHoverPick(const osg::Vec2d& windowPos)
{
FGMouseCursor::Cursor cur = FGMouseCursor::CURSOR_ARROW;
bool explicitCursor = false;
bool didPick = false;
SGPickCallback::Priority priority = SGPickCallback::PriorityScenery;
SGSceneryPicks pickList;
globals->get_renderer()->pick(pickList, windowPos);
SGSceneryPicks::const_iterator i;
for( i = pickList.begin(); i != pickList.end(); ++i )
{
bool done = i->callback->hover(windowPos, i->info);
std::string curName(i->callback->getCursor());
if (!curName.empty()) {
explicitCursor = true;
cur = FGMouseCursor::cursorFromString(curName.c_str());
}
// if the callback is of higher prioirty (lower enum index),
// record that.
if (i->callback->getPriority() < priority) {
priority = i->callback->getPriority();
}
if (done) {
didPick = true;
break;
}
} // of picks iteration
// Check if any pick from the previous iteration has disappeared. If so
// notify the callback that the mouse has left its element.
for( i = _previous_picks.begin(); i != _previous_picks.end(); ++i )
{
if( !getPick(pickList, i->callback) )
i->callback->mouseLeave(windowPos);
}
_previous_picks = pickList;
if (!explicitCursor && (priority == SGPickCallback::PriorityPanel)) {
cur = FGMouseCursor::CURSOR_HAND;
}
FGMouseCursor::instance()->setCursor(cur);
if (!didPick) {
SGPropertyNode_ptr args(new SGPropertyNode);
globals->get_commands()->execute("update-hover", args);
}
}
void doMouseMoveWithCallbacks(const osgGA::GUIEventAdapter* ea)
{
FGMouseCursor::Cursor cur = FGMouseCursor::CURSOR_CLOSED_HAND;
osg::Vec2d windowPos;
flightgear::eventToWindowCoords(ea, windowPos.x(), windowPos.y());
SGSceneryPicks pickList;
if( !globals->get_renderer()->pick(pickList, windowPos) )
return;
for( ActivePickCallbacks::iterator mi = activePickCallbacks.begin();
mi != activePickCallbacks.end();
++mi )
{
SGPickCallbackList::iterator li;
for( li = mi->second.begin(); li != mi->second.end(); ++li )
{
const SGSceneryPick* pick = getPick(pickList, *li);
(*li)->mouseMoved(*ea, pick ? &pick->info : 0);
std::string curName((*li)->getCursor());
if( !curName.empty() )
cur = FGMouseCursor::cursorFromString(curName.c_str());
}
}
FGMouseCursor::instance()->setCursor(cur);
}
// implement the property-change-listener interfacee
virtual void valueChanged( SGPropertyNode * node )
{
if (node->getNameString() == "drag-sensitivity") {
SGKnobAnimation::setDragSensitivity(node->getDoubleValue());
} else if (node->getNameString() == "invert-mouse-wheel") {
SGKnobAnimation::setAlternateMouseWheelDirection(node->getBoolValue());
} else if (node->getNameString() == "hide-cursor") {
hideCursor = node->getBoolValue();
} else if (node->getNameString() == "cursor-timeout-sec") {
cursorTimeoutMsec = node->getDoubleValue() * 1000;
} else if (node->getNameString() == "tooltip-delay-msec") {
tooltipDelayMsec = node->getIntValue();
} else if (node->getNameString() == "right-button-mode-cycle-enabled") {
rightClickModeCycle = node->getBoolValue();
} else if (node->getNameString() == "click-shows-tooltip") {
clickTriggersTooltip = node->getBoolValue();
}
}
ActivePickCallbacks activePickCallbacks;
SGSceneryPicks _previous_picks;
mouse mice[MAX_MICE];
bool hideCursor, haveWarped;
bool tooltipTimeoutDone;
bool clickTriggersTooltip;
int tooltipDelayMsec, cursorTimeoutMsec;
bool rightClickModeCycle;
SGPropertyNode_ptr xSizeNode;
SGPropertyNode_ptr ySizeNode;
SGPropertyNode_ptr xAccelNode;
SGPropertyNode_ptr yAccelNode;
SGPropertyNode_ptr mouseXNode, mouseYNode;
bool hoverPickScheduled;
osg::Vec2d hoverPos;
};
////////////////////////////////////////////////////////////////////////
// The Mouse Input Implementation
////////////////////////////////////////////////////////////////////////
static FGMouseInput* global_mouseInput = NULL;
static void mouseClickHandler(int button, int updown, int x, int y, bool mainWindow, const osgGA::GUIEventAdapter* ea)
{
if(global_mouseInput)
global_mouseInput->doMouseClick(button, updown, x, y, mainWindow, ea);
}
static void mouseMotionHandler(int x, int y, const osgGA::GUIEventAdapter* ea)
{
if (global_mouseInput != 0)
global_mouseInput->doMouseMotion(x, y, ea);
}
FGMouseInput::FGMouseInput() :
d(new FGMouseInputPrivate)
{
global_mouseInput = this;
}
FGMouseInput::~FGMouseInput()
{
global_mouseInput = NULL;
}
void FGMouseInput::init()
{
SG_LOG(SG_INPUT, SG_DEBUG, "Initializing mouse bindings");
2013-06-27 09:37:06 +01:00
std::string module = "";
SGPropertyNode * mouse_nodes = fgGetNode("/input/mice");
if (mouse_nodes == 0) {
SG_LOG(SG_INPUT, SG_WARN, "No mouse bindings (/input/mice)!!");
mouse_nodes = fgGetNode("/input/mice", true);
}
int j;
for (int i = 0; i < MAX_MICE; i++) {
SGPropertyNode * mouse_node = mouse_nodes->getChild("mouse", i, true);
mouse &m = d->mice[i];
// Grab node pointers
std::ostringstream buf;
buf << "/devices/status/mice/mouse[" << i << "]/mode";
m.mode_node = fgGetNode(buf.str().c_str());
if (m.mode_node == NULL) {
m.mode_node = fgGetNode(buf.str().c_str(), true);
m.mode_node->setIntValue(0);
}
for (j = 0; j < MAX_MOUSE_BUTTONS; j++) {
2011-01-08 12:50:55 +01:00
buf.seekp(ios_base::beg);
buf << "/devices/status/mice/mouse["<< i << "]/button[" << j << "]";
m.mouse_button_nodes[j] = fgGetNode(buf.str().c_str(), true);
m.mouse_button_nodes[j]->setBoolValue(false);
}
// Read all the modes
m.nModes = mouse_node->getIntValue("mode-count", 1);
m.modes = new mouse_mode[m.nModes];
for (int j = 0; j < m.nModes; j++) {
int k;
SGPropertyNode * mode_node = mouse_node->getChild("mode", j, true);
// Read the mouse cursor for this mode
m.modes[j].cursor = FGMouseCursor::cursorFromString(mode_node->getStringValue("cursor", "inherit"));
// Read other properties for this mode
m.modes[j].constrained = mode_node->getBoolValue("constrained", false);
m.modes[j].pass_through = mode_node->getBoolValue("pass-through", false);
// Read the button bindings for this mode
m.modes[j].buttons = new FGButton[MAX_MOUSE_BUTTONS];
std::ostringstream buf;
for (k = 0; k < MAX_MOUSE_BUTTONS; k++) {
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buf.seekp(ios_base::beg);
buf << "mouse button " << k;
m.modes[j].buttons[k].init( mode_node->getChild("button", k), buf.str(), module );
}
// Read the axis bindings for this mode
read_bindings(mode_node->getChild("x-axis", 0, true), m.modes[j].x_bindings, KEYMOD_NONE, module );
read_bindings(mode_node->getChild("y-axis", 0, true), m.modes[j].y_bindings, KEYMOD_NONE, module );
if (mode_node->hasChild("x-axis-ctrl")) {
read_bindings(mode_node->getChild("x-axis-ctrl"), m.modes[j].x_bindings, KEYMOD_CTRL, module );
}
if (mode_node->hasChild("x-axis-shift")) {
read_bindings(mode_node->getChild("x-axis-shift"), m.modes[j].x_bindings, KEYMOD_SHIFT, module );
}
if (mode_node->hasChild("x-axis-ctrl-shift")) {
read_bindings(mode_node->getChild("x-axis-ctrl-shift"), m.modes[j].x_bindings, KEYMOD_CTRL|KEYMOD_SHIFT, module );
}
if (mode_node->hasChild("y-axis-ctrl")) {
read_bindings(mode_node->getChild("y-axis-ctrl"), m.modes[j].y_bindings, KEYMOD_CTRL, module );
}
if (mode_node->hasChild("y-axis-shift")) {
read_bindings(mode_node->getChild("y-axis-shift"), m.modes[j].y_bindings, KEYMOD_SHIFT, module );
}
if (mode_node->hasChild("y-axis-ctrl-shift")) {
read_bindings(mode_node->getChild("y-axis-ctrl-shift"), m.modes[j].y_bindings, KEYMOD_CTRL|KEYMOD_SHIFT, module );
}
} // of modes iteration
}
fgRegisterMouseClickHandler(mouseClickHandler);
fgRegisterMouseMotionHandler(mouseMotionHandler);
}
void FGMouseInput::update ( double dt )
{
mouse &m = d->mice[0];
int mode = m.mode_node->getIntValue();
if (mode != m.current_mode) {
// current mode has changed
m.current_mode = mode;
m.timeSinceLastMove.stamp();
if (mode >= 0 && mode < m.nModes) {
FGMouseCursor::instance()->setCursor(m.modes[mode].cursor);
d->centerMouseCursor(m);
} else {
SG_LOG(SG_INPUT, SG_WARN, "Mouse mode " << mode << " out of range");
FGMouseCursor::instance()->setCursor(FGMouseCursor::CURSOR_ARROW);
}
}
if ((mode == 0) && d->hoverPickScheduled) {
d->doHoverPick(d->hoverPos);
d->hoverPickScheduled = false;
}
// if delay is <= 0, disable tooltips
if ( !d->tooltipTimeoutDone &&
(d->tooltipDelayMsec > 0) &&
(m.timeSinceLastMove.elapsedMSec() > d->tooltipDelayMsec))
{
d->tooltipTimeoutDone = true;
SGPropertyNode_ptr arg(new SGPropertyNode);
globals->get_commands()->execute("tooltip-timeout", arg);
}
if ( d->hideCursor ) {
if ( m.timeSinceLastMove.elapsedMSec() > d->cursorTimeoutMsec) {
FGMouseCursor::instance()->hideCursorUntilMouseMove();
m.timeSinceLastMove.stamp();
}
}
d->activePickCallbacks.update( dt, fgGetKeyModifiers() );
}
mouse::mouse ()
: x(-1),
y(-1),
nModes(1),
current_mode(0),
modes(NULL)
{
}
mouse::~mouse ()
{
delete [] modes;
}
mouse_mode::mouse_mode ()
: cursor(FGMouseCursor::CURSOR_ARROW),
constrained(false),
pass_through(false),
buttons(NULL)
{
}
mouse_mode::~mouse_mode ()
{
// FIXME: memory leak
// for (int i = 0; i < KEYMOD_MAX; i++) {
// int j;
// for (j = 0; i < x_bindings[i].size(); j++)
// delete bindings[i][j];
// for (j = 0; j < y_bindings[i].size(); j++)
// delete bindings[i][j];
// }
if (buttons) {
delete [] buttons;
}
}
void FGMouseInput::doMouseClick (int b, int updown, int x, int y, bool mainWindow, const osgGA::GUIEventAdapter* ea)
{
int modifiers = fgGetKeyModifiers();
mouse &m = d->mice[0];
mouse_mode &mode = m.modes[m.current_mode];
// Let the property manager know.
if (b >= 0 && b < MAX_MOUSE_BUTTONS)
m.mouse_button_nodes[b]->setBoolValue(updown == MOUSE_BUTTON_DOWN);
if (!d->rightClickModeCycle && (b == 2)) {
// in spring-loaded look mode, ignore right clicks entirely here
return;
}
// Pass on to PUI and the panel if
// requested, and return if one of
// them consumes the event.
osg::Vec2d windowPos;
flightgear::eventToWindowCoords(ea, windowPos.x(), windowPos.y());
SGSceneryPicks pickList;
globals->get_renderer()->pick(pickList, windowPos);
if( updown != MOUSE_BUTTON_DOWN )
{
// Execute the mouse up event in any case, may be we should
// stop processing here?
SGPickCallbackList& callbacks = d->activePickCallbacks[b];
while( !callbacks.empty() )
{
SGPickCallbackPtr& cb = callbacks.front();
const SGSceneryPick* pick = getPick(pickList, cb);
cb->buttonReleased(ea->getModKeyMask(), *ea, pick ? &pick->info : 0);
callbacks.pop_front();
}
}
if (mode.pass_through) {
// remove once PUI uses standard picking mechanism
if (0 <= x && 0 <= y && puMouse(b, updown, x, y))
return; // pui handled it
// pui didn't want the click event so compute a
// scenegraph intersection point corresponding to the mouse click
if (updown == MOUSE_BUTTON_DOWN) {
d->activePickCallbacks.init( b, ea );
if (d->clickTriggersTooltip) {
SGPropertyNode_ptr args(new SGPropertyNode);
args->setStringValue("reason", "click");
globals->get_commands()->execute("tooltip-timeout", args);
d->tooltipTimeoutDone = true;
}
} else {
// do a hover pick now, to fix up cursor
d->doHoverPick(windowPos);
} // mouse button was released
} // of pass-through mode
// OK, PUI and the panel didn't want the click
if (b >= MAX_MOUSE_BUTTONS) {
SG_LOG(SG_INPUT, SG_ALERT, "Mouse button " << b
<< " where only " << MAX_MOUSE_BUTTONS << " expected");
return;
}
m.modes[m.current_mode].buttons[b].update( modifiers, 0 != updown, x, y);
}
void FGMouseInput::processMotion(int x, int y, const osgGA::GUIEventAdapter* ea)
{
if (!d->activePickCallbacks[0].empty()) {
d->doMouseMoveWithCallbacks(ea);
return;
}
mouse &m = d->mice[0];
int modeIndex = m.current_mode;
// are we in spring-loaded look mode?
if (!d->rightClickModeCycle) {
if (m.mouse_button_nodes[2]->getBoolValue()) {
// right mouse is down, force look mode
modeIndex = 3;
}
}
if (modeIndex == 0) {
osg::Vec2d windowPos;
flightgear::eventToWindowCoords(ea, windowPos.x(), windowPos.y());
d->scheduleHoverPick(windowPos);
// mouse has moved, so we may need to issue tooltip-timeout command again
d->tooltipTimeoutDone = false;
}
mouse_mode &mode = m.modes[modeIndex];
// Pass on to PUI if requested, and return
// if PUI consumed the event.
if (mode.pass_through && puMouse(x, y)) {
return;
}
if (d->haveWarped)
{
// don't fire mouse-movement events at the first update after warping the mouse,
// just remember the new mouse position
d->haveWarped = false;
}
else
{
int modifiers = fgGetKeyModifiers();
int xsize = d->xSizeNode ? d->xSizeNode->getIntValue() : 800;
int ysize = d->ySizeNode ? d->ySizeNode->getIntValue() : 600;
// OK, PUI didn't want the event,
// so we can play with it.
if (x != m.x) {
int delta = x - m.x;
d->xAccelNode->setIntValue( delta );
for (unsigned int i = 0; i < mode.x_bindings[modifiers].size(); i++)
mode.x_bindings[modifiers][i]->fire(double(delta), double(xsize));
}
if (y != m.y) {
int delta = y - m.y;
d->yAccelNode->setIntValue( -delta );
for (unsigned int i = 0; i < mode.y_bindings[modifiers].size(); i++)
mode.y_bindings[modifiers][i]->fire(double(delta), double(ysize));
}
}
// Constrain the mouse if requested
if (mode.constrained) {
d->constrainMouse(x, y);
}
}
void FGMouseInput::doMouseMotion (int x, int y, const osgGA::GUIEventAdapter* ea)
{
mouse &m = d->mice[0];
if (m.current_mode < 0 || m.current_mode >= m.nModes) {
m.x = x;
m.y = y;
return;
}
m.timeSinceLastMove.stamp();
FGMouseCursor::instance()->mouseMoved();
// TODO Get rid of this as soon as soon as cursor hide timeout works globally
if( ea->getHandled() )
return;
processMotion(x, y, ea);
m.x = x;
m.y = y;
d->mouseXNode->setIntValue(x);
d->mouseYNode->setIntValue(y);
}