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flightgear/src/Scenery/tilecache.hxx

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// tilecache.hxx -- routines to handle scenery tile caching
//
// Written by Curtis Olson, started January 1998.
//
// Copyright (C) 1998 - 2000 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
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#ifndef _TILECACHE_HXX
#define _TILECACHE_HXX
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#ifndef __cplusplus
# error This library requires C++
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#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
#endif
#include <GL/glut.h>
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#include <simgear/xgl/xgl.h>
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#include <vector>
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#include <simgear/bucket/newbucket.hxx>
#include <simgear/math/point3d.hxx>
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#include "tileentry.hxx"
FG_USING_STD(vector);
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// A class to store and manage a pile of tiles
class FGTileCache {
// cache storage space
tile_list tile_cache;
public:
// Constructor
FGTileCache( void );
// Initialize the tile cache subsystem
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void init( void );
// Search for the specified "bucket" in the cache
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int exists( const FGBucket& p );
// Return index of next available slot in tile cache
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int next_avail( void );
// Free a tile cache entry
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void entry_free( int index );
// Fill in a tile cache entry with real data for the specified bucket
void fill_in( int index, const FGBucket& p );
// Return a pointer to the specified tile cache entry
FGTileEntry *get_tile( int index ) {
return &tile_cache[index];
}
// Return the cache size
inline size_t get_size() const { return tile_cache.size(); }
// Destructor
~FGTileCache( void );
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};
// the tile cache
extern FGTileCache global_tile_cache;
#endif // _TILECACHE_HXX