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flightgear/src/Scenery/tilecache.hxx
curt 39ae3864de Cleaned up all the old fragment and material_mgr stuff which originated
from the pre-ssg / render everything ourselves days.  Replaced with a
material library manager that is much better suited for working in the
context of ssg.  This simplified and cleaned up a ton of old junk.
2000-06-23 00:30:04 +00:00

97 lines
2.3 KiB
C++

// tilecache.hxx -- routines to handle scenery tile caching
//
// Written by Curtis Olson, started January 1998.
//
// Copyright (C) 1998 - 2000 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _TILECACHE_HXX
#define _TILECACHE_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <GL/glut.h>
#include <simgear/xgl/xgl.h>
#include <vector>
#include <simgear/bucket/newbucket.hxx>
#include <simgear/math/point3d.hxx>
#include "tileentry.hxx"
FG_USING_STD(vector);
// A class to store and manage a pile of tiles
class FGTileCache {
// cache storage space
tile_list tile_cache;
public:
// Constructor
FGTileCache( void );
// Initialize the tile cache subsystem
void init( void );
// Search for the specified "bucket" in the cache
int exists( const FGBucket& p );
// Return index of next available slot in tile cache
int next_avail( void );
// Free a tile cache entry
void entry_free( int index );
// Fill in a tile cache entry with real data for the specified bucket
void fill_in( int index, const FGBucket& p );
// Return a pointer to the specified tile cache entry
FGTileEntry *get_tile( int index ) {
return &tile_cache[index];
}
// Return the cache size
inline size_t get_size() const { return tile_cache.size(); }
// Destructor
~FGTileCache( void );
};
// the tile cache
extern FGTileCache global_tile_cache;
#endif // _TILECACHE_HXX