1
0
Fork 0
flightgear/src/Main/Makefile.am

100 lines
2.5 KiB
Text
Raw Normal View History

if ENABLE_UNIX_SERIAL
2000-02-15 03:30:01 +00:00
SERIAL_LIBS = -lsgserial
else
SERIAL_LIBS =
endif
if ENABLE_WEATHERCM
2000-02-15 03:30:01 +00:00
WEATHER_LIBS = $(top_builddir)/src/WeatherCM/libWeatherCM.a
else
WEATHER_LIBS = $(top_builddir)/src/Environment/libEnvironment.a
endif
if ENABLE_NETWORK_OLK
NETWORK_LIBS = \
2000-02-15 03:30:01 +00:00
$(top_builddir)/src/Network/libNetwork.a \
$(top_builddir)/src/NetworkOLK/libNetworkOLK.a
else
NETWORK_LIBS = \
2000-02-15 03:30:01 +00:00
$(top_builddir)/src/Network/libNetwork.a
endif
if WITH_THREADS
THREAD_LIBS = -lsgthreads
else
THREAD_LIBS =
endif
if ANCIENT_AUTOMAKE
# nothing CXXFLAGS += -DPKGLIBDIR=\"$(pkglibdir)\"
else
AM_CXXFLAGS = -DPKGLIBDIR=\"$(pkglibdir)\"
endif
1999-06-04 20:35:47 +00:00
EXTRA_DIST = 3dfx.sh runfgfs.in runfgfs.bat.in
1998-04-03 22:09:02 +00:00
1998-08-24 20:33:48 +00:00
bin_PROGRAMS = fgfs
1998-04-03 22:09:02 +00:00
2001-07-12 17:55:44 +00:00
noinst_SCRIPTS = runfgfs.bat runfgfs
2000-09-14 17:36:39 +00:00
2001-07-12 17:55:44 +00:00
# bin_SCRIPTS = runfgfs
1998-04-03 22:09:02 +00:00
1998-08-24 20:33:48 +00:00
fgfs_SOURCES = \
main.cxx \
fg_commands.cxx fg_commands.hxx \
fg_init.cxx fg_init.hxx \
1999-11-19 02:10:24 +00:00
fg_io.cxx fg_io.hxx \
fg_props.cxx fg_props.hxx \
fgfs.cxx fgfs.hxx \
globals.cxx globals.hxx \
2002-03-12 16:29:00 +00:00
logger.cxx logger.hxx \
options.cxx options.hxx \
splash.cxx splash.hxx \
viewer.cxx viewer.hxx \
This patch includes the FGLocation class, a few fixes, cleanup in viewer code. Synced to CVS 19:36 EDT 2002-04-10 (after this evenings JSMsim and Base package updates). Description: Added FGLocation class which is new home for calculating matrix rotations. Viewer can now be configured to access rotations created by the model rather than repeating the same calculations again. Changed model initialization for the time being so that its location data is available for the viewer (currently required by other subsystems). At some point we can move this back to fg_init along with the viewer initialization. Seperated the update from the draw function in the model code. The viewer code needs the same matrix data, and moving the update portion at this time does not increase the number of matrix math iterations. Moved the model draw so that it always appears "in front" of lights and clouds. Reogranized viewer update routine for using the FGLocation class and simplified some more tasks. The routine is fairly easy to follow now, with the steps ordered and spelled out in comments. Viewmgr only updates the current (visible) view now, with the exception of an old reference to "chase view" that will be corrected in forthcoming changes. Also will be doing some work on the viewmgr outputs. Model is now clears the z-buffer in all modes. This will be changed with the next viewmgr update. The only side effect is that models always disappear when over 5km distant from the eye point (can't really see them anyway:-)). Other than a flag to indicate "internal" view I don't anticipate the configuration interface for viewmgr/views will be changed a lot for now. It is close to done. The next viewmgr update will however rework the outputs so may change location. This code will run with the previous version of preferences.xml, but will run faster with the newer version. I am attaching a preferences.xml that should not be commited before the code. All the changes are in the /sim/view section and should show a simpler view configuration that references model locations. Note that I've added a 2nd tower view in "lookfrom" mode for illustration purposes. You can look around using the mouse. You may want to remove that or comment it out.
2002-04-11 04:26:07 +00:00
viewmgr.cxx viewmgr.hxx \
location.cxx location.hxx
1998-08-24 20:33:48 +00:00
fgfs_LDADD = \
2000-02-15 03:30:01 +00:00
$(top_builddir)/src/Aircraft/libAircraft.a \
$(top_builddir)/src/ATC/libATC.a \
2000-02-15 03:30:01 +00:00
$(top_builddir)/src/Autopilot/libAutopilot.a \
$(top_builddir)/src/Cockpit/libCockpit.a \
$(top_builddir)/src/Cockpit/built_in/libBuilt_in.a \
2000-02-15 03:30:01 +00:00
$(top_builddir)/src/Controls/libControls.a \
$(top_builddir)/src/FDM/libFlight.a \
$(top_builddir)/src/FDM/Balloon/libBalloon.a \
2000-07-24 17:27:12 +00:00
$(top_builddir)/src/FDM/JSBSim/libJSBSim.a \
$(top_builddir)/src/FDM/YASim/libYASim.a \
2000-07-24 17:27:12 +00:00
$(top_builddir)/src/FDM/JSBSim/filtersjb/libfiltersjb.a \
2000-02-15 03:30:01 +00:00
$(top_builddir)/src/FDM/LaRCsim/libLaRCsim.a \
$(top_builddir)/src/FDM/UIUCModel/libUIUCModel.a \
2000-02-15 03:30:01 +00:00
$(top_builddir)/src/GUI/libGUI.a \
$(top_builddir)/src/Model/libModel.a \
$(top_builddir)/src/Navaids/libNavaids.a \
2000-02-15 03:30:01 +00:00
$(top_builddir)/src/Scenery/libScenery.a \
$(top_builddir)/src/Sound/libSound.a \
2000-02-15 03:30:01 +00:00
$(top_builddir)/src/Airports/libAirports.a \
$(NETWORK_LIBS) \
2000-02-15 03:30:01 +00:00
$(top_builddir)/src/Objects/libObjects.a \
$(top_builddir)/src/Time/libTime.a \
$(WEATHER_LIBS) \
$(top_builddir)/src/Input/libInput.a \
2001-03-02 23:28:51 +00:00
-lsgroute -lsgsky -lsgephem -lsgtiming -lsgio -lsgscreen \
-lsgmath -lsgbucket -lsgdebug -lsgmagvar -lsgmisc -lsgxml \
$(SERIAL_LIBS) \
$(THREAD_LIBS) \
-lplibpu -lplibfnt -lplibnet -lplibssg -lplibsg \
-lmk4 -lz \
$(opengl_LIBS) \
$(audio_LIBS)
fgfs_CFLAGS = -DTHIS_IS_A_TEST
if OLD_AUTOMAKE
INCLUDES += -I$(top_srcdir) -I$(top_srcdir)/src
else
INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/src
endif
Major viewer-code overhaul from Jim Wilson: Description: This update includes the new viewer interface as proposed by David M. and a first pass at cleaning up the viewer/view manager code by Jim W. Note that I have dropped Main/viewer_lookat.?xx and Main/viewer_rph.?xx and modified the Makefile.am accordingly. Detail of work: Overall: The code reads a little easier. There are still some unnecessary bits in there and I'd like to supplement the comments in the viewer.hxx with a tiny bit on each interface group and what the groupings mean (similar but briefer than what you emailed me the other day). I tried not to mess up the style, but there is an occasional inconsistency. In general I wouldn't call it done (especially since there's no tower yet! :)), but I'd like to get this out there so others can comment, and test. In Viewer: The interface as you suggested has been implemented. Basically everything seems to work as it did visually. There is no difference that I can see in performance, although some things might be a tiny bit faster. I've merged the lookat and rph (pilot view) code into the recalc for the viewer. There is still some redundancy between the two, but a lot has been removed. In some cases I've taken some code that we'd likely want to inline anyway and left it in there in duplicate. You'll see that the code for both looks a little cleaner. I need to take a closer look at the rotations in particular. I've cleaned up a little there, but I suspect more can be done to streamline this. The external declaration to the Quat_mat in mouse.cxx has been removed. IMHO the quat doesn't serve any intrinsic purpose in mouse.cxx, but I'm not about to rip it out. It would seem that there more conventional ways to get spherical data that are just as fast. In any case all the viewer was pulling from the quat matrix was the pitch value so I modified mouse.cxx to output to our pitchOffset input and that works fine. I've changed the native values to degrees from radians where appropriate. This required a conversion from degrees to radians in a couple modules that access the interface. Perhaps we should add interface calls that do the conversion, e.g. a getHeadingOffset_rad() to go along with the getHeadingOffset_deg(). On the view_offset (now headingOffset) thing there are two entry points because of the ability to instantly switch views or to scroll to a new view angle (by hitting the numeric keys for example). This leaves an anomaly in the interface which should be resolved by adding "goal" settings to the interface, e.g. a setGoalHeadingOffset_deg(), setGoalPitchOffset_deg(), etc. Other than these two issues, the next step here will be to look at some further optimizations, and to write support code for a tower view. That should be fairly simple at this point. I was considering creating a "simulated tower view" or "pedestrian view" that defaulted to a position off to the right of whereever the plane is at the moment you switch to the tower view. This could be a fall back when we don't have an actual tower location at hand (as would be the case with rural airports). ViewManager: Basically all I did here was neaten things up by ripping out excess crap and made it compatible as is with the new interface. The result is that viewmanager is now ready to be developed. The two preexisting views are still hardcoded into the view manager. The next step would be to design configuration xml (eg /sim/view[x]/config/blahblah) that could be used to set up as many views as we want. If we want to take the easy way out, we might want to insist that view[0] be a pilot-view and have viewmanager check for that.
2002-03-20 17:43:28 +00:00
This patch includes the FGLocation class, a few fixes, cleanup in viewer code. Synced to CVS 19:36 EDT 2002-04-10 (after this evenings JSMsim and Base package updates). Description: Added FGLocation class which is new home for calculating matrix rotations. Viewer can now be configured to access rotations created by the model rather than repeating the same calculations again. Changed model initialization for the time being so that its location data is available for the viewer (currently required by other subsystems). At some point we can move this back to fg_init along with the viewer initialization. Seperated the update from the draw function in the model code. The viewer code needs the same matrix data, and moving the update portion at this time does not increase the number of matrix math iterations. Moved the model draw so that it always appears "in front" of lights and clouds. Reogranized viewer update routine for using the FGLocation class and simplified some more tasks. The routine is fairly easy to follow now, with the steps ordered and spelled out in comments. Viewmgr only updates the current (visible) view now, with the exception of an old reference to "chase view" that will be corrected in forthcoming changes. Also will be doing some work on the viewmgr outputs. Model is now clears the z-buffer in all modes. This will be changed with the next viewmgr update. The only side effect is that models always disappear when over 5km distant from the eye point (can't really see them anyway:-)). Other than a flag to indicate "internal" view I don't anticipate the configuration interface for viewmgr/views will be changed a lot for now. It is close to done. The next viewmgr update will however rework the outputs so may change location. This code will run with the previous version of preferences.xml, but will run faster with the newer version. I am attaching a preferences.xml that should not be commited before the code. All the changes are in the /sim/view section and should show a simpler view configuration that references model locations. Note that I've added a 2nd tower view in "lookfrom" mode for illustration purposes. You can look around using the mouse. You may want to remove that or comment it out.
2002-04-11 04:26:07 +00:00