1
0
Fork 0
flightgear/src/Instrumentation/HUD/HUD_ladder.cxx

731 lines
25 KiB
C++
Raw Normal View History

2006-07-04 15:32:55 +00:00
// HUD_ladder.cxx -- HUD Ladder Instrument
//
// Written by Michele America, started September 1997.
//
// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
2006-07-05 06:22:05 +00:00
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <sstream>
#include <simgear/math/SGGeometry.hxx>
2006-07-04 15:32:55 +00:00
#include <Main/viewer.hxx>
#include "HUD.hxx"
// FIXME
static float get__heading() { return fgGetFloat("/orientation/heading-deg") * M_PI / 180.0; }
static float get__throttleval() { return fgGetFloat("/controls/engines/engine/throttle"); }
static float get__Vx() { return fgGetFloat("/velocities/uBody-fps"); }
static float get__Vy() { return fgGetFloat("/velocities/vBody-fps"); }
static float get__Vz() { return fgGetFloat("/velocities/wBody-fps"); }
static float get__Ax() { return fgGetFloat("/accelerations/pilot/x-accel-fps_sec"); }
static float get__Ay() { return fgGetFloat("/accelerations/pilot/y-accel-fps_sec"); }
static float get__Az() { return fgGetFloat("/accelerations/pilot/z-accel-fps_sec"); }
static float get__alpha() { return fgGetFloat("/orientation/alpha-deg"); }
static float get__beta() { return fgGetFloat("/orientation/side-slip-deg"); }
#undef ENABLE_SP_FDM
2006-07-04 15:32:55 +00:00
HUD::Ladder::Ladder(HUD *hud, const SGPropertyNode *n, float x, float y) :
Item(hud, n, x, y),
_pitch(n->getNode("pitch-input", false)),
_roll(n->getNode("roll-input", false)),
_width_units(int(n->getFloatValue("display-span"))),
_div_units(int(fabs(n->getFloatValue("divisions")))),
_scr_hole(fabsf(n->getFloatValue("screen-hole")) * 0.5f),
_zero_bar_overlength(n->getFloatValue("zero-bar-overlength", 10)),
_dive_bar_angle(n->getBoolValue("enable-dive-bar-angle")),
_tick_length(n->getFloatValue("tick-length")),
2006-07-04 15:32:55 +00:00
_compression(n->getFloatValue("compression-factor")),
2006-07-28 18:37:33 +00:00
_dynamic_origin(n->getBoolValue("enable-dynamic-origin")),
_frl(n->getBoolValue("enable-fuselage-ref-line")),
_target_spot(n->getBoolValue("enable-target-spot")),
_target_markers(n->getBoolValue("enable-target-markers")),
_velocity_vector(n->getBoolValue("enable-velocity-vector")),
_drift_marker(n->getBoolValue("enable-drift-marker")),
_alpha_bracket(n->getBoolValue("enable-alpha-bracket")),
_energy_marker(n->getBoolValue("enable-energy-marker")),
_climb_dive_marker(n->getBoolValue("enable-climb-dive-marker")),
_glide_slope_marker(n->getBoolValue("enable-glide-slope-marker")),
2006-07-04 15:32:55 +00:00
_glide_slope(n->getFloatValue("glide-slope", -4.0)),
_energy_worm(n->getBoolValue("enable-energy-marker")),
_waypoint_marker(n->getBoolValue("enable-waypoint-marker")),
_zenith(n->getBoolValue("enable-zenith")),
_nadir(n->getBoolValue("enable-nadir")),
_hat(n->getBoolValue("enable-hat")),
2008-07-29 15:48:11 +00:00
_clip_box(new ClipBox(n->getNode("clipping")))
2006-07-04 15:32:55 +00:00
{
const char *t = n->getStringValue("type");
_type = strcmp(t, "climb-dive") ? PITCH : CLIMB_DIVE;
if (!_width_units)
_width_units = 45;
2006-07-04 15:32:55 +00:00
_vmax = _width_units / 2;
2006-07-04 15:32:55 +00:00
_vmin = -_vmax;
}
HUD::Ladder::~Ladder()
{
delete _clip_box;
}
2006-07-04 15:32:55 +00:00
void HUD::Ladder::draw(void)
{
if (!_pitch.isValid() || !_roll.isValid())
return;
float roll_value = _roll.getFloatValue() * SGD_DEGREES_TO_RADIANS;
2006-07-04 15:32:55 +00:00
float pitch_value = _pitch.getFloatValue();
//**************************************************************
glPushMatrix();
glTranslatef(_center_x, _center_y, 0);
2006-07-04 15:32:55 +00:00
// OBJECT STATIC RETICLE
// TYPE FRL (FUSELAGE REFERENCE LINE)
// ATTRIB - ALWAYS
// Draw the FRL spot and line
if (_frl) {
#define FRL_DIAMOND_SIZE 2.0
glBegin(GL_LINE_LOOP);
glVertex2f(-FRL_DIAMOND_SIZE, 0.0);
glVertex2f(0.0, FRL_DIAMOND_SIZE);
glVertex2f(FRL_DIAMOND_SIZE, 0.0);
glVertex2f(0.0, -FRL_DIAMOND_SIZE);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2f(0, FRL_DIAMOND_SIZE);
glVertex2f(0, 8.0);
glEnd();
#undef FRL_DIAMOND_SIZE
}
// TYPE WATERLINE_MARK (W shaped _ _ ) // TODO (-> HUD_misc.cxx)
2006-07-04 15:32:55 +00:00
// \/\/
//****************************************************************
// TYPE TARGET_SPOT
// Draw the target spot.
if (_target_spot) {
#define CENTER_DIAMOND_SIZE 6.0
glBegin(GL_LINE_LOOP);
glVertex2f(-CENTER_DIAMOND_SIZE, 0.0);
glVertex2f(0.0, CENTER_DIAMOND_SIZE);
glVertex2f(CENTER_DIAMOND_SIZE, 0.0);
glVertex2f(0.0, -CENTER_DIAMOND_SIZE);
glEnd();
#undef CENTER_DIAMOND_SIZE
}
//****************************************************************
//velocity vector reticle - computations
float xvvr, /* yvvr, */ Vxx = 0.0, Vyy = 0.0, Vzz = 0.0;
float Axx = 0.0, Ayy = 0.0, Azz = 0.0, total_vel = 0.0, pot_slope, t1;
float up_vel, ground_vel, actslope = 0.0, psi = 0.0;
float vel_x = 0.0, vel_y = 0.0, drift;
float alpha;
2006-07-04 15:32:55 +00:00
if (_velocity_vector) {
drift = get__beta();
alpha = get__alpha();
2006-07-04 15:32:55 +00:00
Vxx = get__Vx();
Vyy = get__Vy();
Vzz = get__Vz();
Axx = get__Ax();
Ayy = get__Ay();
Azz = get__Az();
psi = get__heading();
if (psi > 180.0)
psi = psi - 360;
total_vel = sqrt(Vxx * Vxx + Vyy * Vyy + Vzz * Vzz);
ground_vel = sqrt(Vxx * Vxx + Vyy * Vyy);
up_vel = Vzz;
if (ground_vel < 2.0) {
if (fabs(up_vel) < 2.0)
actslope = 0.0;
else
actslope = (up_vel / fabs(up_vel)) * 90.0;
} else {
actslope = atan(up_vel / ground_vel) * SGD_RADIANS_TO_DEGREES;
}
2006-07-23 17:47:23 +00:00
xvvr = (-drift * (_compression / globals->get_current_view()->get_aspect_ratio()));
// drift = ((atan2(Vyy, Vxx) * SGD_RADIANS_TO_DEGREES) - psi);
// yvvr = (-alpha * _compression);
// vel_y = (-alpha * cos(roll_value) + drift * sin(roll_value)) * _compression;
// vel_x = (alpha * sin(roll_value) + drift * cos(roll_value))
// * (_compression / globals->get_current_view()->get_aspect_ratio());
vel_y = -alpha * _compression;
2006-07-23 17:47:23 +00:00
vel_x = -drift * (_compression / globals->get_current_view()->get_aspect_ratio());
2006-07-04 15:32:55 +00:00
// printf("%f %f %f %f\n",vel_x, vel_y, drift, psi);
//****************************************************************
// OBJECT MOVING RETICLE
// TYPE - DRIFT MARKER
// ATTRIB - ALWAYS
// drift marker
if (_drift_marker) {
glBegin(GL_LINE_STRIP);
glVertex2f((xvvr * 25 / 120) - 6, -4);
glVertex2f(xvvr * 25 / 120, 8);
glVertex2f((xvvr * 25 / 120) + 6, -4);
glEnd();
}
//****************************************************************
// OBJECT MOVING RETICLE
// TYPE VELOCITY VECTOR
// ATTRIB - ALWAYS
// velocity vector
draw_circle(vel_x, vel_y, 6);
2006-07-04 15:32:55 +00:00
//velocity vector reticle orientation lines
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x - 12, vel_y);
glVertex2f(vel_x - 6, vel_y);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x + 12, vel_y);
glVertex2f(vel_x + 6, vel_y);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x, vel_y + 12);
glVertex2f(vel_x, vel_y + 6);
glEnd();
#ifdef ENABLE_SP_FDM
int lgear = get__iaux3();
int ihook = get__iaux6();
2006-07-04 15:32:55 +00:00
// OBJECT MOVING RETICLE
// TYPE LINE
// ATTRIB - ON CONDITION
if (lgear == 1) {
// undercarriage status
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x + 8, vel_y);
glVertex2f(vel_x + 8, vel_y - 4);
glEnd();
// OBJECT MOVING RETICLE
// TYPE LINE
// ATTRIB - ON CONDITION
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x - 8, vel_y);
glVertex2f(vel_x - 8, vel_y - 4);
glEnd();
// OBJECT MOVING RETICLE
// TYPE LINE
// ATTRIB - ON CONDITION
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x, vel_y - 6);
glVertex2f(vel_x, vel_y - 10);
glEnd();
}
// OBJECT MOVING RETICLE
// TYPE V
// ATTRIB - ON CONDITION
if (ihook == 1) {
// arrestor hook status
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x - 4, vel_y - 8);
glVertex2f(vel_x, vel_y - 10);
glVertex2f(vel_x + 4, vel_y - 8);
glEnd();
}
#endif
} // if _velocity_vector
// draw hud markers on top of each AI/MP target
if (_target_markers) {
SGPropertyNode *models = globals->get_props()->getNode("/ai/models", true);
for (int i = 0; i < models->nChildren(); i++) {
SGPropertyNode *chld = models->getChild(i);
string name;
name = chld->getName();
if (name == "aircraft" || name == "multiplayer") {
string callsign = chld->getStringValue("callsign");
if (callsign != "") {
float h_deg = chld->getFloatValue("radar/h-offset");
float v_deg = chld->getFloatValue("radar/v-offset");
float pos_x = (h_deg * cos(roll_value) -
v_deg * sin(roll_value)) * _compression;
float pos_y = (v_deg * cos(roll_value) +
h_deg * sin(roll_value)) * _compression;
draw_circle(pos_x, pos_y, 8);
}
}
}
}
2006-07-04 15:32:55 +00:00
//***************************************************************
// OBJECT MOVING RETICLE
// TYPE - SQUARE_BRACKET
// ATTRIB - ON CONDITION
// alpha bracket
#ifdef ENABLE_SP_FDM
alpha = get__alpha();
2006-07-04 15:32:55 +00:00
if (_alpha_bracket && ihook == 1) {
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x - 20, vel_y - (16 - alpha) * _compression);
2006-07-04 15:32:55 +00:00
glVertex2f(vel_x - 17, vel_y - (16 - alpha) * _compression);
glVertex2f(vel_x - 17, vel_y - (14 - alpha) * _compression);
glVertex2f(vel_x - 20, vel_y - (14 - alpha) * _compression);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x + 20, vel_y - (16 - alpha) * _compression);
2006-07-04 15:32:55 +00:00
glVertex2f(vel_x + 17, vel_y - (16 - alpha) * _compression);
glVertex2f(vel_x + 17, vel_y - (14 - alpha) * _compression);
glVertex2f(vel_x + 20, vel_y - (14 - alpha) * _compression);
glEnd();
}
#endif
//printf("xvr=%f, yvr=%f, Vx=%f, Vy=%f, Vz=%f\n",xvvr, yvvr, Vx, Vy, Vz);
//printf("Ax=%f, Ay=%f, Az=%f\n",Ax, Ay, Az);
//****************************************************************
// OBJECT MOVING RETICLE
// TYPE ENERGY_MARKERS
// ATTRIB - ALWAYS
//energy markers - compute potential slope
float pla = get__throttleval();
float t2 = 0.0;
2006-07-04 15:32:55 +00:00
if (_energy_marker) {
if (total_vel < 5.0) {
t1 = 0;
t2 = 0;
} else {
t1 = up_vel / total_vel;
t2 = asin((Vxx * Axx + Vyy * Ayy + Vzz * Azz) / (9.81 * total_vel));
}
pot_slope = ((t2 / 3) * SGD_RADIANS_TO_DEGREES) * _compression + vel_y;
// if (pot_slope < (vel_y - 45)) pot_slope = vel_y - 45;
// if (pot_slope > (vel_y + 45)) pot_slope = vel_y + 45;
//energy markers
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x - 20, pot_slope - 5);
glVertex2f(vel_x - 15, pot_slope);
glVertex2f(vel_x - 20, pot_slope + 5);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x + 20, pot_slope - 5);
glVertex2f(vel_x + 15, pot_slope);
glVertex2f(vel_x + 20, pot_slope + 5);
glEnd();
if (pla > (105.0 / 131.0)) {
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x - 24, pot_slope - 5);
glVertex2f(vel_x - 19, pot_slope);
glVertex2f(vel_x - 24, pot_slope + 5);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x + 24, pot_slope - 5);
glVertex2f(vel_x + 19, pot_slope);
glVertex2f(vel_x + 24, pot_slope + 5);
glEnd();
}
}
//**********************************************************
// ramp reticle
// OBJECT STATIC RETICLE
// TYPE LINE
// ATTRIB - ON CONDITION
#ifdef ENABLE_SP_FDM
int ilcanclaw = get__iaux2();
2006-07-04 15:32:55 +00:00
if (_energy_worm && ilcanclaw == 1) {
glBegin(GL_LINE_STRIP);
glVertex2f(-15, -134);
glVertex2f(15, -134);
glEnd();
// OBJECT MOVING RETICLE
// TYPE BOX
// ATTRIB - ON CONDITION
glBegin(GL_LINE_STRIP);
glVertex2f(-6, -134);
glVertex2f(-6, t2 * SGD_RADIANS_TO_DEGREES * 4.0 - 134);
glVertex2f(+6, t2 * SGD_RADIANS_TO_DEGREES * 4.0 - 134);
glVertex2f(6, -134);
glEnd();
// OBJECT MOVING RETICLE
// TYPE DIAMOND
// ATTRIB - ON CONDITION
glBegin(GL_LINE_LOOP);
glVertex2f(-6, actslope * 4.0 - 134);
glVertex2f(0, actslope * 4.0 -134 + 3);
glVertex2f(6, actslope * 4.0 - 134);
glVertex2f(0, actslope * 4.0 -134 -3);
glEnd();
}
#endif
//*************************************************************
// OBJECT MOVING RETICLE
// TYPE DIAMOND
// ATTRIB - ALWAYS
// Draw the locked velocity vector.
if (_climb_dive_marker) {
glBegin(GL_LINE_LOOP);
glVertex2f(-3.0, 0.0 + vel_y);
glVertex2f(0.0, 6.0 + vel_y);
glVertex2f(3.0, 0.0 + vel_y);
glVertex2f(0.0, -6.0 + vel_y);
glEnd();
}
//****************************************************************
_clip_box->set();
2006-07-28 18:37:33 +00:00
if (_dynamic_origin) {
// ladder moves with alpha/beta offset projected onto horizon
// line (so that the horizon line always aligns with the
// actual horizon.
_vmin = pitch_value - _width_units * 0.5f;
_vmax = pitch_value + _width_units * 0.5f;
{
// the hud ladder center point should move relative to alpha/beta
// however the horizon line should always stay on the horizon. We
// project the alpha/beta offset onto the horizon line to get the
// result we want.
SGVec3d d(cos(roll_value), sin(roll_value), 0.0);
SGRayd r(SGVec3d::zeros(), d);
SGVec3d p = r.getClosestPointTo(SGVec3d(vel_x, vel_y, 0.0));
glTranslatef(p[0], p[1], 0);
}
2006-07-28 18:37:33 +00:00
} else {
// ladder position is fixed relative to the center of the screen.
_vmin = pitch_value - _width_units * 0.5f;
_vmax = pitch_value + _width_units * 0.5f;
2006-07-04 15:32:55 +00:00
}
glRotatef(roll_value * SGD_RADIANS_TO_DEGREES, 0.0, 0.0, 1.0);
2006-07-04 15:32:55 +00:00
// FRL marker not rotated - this line shifted below
float half_span = _w * 0.5f;
float y = 0;
struct { float x, y; } lo, li, ri, ro, numoffs; // left/right inner/outer
2006-07-04 15:32:55 +00:00
if (_div_units) {
2006-07-04 15:32:55 +00:00
_locTextList.setFont(_hud->_font_renderer);
_locTextList.erase();
_locLineList.erase();
_locStippleLineList.erase();
for (int i = int(_vmin); i < int(_vmax) + 1; i++) {
if (i % _div_units)
continue;
2006-07-04 15:32:55 +00:00
if (_type == PITCH)
y = float(i - pitch_value) * _compression + .5;
else // _type == CLIMB_DIVE
y = float(i - actslope) * _compression + .5;
2006-07-04 15:32:55 +00:00
// OBJECT LADDER MARK
// TYPE LINE
// ATTRIB - ON CONDITION
// draw approach glide slope marker
#ifdef ENABLE_SP_FDM
2006-07-04 15:32:55 +00:00
if (_glide_slope_marker && ihook) {
draw_line(-half_span + 15, (_glide_slope - actslope) * _compression,
-half_span + hole, (_glide_slope - actslope) * _compression);
draw_line(half_span - 15, (_glide_slope - actslope) * _compression,
half_span - hole, (_glide_slope - actslope) * _compression);
}
#endif
// draw symbols
if (i == 90 && _zenith)
draw_zenith(0.0, y);
else if (i == -90 && _nadir)
draw_nadir(0.0, y);
2009-08-23 17:58:01 +00:00
if ((_zenith && i > 85) || i > 90)
continue;
2009-08-23 17:58:01 +00:00
if ((_nadir && i < -85) || i < -90)
continue;
lo.x = -half_span;
ro.x = half_span;
li.x = ri.x = 0;
lo.y = ro.y = li.y = ri.y = y;
numoffs.x = 4;
numoffs.y = 0;
if (i == 0) {
lo.x -= _zero_bar_overlength;
ro.x += _zero_bar_overlength;
}
if (_scr_hole > 0.0f) {
li.x = -_scr_hole;
ri.x = _scr_hole;
if (_dive_bar_angle && i < 0) {
float alpha = i * SG_DEGREES_TO_RADIANS * 0.5;
float xoffs = (ro.x - ri.x) * cos(alpha);
float yoffs = (ro.x - ri.x) * sin(alpha);
lo.x = li.x - xoffs;
ro.x = ri.x + xoffs;
lo.y = ro.y = li.y + yoffs;
numoffs.x = 0;
numoffs.y = 4 - yoffs * 0.3;
}
}
// draw bars
if (_scr_hole) {
draw_line(li.x, li.y, lo.x, lo.y, i < 0);
draw_line(ri.x, ri.y, ro.x, ro.y, i < 0);
} else {
draw_line(lo.x, lo.y, ro.x, ro.y, i < 0);
}
// draw ticks
if (_tick_length) {
if (i < 0) {
draw_line(li.x, li.y, li.x, li.y + _tick_length);
draw_line(ri.x, ri.y, ri.x, ri.y + _tick_length);
} else if (i > 0 || _zero_bar_overlength == 0) {
if (_tick_length > 0) {
numoffs.x = -0.3;
numoffs.y = -0.3;
draw_line(lo.x, lo.y, lo.x, lo.y - _tick_length);
draw_line(ro.x, ro.y, ro.x, ro.y - _tick_length);
} else {
draw_line(li.x, li.y, li.x, li.y - _tick_length);
draw_line(ri.x, ri.y, ri.x, ri.y - _tick_length);
}
}
}
// draw numbers
std::ostringstream str;
str << i;
// must keep this string, otherwise it will free the c_str!
string num_str = str.str();
const char *num = num_str.c_str();
int valign = numoffs.y > 0 ? BOTTOM : numoffs.y < 0 ? TOP : VCENTER;
draw_text(lo.x - numoffs.x, lo.y + numoffs.y, num,
valign | (numoffs.x == 0 ? CENTER : numoffs.x > 0 ? RIGHT : LEFT));
draw_text(ro.x + numoffs.x, lo.y + numoffs.y, num,
valign | (numoffs.x == 0 ? CENTER : numoffs.x > 0 ? LEFT : RIGHT));
2006-07-04 15:32:55 +00:00
}
_locTextList.draw();
glLineWidth(0.2);
_locLineList.draw();
glEnable(GL_LINE_STIPPLE);
glLineStipple(1, 0x00FF);
_locStippleLineList.draw();
glDisable(GL_LINE_STIPPLE);
}
2008-07-30 15:01:59 +00:00
_clip_box->unset();
2006-07-04 15:32:55 +00:00
glPopMatrix();
//*************************************************************
//*************************************************************
#ifdef ENABLE_SP_FDM
2006-07-04 15:32:55 +00:00
if (_waypoint_marker) {
//waypoint marker computation
float fromwp_lat, towp_lat, fromwp_lon, towp_lon, dist, delx, dely, hyp, theta, brg;
fromwp_lon = get__longitude() * SGD_DEGREES_TO_RADIANS;
fromwp_lat = get__latitude() * SGD_DEGREES_TO_RADIANS;
towp_lon = get__aux2() * SGD_DEGREES_TO_RADIANS;
towp_lat = get__aux1() * SGD_DEGREES_TO_RADIANS;
dist = acos(sin(fromwp_lat) * sin(towp_lat) + cos(fromwp_lat)
* cos(towp_lat) * cos(fabs(fromwp_lon - towp_lon)));
delx= towp_lat - fromwp_lat;
dely = towp_lon - fromwp_lon;
hyp = sqrt(pow(delx, 2) + pow(dely, 2));
if (hyp != 0)
theta = asin(dely / hyp);
else
theta = 0.0;
brg = theta * SGD_RADIANS_TO_DEGREES;
if (brg > 360.0)
brg = 0.0;
if (delx < 0)
brg = 180 - brg;
// {Brg = asin(cos(towp_lat)*sin(fabs(fromwp_lon-towp_lon))/ sin(dist));
// Brg = Brg * SGD_RADIANS_TO_DEGREES; }
dist *= SGD_RADIANS_TO_DEGREES * 60.0 * 1852.0; //rad->deg->nm->m
// end waypoint marker computation
//*********************************************************
// OBJECT MOVING RETICLE
// TYPE ARROW
// waypoint marker
if (fabs(brg - psi) > 10.0) {
2006-07-04 15:32:55 +00:00
glPushMatrix();
glTranslatef(_center_x, _center_y, 0);
2006-07-04 15:32:55 +00:00
glTranslatef(vel_x, vel_y, 0);
glRotatef(brg - psi, 0.0, 0.0, -1.0);
glBegin(GL_LINE_LOOP);
glVertex2f(-2.5, 20.0);
glVertex2f(-2.5, 30.0);
glVertex2f(-5.0, 30.0);
glVertex2f(0.0, 35.0);
glVertex2f(5.0, 30.0);
glVertex2f(2.5, 30.0);
glVertex2f(2.5, 20.0);
glEnd();
glPopMatrix();
}
// waypoint marker on heading scale
if (fabs(brg - psi) < 12.0) {
if (!_hat) {
2006-07-04 15:32:55 +00:00
glBegin(GL_LINE_LOOP);
GLfloat x = (brg - psi) * 60 / 25;
glVertex2f(x + 320, 240.0);
glVertex2f(x + 326, 240.0 - 4);
glVertex2f(x + 323, 240.0 - 4);
glVertex2f(x + 323, 240.0 - 8);
glVertex2f(x + 317, 240.0 - 8);
glVertex2f(x + 317, 240.0 - 4);
glVertex2f(x + 314, 240.0 - 4);
2006-07-04 15:32:55 +00:00
glEnd();
} else { // if (_hat)
2006-07-04 15:32:55 +00:00
float x = (brg - psi) * 60 / 25 + 320, y = 240.0, r = 5.0;
float x1, y1;
glEnable(GL_POINT_SMOOTH);
glBegin(GL_POINTS);
for (int count = 0; count <= 200; count++) {
float temp = count * SG_PI * 3 / (200.0 * 2.0);
2006-07-04 15:32:55 +00:00
float temp1 = temp - (45.0 * SGD_DEGREES_TO_RADIANS);
x1 = x + r * cos(temp1);
y1 = y + r * sin(temp1);
glVertex2f(x1, y1);
}
glEnd();
glDisable(GL_POINT_SMOOTH);
}
2006-07-04 15:32:55 +00:00
} //brg<12
} // if _waypoint_marker
#endif
}//draw
/******************************************************************/
// draws the zenith symbol (highest possible climb angle i.e. 90 degree climb angle)
2006-07-04 15:32:55 +00:00
//
void HUD::Ladder::draw_zenith(float x, float y)
2006-07-04 15:32:55 +00:00
{
draw_line(x - 9.0, y, x - 3.0, y + 1.3);
draw_line(x - 9.0, y, x - 3.0, y - 1.3);
2006-07-04 15:32:55 +00:00
draw_line(x + 9.0, y, x + 3.0, y + 1.3);
draw_line(x + 9.0, y, x + 3.0, y - 1.3);
2006-07-04 15:32:55 +00:00
draw_line(x, y + 9.0, x - 1.3, y + 3.0);
draw_line(x, y + 9.0, x + 1.3, y + 3.0);
2006-07-04 15:32:55 +00:00
draw_line(x - 3.9, y + 3.9, x - 3.0, y + 1.3);
draw_line(x - 3.9, y + 3.9, x - 1.3, y + 3.0);
2006-07-04 15:32:55 +00:00
draw_line(x + 3.9, y + 3.9, x + 1.3, y + 3.0);
draw_line(x + 3.9, y + 3.9, x + 3.0, y + 1.3);
2006-07-04 15:32:55 +00:00
draw_line(x - 3.9, y - 3.9, x - 3.0, y - 1.3);
draw_line(x - 3.9, y - 3.9, x - 1.3, y - 2.6);
2006-07-04 15:32:55 +00:00
draw_line(x + 3.9, y - 3.9, x + 3.0, y - 1.3);
draw_line(x + 3.9, y - 3.9, x + 1.3, y - 2.6);
2006-07-04 15:32:55 +00:00
draw_line(x - 1.3, y - 2.6, x, y - 27.0);
draw_line(x + 1.3, y - 2.6, x, y - 27.0);
2006-07-04 15:32:55 +00:00
}
// draws the nadir symbol (lowest possible dive angle i.e. 90 degree dive angle))
2006-07-04 15:32:55 +00:00
//
void HUD::Ladder::draw_nadir(float x, float y)
2006-07-04 15:32:55 +00:00
{
const float R = 7.5;
2006-07-04 15:32:55 +00:00
draw_circle(x, y, R);
draw_line(x, y + R, x, y + 22.5); // line above the circle
draw_line(x - R, y, x + R, y); // line at middle of circle
2006-07-04 15:32:55 +00:00
float theta = asin(2.5 / R);
float theta1 = asin(5.0 / R);
float x1, y1, x2, y2;
2006-07-04 15:32:55 +00:00
x1 = x + R * cos(theta);
y1 = y + 2.5;
x2 = x + R * cos((180.0 * SGD_DEGREES_TO_RADIANS) - theta);
y2 = y + 2.5;
2006-07-04 15:32:55 +00:00
draw_line(x1, y1, x2, y2);
x1 = x + R * cos(theta1);
y1 = y + 5.0;
x2 = x + R * cos((180.0 * SGD_DEGREES_TO_RADIANS) - theta1);
y2 = y + 5.0;
2006-07-04 15:32:55 +00:00
draw_line(x1, y1, x2, y2);
x1 = x + R * cos((180.0 * SGD_DEGREES_TO_RADIANS) + theta);
y1 = y - 2.5;
x2 = x + R * cos((360.0 * SGD_DEGREES_TO_RADIANS) - theta);
y2 = y - 2.5;
2006-07-04 15:32:55 +00:00
draw_line(x1, y1, x2, y2);
x1 = x + R * cos((180.0 * SGD_DEGREES_TO_RADIANS) + theta1);
y1 = y - 5.0;
x2 = x + R * cos((360.0 * SGD_DEGREES_TO_RADIANS) - theta1);
y2 = y - 5.0;
2006-07-04 15:32:55 +00:00
draw_line(x1, y1, x2, y2);
}