1997-10-28 21:14:54 +00:00
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/**************************************************************************
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* obj.c -- routines to handle WaveFront .obj format files.
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*
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* Written by Curtis Olson, started October 1997.
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*
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* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id$
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* (Log is kept at end of this file)
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**************************************************************************/
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#ifdef WIN32
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# include <windows.h>
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#endif
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#include <stdio.h>
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1997-11-14 00:26:49 +00:00
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#include <string.h>
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1997-10-28 21:14:54 +00:00
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#include <GL/glut.h>
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1998-01-19 19:26:51 +00:00
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#include <XGL/xgl.h>
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1997-10-28 21:14:54 +00:00
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1998-01-27 03:26:41 +00:00
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#include <Main/fg_debug.h>
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#include <Math/mat3.h>
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1998-01-19 19:26:51 +00:00
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#include <Scenery/obj.h>
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#include <Scenery/scenery.h>
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1997-10-28 21:14:54 +00:00
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#define MAXNODES 100000
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float nodes[MAXNODES][3];
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1997-11-14 00:26:49 +00:00
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float normals[MAXNODES][3];
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1997-10-31 04:49:12 +00:00
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1997-12-15 23:54:25 +00:00
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/* given three points defining a triangle, calculate the normal */
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void calc_normal(float p1[3], float p2[3], float p3[3], double normal[3])
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{
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double v1[3], v2[3];
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float temp;
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v1[0] = p2[0] - p1[0]; v1[1] = p2[1] - p1[1]; v1[2] = p2[2] - p1[2];
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v2[0] = p3[0] - p1[0]; v2[1] = p3[1] - p1[1]; v2[2] = p3[2] - p1[2];
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MAT3cross_product(normal, v1, v2);
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MAT3_NORMALIZE_VEC(normal,temp);
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1998-01-27 03:26:41 +00:00
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/* fgPrintf( FG_TERRAIN, FG_DEBUG, " Normal = %.2f %.2f %.2f\n",
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normal[0], normal[1], normal[2]);*/
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1997-12-15 23:54:25 +00:00
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}
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1997-10-28 21:14:54 +00:00
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/* Load a .obj file and generate the GL call list */
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1998-01-13 00:23:08 +00:00
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GLint fgObjLoad(char *path, struct fgCartesianPoint *ref) {
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1997-12-15 23:54:25 +00:00
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char line[256], winding_str[256];
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1998-01-27 03:26:41 +00:00
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double approx_normal[3], normal[3], scale;
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1997-10-28 21:14:54 +00:00
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GLint area;
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FILE *f;
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1997-11-14 00:26:49 +00:00
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int first, ncount, vncount, n1, n2, n3, n4;
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1997-12-30 01:38:37 +00:00
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static int use_vertex_norms = 1;
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1998-01-27 03:26:41 +00:00
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int winding;
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1997-12-15 23:54:25 +00:00
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int last1, last2, odd;
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1997-10-28 21:14:54 +00:00
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if ( (f = fopen(path, "r")) == NULL ) {
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1998-01-27 03:26:41 +00:00
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fgPrintf(FG_TERRAIN, FG_ALERT, "Cannot open file: %s\n", path);
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1998-01-13 00:23:08 +00:00
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/* exit(-1); */
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return(0);
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1997-10-28 21:14:54 +00:00
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}
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1997-12-15 23:54:25 +00:00
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area = xglGenLists(1);
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xglNewList(area, GL_COMPILE);
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1997-10-28 21:14:54 +00:00
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first = 1;
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ncount = 1;
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1997-11-14 00:26:49 +00:00
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vncount = 1;
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1997-10-28 21:14:54 +00:00
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while ( fgets(line, 250, f) != NULL ) {
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if ( line[0] == '#' ) {
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/* comment -- ignore */
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1997-12-30 20:47:34 +00:00
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} else if ( line[0] == '\n' ) {
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/* empty line -- ignore */
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1997-11-14 00:26:49 +00:00
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} else if ( strncmp(line, "v ", 2) == 0 ) {
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1997-10-28 21:14:54 +00:00
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/* node (vertex) */
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if ( ncount < MAXNODES ) {
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1998-01-27 03:26:41 +00:00
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/* fgPrintf( FG_TERRAIN, FG_DEBUG, "vertex = %s", line); */
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1997-10-28 21:14:54 +00:00
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sscanf(line, "v %f %f %f\n",
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&nodes[ncount][0], &nodes[ncount][1], &nodes[ncount][2]);
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1997-10-30 12:38:35 +00:00
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if ( ncount == 1 ) {
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/* first node becomes the reference point */
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1998-01-13 00:23:08 +00:00
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ref->x = nodes[ncount][0];
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ref->y = nodes[ncount][1];
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ref->z = nodes[ncount][2];
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/* scenery.center = ref; */
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1997-10-30 12:38:35 +00:00
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}
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1997-10-28 21:14:54 +00:00
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ncount++;
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} else {
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1998-01-27 03:26:41 +00:00
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fgPrintf( FG_TERRAIN, FG_EXIT,
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"Read too many nodes ... dying :-(\n");
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1997-10-28 21:14:54 +00:00
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}
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1997-11-14 00:26:49 +00:00
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} else if ( strncmp(line, "vn ", 3) == 0 ) {
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/* vertex normal */
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if ( vncount < MAXNODES ) {
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1998-01-27 03:26:41 +00:00
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/* fgPrintf( FG_TERRAIN, FG_DEBUG, "vertex normal = %s", line); */
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1997-11-14 00:26:49 +00:00
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sscanf(line, "vn %f %f %f\n",
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&normals[vncount][0], &normals[vncount][1],
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&normals[vncount][2]);
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vncount++;
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} else {
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1998-01-27 03:26:41 +00:00
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fgPrintf( FG_TERRAIN, FG_EXIT,
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"Read too many vertex normals ... dying :-(\n");
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1997-11-14 00:26:49 +00:00
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}
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1997-12-08 22:51:17 +00:00
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} else if ( strncmp(line, "winding ", 8) == 0 ) {
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1997-12-15 23:54:25 +00:00
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sscanf(line+8, "%s", winding_str);
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1998-01-27 03:26:41 +00:00
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fgPrintf( FG_TERRAIN, FG_DEBUG, " WINDING = %s\n", winding_str);
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1997-12-08 22:51:17 +00:00
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1997-12-15 23:54:25 +00:00
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/* can't call xglFrontFace() between xglBegin() & xglEnd() */
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xglEnd();
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1997-12-08 22:51:17 +00:00
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first = 1;
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1997-12-15 23:54:25 +00:00
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if ( strcmp(winding_str, "cw") == 0 ) {
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xglFrontFace( GL_CW );
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winding = 0;
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1997-12-08 22:51:17 +00:00
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} else {
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1997-12-30 23:09:40 +00:00
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glFrontFace ( GL_CCW );
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1997-12-15 23:54:25 +00:00
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winding = 1;
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1997-12-08 22:51:17 +00:00
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}
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1997-10-28 21:14:54 +00:00
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} else if ( line[0] == 't' ) {
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/* start a new triangle strip */
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1997-10-30 12:38:35 +00:00
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n1 = n2 = n3 = n4 = 0;
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1997-10-28 21:14:54 +00:00
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if ( !first ) {
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/* close out the previous structure and start the next */
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1997-12-15 23:54:25 +00:00
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xglEnd();
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1997-10-30 12:38:35 +00:00
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} else {
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first = 0;
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1997-10-28 21:14:54 +00:00
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}
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1998-01-27 03:26:41 +00:00
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/* fgPrintf( FG_TERRAIN, FG_DEBUG, " new tri strip = %s",
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line); */
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1997-10-31 04:49:12 +00:00
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sscanf(line, "t %d %d %d %d\n", &n1, &n2, &n3, &n4);
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1997-10-28 21:14:54 +00:00
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1998-01-27 03:26:41 +00:00
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/* fgPrintf( FG_TERRAIN, FG_DEBUG, "(t) = "); */
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1997-10-30 12:38:35 +00:00
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1997-12-15 23:54:25 +00:00
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xglBegin(GL_TRIANGLE_STRIP);
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if ( winding ) {
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odd = 1;
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1997-12-30 23:09:40 +00:00
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scale = 1.0;
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1997-12-15 23:54:25 +00:00
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} else {
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odd = 0;
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1997-12-30 23:09:40 +00:00
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scale = 1.0;
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1997-12-15 23:54:25 +00:00
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}
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1997-12-30 01:38:37 +00:00
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if ( use_vertex_norms ) {
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1997-12-30 23:09:40 +00:00
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MAT3_SCALE_VEC(normal, normals[n1], scale);
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xglNormal3dv(normal);
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1998-01-13 00:23:08 +00:00
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xglVertex3d(nodes[n1][0] - ref->x, nodes[n1][1] - ref->y,
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nodes[n1][2] - ref->z);
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1997-12-08 22:51:17 +00:00
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1997-12-30 23:09:40 +00:00
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MAT3_SCALE_VEC(normal, normals[n2], scale);
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xglNormal3dv(normal);
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1998-01-13 00:23:08 +00:00
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xglVertex3d(nodes[n2][0] - ref->x, nodes[n2][1] - ref->y,
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nodes[n2][2] - ref->z);
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1997-11-14 00:26:49 +00:00
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1997-12-30 23:09:40 +00:00
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MAT3_SCALE_VEC(normal, normals[n3], scale);
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xglNormal3dv(normal);
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1998-01-13 00:23:08 +00:00
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xglVertex3d(nodes[n3][0] - ref->x, nodes[n3][1] - ref->y,
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nodes[n3][2] - ref->z);
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1997-12-30 01:38:37 +00:00
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} else {
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if ( odd ) {
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calc_normal(nodes[n1], nodes[n2], nodes[n3], approx_normal);
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} else {
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calc_normal(nodes[n2], nodes[n1], nodes[n3], approx_normal);
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}
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1997-12-30 23:09:40 +00:00
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MAT3_SCALE_VEC(normal, approx_normal, scale);
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xglNormal3dv(normal);
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1997-11-14 00:26:49 +00:00
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1998-01-13 00:23:08 +00:00
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xglVertex3d(nodes[n1][0] - ref->x, nodes[n1][1] - ref->y,
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nodes[n1][2] - ref->z);
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xglVertex3d(nodes[n2][0] - ref->x, nodes[n2][1] - ref->y,
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nodes[n2][2] - ref->z);
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xglVertex3d(nodes[n3][0] - ref->x, nodes[n3][1] - ref->y,
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nodes[n3][2] - ref->z);
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1997-12-30 01:38:37 +00:00
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}
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1997-12-15 23:54:25 +00:00
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odd = 1 - odd;
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last1 = n2;
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last2 = n3;
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1997-10-31 04:49:12 +00:00
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1997-10-30 12:38:35 +00:00
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if ( n4 > 0 ) {
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1997-12-30 01:38:37 +00:00
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if ( use_vertex_norms ) {
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1997-12-30 23:09:40 +00:00
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MAT3_SCALE_VEC(normal, normals[n4], scale);
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1997-12-15 23:54:25 +00:00
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} else {
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1997-12-30 01:38:37 +00:00
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calc_normal(nodes[n3], nodes[n2], nodes[n4], approx_normal);
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1997-12-30 23:09:40 +00:00
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MAT3_SCALE_VEC(normal, approx_normal, scale);
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1997-12-15 23:54:25 +00:00
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}
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1997-12-30 23:09:40 +00:00
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xglNormal3dv(normal);
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1998-01-13 00:23:08 +00:00
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xglVertex3d(nodes[n4][0] - ref->x, nodes[n4][1] - ref->y,
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nodes[n4][2] - ref->z);
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1997-12-15 23:54:25 +00:00
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odd = 1 - odd;
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last1 = n3;
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last2 = n4;
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1997-10-30 12:38:35 +00:00
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}
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1997-11-14 00:26:49 +00:00
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} else if ( line[0] == 'f' ) {
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/* unoptimized face */
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if ( !first ) {
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/* close out the previous structure and start the next */
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1997-12-15 23:54:25 +00:00
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xglEnd();
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1997-11-14 00:26:49 +00:00
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} else {
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first = 0;
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}
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1997-12-15 23:54:25 +00:00
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xglBegin(GL_TRIANGLES);
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1997-11-14 00:26:49 +00:00
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1998-01-27 03:26:41 +00:00
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/* fgPrintf( FG_TERRAIN, FG_DEBUG, "new triangle = %s", line);*/
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1997-11-14 00:26:49 +00:00
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sscanf(line, "f %d %d %d\n", &n1, &n2, &n3);
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1997-12-15 23:54:25 +00:00
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xglNormal3d(normals[n1][0], normals[n1][1], normals[n1][2]);
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1998-01-13 00:23:08 +00:00
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xglVertex3d(nodes[n1][0] - ref->x, nodes[n1][1] - ref->y,
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nodes[n1][2] - ref->z);
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1997-11-14 00:26:49 +00:00
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1997-12-15 23:54:25 +00:00
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xglNormal3d(normals[n2][0], normals[n2][1], normals[n2][2]);
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1998-01-13 00:23:08 +00:00
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xglVertex3d(nodes[n2][0] - ref->x, nodes[n2][1] - ref->y,
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nodes[n2][2] - ref->z);
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1997-11-14 00:26:49 +00:00
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1997-12-15 23:54:25 +00:00
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xglNormal3d(normals[n3][0], normals[n3][1], normals[n3][2]);
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1998-01-13 00:23:08 +00:00
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xglVertex3d(nodes[n3][0] - ref->x, nodes[n3][1] - ref->y,
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nodes[n3][2] - ref->z);
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1997-10-28 21:14:54 +00:00
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} else if ( line[0] == 'q' ) {
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/* continue a triangle strip */
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n1 = n2 = 0;
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1998-01-27 03:26:41 +00:00
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/* fgPrintf( FG_TERRAIN, FG_DEBUG, "continued tri strip = %s ",
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line); */
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1997-10-28 21:14:54 +00:00
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sscanf(line, "q %d %d\n", &n1, &n2);
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1998-01-27 03:26:41 +00:00
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/* fgPrintf( FG_TERRAIN, FG_DEBUG, "read %d %d\n", n1, n2); */
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1997-10-30 12:38:35 +00:00
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1997-12-30 01:38:37 +00:00
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if ( use_vertex_norms ) {
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1997-12-30 23:09:40 +00:00
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MAT3_SCALE_VEC(normal, normals[n1], scale);
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xglNormal3dv(normal);
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1997-12-15 23:54:25 +00:00
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} else {
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1997-12-30 01:38:37 +00:00
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if ( odd ) {
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calc_normal(nodes[last1], nodes[last2], nodes[n1],
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approx_normal);
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} else {
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calc_normal(nodes[last2], nodes[last1], nodes[n1],
|
|
|
|
approx_normal);
|
|
|
|
}
|
1997-12-30 23:09:40 +00:00
|
|
|
MAT3_SCALE_VEC(normal, approx_normal, scale);
|
|
|
|
xglNormal3dv(normal);
|
1997-12-15 23:54:25 +00:00
|
|
|
}
|
|
|
|
|
1998-01-13 00:23:08 +00:00
|
|
|
xglVertex3d(nodes[n1][0] - ref->x, nodes[n1][1] - ref->y,
|
|
|
|
nodes[n1][2] - ref->z);
|
1997-12-15 23:54:25 +00:00
|
|
|
|
|
|
|
odd = 1 - odd;
|
|
|
|
last1 = last2;
|
|
|
|
last2 = n1;
|
1997-10-31 04:49:12 +00:00
|
|
|
|
1997-10-30 12:38:35 +00:00
|
|
|
if ( n2 > 0 ) {
|
1998-01-27 03:26:41 +00:00
|
|
|
/* fgPrintf( FG_TERRAIN, FG_DEBUG, " (cont)\n"); */
|
1997-12-30 01:38:37 +00:00
|
|
|
|
|
|
|
if ( use_vertex_norms ) {
|
1997-12-30 23:09:40 +00:00
|
|
|
MAT3_SCALE_VEC(normal, normals[n2], scale);
|
|
|
|
xglNormal3dv(normal);
|
1997-12-15 23:54:25 +00:00
|
|
|
} else {
|
1997-12-30 01:38:37 +00:00
|
|
|
if ( odd ) {
|
|
|
|
calc_normal(nodes[last1], nodes[last2], nodes[n2],
|
|
|
|
approx_normal);
|
|
|
|
} else {
|
|
|
|
calc_normal(nodes[last2], nodes[last1], nodes[n2],
|
|
|
|
approx_normal);
|
|
|
|
}
|
1997-12-30 23:09:40 +00:00
|
|
|
MAT3_SCALE_VEC(normal, approx_normal, scale);
|
|
|
|
xglNormal3dv(normal);
|
1997-12-15 23:54:25 +00:00
|
|
|
}
|
|
|
|
|
1998-01-13 00:23:08 +00:00
|
|
|
xglVertex3d(nodes[n2][0] - ref->x, nodes[n2][1] - ref->y,
|
|
|
|
nodes[n2][2] - ref->z);
|
1997-12-15 23:54:25 +00:00
|
|
|
|
|
|
|
odd = 1 -odd;
|
|
|
|
last1 = last2;
|
|
|
|
last2 = n2;
|
1997-10-30 12:38:35 +00:00
|
|
|
}
|
1997-10-28 21:14:54 +00:00
|
|
|
} else {
|
1998-01-27 03:26:41 +00:00
|
|
|
fgPrintf( FG_TERRAIN, FG_WARN, "Unknown line in %s = %s\n",
|
|
|
|
path, line);
|
1997-10-28 21:14:54 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
1997-12-15 23:54:25 +00:00
|
|
|
xglEnd();
|
1997-12-08 22:51:17 +00:00
|
|
|
|
|
|
|
/* Draw normal vectors (for visually verifying normals)*/
|
1997-12-10 01:19:42 +00:00
|
|
|
/*
|
1997-12-15 23:54:25 +00:00
|
|
|
xglBegin(GL_LINES);
|
|
|
|
xglColor3f(0.0, 0.0, 0.0);
|
1997-12-10 01:19:42 +00:00
|
|
|
for ( i = 0; i < ncount; i++ ) {
|
1998-01-13 00:23:08 +00:00
|
|
|
xglVertex3d(nodes[i][0] - ref->x,
|
|
|
|
nodes[i][1] - ref->y,
|
|
|
|
nodes[i][2] - ref->z);
|
|
|
|
xglVertex3d(nodes[i][0] - ref->x + 500*normals[i][0],
|
|
|
|
nodes[i][1] - ref->y + 500*normals[i][1],
|
|
|
|
nodes[i][2] - ref->z + 500*normals[i][2]);
|
1997-12-10 01:19:42 +00:00
|
|
|
}
|
1997-12-15 23:54:25 +00:00
|
|
|
xglEnd();
|
1997-12-10 01:19:42 +00:00
|
|
|
*/
|
1997-12-08 22:51:17 +00:00
|
|
|
|
1997-12-18 23:32:28 +00:00
|
|
|
xglFrontFace ( GL_CCW );
|
|
|
|
|
1997-12-15 23:54:25 +00:00
|
|
|
xglEndList();
|
1997-10-28 21:14:54 +00:00
|
|
|
|
|
|
|
fclose(f);
|
|
|
|
|
|
|
|
return(area);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* $Log$
|
1998-01-27 03:26:41 +00:00
|
|
|
/* Revision 1.19 1998/01/27 03:26:42 curt
|
|
|
|
/* Playing with new fgPrintf command.
|
1997-10-28 21:14:54 +00:00
|
|
|
/*
|
1998-01-27 03:26:41 +00:00
|
|
|
* Revision 1.18 1998/01/19 19:27:16 curt
|
|
|
|
* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
|
|
|
|
* This should simplify things tremendously.
|
|
|
|
*
|
1998-01-19 19:26:51 +00:00
|
|
|
* Revision 1.17 1998/01/13 00:23:10 curt
|
|
|
|
* Initial changes to support loading and management of scenery tiles. Note,
|
|
|
|
* there's still a fair amount of work left to be done.
|
|
|
|
*
|
1998-01-13 00:23:08 +00:00
|
|
|
* Revision 1.16 1997/12/30 23:09:40 curt
|
|
|
|
* Worked on winding problem without luck, so back to calling glFrontFace()
|
|
|
|
* 3 times for each scenery area.
|
|
|
|
*
|
1997-12-30 23:09:40 +00:00
|
|
|
* Revision 1.15 1997/12/30 20:47:51 curt
|
|
|
|
* Integrated new event manager with subsystem initializations.
|
|
|
|
*
|
1997-12-30 20:47:34 +00:00
|
|
|
* Revision 1.14 1997/12/30 01:38:46 curt
|
|
|
|
* Switched back to per vertex normals and smooth shading for terrain.
|
|
|
|
*
|
1997-12-30 01:38:37 +00:00
|
|
|
* Revision 1.13 1997/12/18 23:32:36 curt
|
|
|
|
* First stab at sky dome actually starting to look reasonable. :-)
|
|
|
|
*
|
1997-12-18 23:32:28 +00:00
|
|
|
* Revision 1.12 1997/12/17 23:13:47 curt
|
|
|
|
* Began working on rendering the sky.
|
|
|
|
*
|
1997-12-17 23:13:45 +00:00
|
|
|
* Revision 1.11 1997/12/15 23:55:01 curt
|
|
|
|
* Add xgl wrappers for debugging.
|
|
|
|
* Generate terrain normals on the fly.
|
|
|
|
*
|
1997-12-15 23:54:25 +00:00
|
|
|
* Revision 1.10 1997/12/12 21:41:28 curt
|
|
|
|
* More light/material property tweaking ... still a ways off.
|
|
|
|
*
|
1997-12-12 21:41:24 +00:00
|
|
|
* Revision 1.9 1997/12/12 19:52:57 curt
|
|
|
|
* Working on lightling and material properties.
|
|
|
|
*
|
1997-12-12 19:52:47 +00:00
|
|
|
* Revision 1.8 1997/12/10 01:19:51 curt
|
|
|
|
* Tweaks for verion 0.15 release.
|
|
|
|
*
|
1997-12-10 01:19:42 +00:00
|
|
|
* Revision 1.7 1997/12/08 22:51:17 curt
|
|
|
|
* Enhanced to handle ccw and cw tri-stripe winding. This is a temporary
|
|
|
|
* admission of defeat. I will eventually go back and get all the stripes
|
|
|
|
* wound the same way (ccw).
|
|
|
|
*
|
1997-12-08 22:51:17 +00:00
|
|
|
* Revision 1.6 1997/11/25 19:25:35 curt
|
|
|
|
* Changes to integrate Durk's moon/sun code updates + clean up.
|
|
|
|
*
|
1997-11-25 19:25:27 +00:00
|
|
|
* Revision 1.5 1997/11/15 18:16:39 curt
|
|
|
|
* minor tweaks.
|
|
|
|
*
|
1997-11-15 18:16:34 +00:00
|
|
|
* Revision 1.4 1997/11/14 00:26:49 curt
|
|
|
|
* Transform scenery coordinates earlier in pipeline when scenery is being
|
|
|
|
* created, not when it is being loaded. Precalculate normals for each node
|
|
|
|
* as average of the normals of each containing polygon so Garoude shading is
|
|
|
|
* now supportable.
|
|
|
|
*
|
1997-11-14 00:26:49 +00:00
|
|
|
* Revision 1.3 1997/10/31 04:49:12 curt
|
|
|
|
* Tweaking vertex orders.
|
|
|
|
*
|
1997-10-31 04:49:12 +00:00
|
|
|
* Revision 1.2 1997/10/30 12:38:45 curt
|
|
|
|
* Working on new scenery subsystem.
|
|
|
|
*
|
1997-10-30 12:38:35 +00:00
|
|
|
* Revision 1.1 1997/10/28 21:14:54 curt
|
|
|
|
* Initial revision.
|
|
|
|
*
|
1997-10-28 21:14:54 +00:00
|
|
|
*/
|