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flightgear/src/GUI/new_gui.hxx

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// new_gui.hxx - XML-configured GUI subsystem.
#ifndef __NEW_GUI_HXX
#define __NEW_GUI_HXX 1
#ifndef __cplusplus
# error This library requires C++
#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <plib/pu.h>
#include <simgear/compiler.h> // for SG_USING_STD
#include <simgear/props/props.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include <vector>
SG_USING_STD(vector);
#include <map>
SG_USING_STD(map);
#include <Main/fg_props.hxx>
class FGMenuBar;
class FGDialog;
class FGBinding;
class FGColor;
/**
* XML-configured GUI subsystem.
*
* This subsystem manages the graphical user interface for FlightGear.
* It creates a menubar from the XML configuration file in
* $FG_ROOT/gui/menubar.xml, then stores the configuration properties
* for XML-configured dialog boxes found in $FG_ROOT/gui/dialogs/. It
* can show or hide the menubar, and can display any dialog by name.
*/
class NewGUI : public SGSubsystem
{
public:
/**
* Constructor.
*/
NewGUI ();
/**
* Destructor.
*/
virtual ~NewGUI ();
/**
* Initialize the GUI subsystem.
*/
virtual void init ();
/**
* Reinitialize the GUI subsystem.
*/
virtual void reinit ();
/**
* Bind properties for the GUI subsystem.
*
* Currently, this method binds the properties for showing and
* hiding the menu.
*/
virtual void bind ();
/**
* Unbind properties for the GUI subsystem.
*/
virtual void unbind ();
/**
* Update the GUI subsystem.
*
* Currently, this method is a no-op, because nothing the GUI
* subsystem does is time-dependent.
*/
virtual void update (double delta_time_sec);
/**
* Creates a new dialog box, using the same property format as the
* gui/dialogs configuration files. Does not display the
* resulting dialog. If a pre-existing dialog of the same name
* exists, it will be deleted. The node argument will be stored
* in the GUI subsystem using SGPropertNode_ptr reference counting.
* It should not be deleted by user code.
*
* @param node A property node containing the dialog definition
*/
virtual void newDialog (SGPropertyNode* node);
/**
* Display a dialog box.
*
* At initialization time, the subsystem reads all of the XML
* configuration files from the directory $FG_ROOT/gui/dialogs/.
* The configuration for each dialog specifies a name, and this
* method invokes the dialog with the name specified (if it
* exists).
*
* @param name The name of the dialog box.
* @return true if the dialog exists, false otherwise.
*/
virtual bool showDialog (const string &name);
/**
* Close the currenty active dialog. This function is intended to
* be called from code (pui callbacks, for instance) that registers
* its dialog object as active via setActiveDialog(). Other
* user-level code should use the closeDialog(name) API.
*
* @return true if a dialog was active, false otherwise
*/
virtual bool closeActiveDialog ();
/**
* Close a named dialog, if it is open.
*
* @param name The name of the dialog box.
* @return true if the dialog was active, false otherwise.
*/
virtual bool closeDialog (const string &name);
/**
* Return a pointer to the current menubar.
*/
virtual FGMenuBar * getMenuBar ();
/**
* Ignore this method.
*
* This method is for internal use only, but it has to be public
* so that a non-class callback can see it.
*/
virtual void setActiveDialog (FGDialog * dialog);
/**
* Get the dialog currently active, if any.
*
* @return The active dialog, or 0 if none is active.
*/
virtual FGDialog * getActiveDialog ();
virtual const FGColor& getColor (const char * which) { return _colors[which]; }
virtual const FGColor& getColor (string which) { return _colors[which.c_str()]; }
virtual puFont *getDefaultFont() { return &_font; }
protected:
/**
* Test if the menubar is visible.
*
* This method exists only for binding.
*/
virtual bool getMenuBarVisible () const;
/**
* Show or hide the menubar.
*
* This method exists only for binding.
*/
virtual void setMenuBarVisible (bool visible);
virtual void setStyle ();
virtual void setupFont ();
private:
fntTexFont _tex_font;
puFont _font;
map<string,FGColor> _colors;
// Free all allocated memory.
void clear ();
// Read all the configuration files in a directory.
void readDir (const char * path);
FGMenuBar * _menubar;
FGDialog * _active_dialog;
map<string,FGDialog *> _active_dialogs;
map<string,SGPropertyNode_ptr> _dialog_props;
};
class FGColor {
public:
FGColor() { clear(); }
FGColor(float r, float g, float b, float a = 1.0f) { set(r, g, b, a); }
FGColor(const SGPropertyNode *prop) { set(prop); }
FGColor& operator=(const FGColor& c) {
_red = c._red;
_green = c._green;
_blue = c._blue;
_alpha = c._alpha;
return *this;
}
inline void clear() { _red = _green = _blue = _alpha = -1.0f; }
// merges in non-negative components from property with children <red> etc.
bool merge(const SGPropertyNode *prop);
bool merge(const FGColor& color);
bool set(const SGPropertyNode *prop) { clear(); return merge(prop); };
bool set(const FGColor& color) { clear(); return merge(color); }
bool set(float r, float g, float b, float a = 1.0f) {
_red = r, _green = g, _blue = b, _alpha = a;
return true;
}
bool isValid() const {
return _red >= 0.0 && _green >= 0.0 && _blue >= 0.0;
}
void print() const {
std::cerr << "red=" << _red << ", green=" << _green
<< ", blue=" << _blue << ", alpha=" << _alpha << std::endl;
}
inline void setRed(float red) { _red = red; }
inline void setGreen(float green) { _green = green; }
inline void setBlue(float blue) { _blue = blue; }
inline void setAlpha(float alpha) { _alpha = alpha; }
inline float red() const { return clamp(_red); }
inline float green() const { return clamp(_green); }
inline float blue() const { return clamp(_blue); }
inline float alpha() const { return _alpha < 0.0 ? 1.0 : clamp(_alpha); }
protected:
float _red, _green, _blue, _alpha;
private:
float clamp(float f) const { return f < 0.0 ? 0.0 : f > 1.0 ? 1.0 : f; }
};
#endif // __NEW_GUI_HXX