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flightgear/src/GUI/new_gui.hxx

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// new_gui.hxx - XML-configured GUI subsystem.
#ifndef __NEW_GUI_HXX
#define __NEW_GUI_HXX 1
#ifndef __cplusplus
# error This library requires C++
#endif
#include <plib/pu.h>
#include <simgear/compiler.h> // for SG_USING_STD
#include <simgear/misc/props.hxx>
#include <vector>
SG_USING_STD(vector);
#include <map>
SG_USING_STD(map);
#include <Main/fgfs.hxx>
#include <Main/fg_props.hxx>
class FGMenuBar;
class FGDialog;
class FGBinding;
/**
* XML-configured GUI subsystem.
*
* This subsystem manages the graphical user interface for FlightGear.
* It creates a menubar from the XML configuration file in
* $FG_ROOT/gui/menubar.xml, then stores the configuration properties
* for XML-configured dialog boxes in $FG_ROOT/gui/dialogs/*. It
* can show or hide the menubar, and can display any dialog by name.
*/
class NewGUI : public FGSubsystem
{
public:
/**
* Constructor.
*/
NewGUI ();
/**
* Destructor.
*/
virtual ~NewGUI ();
/**
* Initialize the GUI subsystem.
*/
virtual void init ();
/**
* Bind properties for the GUI subsystem.
*
* Currently, this method binds the properties for showing and
* hiding the menu.
*/
virtual void bind ();
/**
* Unbind properties for the GUI subsystem.
*/
virtual void unbind ();
/**
* Update the GUI subsystem.
*
* Currently, this method is a no-op, because nothing the GUI
* subsystem does is time-dependent.
*/
virtual void update (double delta_time_sec);
/**
* Display a dialog box.
*
* At initialization time, the subsystem reads all of the XML
* configuration files from $FG_ROOT/gui/dialogs/*. The
* configuration for each dialog specifies a name, and this method
* invokes the dialog with the name specified (if it exists).
*
* @param name The name of the dialog box.
* @return true if the dialog exists, false otherwise.
*/
virtual bool showDialog (const string &name);
/**
* Close the currently-active dialog, if any.
*
* @return true if a dialog was active, false otherwise.
*/
virtual bool closeActiveDialog ();
/**
* Return a pointer to the current menubar.
*/
virtual FGMenuBar * getMenuBar ();
/**
* Ignore this method.
*
* This method is for internal use only, but it has to be public
* so that a non-class callback can see it.
*/
virtual void setActiveDialog (FGDialog * dialog);
/**
* Get the dialog currently active, if any.
*
* @return The active dialog, or 0 if none is active.
*/
virtual FGDialog * getActiveDialog ();
protected:
/**
* Test if the menubar is visible.
*
* This method exists only for binding.
*/
virtual bool getMenuBarVisible () const;
/**
* Show or hide the menubar.
*
* This method exists only for binding.
*/
virtual void setMenuBarVisible (bool visible);
private:
// Read all the configuration files in a directory.
void readDir (const char * path);
FGMenuBar * _menubar;
FGDialog * _active_dialog;
map<string,SGPropertyNode_ptr> _dialog_props;
};
#endif // __NEW_GUI_HXX