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flightgear/src/AIModel/AIBase.hxx

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// FGAIBase - abstract base class for AI objects
// Written by David Culp, started Nov 2003, based on
// David Luff's FGAIEntity class.
// - davidculp2@comcast.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#ifndef _FG_AIBASE_HXX
#define _FG_AIBASE_HXX
#include <string>
#include <simgear/constants.h>
#include <simgear/math/point3d.hxx>
#include <simgear/scene/model/placement.hxx>
#include <Main/fg_props.hxx>
SG_USING_STD(string);
class FGAIBase {
public:
FGAIBase();
virtual ~FGAIBase();
virtual void update(double dt);
inline Point3D GetPos() { return(pos); }
virtual bool init();
virtual void bind();
virtual void unbind();
void setPath( const char* model );
void setSpeed( double speed_KTAS );
void setAltitude( double altitude_ft );
void setHeading( double heading );
void setLatitude( double latitude );
void setLongitude( double longitude );
void setDie( bool die );
bool getDie();
protected:
SGPropertyNode *props;
Point3D pos; // WGS84 lat & lon in degrees, elev above sea-level in meters
double hdg; // True heading in degrees
double roll; // degrees, left is negative
double pitch; // degrees, nose-down is negative
double speed; // knots true airspeed
double altitude; // meters above sea level
double vs; // vertical speed, feet per minute
double tgt_heading; // target heading, degrees true
double tgt_altitude; // target altitude, *feet* above sea level
double tgt_speed; // target speed, KTAS
double tgt_roll;
double tgt_pitch;
double tgt_yaw;
double tgt_vs;
string model_path; //Path to the 3D model
SGModelPlacement aip;
bool delete_me;
void Transform();
static FGAIBase *_self;
const char *_type_str;
public:
static double _getVS_fps();
static void _setVS_fps( double _vs );
static double _getAltitude();
static void _setAltitude( double _alt );
static void _setLongitude( double longitude );
static void _setLatitude ( double latitude );
static double _getLongitude();
static double _getLatitude ();
static bool _isNight();
};
inline void FGAIBase::setPath( const char* model ) {
model_path.append(model);
}
inline void FGAIBase::setSpeed( double speed_KTAS ) {
speed = tgt_speed = speed_KTAS;
}
inline void FGAIBase::setHeading( double heading ) {
hdg = tgt_heading = heading;
}
inline void FGAIBase::setAltitude( double altitude_ft ) {
altitude = tgt_altitude = altitude_ft;
pos.setelev(altitude * SG_FEET_TO_METER);
}
inline void FGAIBase::setLongitude( double longitude ) {
pos.setlon( longitude );
}
inline void FGAIBase::setLatitude ( double latitude ) {
pos.setlat( latitude );
}
inline void FGAIBase::setDie( bool die ) { delete_me = die; }
inline bool FGAIBase::getDie() { return delete_me; }
inline void FGAIBase::_setLongitude( double longitude ) {
_self->pos.setlon(longitude);
}
inline void FGAIBase::_setLatitude ( double latitude ) {
_self->pos.setlat(latitude);
}
inline double FGAIBase::_getLongitude() { return _self->pos.lon(); }
inline double FGAIBase::_getLatitude () { return _self->pos.lat(); }
inline double FGAIBase::_getVS_fps() { return _self->vs*60.0; }
inline void FGAIBase::_setVS_fps( double _vs ) { _self->vs = _vs/60.0; }
inline double FGAIBase::_getAltitude() {
return _self->altitude * SG_METER_TO_FEET;
}
inline void FGAIBase::_setAltitude( double _alt ) {
_self->setAltitude( _alt );
}
inline bool FGAIBase::_isNight() {
return (fgGetFloat("/sim/time/sun-angle-rad") > 1.57);
}
#endif // _FG_AIBASE_HXX