2003-11-28 15:48:05 +00:00
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// FGAIBase - abstract base class for AI objects
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// Written by David Culp, started Nov 2003, based on
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// David Luff's FGAIEntity class.
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// - davidculp2@comcast.net
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#ifndef _FG_AIBASE_HXX
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#define _FG_AIBASE_HXX
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2004-01-22 21:13:47 +00:00
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#include <string>
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2003-12-21 20:12:55 +00:00
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#include <simgear/constants.h>
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2003-11-28 15:48:05 +00:00
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#include <simgear/math/point3d.hxx>
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#include <simgear/scene/model/placement.hxx>
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#include <Main/fg_props.hxx>
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2003-11-28 15:48:05 +00:00
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SG_USING_STD(string);
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class FGAIBase {
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public:
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2003-12-21 22:16:57 +00:00
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FGAIBase();
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2003-11-28 15:48:05 +00:00
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virtual ~FGAIBase();
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virtual void update(double dt);
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inline Point3D GetPos() { return(pos); }
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virtual bool init();
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virtual void bind();
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virtual void unbind();
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void setPath( const char* model );
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void setSpeed( double speed_KTAS );
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void setAltitude( double altitude_ft );
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void setHeading( double heading );
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void setLatitude( double latitude );
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void setLongitude( double longitude );
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void setDie( bool die );
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bool getDie();
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protected:
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SGPropertyNode *props;
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2003-11-28 15:48:05 +00:00
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Point3D pos; // WGS84 lat & lon in degrees, elev above sea-level in meters
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double hdg; // True heading in degrees
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double roll; // degrees, left is negative
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double pitch; // degrees, nose-down is negative
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double speed; // knots true airspeed
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double altitude; // meters above sea level
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double vs; // vertical speed, feet per minute
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double tgt_heading; // target heading, degrees true
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double tgt_altitude; // target altitude, *feet* above sea level
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double tgt_speed; // target speed, KTAS
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double tgt_roll;
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double tgt_pitch;
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double tgt_yaw;
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double tgt_vs;
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string model_path; //Path to the 3D model
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SGModelPlacement aip;
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bool delete_me;
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void Transform();
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2003-12-22 10:24:15 +00:00
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static FGAIBase *_self;
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2003-12-22 12:30:35 +00:00
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const char *_type_str;
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public:
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static double _getVS_fps();
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static void _setVS_fps( double _vs );
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static double _getAltitude();
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static void _setAltitude( double _alt );
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static void _setLongitude( double longitude );
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static void _setLatitude ( double latitude );
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static double _getLongitude();
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static double _getLatitude ();
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static bool _isNight();
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};
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inline void FGAIBase::setPath( const char* model ) {
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model_path.append(model);
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}
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inline void FGAIBase::setSpeed( double speed_KTAS ) {
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speed = tgt_speed = speed_KTAS;
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}
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inline void FGAIBase::setHeading( double heading ) {
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hdg = tgt_heading = heading;
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}
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inline void FGAIBase::setAltitude( double altitude_ft ) {
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altitude = tgt_altitude = altitude_ft;
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pos.setelev(altitude * SG_FEET_TO_METER);
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}
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2003-12-21 22:16:57 +00:00
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inline void FGAIBase::setLongitude( double longitude ) {
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pos.setlon( longitude );
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}
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inline void FGAIBase::setLatitude ( double latitude ) {
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pos.setlat( latitude );
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}
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inline void FGAIBase::setDie( bool die ) { delete_me = die; }
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inline bool FGAIBase::getDie() { return delete_me; }
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2004-01-22 21:13:47 +00:00
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inline void FGAIBase::_setLongitude( double longitude ) {
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_self->pos.setlon(longitude);
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}
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inline void FGAIBase::_setLatitude ( double latitude ) {
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_self->pos.setlat(latitude);
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}
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inline double FGAIBase::_getLongitude() { return _self->pos.lon(); }
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inline double FGAIBase::_getLatitude () { return _self->pos.lat(); }
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inline double FGAIBase::_getVS_fps() { return _self->vs*60.0; }
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inline void FGAIBase::_setVS_fps( double _vs ) { _self->vs = _vs/60.0; }
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inline double FGAIBase::_getAltitude() {
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return _self->altitude * SG_METER_TO_FEET;
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}
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inline void FGAIBase::_setAltitude( double _alt ) {
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_self->setAltitude( _alt );
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}
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inline bool FGAIBase::_isNight() {
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return (fgGetFloat("/sim/time/sun-angle-rad") > 1.57);
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}
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2003-11-28 15:48:05 +00:00
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#endif // _FG_AIBASE_HXX
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