// FGAIBase - abstract base class for AI objects // Written by David Culp, started Nov 2003, based on // David Luff's FGAIEntity class. // - davidculp2@comcast.net // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. #ifndef _FG_AIBASE_HXX #define _FG_AIBASE_HXX #include #include #include #include #include
SG_USING_STD(string); class FGAIBase { public: FGAIBase(); virtual ~FGAIBase(); virtual void update(double dt); inline Point3D GetPos() { return(pos); } virtual bool init(); virtual void bind(); virtual void unbind(); void setPath( const char* model ); void setSpeed( double speed_KTAS ); void setAltitude( double altitude_ft ); void setHeading( double heading ); void setLatitude( double latitude ); void setLongitude( double longitude ); void setDie( bool die ); bool getDie(); protected: SGPropertyNode *props; Point3D pos; // WGS84 lat & lon in degrees, elev above sea-level in meters double hdg; // True heading in degrees double roll; // degrees, left is negative double pitch; // degrees, nose-down is negative double speed; // knots true airspeed double altitude; // meters above sea level double vs; // vertical speed, feet per minute double tgt_heading; // target heading, degrees true double tgt_altitude; // target altitude, *feet* above sea level double tgt_speed; // target speed, KTAS double tgt_roll; double tgt_pitch; double tgt_yaw; double tgt_vs; string model_path; //Path to the 3D model SGModelPlacement aip; bool delete_me; void Transform(); static FGAIBase *_self; const char *_type_str; public: static double _getVS_fps(); static void _setVS_fps( double _vs ); static double _getAltitude(); static void _setAltitude( double _alt ); static void _setLongitude( double longitude ); static void _setLatitude ( double latitude ); static double _getLongitude(); static double _getLatitude (); static bool _isNight(); }; inline void FGAIBase::setPath( const char* model ) { model_path.append(model); } inline void FGAIBase::setSpeed( double speed_KTAS ) { speed = tgt_speed = speed_KTAS; } inline void FGAIBase::setHeading( double heading ) { hdg = tgt_heading = heading; } inline void FGAIBase::setAltitude( double altitude_ft ) { altitude = tgt_altitude = altitude_ft; pos.setelev(altitude * SG_FEET_TO_METER); } inline void FGAIBase::setLongitude( double longitude ) { pos.setlon( longitude ); } inline void FGAIBase::setLatitude ( double latitude ) { pos.setlat( latitude ); } inline void FGAIBase::setDie( bool die ) { delete_me = die; } inline bool FGAIBase::getDie() { return delete_me; } inline void FGAIBase::_setLongitude( double longitude ) { _self->pos.setlon(longitude); } inline void FGAIBase::_setLatitude ( double latitude ) { _self->pos.setlat(latitude); } inline double FGAIBase::_getLongitude() { return _self->pos.lon(); } inline double FGAIBase::_getLatitude () { return _self->pos.lat(); } inline double FGAIBase::_getVS_fps() { return _self->vs*60.0; } inline void FGAIBase::_setVS_fps( double _vs ) { _self->vs = _vs/60.0; } inline double FGAIBase::_getAltitude() { return _self->altitude * SG_METER_TO_FEET; } inline void FGAIBase::_setAltitude( double _alt ) { _self->setAltitude( _alt ); } inline bool FGAIBase::_isNight() { return (fgGetFloat("/sim/time/sun-angle-rad") > 1.57); } #endif // _FG_AIBASE_HXX