1999-03-20 02:21:51 +00:00
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// triangle.hxx -- "Triangle" interface class
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1999-03-17 23:51:59 +00:00
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//
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// Written by Curtis Olson, started March 1999.
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//
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// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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// (Log is kept at end of this file)
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#ifndef _TRIANGLE_HXX
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#define _TRIANGLE_HXX
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#include <Include/compiler.h>
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1999-03-20 20:32:51 +00:00
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#include <Array/array.hxx>
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1999-03-17 23:51:59 +00:00
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#include <Clipper/clipper.hxx>
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#include <Math/point3d.hxx>
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1999-03-19 00:27:09 +00:00
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#include <Polygon/names.hxx>
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1999-03-17 23:51:59 +00:00
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1999-03-19 22:29:04 +00:00
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#define REAL double
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extern "C" {
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#include <Triangle/triangle.h>
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}
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1999-03-22 23:49:01 +00:00
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#include "trieles.hxx"
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1999-03-17 23:51:59 +00:00
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#include "trinodes.hxx"
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1999-03-20 02:21:51 +00:00
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#include "tripoly.hxx"
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1999-03-20 20:32:51 +00:00
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#include "trisegs.hxx"
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1999-03-17 23:51:59 +00:00
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class FGTriangle {
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private:
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1999-03-20 20:32:51 +00:00
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// list of nodes
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1999-03-22 23:49:01 +00:00
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FGTriNodes in_nodes;
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FGTriNodes out_nodes;
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1999-03-17 23:51:59 +00:00
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1999-03-20 20:32:51 +00:00
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// list of segments
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FGTriSegments trisegs;
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// polygon list
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tripoly_list polylist[FG_MAX_AREA_TYPES];
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1999-03-22 23:49:01 +00:00
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// triangle list
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triele_list elelist;
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1999-03-17 23:51:59 +00:00
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public:
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// Constructor and destructor
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FGTriangle( void );
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~FGTriangle( void );
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1999-03-19 22:29:04 +00:00
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// add nodes from the dem fit
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int add_nodes();
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1999-03-17 23:51:59 +00:00
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// populate this class based on the specified gpc_polys list
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1999-03-29 13:11:00 +00:00
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int build( const point_list& corner_list,
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const point_list& fit_list,
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1999-03-27 05:30:12 +00:00
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const FGgpcPolyList& gpc_polys );
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1999-03-19 22:29:04 +00:00
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// front end triangulator for polygon list
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1999-03-20 20:32:51 +00:00
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int run_triangulate();
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1999-03-22 23:49:01 +00:00
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inline FGTriNodes get_out_nodes() const { return out_nodes; }
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1999-04-05 02:16:51 +00:00
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inline size_t get_out_nodes_size() const { return out_nodes.size(); }
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1999-03-23 22:02:51 +00:00
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inline triele_list get_elelist() const { return elelist; }
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1999-03-17 23:51:59 +00:00
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};
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#endif // _TRIANGLE_HXX
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// $Log$
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1999-04-05 21:32:32 +00:00
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// Revision 1.1 1999/04/05 21:32:43 curt
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// Initial revision
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//
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1999-04-05 02:16:51 +00:00
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// Revision 1.11 1999/04/05 02:17:12 curt
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// Dynamically update "error" until the resulting tile data scales within
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// a lower and upper bounds.
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//
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1999-03-29 13:11:00 +00:00
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// Revision 1.10 1999/03/29 13:11:08 curt
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// Shuffled stl type names a bit.
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// Began adding support for tri-fanning (or maybe other arrangments too.)
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//
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1999-03-27 05:30:12 +00:00
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// Revision 1.9 1999/03/27 05:30:13 curt
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// Handle corner nodes separately from the rest of the fitted nodes.
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// Add fitted nodes in after corners and polygon nodes since the fitted nodes
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// are less important. Subsequent nodes will "snap" to previous nodes if
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// they are "close enough."
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// Need to manually divide segments to prevent "T" intersetions which can
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// confound the triangulator. Hey, I got to use a recursive method!
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// Pass along correct triangle attributes to output file generator.
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// Do fine grained node snapping for corners and polygons, but course grain
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// node snapping for fitted terrain nodes.
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//
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1999-03-23 22:02:51 +00:00
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// Revision 1.8 1999/03/23 22:02:52 curt
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// Refinements in naming and organization.
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//
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1999-03-22 23:49:01 +00:00
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// Revision 1.7 1999/03/22 23:49:03 curt
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// Modifications to facilitate conversion to output format.
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//
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1999-03-20 20:32:51 +00:00
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// Revision 1.6 1999/03/20 20:32:56 curt
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// First mostly successful tile triangulation works. There's plenty of tweaking
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// to do, but we are marching in the right direction.
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//
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1999-03-20 02:21:51 +00:00
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// Revision 1.5 1999/03/20 02:21:53 curt
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// Continue shaping the code towards triangulation bliss. Added code to
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// calculate some point guaranteed to be inside a polygon.
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//
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1999-03-19 22:29:04 +00:00
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// Revision 1.4 1999/03/19 22:29:05 curt
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// Working on preparationsn for triangulation.
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//
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1999-03-19 00:27:09 +00:00
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// Revision 1.3 1999/03/19 00:27:11 curt
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// Continued work on triangulation preparation.
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//
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1999-03-18 04:31:10 +00:00
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// Revision 1.2 1999/03/18 04:31:12 curt
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// Let's not pass copies of huge structures on the stack ... ye might see a
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// segfault ... :-)
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//
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1999-03-17 23:51:59 +00:00
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// Revision 1.1 1999/03/17 23:51:59 curt
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// Initial revision.
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//
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