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flightgear/Triangulate/triangle.hxx

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// triangle.hxx -- "Triangle" interface class
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//
// Written by Curtis Olson, started March 1999.
//
// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
// (Log is kept at end of this file)
#ifndef _TRIANGLE_HXX
#define _TRIANGLE_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <Include/compiler.h>
#include <Array/array.hxx>
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#include <Clipper/clipper.hxx>
#include <Math/point3d.hxx>
#include <Polygon/names.hxx>
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#define REAL double
extern "C" {
#include <Triangle/triangle.h>
}
#include "trieles.hxx"
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#include "trinodes.hxx"
#include "tripoly.hxx"
#include "trisegs.hxx"
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class FGTriangle {
private:
// list of nodes
FGTriNodes in_nodes;
FGTriNodes out_nodes;
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// list of segments
FGTriSegments trisegs;
// polygon list
tripoly_list polylist[FG_MAX_AREA_TYPES];
// triangle list
triele_list elelist;
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public:
// Constructor and destructor
FGTriangle( void );
~FGTriangle( void );
// add nodes from the dem fit
int add_nodes();
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// populate this class based on the specified gpc_polys list
int build( const point_list& corner_list,
const point_list& fit_list,
const FGgpcPolyList& gpc_polys );
// front end triangulator for polygon list
int run_triangulate();
inline FGTriNodes get_out_nodes() const { return out_nodes; }
inline triele_list get_elelist() const { return elelist; }
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};
#endif // _TRIANGLE_HXX
// $Log$
// Revision 1.10 1999/03/29 13:11:08 curt
// Shuffled stl type names a bit.
// Began adding support for tri-fanning (or maybe other arrangments too.)
//
// Revision 1.9 1999/03/27 05:30:13 curt
// Handle corner nodes separately from the rest of the fitted nodes.
// Add fitted nodes in after corners and polygon nodes since the fitted nodes
// are less important. Subsequent nodes will "snap" to previous nodes if
// they are "close enough."
// Need to manually divide segments to prevent "T" intersetions which can
// confound the triangulator. Hey, I got to use a recursive method!
// Pass along correct triangle attributes to output file generator.
// Do fine grained node snapping for corners and polygons, but course grain
// node snapping for fitted terrain nodes.
//
// Revision 1.8 1999/03/23 22:02:52 curt
// Refinements in naming and organization.
//
// Revision 1.7 1999/03/22 23:49:03 curt
// Modifications to facilitate conversion to output format.
//
// Revision 1.6 1999/03/20 20:32:56 curt
// First mostly successful tile triangulation works. There's plenty of tweaking
// to do, but we are marching in the right direction.
//
// Revision 1.5 1999/03/20 02:21:53 curt
// Continue shaping the code towards triangulation bliss. Added code to
// calculate some point guaranteed to be inside a polygon.
//
// Revision 1.4 1999/03/19 22:29:05 curt
// Working on preparationsn for triangulation.
//
// Revision 1.3 1999/03/19 00:27:11 curt
// Continued work on triangulation preparation.
//
// Revision 1.2 1999/03/18 04:31:12 curt
// Let's not pass copies of huge structures on the stack ... ye might see a
// segfault ... :-)
//
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// Revision 1.1 1999/03/17 23:51:59 curt
// Initial revision.
//