2002-02-23 21:20:00 +00:00
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// model.cxx - manage a 3D aircraft model.
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// Written by David Megginson, started 2002.
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//
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// This file is in the Public Domain, and comes with no warranty.
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <plib/sg.h>
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#include <plib/ssg.h>
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#include <simgear/compiler.h>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/misc/exception.hxx>
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2002-02-25 20:07:34 +00:00
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#include <simgear/misc/sg_path.hxx>
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2002-02-23 21:20:00 +00:00
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#include "globals.hxx"
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#include "fg_props.hxx"
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#include "viewmgr.hxx"
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#include "model.hxx"
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extern unsigned long int fgSimTime; // FIXME: this is ugly
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extern ssgRoot * scene; // FIXME: from main.cxx
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FGAircraftModel current_model; // FIXME: add to globals
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static ssgEntity *
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find_named_node (ssgEntity * node, const string &name)
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{
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char * node_name = node->getName();
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if (node_name != 0 && name == node_name)
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return node;
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else if (node->isAKindOf(ssgTypeBranch())) {
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int nKids = node->getNumKids();
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for (int i = 0; i < nKids; i++) {
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ssgEntity * result =
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find_named_node(((ssgBranch*)node)->getKid(i), name);
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if (result != 0)
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return result;
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}
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2002-02-24 21:14:38 +00:00
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}
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return 0;
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2002-02-23 21:20:00 +00:00
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}
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FGAircraftModel::FGAircraftModel ()
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: _model(0),
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_selector(new ssgSelector),
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_position(new ssgTransform)
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{
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}
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FGAircraftModel::~FGAircraftModel ()
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{
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// since the nodes are attached to the scene graph, they'll be
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// deleted automatically
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}
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void
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FGAircraftModel::init ()
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{
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// TODO: optionally load an XML file with a pointer to the 3D object
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// and placement and animation info
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2002-02-27 12:46:38 +00:00
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SGPropertyNode props;
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2002-02-26 00:10:06 +00:00
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SG_LOG(SG_INPUT, SG_INFO, "Initializing aircraft 3D model");
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2002-02-23 21:20:00 +00:00
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// Load the 3D aircraft object itself
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SGPath path = globals->get_fg_root();
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path.append(fgGetString("/sim/model/path", "Models/Geometry/glider.ac"));
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if (path.str().substr(path.str().size() - 4, 4) == ".xml") {
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readProperties(path.str(), &props);
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if (props.hasValue("/path")) {
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path = path.dir();;
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path.append(props.getStringValue("/path"));
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2002-02-25 20:07:34 +00:00
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} else {
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path = globals->get_fg_root();
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path.append("Models/Geometry/glider.ac");
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}
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}
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ssgTexturePath((char *)path.dir().c_str());
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_model = ssgLoad((char *)path.c_str());
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if (_model == 0) {
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_model = ssgLoad((char *)"Models/Geometry/glider.ac");
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if (_model == 0)
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throw sg_exception("Failed to load an aircraft model");
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}
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2002-02-26 00:10:06 +00:00
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// Load animations
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vector<SGPropertyNode *> animation_nodes =
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props.getChildren("animation");
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for (int i = 0; i < animation_nodes.size(); i++) {
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2002-02-27 20:32:24 +00:00
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vector<SGPropertyNode *> name_nodes =
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animation_nodes[i]->getChildren("object-name");
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if (name_nodes.size() < 1) {
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SG_LOG(SG_INPUT, SG_ALERT, "No object-name given for transformation");
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} else {
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for (int j = 0; j < name_nodes.size(); j++) {
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_animations.push_back(read_animation(name_nodes[j]->getStringValue(),
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animation_nodes[i]));
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}
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}
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2002-02-23 21:20:00 +00:00
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}
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// Set up the alignment node
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ssgTransform * align = new ssgTransform;
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align->addKid(_model);
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sgMat4 rot_matrix;
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sgMat4 off_matrix;
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sgMat4 res_matrix;
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float h_rot = props.getFloatValue("/offsets/heading-deg", 0.0);
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float p_rot = props.getFloatValue("/offsets/roll-deg", 0.0);
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float r_rot = props.getFloatValue("/offsets/pitch-deg", 0.0);
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float x_off = props.getFloatValue("/offsets/x-m", 0.0);
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float y_off = props.getFloatValue("/offsets/y-m", 0.0);
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float z_off = props.getFloatValue("/offsets/z-m", 0.0);
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sgMakeRotMat4(rot_matrix, h_rot, p_rot, r_rot);
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sgMakeTransMat4(off_matrix, x_off, y_off, z_off);
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sgMultMat4(res_matrix, off_matrix, rot_matrix);
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align->setTransform(res_matrix);
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// Set up the position node
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_position->addKid(align);
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// Set up the selector node
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_selector->addKid(_position);
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_selector->clrTraversalMaskBits(SSGTRAV_HOT);
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scene->addKid(_selector);
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}
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void
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FGAircraftModel::bind ()
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{
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}
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void
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FGAircraftModel::unbind ()
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{
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}
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void
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FGAircraftModel::update (int dt)
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{
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_current_timestamp.stamp();
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long elapsed_ms = (_current_timestamp - _last_timestamp) / 1000;
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_last_timestamp.stamp();
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2002-02-25 20:07:34 +00:00
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if (globals->get_viewmgr()->get_current() == 0) {
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_selector->select(false);
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} else {
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for (int i = 0; i < _animations.size(); i++)
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do_animation(_animations[i], elapsed_ms);
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2002-02-23 21:20:00 +00:00
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_selector->select(true);
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FGViewerRPH *pilot_view =
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(FGViewerRPH *)globals->get_viewmgr()->get_view( 0 );
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sgMat4 sgTRANS;
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sgMakeTransMat4( sgTRANS, pilot_view->get_view_pos() );
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sgVec3 ownship_up;
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sgSetVec3( ownship_up, 0.0, 0.0, 1.0);
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sgMat4 sgROT;
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sgMakeRotMat4( sgROT, -90.0, ownship_up );
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sgMat4 sgTUX;
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sgCopyMat4( sgTUX, sgROT );
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sgPostMultMat4( sgTUX, pilot_view->get_VIEW_ROT() );
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sgPostMultMat4( sgTUX, sgTRANS );
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sgCoord tuxpos;
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sgSetCoord( &tuxpos, sgTUX );
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_position->setTransform( &tuxpos );
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}
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2002-02-26 00:10:06 +00:00
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}
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FGAircraftModel::Animation
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2002-02-27 20:32:24 +00:00
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FGAircraftModel::read_animation (const string &object_name,
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const SGPropertyNode * node)
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{
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Animation animation;
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2002-02-27 20:32:24 +00:00
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// Find the object to be animated
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ssgEntity * target = find_named_node(_model, object_name);
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if (target != 0) {
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SG_LOG(SG_INPUT, SG_INFO, " Target object is " << object_name);
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} else {
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animation.type = Animation::None;
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SG_LOG(SG_INPUT, SG_ALERT, "Object " << object_name
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<< " not found in model");
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return animation;
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}
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2002-02-26 00:10:06 +00:00
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// Figure out the animation type
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string type_name = node->getStringValue("type");
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if (type_name == "spin") {
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SG_LOG(SG_INPUT, SG_INFO, "Reading spin animation");
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animation.type = Animation::Spin;
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2002-02-26 14:30:04 +00:00
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} else if (type_name == "rotate") {
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SG_LOG(SG_INPUT, SG_INFO, "Reading rotate animation");
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animation.type = Animation::Rotate;
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} else if (type_name == "none") {
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SG_LOG(SG_INPUT, SG_INFO, "Reading disabled animation");
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animation.type = Animation::None;
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return animation;
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} else {
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animation.type = Animation::None;
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SG_LOG(SG_INPUT, SG_ALERT, "Unknown animation type " << type_name);
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return animation;
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}
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// Splice a transform node into the tree
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animation.transform = new ssgTransform;
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int nParents = target->getNumParents();
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animation.transform->addKid(target);
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for (int i = 0; i < nParents; i++) {
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ssgBranch * parent = target->getParent(i);
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parent->replaceKid(target, animation.transform);
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}
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// Get the node
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animation.prop =
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fgGetNode(node->getStringValue("property", "/null"), true);
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2002-02-26 14:30:04 +00:00
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animation.position = node->getFloatValue("initial-position", 0);
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animation.offset = node->getFloatValue("offset", 0);
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animation.factor = node->getFloatValue("factor", 1);
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2002-02-26 00:10:06 +00:00
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// Get the center and axis
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animation.center[0] = node->getFloatValue("center/x-m", 0);
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animation.center[1] = node->getFloatValue("center/y-m", 0);
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animation.center[2] = node->getFloatValue("center/z-m", 0);
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animation.axis[0] = node->getFloatValue("axis/x", 0);
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animation.axis[1] = node->getFloatValue("axis/y", 1);
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animation.axis[2] = node->getFloatValue("axis/z", 0);
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sgNormalizeVec3(animation.axis);
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2002-02-26 00:10:06 +00:00
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return animation;
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}
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void
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FGAircraftModel::do_animation (Animation &animation, long elapsed_ms)
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{
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switch (animation.type) {
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case Animation::None:
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return;
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case Animation::Spin:
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{
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float velocity_rpms = (animation.prop->getDoubleValue()
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* animation.factor / 60000.0);
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animation.position += (elapsed_ms * velocity_rpms * 360);
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animation.setRotation();
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return;
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}
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case Animation::Rotate: {
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animation.position = ((animation.prop->getFloatValue()
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+ animation.offset)
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* animation.factor);
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animation.setRotation();
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return;
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}
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default:
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return;
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2002-02-23 21:20:00 +00:00
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}
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}
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2002-02-27 12:46:38 +00:00
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/*
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* Transform to rotate an object around its local axis
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* from a relative frame of reference at center -- NHV
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*/
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void
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FGAircraftModel::Animation::setRotation()
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{
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float temp_angle = -position * SG_DEGREES_TO_RADIANS ;
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float s = (float) sin ( temp_angle ) ;
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float c = (float) cos ( temp_angle ) ;
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float t = SG_ONE - c ;
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// axis was normalized at load time
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// hint to the compiler to put these into FP registers
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float x = axis[0];
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float y = axis[1];
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float z = axis[2];
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sgMat4 matrix;
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matrix[0][0] = t * x * x + c ;
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matrix[0][1] = t * y * x - s * z ;
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matrix[0][2] = t * z * x + s * y ;
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matrix[0][3] = SG_ZERO;
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matrix[1][0] = t * x * y + s * z ;
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matrix[1][1] = t * y * y + c ;
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matrix[1][2] = t * z * y - s * x ;
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matrix[1][3] = SG_ZERO;
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matrix[2][0] = t * x * z - s * y ;
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matrix[2][1] = t * y * z + s * x ;
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matrix[2][2] = t * z * z + c ;
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matrix[2][3] = SG_ZERO;
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// hint to the compiler to put these into FP registers
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x = center[0];
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y = center[1];
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z = center[2];
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matrix[3][0] = x - x*matrix[0][0] - y*matrix[1][0] - z*matrix[2][0];
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matrix[3][1] = y - x*matrix[0][1] - y*matrix[1][1] - z*matrix[2][1];
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matrix[3][2] = z - x*matrix[0][2] - y*matrix[1][2] - z*matrix[2][2];
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matrix[3][3] = SG_ONE;
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transform->setTransform(matrix);
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}
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2002-02-23 21:20:00 +00:00
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// end of model.cxx
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