1999-06-12 21:15:27 +00:00
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// tile.cxx -- routines to handle a scenery tile
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//
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// Written by Curtis Olson, started May 1998.
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//
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// Copyright (C) 1998, 1999 Curtis L. Olson - curt@flightgear.org
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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2000-02-15 03:30:01 +00:00
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#include <simgear/compiler.h>
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1999-06-12 21:15:27 +00:00
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#ifdef FG_MATH_EXCEPTION_CLASH
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# include <math.h>
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#endif
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#include STL_FUNCTIONAL
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#include STL_ALGORITHM
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2000-02-16 23:01:03 +00:00
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#include <simgear/bucket/newbucket.hxx>
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#include <simgear/debug/logstream.hxx>
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1999-06-12 21:15:27 +00:00
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#include "tileentry.hxx"
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FG_USING_STD(for_each);
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FG_USING_STD(mem_fun_ref);
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// Constructor
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FGTileEntry::FGTileEntry ( void )
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: ncount(0),
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1999-10-27 00:52:25 +00:00
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state(Unused)
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1999-06-12 21:15:27 +00:00
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{
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nodes.clear();
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}
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// Destructor
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FGTileEntry::~FGTileEntry ( void ) {
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// cout << "nodes = " << nodes.size() << endl;;
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// delete[] nodes;
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}
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1999-10-26 03:45:33 +00:00
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// recurse an ssg tree and call removeKid() on every node from the
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// bottom up. Leaves the original branch in existance, but empty so
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// it can be removed by the calling routine.
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static void my_remove_branch( ssgBranch * branch ) {
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for ( ssgEntity *k = branch->getKid( 0 );
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k != NULL;
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k = branch->getNextKid() )
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{
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if ( k -> isAKindOf ( ssgTypeBranch() ) ) {
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my_remove_branch( (ssgBranch *)k );
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branch -> removeKid ( k );
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} else if ( k -> isAKindOf ( ssgTypeLeaf() ) ) {
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branch -> removeKid ( k ) ;
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}
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}
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}
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1999-06-29 14:57:00 +00:00
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// Step through the fragment list, deleting the display list, then the
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// fragment, until the list is empty. Also delete the arrays used by
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// ssg as well as the whole ssg branch
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1999-10-27 00:52:25 +00:00
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void FGTileEntry::free_tile() {
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int i;
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1999-09-01 18:52:31 +00:00
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FG_LOG( FG_TERRAIN, FG_DEBUG,
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1999-06-12 21:15:27 +00:00
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"FREEING TILE = (" << tile_bucket << ")" );
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1999-06-29 14:57:00 +00:00
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// mark tile unused
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mark_unused();
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1999-09-01 18:52:31 +00:00
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// delete fragment list and node list
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FG_LOG( FG_TERRAIN, FG_DEBUG,
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1999-07-25 01:52:36 +00:00
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" deleting " << fragment_list.size() << " fragments" );
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1999-09-01 18:52:31 +00:00
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fragment_list.clear();
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FG_LOG( FG_TERRAIN, FG_DEBUG,
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" deleting " << nodes.size() << " nodes" );
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nodes.clear();
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1999-06-29 14:57:00 +00:00
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1999-09-01 18:52:31 +00:00
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// delete the ssg structures
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FG_LOG( FG_TERRAIN, FG_DEBUG,
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1999-10-27 00:52:25 +00:00
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" deleting (leaf data) vertex, normal, and "
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<< " texture coordinate arrays" );
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for ( i = 0; i < (int)vec3_ptrs.size(); ++i ) {
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2000-02-10 23:37:56 +00:00
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#ifdef MACOS
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delete [] vec3_ptrs[i];
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#else
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1999-10-27 00:52:25 +00:00
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delete vec3_ptrs[i];
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2000-02-10 23:37:56 +00:00
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#endif
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1999-06-30 00:28:20 +00:00
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}
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1999-10-27 00:52:25 +00:00
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vec3_ptrs.clear();
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for ( i = 0; i < (int)vec2_ptrs.size(); ++i ) {
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2000-02-10 23:37:56 +00:00
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#ifdef MACOS
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delete [] vec2_ptrs[i];
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#else
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1999-10-27 00:52:25 +00:00
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delete vec2_ptrs[i];
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2000-02-10 23:37:56 +00:00
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#endif
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1999-10-26 03:45:33 +00:00
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}
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1999-10-27 00:52:25 +00:00
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vec2_ptrs.clear();
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for ( i = 0; i < (int)index_ptrs.size(); ++i ) {
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delete index_ptrs[i];
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1999-06-30 00:28:20 +00:00
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}
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1999-10-27 00:52:25 +00:00
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index_ptrs.clear();
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1999-06-29 14:57:00 +00:00
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// delete the ssg branch
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1999-07-04 07:37:30 +00:00
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int pcount = select_ptr->getNumParents();
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1999-06-29 14:57:00 +00:00
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if ( pcount > 0 ) {
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// find the first parent (should only be one)
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1999-07-04 07:37:30 +00:00
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ssgBranch *parent = select_ptr->getParent( 0 ) ;
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1999-10-06 20:59:52 +00:00
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if( parent ) {
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1999-10-30 02:37:56 +00:00
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// my_remove_branch( select_ptr );
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1999-10-26 03:45:33 +00:00
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parent->removeKid( select_ptr );
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1999-10-06 20:59:52 +00:00
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} else {
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FG_LOG( FG_TERRAIN, FG_ALERT,
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"parent pointer is NULL! Dying" );
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exit(-1);
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}
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1999-06-29 14:57:00 +00:00
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} else {
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FG_LOG( FG_TERRAIN, FG_ALERT,
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"Parent count is zero for an ssg tile! Dying" );
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exit(-1);
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1999-06-30 00:28:20 +00:00
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}
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1999-06-12 21:15:27 +00:00
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}
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1999-07-31 04:59:28 +00:00
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// when a tile is still in the cache, but not in the immediate draw
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// list, it can still remain in the scene graph, but we use a range
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1999-07-04 07:37:30 +00:00
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// selector to disable it from ever being drawn.
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void
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FGTileEntry::ssg_disable() {
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1999-08-14 22:07:35 +00:00
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// cout << "TILE STATE = " << state << endl;
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1999-07-04 07:37:30 +00:00
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if ( state == Scheduled_for_use ) {
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state = Scheduled_for_cache;
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1999-07-31 04:59:28 +00:00
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} else if ( state == Scheduled_for_cache ) {
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// do nothing
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1999-07-04 07:37:30 +00:00
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} else if ( (state == Loaded) || (state == Cached) ) {
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state = Cached;
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1999-08-14 22:07:35 +00:00
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// cout << "DISABLING SSG NODE" << endl;
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1999-07-04 07:37:30 +00:00
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select_ptr->select(0);
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} else {
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FG_LOG( FG_TERRAIN, FG_ALERT,
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"Trying to disable an unused tile! Dying" );
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exit(-1);
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}
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1999-08-14 22:07:35 +00:00
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// cout << "TILE STATE = " << state << endl;
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1999-07-04 07:37:30 +00:00
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}
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