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flightgear/src/GUI/dialog.cxx

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// dialog.cxx: implementation of an XML-configurable dialog box.
#include <stdlib.h> // atof()
#include <Input/input.hxx>
#include "dialog.hxx"
#include "new_gui.hxx"
#include "puList.hxx"
#include "AirportList.hxx"
#include "layout.hxx"
int fgPopup::checkHit(int button, int updown, int x, int y)
{
int result = puPopup::checkHit(button, updown, x, y);
if ( !_draggable)
return result;
// This is annoying. We would really want a true result from the
// superclass to indicate "handled by child object", but all it
// tells us is that the pointer is inside the dialog. So do the
// intersection test (again) to make sure we don't start a drag
// when inside controls.
if(updown == PU_DOWN && !_dragging) {
if(!result)
return 0;
int hit = getHitObjects(this, x, y);
if(hit & (PUCLASS_BUTTON|PUCLASS_ONESHOT|PUCLASS_INPUT))
return result;
int px, py;
getPosition(&px, &py);
_dragging = true;
_dX = px - x;
_dY = py - y;
} else if(updown == PU_DRAG && _dragging) {
setPosition(x + _dX, y + _dY);
} else {
_dragging = false;
}
return result;
}
int fgPopup::getHitObjects(puObject *object, int x, int y)
{
int type = 0;
if(object->getType() & PUCLASS_GROUP)
for (puObject *obj = ((puGroup *)object)->getFirstChild();
obj; obj = obj->getNextObject())
type |= getHitObjects(obj, x, y);
int cx, cy, cw, ch;
object->getAbsolutePosition(&cx, &cy);
object->getSize(&cw, &ch);
if(x >= cx && x < cx + cw && y >= cy && y < cy + ch)
type |= object->getType();
return type;
}
////////////////////////////////////////////////////////////////////////
// Callbacks.
////////////////////////////////////////////////////////////////////////
/**
* User data for a GUI object.
*/
struct GUIInfo
{
GUIInfo (FGDialog * d);
virtual ~GUIInfo ();
FGDialog * dialog;
vector <FGBinding *> bindings;
};
/**
* Action callback.
*/
static void
action_callback (puObject * object)
{
GUIInfo * info = (GUIInfo *)object->getUserData();
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NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
gui->setActiveDialog(info->dialog);
int nBindings = info->bindings.size();
for (int i = 0; i < nBindings; i++) {
info->bindings[i]->fire();
if (gui->getActiveDialog() == 0)
break;
}
gui->setActiveDialog(0);
}
static void
format_callback(puObject *obj, int dx, int dy, void *n)
{
SGPropertyNode *node = (SGPropertyNode *)n;
const char *format = node->getStringValue("format"), *f = format;
bool number, l = false;
// make sure the format matches '[ -+#]?\d*(\.\d*)?l?[fs]'
for (; *f; f++) {
if (*f == '%') {
if (f[1] == '%')
f++;
else
break;
}
}
if (*f++ != '%')
return;
if (*f == ' ' || *f == '+' || *f == '-' || *f == '#')
f++;
while (*f && isdigit(*f))
f++;
if (*f == '.') {
f++;
while (*f && isdigit(*f))
f++;
}
if (*f == 'l')
l = true, f++;
if (*f == 'f')
number = true;
else if (*f == 's') {
if (l)
return;
number = false;
} else
return;
for (++f; *f; f++) {
if (*f == '%') {
if (f[1] == '%')
f++;
else
return;
}
}
char buf[256];
const char *src = obj->getLabel();
if (number) {
float value = atof(src);
snprintf(buf, 256, format, value);
} else {
snprintf(buf, 256, format, src);
}
buf[255] = '\0';
SGPropertyNode *result = node->getNode("formatted", true);
result->setStringValue(buf);
obj->setLabel(result->getStringValue());
}
////////////////////////////////////////////////////////////////////////
// Static helper functions.
////////////////////////////////////////////////////////////////////////
/**
* Copy a property value to a PUI object.
*/
static void
copy_to_pui (SGPropertyNode * node, puObject * object)
{
// Treat puText objects specially, so their "values" can be set
// from properties.
if(object->getType() & PUCLASS_TEXT) {
object->setLabel(node->getStringValue());
return;
}
switch (node->getType()) {
case SGPropertyNode::BOOL:
case SGPropertyNode::INT:
case SGPropertyNode::LONG:
object->setValue(node->getIntValue());
break;
case SGPropertyNode::FLOAT:
case SGPropertyNode::DOUBLE:
object->setValue(node->getFloatValue());
break;
default:
object->setValue(node->getStringValue());
break;
}
}
static void
copy_from_pui (puObject * object, SGPropertyNode * node)
{
// puText objects are immutable, so should not be copied out
if(object->getType() & PUCLASS_TEXT)
return;
switch (node->getType()) {
case SGPropertyNode::BOOL:
case SGPropertyNode::INT:
case SGPropertyNode::LONG:
node->setIntValue(object->getIntegerValue());
break;
case SGPropertyNode::FLOAT:
case SGPropertyNode::DOUBLE:
node->setFloatValue(object->getFloatValue());
break;
default:
// Special case to handle lists, as getStringValue cannot be overridden
if(object->getType() & PUCLASS_LIST)
{
node->setStringValue(((puList *) object)->getListStringValue());
}
else
{
node->setStringValue(object->getStringValue());
}
break;
}
}
////////////////////////////////////////////////////////////////////////
// Implementation of GUIInfo.
////////////////////////////////////////////////////////////////////////
GUIInfo::GUIInfo (FGDialog * d)
: dialog(d)
{
}
GUIInfo::~GUIInfo ()
{
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for (unsigned int i = 0; i < bindings.size(); i++) {
delete bindings[i];
bindings[i] = 0;
}
}
////////////////////////////////////////////////////////////////////////
// Implementation of FGDialog.
////////////////////////////////////////////////////////////////////////
FGDialog::FGDialog (SGPropertyNode * props)
: _object(0)
{
char* envp = ::getenv( "FG_FONTS" );
if ( envp != NULL ) {
_font_path.set( envp );
} else {
_font_path.set( globals->get_fg_root() );
_font_path.append( "Fonts" );
}
display(props);
}
FGDialog::~FGDialog ()
{
puDeleteObject(_object);
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unsigned int i;
// Delete all the arrays we made
// and were forced to keep around
// because PUI won't do its own
// memory management.
for (i = 0; i < _char_arrays.size(); i++) {
for (int j = 0; _char_arrays[i][j] != 0; j++)
free(_char_arrays[i][j]); // added with strdup
delete[] _char_arrays[i];
}
// Delete all the info objects we
// were forced to keep around because
// PUI cannot delete its own user data.
for (i = 0; i < _info.size(); i++) {
delete (GUIInfo *)_info[i];
_info[i] = 0;
}
// Finally, delete the property links.
for (i = 0; i < _propertyObjects.size(); i++) {
delete _propertyObjects[i];
_propertyObjects[i] = 0;
}
}
void
FGDialog::updateValue (const char * objectName)
{
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for (unsigned int i = 0; i < _propertyObjects.size(); i++) {
const string &name = _propertyObjects[i]->name;
if (name == objectName)
copy_to_pui(_propertyObjects[i]->node,
_propertyObjects[i]->object);
}
}
void
FGDialog::applyValue (const char * objectName)
{
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for (unsigned int i = 0; i < _propertyObjects.size(); i++) {
if (_propertyObjects[i]->name == objectName)
copy_from_pui(_propertyObjects[i]->object,
_propertyObjects[i]->node);
}
}
void
FGDialog::updateValues ()
{
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for (unsigned int i = 0; i < _propertyObjects.size(); i++)
copy_to_pui(_propertyObjects[i]->node, _propertyObjects[i]->object);
}
void
FGDialog::applyValues ()
{
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for (unsigned int i = 0; i < _propertyObjects.size(); i++)
copy_from_pui(_propertyObjects[i]->object,
_propertyObjects[i]->node);
}
void
FGDialog::update ()
{
for (unsigned int i = 0; i < _liveObjects.size(); i++) {
puObject *obj = _liveObjects[i]->object;
if (obj->getType() & PUCLASS_INPUT && ((puInput *)obj)->isAcceptingInput())
continue;
copy_to_pui(_liveObjects[i]->node, obj);
}
}
void
FGDialog::display (SGPropertyNode * props)
{
if (_object != 0) {
SG_LOG(SG_GENERAL, SG_ALERT, "This widget is already active");
return;
}
int screenw = globals->get_props()->getIntValue("/sim/startup/xsize");
int screenh = globals->get_props()->getIntValue("/sim/startup/ysize");
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bool userx = props->hasValue("x");
bool usery = props->hasValue("y");
bool userw = props->hasValue("width");
bool userh = props->hasValue("height");
// Let the layout widget work in the same property subtree.
LayoutWidget wid(props);
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int pw=0, ph=0;
if(!userw || !userh)
wid.calcPrefSize(&pw, &ph);
pw = props->getIntValue("width", pw);
ph = props->getIntValue("height", ph);
int px = props->getIntValue("x", (screenw - pw) / 2);
int py = props->getIntValue("y", (screenh - ph) / 2);
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// Define "x", "y", "width" and/or "height" in the property tree if they
// are not specified in the configuration file.
wid.layout(px, py, pw, ph);
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// Use the dimension and location properties as specified in the
// configuration file or from the layout widget.
_object = makeObject(props, screenw, screenh);
// Remove automatically generated properties, so the layout looks
// the same next time around.
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if(!userx) props->removeChild("x");
if(!usery) props->removeChild("y");
if(!userw) props->removeChild("width");
if(!userh) props->removeChild("height");
if (_object != 0) {
_object->reveal();
} else {
SG_LOG(SG_GENERAL, SG_ALERT, "Widget "
<< props->getStringValue("name", "[unnamed]")
<< " does not contain a proper GUI definition");
}
}
puObject *
FGDialog::makeObject (SGPropertyNode * props, int parentWidth, int parentHeight)
{
bool presetSize = props->hasValue("width") && props->hasValue("height");
int width = props->getIntValue("width", parentWidth);
int height = props->getIntValue("height", parentHeight);
int x = props->getIntValue("x", (parentWidth - width) / 2);
int y = props->getIntValue("y", (parentHeight - height) / 2);
string type = props->getName();
const sgVec4 background = {0.8, 0.8, 0.9, 0.85};
const sgVec4 foreground = {0, 0, 0, 1};
sgVec4 color;
if (type == "hrule" || type == "vrule")
sgCopyVec4(color, foreground);
else
sgCopyVec4(color, background);
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SGPropertyNode *ncs = props->getNode("color", false);
if ( ncs ) {
color[0] = ncs->getFloatValue("red", color[0]);
color[1] = ncs->getFloatValue("green", color[1]);
color[2] = ncs->getFloatValue("blue", color[2]);
color[3] = ncs->getFloatValue("alpha", color[3]);
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}
if (type == "")
type = "dialog";
if (type == "dialog") {
puPopup * dialog;
bool draggable = props->getBoolValue("draggable", true);
if (props->getBoolValue("modal", false))
dialog = new puDialogBox(x, y);
else
dialog = new fgPopup(x, y, draggable);
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setupGroup(dialog, props, width, height, color, true);
return dialog;
} else if (type == "group") {
puGroup * group = new puGroup(x, y);
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setupGroup(group, props, width, height, color, false);
return group;
} else if (type == "frame") {
puGroup * group = new puGroup(x, y);
setupGroup(group, props, width, height, color, true);
return group;
} else if (type == "hrule" || type == "vrule") {
puFrame * rule = new puFrame(x, y, x + width, y + height);
rule->setBorderThickness(0);
rule->setColorScheme(color[0], color[1], color[2], color[3]);
return rule;
} else if (type == "list") {
puList * list = new puList(x, y, x + width, y + height);
setupObject(list, props);
return list;
} else if (type == "airport-list") {
AirportList * list = new AirportList(x, y, x + width, y + height);
setupObject(list, props);
return list;
} else if (type == "input") {
puInput * input = new puInput(x, y, x + width, y + height);
setupObject(input, props);
return input;
} else if (type == "text") {
puText * text = new puText(x, y);
setupObject(text, props);
if (props->getNode("format")) {
SGPropertyNode *live = props->getNode("live");
if (live && live->getBoolValue())
text->setRenderCallback(format_callback, props);
else
format_callback(text, x, y, props);
}
// Layed-out objects need their size set, and non-layout ones
// get a different placement.
if(presetSize) text->setSize(width, height);
else text->setLabelPlace(PUPLACE_LABEL_DEFAULT);
return text;
} else if (type == "checkbox") {
puButton * b;
b = new puButton(x, y, x + width, y + height, PUBUTTON_XCHECK);
b->setColourScheme(.8, .7, .7); // matches "PUI input pink"
setupObject(b, props);
return b;
} else if (type == "radio") {
puButton * b;
b = new puButton(x, y, x + width, y + height, PUBUTTON_CIRCLE);
b->setColourScheme(.8, .7, .7); // matches "PUI input pink"
setupObject(b, props);
return b;
} else if (type == "button") {
puButton * b;
const char * legend = props->getStringValue("legend", "[none]");
if (props->getBoolValue("one-shot", true))
b = new puOneShot(x, y, legend);
else
b = new puButton(x, y, legend);
if(presetSize)
b->setSize(width, height);
setupObject(b, props);
return b;
} else if (type == "combo") {
vector<SGPropertyNode_ptr> value_nodes = props->getChildren("value");
char ** entries = make_char_array(value_nodes.size());
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for (unsigned int i = 0, j = value_nodes.size() - 1;
i < value_nodes.size();
i++, j--)
entries[i] = strdup((char *)value_nodes[i]->getStringValue());
puComboBox * combo =
new puComboBox(x, y, x + width, y + height, entries,
props->getBoolValue("editable", false));
setupObject(combo, props);
return combo;
} else if (type == "slider") {
bool vertical = props->getBoolValue("vertical", false);
puSlider * slider = new puSlider(x, y, (vertical ? height : width));
slider->setMinValue(props->getFloatValue("min", 0.0));
slider->setMaxValue(props->getFloatValue("max", 1.0));
setupObject(slider, props);
if(presetSize)
slider->setSize(width, height);
return slider;
} else if (type == "dial") {
puDial * dial = new puDial(x, y, width);
dial->setMinValue(props->getFloatValue("min", 0.0));
dial->setMaxValue(props->getFloatValue("max", 1.0));
dial->setWrap(props->getBoolValue("wrap", true));
setupObject(dial, props);
return dial;
} else if (type == "textbox") {
int slider_width = props->getIntValue("slider", parentHeight);
int wrap = props->getBoolValue("wrap", true);
if (slider_width==0) slider_width=20;
puLargeInput * puTextBox =
new puLargeInput(x, y, x+width, x+height, 2, slider_width, wrap);
if (props->hasValue("editable"))
{
if (props->getBoolValue("editable")==false)
puTextBox->disableInput();
else
puTextBox->enableInput();
}
setupObject(puTextBox,props);
return puTextBox;
} else if (type == "select") {
vector<SGPropertyNode_ptr> value_nodes;
SGPropertyNode * selection_node =
fgGetNode(props->getChild("selection")->getStringValue(), true);
for (int q = 0; q < selection_node->nChildren(); q++)
value_nodes.push_back(selection_node->getChild(q));
char ** entries = make_char_array(value_nodes.size());
for (unsigned int i = 0, j = value_nodes.size() - 1;
i < value_nodes.size();
i++, j--)
entries[i] = strdup((char *)value_nodes[i]->getName());
puSelectBox * select =
new puSelectBox(x, y, x + width, y + height, entries);
setupObject(select, props);
return select;
} else {
return 0;
}
}
void
FGDialog::setupObject (puObject * object, SGPropertyNode * props)
{
object->setLabelPlace(PUPLACE_CENTERED_RIGHT);
if (props->hasValue("legend"))
object->setLegend(props->getStringValue("legend"));
if (props->hasValue("label"))
object->setLabel(props->getStringValue("label"));
if (props->hasValue("border"))
object->setBorderThickness( props->getIntValue("border", 2) );
if ( SGPropertyNode *nft = props->getNode("font", false) ) {
SGPath path( _font_path );
const char *name = nft->getStringValue("name", "default");
float size = nft->getFloatValue("size", 13.0);
float slant = nft->getFloatValue("slant", 0.0);
path.append( name );
path.concat( ".txf" );
fntFont *font = new fntTexFont;
font->load( (char *)path.c_str() );
puFont lfnt(font, size, slant);
object->setLabelFont( lfnt );
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}
if ( SGPropertyNode *ncs = props->getNode("color", false) ) {
sgVec4 color;
color[0] = ncs->getFloatValue("red", 0.0);
color[1] = ncs->getFloatValue("green", 0.0);
color[2] = ncs->getFloatValue("blue", 0.0);
color[3] = ncs->getFloatValue("alpha", 1.0);
object->setColor(PUCOL_LABEL, color[0], color[1], color[2], color[3]);
}
if (props->hasValue("property")) {
const char * name = props->getStringValue("name");
if (name == 0)
name = "";
const char * propname = props->getStringValue("property");
SGPropertyNode_ptr node = fgGetNode(propname, true);
copy_to_pui(node, object);
PropertyObject* po = new PropertyObject(name, object, node);
_propertyObjects.push_back(po);
if(props->getBoolValue("live"))
_liveObjects.push_back(po);
}
SGPropertyNode * dest = fgGetNode("/sim/bindings/gui", true);
vector<SGPropertyNode_ptr> bindings = props->getChildren("binding");
if (bindings.size() > 0) {
GUIInfo * info = new GUIInfo(this);
for (unsigned int i = 0; i < bindings.size(); i++) {
unsigned int j = 0;
SGPropertyNode *binding;
while (dest->getChild("binding", j))
j++;
binding = dest->getChild("binding", j, true);
copyProperties(bindings[i], binding);
info->bindings.push_back(new FGBinding(binding));
}
object->setCallback(action_callback);
object->setUserData(info);
_info.push_back(info);
}
object->makeReturnDefault(props->getBoolValue("default"));
}
void
FGDialog::setupGroup (puGroup * group, SGPropertyNode * props,
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int width, int height, sgVec4 color, bool makeFrame)
{
setupObject(group, props);
if (makeFrame) {
puFrame* f = new puFrame(0, 0, width, height);
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f->setColorScheme(color[0], color[1], color[2], color[3]);
}
int nChildren = props->nChildren();
for (int i = 0; i < nChildren; i++)
makeObject(props->getChild(i), width, height);
group->close();
}
char **
FGDialog::make_char_array (int size)
{
char ** list = new char*[size+1];
for (int i = 0; i <= size; i++)
list[i] = 0;
_char_arrays.push_back(list);
return list;
}
////////////////////////////////////////////////////////////////////////
// Implementation of FGDialog::PropertyObject.
////////////////////////////////////////////////////////////////////////
FGDialog::PropertyObject::PropertyObject (const char * n,
puObject * o,
SGPropertyNode_ptr p)
: name(n),
object(o),
node(p)
{
}
// end of dialog.cxx