Allow for recolloring the dialogs.
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parent
88a678eb77
commit
3f6536fee6
2 changed files with 16 additions and 5 deletions
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@ -390,6 +390,15 @@ FGDialog::makeObject (SGPropertyNode * props, int parentWidth, int parentHeight)
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int x = props->getIntValue("x", (parentWidth - width) / 2);
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int y = props->getIntValue("y", (parentHeight - height) / 2);
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sgVec4 color = {0.8, 0.8, 0.9, 0.85};
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SGPropertyNode *ncs = props->getNode("color", false);
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if ( ncs ) {
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color[0] = ncs->getFloatValue("red", 0.8);
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color[1] = ncs->getFloatValue("green", 0.8);
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color[2] = ncs->getFloatValue("blue", 0.9);
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color[3] = ncs->getFloatValue("alpha", 0.85);
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}
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string type = props->getName();
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if (type == "")
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type = "dialog";
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@ -400,11 +409,11 @@ FGDialog::makeObject (SGPropertyNode * props, int parentWidth, int parentHeight)
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dialog = new puDialogBox(x, y);
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else
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dialog = new fgPopup(x, y);
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setupGroup(dialog, props, width, height, true);
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setupGroup(dialog, props, width, height, color, true);
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return dialog;
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} else if (type == "group") {
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puGroup * group = new puGroup(x, y);
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setupGroup(group, props, width, height, false);
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setupGroup(group, props, width, height, color, false);
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return group;
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} else if (type == "list") {
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puList * list = new puList(x, y, x + width, y + height);
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@ -561,13 +570,13 @@ FGDialog::setupObject (puObject * object, SGPropertyNode * props)
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void
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FGDialog::setupGroup (puGroup * group, SGPropertyNode * props,
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int width, int height, bool makeFrame)
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int width, int height, sgVec4 color, bool makeFrame)
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{
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setupObject(group, props);
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if (makeFrame) {
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puFrame* f = new puFrame(0, 0, width, height);
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f->setColorScheme(0.8, 0.8, 0.9, 0.85);
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f->setColorScheme(color[0], color[1], color[2], color[3]);
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}
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int nChildren = props->nChildren();
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@ -8,6 +8,7 @@
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#endif
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#include <plib/pu.h>
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#include <plib/sg.h>
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#include <simgear/compiler.h> // for SG_USING_STD
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#include <simgear/props/props.hxx>
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@ -113,7 +114,8 @@ private:
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// Common configuration for all GUI group objects.
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void setupGroup (puGroup * group, SGPropertyNode * props,
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int width, int height, bool makeFrame = false);
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int width, int height, sgVec4 color,
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bool makeFrame = false);
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// The top-level PUI object.
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puObject * _object;
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