diff --git a/src/GUI/dialog.cxx b/src/GUI/dialog.cxx index f5d199d7a..f85efb5e4 100644 --- a/src/GUI/dialog.cxx +++ b/src/GUI/dialog.cxx @@ -390,6 +390,15 @@ FGDialog::makeObject (SGPropertyNode * props, int parentWidth, int parentHeight) int x = props->getIntValue("x", (parentWidth - width) / 2); int y = props->getIntValue("y", (parentHeight - height) / 2); + sgVec4 color = {0.8, 0.8, 0.9, 0.85}; + SGPropertyNode *ncs = props->getNode("color", false); + if ( ncs ) { + color[0] = ncs->getFloatValue("red", 0.8); + color[1] = ncs->getFloatValue("green", 0.8); + color[2] = ncs->getFloatValue("blue", 0.9); + color[3] = ncs->getFloatValue("alpha", 0.85); + } + string type = props->getName(); if (type == "") type = "dialog"; @@ -400,11 +409,11 @@ FGDialog::makeObject (SGPropertyNode * props, int parentWidth, int parentHeight) dialog = new puDialogBox(x, y); else dialog = new fgPopup(x, y); - setupGroup(dialog, props, width, height, true); + setupGroup(dialog, props, width, height, color, true); return dialog; } else if (type == "group") { puGroup * group = new puGroup(x, y); - setupGroup(group, props, width, height, false); + setupGroup(group, props, width, height, color, false); return group; } else if (type == "list") { puList * list = new puList(x, y, x + width, y + height); @@ -561,13 +570,13 @@ FGDialog::setupObject (puObject * object, SGPropertyNode * props) void FGDialog::setupGroup (puGroup * group, SGPropertyNode * props, - int width, int height, bool makeFrame) + int width, int height, sgVec4 color, bool makeFrame) { setupObject(group, props); if (makeFrame) { puFrame* f = new puFrame(0, 0, width, height); - f->setColorScheme(0.8, 0.8, 0.9, 0.85); + f->setColorScheme(color[0], color[1], color[2], color[3]); } int nChildren = props->nChildren(); diff --git a/src/GUI/dialog.hxx b/src/GUI/dialog.hxx index ef53d3de9..0e3dc6c6f 100644 --- a/src/GUI/dialog.hxx +++ b/src/GUI/dialog.hxx @@ -8,6 +8,7 @@ #endif #include +#include #include // for SG_USING_STD #include @@ -113,7 +114,8 @@ private: // Common configuration for all GUI group objects. void setupGroup (puGroup * group, SGPropertyNode * props, - int width, int height, bool makeFrame = false); + int width, int height, sgVec4 color, + bool makeFrame = false); // The top-level PUI object. puObject * _object;