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flightgear/src/Scenery/tilecache.cxx

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// tilecache.cxx -- routines to handle scenery tile caching
//
// Written by Curtis Olson, started January 1998.
//
// Copyright (C) 1998 - 2000 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
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#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
#endif
#include <GL/glut.h>
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#include <simgear/xgl/xgl.h>
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#include <plib/ssg.h> // plib include
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#include <simgear/bucket/newbucket.hxx>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/fgstream.hxx>
#include <simgear/misc/fgpath.hxx>
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#include <Main/options.hxx>
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#include <Main/views.hxx>
#include <Objects/obj.hxx>
#include <Scenery/scenery.hxx> // for scenery.center
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#include "tilecache.hxx"
#include "tileentry.hxx"
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FG_USING_NAMESPACE(std);
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// a cheesy hack (to be fixed later)
extern ssgBranch *terrain;
extern ssgEntity *penguin;
// the tile cache
FGTileCache global_tile_cache;
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// Constructor
FGTileCache::FGTileCache( void ) {
tile_cache.clear();
}
// Initialize the tile cache subsystem
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void
FGTileCache::init( void )
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{
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int i;
FG_LOG( FG_TERRAIN, FG_INFO, "Initializing the tile cache." );
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// expand cache if needed. For best results ... i.e. to avoid
// tile load problems and blank areas:
//
// target_cache_size >= (current.options.tile_diameter + 1) ** 2
//
int side = current_options.get_tile_diameter() + 2;
int target_cache_size = (side*side);
FG_LOG( FG_TERRAIN, FG_DEBUG, " target cache size = "
<< target_cache_size );
FG_LOG( FG_TERRAIN, FG_DEBUG, " current cache size = "
<< tile_cache.size() );
FGTileEntry e;
e.mark_unused();
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e.vec3_ptrs.clear();
e.vec2_ptrs.clear();
e.index_ptrs.clear();
FG_LOG( FG_TERRAIN, FG_DEBUG, " size of tile = "
<< sizeof( e ) );
if ( target_cache_size > (int)tile_cache.size() ) {
// FGTileEntry e;
int expansion_amt = target_cache_size - (int)tile_cache.size();
for ( i = 0; i < expansion_amt; ++i ) {
tile_cache.push_back( e );
FG_LOG( FG_TERRAIN, FG_DEBUG, " expanding cache size = "
<< tile_cache.size() );
}
}
FG_LOG( FG_TERRAIN, FG_DEBUG, " done expanding cache, size = "
<< tile_cache.size() );
for ( i = 0; i < (int)tile_cache.size(); i++ ) {
if ( !tile_cache[i].is_unused() ) {
entry_free(i);
}
tile_cache[i].mark_unused();
tile_cache[i].tile_bucket.make_bad();
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}
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// and ... just in case we missed something ...
terrain->removeAllKids();
FG_LOG( FG_TERRAIN, FG_INFO, " done with init()" );
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}
// Search for the specified "bucket" in the cache
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int
FGTileCache::exists( const FGBucket& p )
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{
int i;
for ( i = 0; i < (int)tile_cache.size(); i++ ) {
if ( tile_cache[i].tile_bucket == p ) {
FG_LOG( FG_TERRAIN, FG_DEBUG,
"TILE EXISTS in cache ... index = " << i );
return( i );
}
}
return( -1 );
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}
#if 0
static void print_refs( ssgSelector *sel, ssgTransform *trans,
ssgRangeSelector *range)
{
cout << "selector -> " << sel->getRef()
<< " transform -> " << trans->getRef()
<< " range -> " << range->getRef() << endl;
}
#endif
// Fill in a tile cache entry with real data for the specified bucket
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void
FGTileCache::fill_in( int index, const FGBucket& p )
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{
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// cout << "FILL IN CACHE ENTRY = " << index << endl;
tile_cache[index].center = Point3D( 0.0 );
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if ( tile_cache[index].vec3_ptrs.size() ||
tile_cache[index].vec2_ptrs.size() ||
tile_cache[index].index_ptrs.size() )
{
FG_LOG( FG_TERRAIN, FG_ALERT,
"Attempting to overwrite existing or"
<< " not properly freed leaf data." );
exit(-1);
}
tile_cache[index].select_ptr = new ssgSelector;
tile_cache[index].transform_ptr = new ssgTransform;
tile_cache[index].range_ptr = new ssgRangeSelector;
tile_cache[index].tile_bucket = p;
FGPath tile_path;
if ( current_options.get_fg_scenery() != "" ) {
tile_path.set( current_options.get_fg_scenery() );
} else {
tile_path.set( current_options.get_fg_root() );
tile_path.append( "Scenery" );
}
tile_path.append( p.gen_base_path() );
// Load the appropriate data file
FGPath tile_base = tile_path;
tile_base.append( p.gen_index_str() );
ssgBranch *new_tile = fgObjLoad( tile_base.str(), &tile_cache[index],
true );
if ( new_tile != NULL ) {
tile_cache[index].range_ptr->addKid( new_tile );
}
// load custom objects
cout << "CUSTOM OBJECTS" << endl;
FGPath index_path = tile_path;
index_path.append( p.gen_index_str() );
index_path.concat( ".ind" );
cout << "Looking in " << index_path.str() << endl;
fg_gzifstream in( index_path.str() );
if ( in.is_open() ) {
string token, name;
while ( ! in.eof() ) {
in >> token;
in >> name;
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#if defined ( macintosh ) || defined ( _MSC_VER )
in >> ::skipws;
#else
in >> skipws;
#endif
cout << "token = " << token << " name = " << name << endl;
FGPath custom_path = tile_path;
custom_path.append( name );
ssgBranch *custom_obj = fgObjLoad( custom_path.str(),
&tile_cache[index], false );
if ( (new_tile != NULL) && (custom_obj != NULL) ) {
new_tile -> addKid( custom_obj );
}
}
}
tile_cache[index].transform_ptr->addKid( tile_cache[index].range_ptr );
// calculate initial tile offset
tile_cache[index].SetOffset( scenery.center );
sgCoord sgcoord;
sgSetCoord( &sgcoord,
tile_cache[index].offset.x(),
tile_cache[index].offset.y(), tile_cache[index].offset.z(),
0.0, 0.0, 0.0 );
tile_cache[index].transform_ptr->setTransform( &sgcoord );
tile_cache[index].select_ptr->addKid( tile_cache[index].transform_ptr );
terrain->addKid( tile_cache[index].select_ptr );
if ( tile_cache[index].is_scheduled_for_cache() ) {
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// cout << "FOUND ONE SCHEDULED FOR CACHE" << endl;
// load, but not needed now so disable
tile_cache[index].mark_loaded();
tile_cache[index].ssg_disable();
tile_cache[index].select_ptr->select(0);
} else {
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// cout << "FOUND ONE READY TO LOAD" << endl;
tile_cache[index].mark_loaded();
tile_cache[index].select_ptr->select(1);
}
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}
// Free a tile cache entry
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void
FGTileCache::entry_free( int cache_index )
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{
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// cout << "FREEING CACHE ENTRY = " << cache_index << endl;
tile_cache[cache_index].free_tile();
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}
// Return index of next available slot in tile cache
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int
FGTileCache::next_avail( void )
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{
// Point3D delta;
Point3D abs_view_pos;
int i;
// float max, med, min, tmp;
float dist, max_dist;
int max_index;
max_dist = 0.0;
max_index = -1;
for ( i = 0; i < (int)tile_cache.size(); i++ ) {
// only look at freeing NON-scheduled (i.e. ready to load
// cache entries. This assumes that the cache is always big
// enough for our tile radius!
if ( tile_cache[i].is_unused() ) {
// favor unused cache slots
return(i);
} else if ( tile_cache[i].is_loaded() || tile_cache[i].is_cached() ) {
// calculate approximate distance from view point
abs_view_pos = current_view.get_abs_view_pos();
FG_LOG( FG_TERRAIN, FG_DEBUG,
"DIST Abs view pos = " << abs_view_pos );
FG_LOG( FG_TERRAIN, FG_DEBUG,
" ref point = " << tile_cache[i].center );
/*
delta.setx( fabs(tile_cache[i].center.x() - abs_view_pos.x() ) );
delta.sety( fabs(tile_cache[i].center.y() - abs_view_pos.y() ) );
delta.setz( fabs(tile_cache[i].center.z() - abs_view_pos.z() ) );
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max = delta.x(); med = delta.y(); min = delta.z();
if ( max < med ) {
tmp = max; max = med; med = tmp;
}
if ( max < min ) {
tmp = max; max = min; min = tmp;
}
dist = max + (med + min) / 4;
*/
dist = tile_cache[i].center.distance3D( abs_view_pos );
FG_LOG( FG_TERRAIN, FG_DEBUG, " distance = " << dist );
if ( dist > max_dist ) {
max_dist = dist;
max_index = i;
}
}
}
// If we made it this far, then there were no open cache entries.
// We will instead free the furthest cache entry and return it's
// index.
if ( max_index >=0 ) {
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FG_LOG( FG_TERRAIN, FG_DEBUG, " max_dist = " << max_dist );
FG_LOG( FG_TERRAIN, FG_DEBUG, " index = " << max_index );
entry_free( max_index );
return( max_index );
} else {
FG_LOG( FG_TERRAIN, FG_ALERT, "WHOOPS!!! Dying in next_avail()" );
exit( -1 );
}
// avoid a potential compiler warning
return -1;
}
// Destructor
FGTileCache::~FGTileCache( void ) {
}