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Stuart Buchanan d73b9d8128 WS30 Add transparency to primary material textures
The texture array used by WS30 requires that all
component textures be the same size and format.

This commit adds an alpha channel to those
png file used as primary textures in materials.xml
files which did not have one.
2020-12-05 12:46:06 +00:00
..
18th_century_city-relief-light.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
18th_century_city.mask.png Further masks and material updates for regional textures. 2012-05-27 22:04:53 +01:00
18th_century_city.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
18th_century_city_overlay.png Blend option for ALS urban shader effect 2016-08-05 12:57:21 +03:00
airport-grass-summer.png Materials changes version 1 2020-10-13 10:38:41 +02:00
airport-grass-summer2.png Materials changes version 1 2020-10-13 10:38:41 +02:00
airport-grass-summer3.png vnts: 2020-10-22 15:13:04 +02:00
airport-grass.png Materials changes version 1 2020-10-13 10:38:41 +02:00
airport.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
airport_grass2.png Airport keep follows autumn coloring 2014-11-30 13:30:56 +02:00
airport_grass_structure_overlay1.png Materials changes version 1 2020-10-13 10:38:41 +02:00
airport_grass_structure_overlay2.png Materials changes version 1 2020-10-13 10:38:41 +02:00
asphalt.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
caatinga-crop-mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
caatinga-crop.png agsagostinho: 2016-03-24 14:17:50 +01:00
caatinga-mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
california-airport.png Materials changes version 1 2020-10-13 10:38:41 +02:00
california-airport2.png Materials changes version 1 2020-10-13 10:38:41 +02:00
california-drycrop-mask.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-drycrop.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
california-drycrop2-mask.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-drycrop2.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
california-forest.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
california-golf-mask.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-golf.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
california-grass-hires.png Materials changes version 1 2020-10-13 10:38:41 +02:00
california-grass.png Materials changes version 1 2020-10-13 10:38:41 +02:00
california-grass2.png Fix an issue for deserts introduced by the texture color matching process: too dark spots in the desert 2020-10-08 12:37:21 +02:00
california-industry-relief-light.png agsagostinho: 2016-03-24 14:17:50 +01:00
california-industry.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-mixedcrop-mask.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-mixedcrop.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
california-port.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
california-rock.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
california-sand.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
california-shrub.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
california-shrub2.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
california-shrub3.png Starting to fix tiling in CA regional textures 2016-03-25 10:36:14 +02:00
california-town-relief-light.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-town.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
california-town2-relief-light.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-town2.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
carpark.png agsagostinho: 2016-03-24 14:17:50 +01:00
cerrado-crop-mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
cerrado-crop.png Greatly improve the Brazilian cerradio areas (near SBMQ) 2020-10-27 12:45:31 +01:00
cerrado-crop2-mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
cerrado-crop2.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
cerrado-generic-mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
cerrado-generic.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
cerrado-scrub-mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
cerrado-scrub.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
cerrado-shrub-green.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
city1-middle-east.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
city1-relief-light.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
city1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
city1.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
city1_overlay.png Blend option for ALS urban shader effect 2016-08-05 12:57:21 +03:00
city2-middle-east.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
city2-relief-light.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
city2.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
city2.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
coniferous_forest.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
countryside1.green.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
countryside1.green.mask.png refresh object masks 2012-07-08 20:38:00 +03:00
countryside1.green.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
countryside1.ireland-autumn.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
countryside2.green.dds Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
countryside2.green.mask.png refresh object masks 2012-07-08 20:38:00 +03:00
countryside2.green.png Materials changes version 1 2020-10-13 10:38:41 +02:00
countryside3.green.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
countryside3.green.mask.png Updated DDS object masks. Also change farmland trees to deciduous. 2012-02-27 23:00:58 +00:00
countryside3.green.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
countryside4.green.dds Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
countryside4.green.mask.png Updated DDS object masks. Also change farmland trees to deciduous. 2012-02-27 23:00:58 +00:00
countryside4.green.png Materials changes version 1 2020-10-13 10:38:41 +02:00
crop-colors.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
crop.png Till Busch - effects, shaders and textures for crop and water effects 2009-08-08 10:17:58 +00:00
cropgrass-colors.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
cropgrass-dds.mask.png cleanup and optimization of dds terrain textures 2012-07-07 23:43:53 +03:00
cropgrass-hires-autumn.png Materials changes version 1 2020-10-13 10:38:41 +02:00
cropgrass-hires.mask.png Tiled images and object masks for regional materials. 2012-05-26 00:11:33 +01:00
cropgrass-hires.png Materials changes version 1 2020-10-13 10:38:41 +02:00
cropgrass-madagascar.png Materials changes version 1 2020-10-13 10:38:41 +02:00
cropgrass.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
cropgrass.png Added cropgrass effect and associated textures 2010-08-15 16:30:11 +02:00
cropgrass1.dds Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
cropgrass1.png Materials changes version 1 2020-10-13 10:38:41 +02:00
cropgrass2.dds Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
cropgrass2.png Materials changes version 1 2020-10-13 10:38:41 +02:00
cropgrass3.png Materials changes version 1 2020-10-13 10:38:41 +02:00
cropwood-autumn.png Autumn colors by pixel postprocessing with color rotation encoded in the terrain texture alpha channel, used for Atmospheric Light Scattering 2013-02-11 14:01:31 +02:00
cropwood-dds.mask.png cleanup and optimization of dds terrain textures 2012-07-07 23:43:53 +03:00
cropwood.dds Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
cropwood.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
cropwood.png Materials changes version 1 2020-10-13 10:38:41 +02:00
dark_gravel.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
dec_evergreen-hires.png Materials changes version 1 2020-10-13 10:38:41 +02:00
dec_evergreen.png Materials changes version 1 2020-10-13 10:38:41 +02:00
deciduous-hires-autumn.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
deciduous-hires.png Materials changes version 1 2020-10-13 10:38:41 +02:00
deciduous1.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
deciduous2.png Materials changes version 1 2020-10-13 10:38:41 +02:00
deciduous4.png Materials changes version 1 2020-10-13 10:38:41 +02:00
desert-airport2.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
dirt3.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
dirtrock.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
dirtrock_dark.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
dry_pasture4.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
drycrop.png Materials changes version 1 2020-10-13 10:38:41 +02:00
drycrop1-autumn.png Materials changes version 1 2020-10-13 10:38:41 +02:00
drycrop1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
drycrop1.png Materials changes version 1 2020-10-13 10:38:41 +02:00
drycrop2.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
drycrop2.png Materials changes version 1 2020-10-13 10:38:41 +02:00
drycrop3.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
drycrop3.png Materials changes version 1 2020-10-13 10:38:41 +02:00
drycrop4.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
drycrop4.png Materials changes version 1 2020-10-13 10:38:41 +02:00
dunes-lencois.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
dunes.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
evergreen.png Materials changes version 1 2020-10-13 10:38:41 +02:00
forest-colors.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
forest-relief.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
forest.png Materials changes version 1 2020-10-13 10:38:41 +02:00
forest1a.png Materials changes version 1 2020-10-13 10:38:41 +02:00
forest1b.png Materials changes version 1 2020-10-13 10:38:41 +02:00
forest1c.png Materials changes version 1 2020-10-13 10:38:41 +02:00
glacier1.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
glacier3.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
golfcourse-caribbean.png Materials changes version 1 2020-10-13 10:38:41 +02:00
golfcourse1-autumn.png Materials changes version 1 2020-10-13 10:38:41 +02:00
golfcourse1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
golfcourse1.png Materials changes version 1 2020-10-13 10:38:41 +02:00
grain_texture.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
grass-caribbean.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
grass.png Materials changes version 1 2020-10-13 10:38:41 +02:00
grass10b.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
grass10c.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
grass_dry2.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
grass_dry2a.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
grass_dry2a_darker.png agsagostinho: 2016-03-24 14:17:50 +01:00
grass_dry3.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
grass_dry3a.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
grass_green_hires-autumn.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
grass_green_hires.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
grass_hires.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
grass_marsh_hires.png Regional texture definitions for Florida 2015-05-25 15:01:35 +03:00
gravel.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
gravel_brown.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
gravel_gray.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
gravel_overlay.png agsagostinho: 2016-03-24 14:17:50 +01:00
gravel_red.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
herbtundra.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
herbtundra.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
herbtundra2.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
herbtundra2.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
herbtundra3.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
herbtundra3.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
herbtundra_iceland.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
iceland_grass-autumn.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
iceland_grass.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
industrial-mask.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
industrial-relief-light.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
industrial.png agsagostinho: 2016-03-24 14:17:50 +01:00
industrial_overlay.png Blend option for ALS urban shader effect 2016-08-05 12:57:21 +03:00
industry-midle-east-relief-light.png agsagostinho: 2016-03-24 14:17:50 +01:00
industry-midle-east.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
irrcrop-dds.mask.png cleanup and optimization of dds terrain textures 2012-07-07 23:43:53 +03:00
irrcrop-europe-autumn.png Materials changes version 1 2020-10-13 10:38:41 +02:00
irrcrop-europe.mask.png Tiled images and object masks for regional materials. 2012-05-26 00:11:33 +01:00
irrcrop-europe.png Materials changes version 1 2020-10-13 10:38:41 +02:00
irrcrop.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
irrcrop.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
irrcrop.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
irrcrop1.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
irrcrop1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
irrcrop1.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
irrcrop2.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
irrcrop2.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
irrcrop2.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
irrcrop3.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
irrcrop3.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
irrcrop3.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
latin_american_city1-relief-light.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
latin_american_city1.mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
latin_american_city1.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
latin_american_slum.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
lava1.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
lava2.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
lava3.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
lava_drylake.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
lava_hires.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
marsh2.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
marsh2.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
marsh2a.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
marsh3.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
marsh3.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
marsh3a.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
marsh4.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
marsh4.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
marsh4a-autumn.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
marsh4a.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
mediterranean_city1-relief-light.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
mediterranean_city1.mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
mediterranean_city1.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
mixedcrop-caribbean.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
mixedcrop.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
mixedcrop1.dds Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
mixedcrop1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
mixedcrop1.png Materials changes version 1 2020-10-13 10:38:41 +02:00
mixedcrop2-mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
mixedcrop2.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
mixedcrop3.dds Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
mixedcrop3.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
mixedcrop3.png Materials changes version 1 2020-10-13 10:38:41 +02:00
mixedcrop4.dds Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
mixedcrop4.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
mixedcrop4.png Materials changes version 1 2020-10-13 10:38:41 +02:00
mixedforest-hires-autumn.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
mixedforest-hires.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
mixedforest.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
mixedforest1c.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
mixedforest2.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
mixedforest3.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
mud.png Add UK Textures 2013-02-16 09:22:35 +00:00
naturalcrop1-autumn.png Materials changes version 1 2020-10-13 10:38:41 +02:00
naturalcrop1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
naturalcrop1.png Materials changes version 1 2020-10-13 10:38:41 +02:00
orchard.mask.png add Orchard textures 2013-03-04 00:03:00 +00:00
orchard.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
packice-overlay.png Gilberto Agostinho: 2015-12-30 17:13:18 +01:00
packice1.png Gilberto Agostinho: 2015-12-30 17:13:18 +01:00
packice2.png Gilberto Agostinho: 2015-12-30 17:13:18 +01:00
pampas-grass-hires.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
pampas-grass.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
pampas-shrub.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
pantanal-mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
pantanal.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
rainforest-hawaii.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
rainforest-patch.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
rice1.mask.png Further masks and material updates for regional textures. 2012-05-27 22:04:53 +01:00
rice1.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
rock.png Working on transitions, adding herbtundra 2010-08-23 12:15:09 +02:00
rock7.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
rock_alt.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
rock_brown.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
rock_brown2.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
rock_dark.png Regional definitions for North Atlantic Islands (Faroe, Shetland, Greenland, also updates for Iceland) 2013-02-25 14:38:32 +02:00
rock_grain01.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
rock_red.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
rocks-desert.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
rocks-lava.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
sand-hawaii4.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
sand1.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand1.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
sand2.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand2.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
sand3.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand3.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
sand4.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand4.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
sand5.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand5.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
sand6.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand6.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
sand6_hires.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
sand_hires.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
sand_hires_ochre.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
sand_hires_red.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
sand_overlay.png agsagostinho: 2016-03-24 14:17:50 +01:00
savanna-grass.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
savanna-grass2.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
savanna-overlay.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
savanna-overlay2.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
savanna.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
savanna.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
shrub-hawaii-green.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
shrub-hawaii.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
shrub-southwest.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
shrub.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
shrub.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
shrub1-autumn.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
shrub1.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
shrub1.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
shrub1_dark.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
shrub2.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
shrub2.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
shrub3.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
shrub3.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
shrubcover-relief.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
snow1.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
snow2.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
snow3.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
snow3.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
snow4.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
tidal.png Improve littoral areas 2020-10-18 11:27:23 +02:00
town-caribbean.png Hue blending between Caribbean textures and birds for the region 2016-05-03 11:15:29 +03:00
town-europe-autumn.png agsagostinho: 2016-03-24 14:17:50 +01:00
town-europe-relief-light.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
town-europe-south-relief-light.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
town-europe-south.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
town-europe.mask.png Building mask for european town texture, and increase in tree density. 2012-05-10 23:05:06 +01:00
town-europe.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
town-madagascar.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
town-middle-east-relief-light.png agsagostinho: 2016-03-24 14:17:50 +01:00
town-middle-east.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
Town1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
Town1.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
transition1.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
transition2.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
transport-relief-light.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
transport.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
tundra-hawaii-green-autumn.png Tweaks and autumn fix for Europe regional textures 2018-09-17 11:34:46 +03:00
tundra-hawaii-green.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
tundra-hawaii.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
tundra.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
tundra2-autumn.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
tundra2.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
tundra3.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
uk_countryside1.dds Update to match the png version 2020-10-09 09:27:54 +02:00
uk_countryside1.png Materials changes version 1 2020-10-13 10:38:41 +02:00
uk_countryside2.dds Update to match the png version 2020-10-09 09:27:54 +02:00
uk_countryside2.png Materials changes version 1 2020-10-13 10:38:41 +02:00
unknown.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
void.png Procedural Texturing 2012-08-07 09:01:14 +02:00
wash.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
wash.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
water-inland.dds Improve littoral areas 2020-10-18 11:27:23 +02:00
water-inland.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
water-lake.png WS30 Add transparency to primary material textures 2020-12-05 12:46:06 +00:00
water.dds Improve littoral areas 2020-10-18 11:27:23 +02:00
water.png Improve littoral areas 2020-10-18 11:27:23 +02:00