..
18th_century_city-relief-light.png
Gilberto Agostinho:
2015-10-30 10:24:13 +01:00
18th_century_city.mask.png
Further masks and material updates for regional textures.
2012-05-27 22:04:53 +01:00
18th_century_city.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
18th_century_city_overlay.png
Blend option for ALS urban shader effect
2016-08-05 12:57:21 +03:00
airport-grass-summer.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
airport-grass-summer2.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
airport-grass-summer3.png
vnts:
2020-10-22 15:13:04 +02:00
airport-grass.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
airport.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
airport_grass2.png
Airport keep follows autumn coloring
2014-11-30 13:30:56 +02:00
airport_grass_structure_overlay1.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
airport_grass_structure_overlay2.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
asphalt.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
caatinga-crop-mask.png
New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa
2015-06-14 11:29:16 +02:00
caatinga-crop.png
agsagostinho:
2016-03-24 14:17:50 +01:00
caatinga-mask.png
New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa
2015-06-14 11:29:16 +02:00
california-airport.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
california-airport2.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
california-drycrop-mask.png
Gilberto Agostinho:
2015-12-30 10:06:57 +01:00
california-drycrop.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
california-drycrop2-mask.png
Gilberto Agostinho:
2015-12-30 10:06:57 +01:00
california-drycrop2.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
california-forest.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
california-golf-mask.png
Gilberto Agostinho:
2015-12-30 10:06:57 +01:00
california-golf.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
california-grass-hires.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
california-grass.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
california-grass2.png
Fix an issue for deserts introduced by the texture color matching process: too dark spots in the desert
2020-10-08 12:37:21 +02:00
california-industry-relief-light.png
agsagostinho:
2016-03-24 14:17:50 +01:00
california-industry.png
Gilberto Agostinho:
2015-12-30 10:06:57 +01:00
california-mixedcrop-mask.png
Gilberto Agostinho:
2015-12-30 10:06:57 +01:00
california-mixedcrop.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
california-port.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
california-rock.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
california-sand.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
california-shrub.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
california-shrub2.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
california-shrub3.png
Starting to fix tiling in CA regional textures
2016-03-25 10:36:14 +02:00
california-town-relief-light.png
Gilberto Agostinho:
2015-12-30 10:06:57 +01:00
california-town.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
california-town2-relief-light.png
Gilberto Agostinho:
2015-12-30 10:06:57 +01:00
california-town2.png
Gilberto Agostinho:
2015-12-30 10:06:57 +01:00
carpark.png
agsagostinho:
2016-03-24 14:17:50 +01:00
cerrado-crop-mask.png
New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa
2015-06-14 11:29:16 +02:00
cerrado-crop.png
Greatly improve the Brazilian cerradio areas (near SBMQ)
2020-10-27 12:45:31 +01:00
cerrado-crop2-mask.png
New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa
2015-06-14 11:29:16 +02:00
cerrado-crop2.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
cerrado-generic-mask.png
New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa
2015-06-14 11:29:16 +02:00
cerrado-generic.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
cerrado-scrub-mask.png
New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa
2015-06-14 11:29:16 +02:00
cerrado-scrub.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
cerrado-shrub-green.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
city1-middle-east.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
city1-relief-light.png
Fixes for all PNG files with corrupted ICC color profiles.
2016-01-06 21:38:13 +01:00
city1.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
city1.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
city1_overlay.png
Blend option for ALS urban shader effect
2016-08-05 12:57:21 +03:00
city2-middle-east.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
city2-relief-light.png
Fixes for all PNG files with corrupted ICC color profiles.
2016-01-06 21:38:13 +01:00
city2.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
city2.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
coniferous_forest.dds
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
countryside1.green.dds
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
countryside1.green.mask.png
refresh object masks
2012-07-08 20:38:00 +03:00
countryside1.green.png
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
countryside1.ireland-autumn.png
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
countryside2.green.dds
Work towards a consistent hue, saturation and brightneess across textures.
2020-10-04 10:33:53 +02:00
countryside2.green.mask.png
refresh object masks
2012-07-08 20:38:00 +03:00
countryside2.green.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
countryside3.green.dds
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
countryside3.green.mask.png
Updated DDS object masks. Also change farmland trees to deciduous.
2012-02-27 23:00:58 +00:00
countryside3.green.png
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
countryside4.green.dds
Work towards a consistent hue, saturation and brightneess across textures.
2020-10-04 10:33:53 +02:00
countryside4.green.mask.png
Updated DDS object masks. Also change farmland trees to deciduous.
2012-02-27 23:00:58 +00:00
countryside4.green.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
crop-colors.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
crop.png
Till Busch - effects, shaders and textures for crop and water effects
2009-08-08 10:17:58 +00:00
cropgrass-colors.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
cropgrass-dds.mask.png
cleanup and optimization of dds terrain textures
2012-07-07 23:43:53 +03:00
cropgrass-hires-autumn.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
cropgrass-hires.mask.png
Tiled images and object masks for regional materials.
2012-05-26 00:11:33 +01:00
cropgrass-hires.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
cropgrass-madagascar.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
cropgrass.dds
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
cropgrass.png
Added cropgrass effect and associated textures
2010-08-15 16:30:11 +02:00
cropgrass1.dds
Work towards a consistent hue, saturation and brightneess across textures.
2020-10-04 10:33:53 +02:00
cropgrass1.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
cropgrass2.dds
Work towards a consistent hue, saturation and brightneess across textures.
2020-10-04 10:33:53 +02:00
cropgrass2.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
cropgrass3.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
cropwood-autumn.png
Autumn colors by pixel postprocessing with color rotation encoded in the terrain texture alpha channel, used for Atmospheric Light Scattering
2013-02-11 14:01:31 +02:00
cropwood-dds.mask.png
cleanup and optimization of dds terrain textures
2012-07-07 23:43:53 +03:00
cropwood.dds
Work towards a consistent hue, saturation and brightneess across textures.
2020-10-04 10:33:53 +02:00
cropwood.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
cropwood.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
dark_gravel.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
dec_evergreen-hires.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
dec_evergreen.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
deciduous-hires-autumn.png
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
deciduous-hires.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
deciduous1.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
deciduous2.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
deciduous4.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
desert-airport2.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
dirt3.dds
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
dirtrock.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
dirtrock_dark.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
dry_pasture4.png
Fixes for all PNG files with corrupted ICC color profiles.
2016-01-06 21:38:13 +01:00
drycrop.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
drycrop1-autumn.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
drycrop1.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
drycrop1.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
drycrop2.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
drycrop2.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
drycrop3.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
drycrop3.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
drycrop4.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
drycrop4.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
dunes-lencois.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
dunes.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
evergreen.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
forest-colors.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
forest-relief.png
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
forest.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
forest1a.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
forest1b.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
forest1c.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
glacier1.png
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
glacier3.png
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
golfcourse-caribbean.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
golfcourse1-autumn.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
golfcourse1.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
golfcourse1.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
grain_texture.png
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
grass-caribbean.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
grass.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
grass10b.dds
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
grass10c.dds
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
grass_dry2.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
grass_dry2a.png
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
grass_dry2a_darker.png
agsagostinho:
2016-03-24 14:17:50 +01:00
grass_dry3.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
grass_dry3a.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
grass_green_hires-autumn.png
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
grass_green_hires.png
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
grass_hires.png
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
grass_marsh_hires.png
Regional texture definitions for Florida
2015-05-25 15:01:35 +03:00
gravel.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
gravel_brown.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
gravel_gray.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
gravel_overlay.png
agsagostinho:
2016-03-24 14:17:50 +01:00
gravel_red.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
herbtundra.dds
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
herbtundra.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
herbtundra2.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
herbtundra2.png
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
herbtundra3.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
herbtundra3.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
herbtundra_iceland.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
iceland_grass-autumn.png
Fixes for all PNG files with corrupted ICC color profiles.
2016-01-06 21:38:13 +01:00
iceland_grass.png
Fixes for all PNG files with corrupted ICC color profiles.
2016-01-06 21:38:13 +01:00
industrial-mask.png
Gilberto Agostinho:
2015-10-30 10:24:13 +01:00
industrial-relief-light.png
Gilberto Agostinho:
2015-10-30 10:24:13 +01:00
industrial.png
agsagostinho:
2016-03-24 14:17:50 +01:00
industrial_overlay.png
Blend option for ALS urban shader effect
2016-08-05 12:57:21 +03:00
industry-midle-east-relief-light.png
agsagostinho:
2016-03-24 14:17:50 +01:00
industry-midle-east.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
irrcrop-dds.mask.png
cleanup and optimization of dds terrain textures
2012-07-07 23:43:53 +03:00
irrcrop-europe-autumn.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
irrcrop-europe.mask.png
Tiled images and object masks for regional materials.
2012-05-26 00:11:33 +01:00
irrcrop-europe.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
irrcrop.dds
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
irrcrop.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
irrcrop.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
irrcrop1.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
irrcrop1.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
irrcrop1.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
irrcrop2.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
irrcrop2.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
irrcrop2.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
irrcrop3.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
irrcrop3.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
irrcrop3.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
latin_american_city1-relief-light.png
Gilberto Agostinho:
2015-10-30 10:24:13 +01:00
latin_american_city1.mask.png
New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa
2015-06-14 11:29:16 +02:00
latin_american_city1.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
latin_american_slum.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
lava1.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
lava2.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
lava3.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
lava_drylake.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
lava_hires.png
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
marsh2.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
marsh2.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
marsh2a.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
marsh3.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
marsh3.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
marsh3a.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
marsh4.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
marsh4.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
marsh4a-autumn.png
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
marsh4a.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
mediterranean_city1-relief-light.png
Gilberto Agostinho:
2015-10-30 10:24:13 +01:00
mediterranean_city1.mask.png
New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa
2015-06-14 11:29:16 +02:00
mediterranean_city1.png
Gilberto Agostinho:
2015-10-30 10:24:13 +01:00
mixedcrop-caribbean.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
mixedcrop.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
mixedcrop1.dds
Work towards a consistent hue, saturation and brightneess across textures.
2020-10-04 10:33:53 +02:00
mixedcrop1.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
mixedcrop1.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
mixedcrop2-mask.png
New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa
2015-06-14 11:29:16 +02:00
mixedcrop2.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
mixedcrop3.dds
Work towards a consistent hue, saturation and brightneess across textures.
2020-10-04 10:33:53 +02:00
mixedcrop3.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
mixedcrop3.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
mixedcrop4.dds
Work towards a consistent hue, saturation and brightneess across textures.
2020-10-04 10:33:53 +02:00
mixedcrop4.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
mixedcrop4.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
mixedforest-hires-autumn.png
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
mixedforest-hires.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
mixedforest.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
mixedforest1c.dds
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
mixedforest2.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
mixedforest3.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
mud.png
Add UK Textures
2013-02-16 09:22:35 +00:00
naturalcrop1-autumn.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
naturalcrop1.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
naturalcrop1.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
orchard.mask.png
add Orchard textures
2013-03-04 00:03:00 +00:00
orchard.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
packice-overlay.png
Gilberto Agostinho:
2015-12-30 17:13:18 +01:00
packice1.png
Gilberto Agostinho:
2015-12-30 17:13:18 +01:00
packice2.png
Gilberto Agostinho:
2015-12-30 17:13:18 +01:00
pampas-grass-hires.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
pampas-grass.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
pampas-shrub.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
pantanal-mask.png
New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa
2015-06-14 11:29:16 +02:00
pantanal.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
rainforest-hawaii.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
rainforest-patch.png
New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa
2015-06-14 11:29:16 +02:00
rice1.mask.png
Further masks and material updates for regional textures.
2012-05-27 22:04:53 +01:00
rice1.png
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
rock.png
Working on transitions, adding herbtundra
2010-08-23 12:15:09 +02:00
rock7.dds
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
rock_alt.png
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
rock_brown.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
rock_brown2.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
rock_dark.png
Regional definitions for North Atlantic Islands (Faroe, Shetland, Greenland, also updates for Iceland)
2013-02-25 14:38:32 +02:00
rock_grain01.png
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
rock_red.png
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
rocks-desert.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
rocks-lava.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
sand-hawaii4.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
sand1.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
sand1.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
sand2.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
sand2.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
sand3.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
sand3.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
sand4.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
sand4.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
sand5.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
sand5.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
sand6.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
sand6.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
sand6_hires.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
sand_hires.png
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
sand_hires_ochre.png
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
sand_hires_red.png
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
sand_overlay.png
agsagostinho:
2016-03-24 14:17:50 +01:00
savanna-grass.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
savanna-grass2.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
savanna-overlay.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
savanna-overlay2.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
savanna.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
savanna.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
shrub-hawaii-green.png
Fixes for all PNG files with corrupted ICC color profiles.
2016-01-06 21:38:13 +01:00
shrub-hawaii.png
Fixes for all PNG files with corrupted ICC color profiles.
2016-01-06 21:38:13 +01:00
shrub-southwest.png
Fixes for all PNG files with corrupted ICC color profiles.
2016-01-06 21:38:13 +01:00
shrub.dds
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
shrub.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
shrub1-autumn.png
Fixes for all PNG files with corrupted ICC color profiles.
2016-01-06 21:38:13 +01:00
shrub1.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
shrub1.png
Fixes for all PNG files with corrupted ICC color profiles.
2016-01-06 21:38:13 +01:00
shrub1_dark.png
Fixes for all PNG files with corrupted ICC color profiles.
2016-01-06 21:38:13 +01:00
shrub2.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
shrub2.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
shrub3.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
shrub3.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
shrubcover-relief.png
Fixes for all PNG files with corrupted ICC color profiles.
2016-01-06 21:38:13 +01:00
snow1.png
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
snow2.png
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
snow3.dds
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
snow3.png
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
snow4.png
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
tidal.png
Improve littoral areas
2020-10-18 11:27:23 +02:00
town-caribbean.png
Hue blending between Caribbean textures and birds for the region
2016-05-03 11:15:29 +03:00
town-europe-autumn.png
agsagostinho:
2016-03-24 14:17:50 +01:00
town-europe-relief-light.png
Gilberto Agostinho:
2015-10-30 10:24:13 +01:00
town-europe-south-relief-light.png
Gilberto Agostinho:
2015-12-30 10:06:57 +01:00
town-europe-south.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
town-europe.mask.png
Building mask for european town texture, and increase in tree density.
2012-05-10 23:05:06 +01:00
town-europe.png
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
town-madagascar.png
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
town-middle-east-relief-light.png
agsagostinho:
2016-03-24 14:17:50 +01:00
town-middle-east.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
Town1.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
Town1.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
transition1.dds
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
transition2.dds
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
transport-relief-light.png
Gilberto Agostinho:
2015-10-30 10:24:13 +01:00
transport.png
Gilberto Agostinho:
2015-10-30 10:24:13 +01:00
tundra-hawaii-green-autumn.png
Tweaks and autumn fix for Europe regional textures
2018-09-17 11:34:46 +03:00
tundra-hawaii-green.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
tundra-hawaii.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
tundra.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
tundra2-autumn.png
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
tundra2.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
tundra3.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
uk_countryside1.dds
Update to match the png version
2020-10-09 09:27:54 +02:00
uk_countryside1.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
uk_countryside2.dds
Update to match the png version
2020-10-09 09:27:54 +02:00
uk_countryside2.png
Materials changes version 1
2020-10-13 10:38:41 +02:00
unknown.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
void.png
Procedural Texturing
2012-08-07 09:01:14 +02:00
wash.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
wash.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
water-inland.dds
Improve littoral areas
2020-10-18 11:27:23 +02:00
water-inland.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
water-lake.png
WS30 Add transparency to primary material textures
2020-12-05 12:46:06 +00:00
water.dds
Improve littoral areas
2020-10-18 11:27:23 +02:00
water.png
Improve littoral areas
2020-10-18 11:27:23 +02:00