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fgdata/Shaders
Emilian Huminiuc 9d49f9643f Make water-inland.eff Rembrandt compatible.
Fix a longstanding ati bug in transition.frag
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-08 15:58:42 +03:00
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3dcloud-lightfield.frag
3dcloud-lightfield.vert
3dcloud.frag
3dcloud.vert Updated shaders and effects for 3D clouds using single Drawable per cloud rather than per sprite. 2012-01-17 22:19:53 +00:00
ambient.frag
bloom-combine.frag Bloom effect for the Rembrandt renderer 2012-05-12 13:06:45 +02:00
blur.frag Generic blur effect 2012-05-12 09:20:05 +02:00
bowwave.frag
building-default.frag Emissive lighting for random buildings. Part 1. 2012-05-01 22:35:10 +01:00
bumpspec.frag
bumpspec.vert
cloud-static-lightfield.frag Sunrises 1.2 by Thorsten Renk 2012-03-08 23:22:27 +01:00
cloud-static-lightfield.vert
cloud-static.frag
cloud-static.vert
clouds-box.frag Local Weather 1.0 by Thorsten Renk 2011-03-19 14:03:28 +01:00
clouds-box.vert
clouds-layered.frag
clouds-layered.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-test.frag
clouds-test.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thick.frag Add layered clouds 2010-04-12 19:23:27 +00:00
clouds-thick.vert
clouds-thin.frag
clouds-thin.vert
clouds-thinlayer.frag
clouds-thinlayer.vert
contrail.frag Add persistent contrail Shaders/contrail.frag Shaders/contrail.vert 2010-08-01 22:54:35 +01:00
contrail.vert
crop.frag
crop.vert
default.frag
default.vert
deferred-gbuffer.frag Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards. 2012-05-01 08:47:38 +02:00
deferred-gbuffer.vert
deferred-tree.frag Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards. 2012-05-01 08:47:38 +02:00
deferred-tree.vert Update random vegetation for project Rembrandt. Unfortunately due to a possible bug in the techniques code, the previous tree transparency handling has been disabled for the moment. 2012-04-04 22:39:46 +01:00
display.frag
flutter.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
fog.frag
fog.vert Rembrandt: Create an effect for the fog stage. Duplicates the C++ code for now. 2012-04-01 00:00:43 +02:00
forest.frag Add missing include_fog.[vert/frag] to the forest, glacier, and herbtundra effects. 2012-02-12 17:57:00 +02:00
forest.vert
fullscreen.vert
gbuffer-encode.frag
gbuffer-functions.frag Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called 2012-05-04 09:34:00 +02:00
include_fog.frag
include_fog.vert Amend fog function 2011-12-01 21:07:48 +00:00
landmass-g.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
landmass.frag
landmass.geom Workaround to make the landmass shader work on MacOSX, contributed by Olaf Flebbe 2012-04-16 08:53:18 +02:00
landmass.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
light-cone.frag
light-cone.vert
light-point.frag Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards. 2012-05-01 08:47:38 +02:00
light-spot.frag
light-spot.vert Supporting effects and shaders for lights 2012-03-31 20:32:50 +02:00
lightmap.frag
lightmap.vert
mat-anim.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
mat-anim.vert
mode-diffuse.vert
mode-off.vert
model-default.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
model-default.vert
rain-layer-lightfield.frag Sunrises 1.2 by Thorsten Renk 2012-03-08 23:22:27 +01:00
rain-layer-lightfield.vert
rain-layer.frag
rain-layer.vert
reflect-bump-spec.frag
reflect-bump-spec.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
reflect.frag
reflect.vert
runway-gbuffer.frag
runway-gbuffer.vert fix runway shader normals in Rembrandt. 2012-07-01 23:20:02 +03:00
runway.frag Make runway shader work with Rembrandt 2012-06-23 23:13:49 +03:00
skydome.frag Terrain Haze v1.3 2012-04-26 17:22:58 +03:00
skydome.vert
ssao.frag
ssao.vert
sunlight-nofiltering.frag
sunlight-noshadow.frag
sunlight.frag Get rid of TexGen magic and do the projective texturing for shadow mapping ourself 2012-06-27 21:04:51 +02:00
sunlight.vert
terrain-default.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
terrain-haze-detailed.frag
terrain-haze-detailed.vert
terrain-haze.frag
terrain-haze.vert Terrain Haze v1.3 2012-04-26 17:22:58 +03:00
terrain-nocolor.frag
test.frag
test.vert
transition-gbuffer.frag
transition-gbuffer.vert
transition.frag Make water-inland.eff Rembrandt compatible. 2012-07-08 15:58:42 +03:00
transition.vert
tree-haze.frag Add support for atmospheric scattering to the random vegetation shader. 2012-06-30 00:38:14 +01:00
tree-haze.vert
tree.frag
tree.vert SHADERS: fix "unified" fog function. This should fix issue 2012-02-14 18:52:38 +02:00
ubershader-gbuffer.frag Add material ID to provide increased specular effect in Rembrandt for water and ubershader. 2012-06-26 02:18:00 +03:00
ubershader.frag
ubershader.vert
urban-gbuffer.frag
urban-gbuffer.vert
urban.frag Finetune 2012-02-11 10:47:39 +01:00
urban.vert
wake.vert
water-gbuffer.frag
water-gbuffer.vert fix water specular with Rembrandt 2012-06-25 21:15:32 +03:00
water-inland.frag
water-orig.frag
water-orig.vert Restore old shader for quality level below 2 2010-10-03 08:57:33 +02:00
water.frag
water.vert fix water specular with Rembrandt 2012-06-25 21:15:32 +03:00
water_lightfield.frag adapt water_lightfield shader to the previous changes 2012-06-16 21:27:59 +03:00
water_lightfield.vert Terrain Haze v1.3 2012-04-26 17:22:58 +03:00
water_sine-gbuffer.frag
water_sine.frag