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Stuart Buchanan a06298055a MR269 - Added the Milky Way onto the night sky
from Chris RINGEVAL

https://sourceforge.net/p/flightgear/fgdata/merge-requests/269/

Squashed commit of the following:

commit 23194c0fed49609999b4da67b2990af774f7df03
Author: Chris Ringeval <eatdirt@protonmail.com>
Date:   Sun Jan 30 23:52:09 2022 +0100

    Remove CC-BY-SA 3.0 texture provided by EAS and replace it with one made by myself

commit cb30c7972ba3db6b4cb4ad5f9dcd12d7e0ddbc1a
Author: Chris Ringeval <eatdirt@protonmail.com>
Date:   Sun Dec 5 15:49:31 2021 +0100

    Optimize shaders for vram usage and use new uniforms

commit 7541e49c6757a23b08684f1c4354e84b9af3bcc3
Author: Chris Ringeval <eatdirt@protonmail.com>
Date:   Thu Dec 2 17:22:55 2021 +0100

    Reduce the oversized galaxy texture to 400kB

commit 0e6591907a9978077dc6dff1b53dea7c439a6cc4
Author: Chris Ringeval <eatdirt@protonmail.com>
Date:   Tue Nov 30 23:49:24 2021 +0100

    Add Milky Way onto the night sky
2022-02-01 16:19:35 +00:00
..
Fallback HDR: Organize shadow-related files and add screen space shadows 2021-08-24 23:38:56 +02:00
HDR HDR: Implement GTAO (Ground Truth Ambient Occlusion) 2021-09-01 04:26:03 +02:00
agriculture.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
airfield.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
birdswarm.eff ALS urban shader development, minor fixes 2016-08-08 09:19:22 +03:00
bowwave.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
building.eff Simplify building.eff, fix lack of orthoTexCoord 2021-04-25 21:36:02 +01:00
bumpspec.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
chrome.eff HDR: Use gl_VertexID instead of the MVP matrix in fullscreen passes 2021-08-31 18:02:38 +02:00
chute.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
cityLM.eff Maintenance: cityLM Effort 2021-02-27 00:26:39 -06:00
cliffs.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
cloud-impostor.eff More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
cloud-models.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
cloud-noctilucent.eff More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
cloud-static.eff ALS: Detailed scattering model for light on Cirrus clouds 2018-09-01 09:42:34 +03:00
cloud.eff ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader 2018-08-30 09:17:36 +03:00
clouds-box.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-layered.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-thick.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-thin.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-thinlayer.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
crop.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
cropgrass.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
dirt-runway.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
flutter.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
forest.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
galaxy.eff MR269 - Added the Milky Way onto the night sky 2022-02-01 16:19:35 +00:00
glacier.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
glass.eff HDR: Better technique ordering 2021-08-31 18:42:21 +02:00
grass.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
herbtundra.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
hud.eff Another ALS HUD bugfix, cannot have two uniforms named the same 2017-04-19 09:52:53 +03:00
landmass-nowood.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
landmass-scrub.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
landmass.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
lfeat.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
light-cone.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
light-point.eff Make Compositor default 2020-11-16 13:46:30 +01:00
light-spot.eff Make Compositor default 2020-11-16 13:46:30 +01:00
lightmap.eff Fix inherits-from breaking lightmap.eff fallback 2021-04-22 10:29:59 +01:00
lightning.eff More work on rendering lighting in ALS, public domain NOAA image resources are gratefully acknowledged 2015-08-12 11:31:05 +03:00
marker-pin.eff Marker-pins FGData changes 2022-01-27 12:11:24 +00:00
material-diffuse.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
material-off.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
model-combined-deferred.eff Make Compositor default 2020-11-16 13:46:30 +01:00
model-combined-transparent.eff Better handling of transparent objects in Classic 2021-08-31 18:25:28 +02:00
model-combined.eff HDR: Use stencil buffer for optimization purposes 2021-08-23 12:44:26 +02:00
model-default.eff HDR: Optimize the G-Buffer and do not separate the occlusion texture 2021-08-27 00:03:43 +02:00
model-interior-display.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
model-interior.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
model-pbr-transparent.eff HDR: Better technique ordering 2021-08-31 18:42:21 +02:00
model-pbr.eff HDR: Better technique ordering 2021-08-31 18:42:21 +02:00
model-transparent.eff HDR: Better technique ordering 2021-08-31 18:42:21 +02:00
model-wingflex.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
planet-aurora.eff Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes 2017-04-05 16:50:31 +03:00
planet-cloudlayer.eff Remove requests to generate normals as these are no-ops, because 2020-05-03 07:29:34 +01:00
planet.eff Remove requests to generate normals as these are no-ops, because 2020-05-03 07:29:34 +01:00
procedural-light.eff Procedural aircraft lights for ALS - WIP 2016-02-03 09:13:30 +02:00
rain-layer.eff Groundwork for ALS g-force blackout filter, WIP 2017-03-03 19:50:13 +02:00
reflect-bump-spec.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
reflect.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
road-high.eff osm2city building, road, railway materials. 2017-05-09 14:16:44 +01:00
road-low.eff osm2city building, road, railway materials. 2017-05-09 14:16:44 +01:00
road-mid.eff osm2city building, road, railway materials. 2017-05-09 14:16:44 +01:00
road.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
rock.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
runway-dds.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
runway.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
scenery-lights.eff Fixed FOV side effect on light sprite size. 2021-09-04 13:41:02 +03:00
schemes.xml HDR: Optimize the G-Buffer and do not separate the occlusion texture 2021-08-27 00:03:43 +02:00
shadow-vol.eff Make Compositor default 2020-11-16 13:46:30 +01:00
shadow.eff Make Compositor default 2020-11-16 13:46:30 +01:00
skydome.eff HDR: Organize shadow-related files and add screen space shadows 2021-08-24 23:38:56 +02:00
space-combined.eff ALS model shader: allow dirt overlay to change surface reflectivity, add grain merge reflection type to space shader 2017-06-18 09:35:32 +03:00
space.eff Experimental additional lighting options for ALS model shaders 2016-07-31 10:29:02 +03:00
stars.eff HDR: Better technique ordering 2021-08-31 18:42:21 +02:00
surface-lights-directional.eff Extend ALS flitering to more effects 2016-03-18 09:32:34 +02:00
surface-lights.eff Extend ALS flitering to more effects 2016-03-18 09:32:34 +02:00
terrain-default.eff Fix to overlays issue 2648 2021-12-05 14:09:27 +00:00
terrain-overlay.eff Fix to overlays issue 2648 2021-12-05 14:09:27 +00:00
text-default.eff Add shaders for osgText 2021-05-14 22:45:36 +02:00
thrust-flame.eff Bugfix and noise seed option for ALS thrust flame shader 2017-04-17 10:30:49 +03:00
transition-base-dirt.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
transition-base-grass-inverse.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
transition-base-grass-rock.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
transition-base-rock.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
transition.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
tree-european-deciduous.eff European deciduous trees change autumn color in ALS 2015-02-18 10:35:00 +02:00
tree-european-mixed.eff European deciduous trees change autumn color in ALS 2015-02-18 10:35:00 +02:00
tree-forest.eff Prepare ALS tree shader for filtering, add functionality for (optional) agressive optimization 2016-03-26 09:02:51 +02:00
tree-grass.eff Random vegetation shadows for ALS 2015-02-20 09:55:13 +02:00
tree.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
urban.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
water-dds.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
water-inland.eff Cleanup: 2021-05-10 11:52:28 +02:00
water.eff Add object shadows to water 2021-12-05 14:15:27 +00:00
ws30-overlay.eff WS30: Separate out haze calculations 2022-01-18 21:13:29 +00:00
ws30-railway.eff WS30: Workaround for ALS Ultra road effect 2022-01-11 21:38:38 +00:00
ws30-road-high.eff WS30: Road Shader porting from osm2city 2022-01-12 21:32:55 +00:00
ws30-road-mid.eff WS30: Road Shader porting from osm2city 2022-01-12 21:32:55 +00:00
ws30-road.eff WS30: Road Shader porting from osm2city 2022-01-12 21:32:55 +00:00
ws30.eff WS30: Separate out haze calculations 2022-01-18 21:13:29 +00:00
ws30water.eff HDR: Water rendering 2021-08-25 04:17:09 +02:00