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fgdata/Shaders
2017-11-13 10:27:25 +02:00
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3dcloud-ALS.frag
3dcloud-ALS.vert
3dcloud.frag
3dcloud.vert Fix for black clouds on ATI (bug 1160) 2013-12-25 23:14:04 +00:00
agriculture-ALS.frag
airfield-ALS.frag
ambient.frag
birds-ALS.frag
birds-ALS.vert
bloom-combine.frag
blur.frag
bowwave-ALS.frag
bowwave.frag
building-ALS.vert
building-default.frag
building-default.vert
building-deferred-gbuffer.vert
building-model-ALS-ultra.vert Revert Shaders/model-ALS-ultra.frag (ALS ubershader) changes made necessary by the last commit. 2015-05-14 14:56:04 +02:00
building-ubershader.vert
bumpspec.frag
bumpspec.vert
chute-ALS.vert
cinema.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
cloud-impostor-ALS.vert
cloud-noctilucent-ALS.vert
cloud-shadowfunc.frag Some fixes for the ALS overlay shader 2017-09-18 12:47:21 +03:00
cloud-static-ALS.frag
cloud-static-ALS.vert
cloud-static.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
cloud-static.vert
clouds-box.frag
clouds-box.vert
clouds-layered.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-layered.vert
clouds-test.frag
clouds-test.vert
clouds-thick.frag
clouds-thick.vert
clouds-thin.frag
clouds-thin.vert
clouds-thinlayer.frag
clouds-thinlayer.vert
color_temperature.frag
contrail.frag
contrail.vert
crop.frag
crop.vert
default.frag Standardize fog 2011-12-01 21:03:40 +00:00
default.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
deferred-gbuffer.frag
deferred-gbuffer.vert
deferred-tree.frag
deferred-tree.vert Speculative fix for shader cast issue on Mac. 2013-05-31 19:50:57 +01:00
display.frag
drunway-ALS.frag
filters-ALS.frag
filters-ALS.vert ALS - begin infrastructure for moonlight perception filtering 2017-06-18 10:08:39 +03:00
flutter-ALS.vert ALS maintenance - reworked light curves, streamlining, minor bugfixes,... 2014-12-15 15:50:47 +02:00
flutter.vert Cleanup some implicit casts 2012-07-31 21:40:15 +03:00
fog.frag
fog.vert
forest.frag
forest.vert
fullscreen.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
gbuffer-encode.frag
gbuffer-functions.frag
generic-ALS-base.vert
glass-ALS.frag
glass-ALS.vert
grass-ALS.frag
grass-ALS.geom Tentatively make ALS grass shader more palatable to AMD/Radeon 2017-09-18 12:38:19 +03:00
grass-ALS.vert
hazes.frag
hud-ALS.frag Another ALS HUD bugfix, cannot have two uniforms named the same 2017-04-19 09:52:53 +03:00
hud-ALS.vert
include_fog.frag
include_fog.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
landmass-g.vert
landmass.frag Standardize fog 2011-12-01 21:05:05 +00:00
landmass.geom Fix a few GLSL errors as reported by glslangValidator 2016-06-29 11:53:24 +02:00
landmass.vert
light-ALS.frag Make ALS procedural light shader palatable to nouveau driver 2017-09-01 12:57:11 +03:00
light-ALS.vert
light-cone.frag
light-cone.vert
light-point.frag
light-spot.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
light-spot.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
lightmap.frag
lightmap.vert
lightspot-ALS.frag
mat-anim.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
mat-anim.vert
mode-diffuse.vert
mode-off.vert
model-ALS-base.frag
model-ALS-ultra.frag
model-ALS-ultra.vert
model-ALS-wingflex-organic.vert
model-default.frag
model-default.vert
model-interior-ALS-base.frag
model-interior-ALS-detailed.frag
model-interior-ALS-detailed.vert
night-vision.frag
noise.frag Interior glass effect with dynamic environment response for ALS 2015-03-10 13:43:08 +02:00
planet-aurora.frag
planet-aurora.vert Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes 2017-04-05 16:50:31 +03:00
planet-cloudlayer.frag
planet-high.frag More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
planet.frag
planet.vert
rain-layer-ALS.frag
rain-layer-ALS.vert
rain-layer.frag
rain-layer.vert
reflect-bump-spec.frag
reflect-bump-spec.vert
reflect.frag
reflect.vert
road-ALS-ultra.frag
rock-ALS.frag
runway-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
runway-gbuffer.frag
runway-gbuffer.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
runway.frag
secondary_lights.frag
shadow-ALS.frag flug: 2017-03-25 09:57:36 +01:00
shadow-ALS.vert
shadow-vol-ALS.vert
skydome-ALS.frag
skydome-ALS.vert
space-ALS-base.frag
space-ALS-base.vert
space-ALS-ultra.frag
space-ALS-ultra.vert Experimental additional lighting options for ALS model shaders 2016-07-31 10:29:02 +03:00
ssao.frag Get rid of unsigned int and 'invalid operation' at after RenderBin::Draw(..) 2012-08-05 18:28:47 +02:00
ssao.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
sunlight-nofiltering.frag
sunlight-noshadow.frag
sunlight.frag
sunlight.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
surface-light-ALS.frag
surface-light-ALS.vert
terrain-ALS-base.frag
terrain-ALS-detailed.frag
terrain-ALS-detailed.vert
terrain-ALS-ultra.frag
terrain-ALS-ultra.vert ALS - begin infrastructure for moonlight perception filtering 2017-06-18 10:08:39 +03:00
terrain-default.frag
terrain-nocolor.frag
terrain-overlay-ALS.frag
terrain-overlay-ALS.geom Some fixes for the ALS overlay shader 2017-09-18 12:47:21 +03:00
test.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
test.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
thrustflame-ALS-detailed.frag Introduce detailed version of thruster flame 2016-08-01 11:47:44 +03:00
thrustflame-ALS.frag
thrustflame-ALS.vert
transition-gbuffer.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
transition-gbuffer.vert
transition.frag
transition.vert
tree-ALS-shadow.frag
tree-ALS-shadow.vert
tree-ALS.frag
tree-ALS.vert
tree.frag
tree.vert
trivial.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
trivial.vert
trivial_transparent.frag
ubershader-gbuffer.frag
ubershader.frag
ubershader.vert Removal of the unused executable bit from the affected Shaders files. 2015-04-29 17:45:52 +02:00
urban-ALS.frag
urban-ALS.vert ALS urban shader development, minor fixes 2016-08-08 09:19:22 +03:00
urban-gbuffer.frag
urban-gbuffer.vert
urban.frag
urban.vert
wake-ALS.vert ALS maintenance - reworked light curves, streamlining, minor bugfixes,... 2014-12-15 15:50:47 +02:00
wake.vert Optimisation and tidying 2012-05-07 19:11:34 +01:00
water-ALS-base.frag
water-ALS-high.frag
water-ALS.vert
water-gbuffer.frag
water-gbuffer.vert
water-inland.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
water-orig.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
water-orig.vert
water.frag
water.vert Sea colour effect by Emilian Huminiuc 2013-11-03 18:41:16 +00:00
water_sine-gbuffer.frag
water_sine.frag Sea colour effect by Emilian Huminiuc 2013-11-03 18:41:16 +00:00