..
3dcloud-lightfield.frag
Terrain Haze v1.3
2012-04-26 17:22:58 +03:00
3dcloud-lightfield.vert
Terrain Haze v1.3
2012-04-26 17:22:58 +03:00
3dcloud.frag
Updated shaders and effects for 3D clouds using single Drawable per cloud rather than per sprite.
2012-01-17 22:19:53 +00:00
3dcloud.vert
Updated shaders and effects for 3D clouds using single Drawable per cloud rather than per sprite.
2012-01-17 22:19:53 +00:00
ambient.frag
Allow to adjust ambient occlusion strength
2012-05-18 09:00:48 +02:00
bloom-combine.frag
Bloom effect for the Rembrandt renderer
2012-05-12 13:06:45 +02:00
blur.frag
Generic blur effect
2012-05-12 09:20:05 +02:00
bowwave.frag
Optimisation and tidying
2012-05-07 19:11:34 +01:00
building-default.frag
Emissive lighting for random buildings. Part 1.
2012-05-01 22:35:10 +01:00
bumpspec.frag
Olaf Flebbe: Typo in shader, really check argument of pow()
2012-04-14 22:15:51 +02:00
bumpspec.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
cinema.frag
Preserve film grain aspect ratio
2012-08-06 10:27:29 +01:00
cloud-static-lightfield.frag
Sunrises 1.2 by Thorsten Renk
2012-03-08 23:22:27 +01:00
cloud-static-lightfield.vert
Sunrises 1.2 by Thorsten Renk
2012-03-08 23:22:27 +01:00
cloud-static.frag
Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI.
2012-01-03 20:21:34 +01:00
cloud-static.vert
Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI.
2012-01-03 20:21:34 +01:00
clouds-box.frag
Local Weather 1.0 by Thorsten Renk
2011-03-19 14:03:28 +01:00
clouds-box.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
clouds-layered.frag
Add layered clouds
2010-04-12 19:23:27 +00:00
clouds-layered.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
clouds-test.frag
Add forgotten files
2010-09-10 21:49:16 +02:00
clouds-test.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
clouds-thick.frag
Add layered clouds
2010-04-12 19:23:27 +00:00
clouds-thick.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
clouds-thin.frag
Add layered clouds
2010-04-12 19:23:27 +00:00
clouds-thin.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
clouds-thinlayer.frag
Thorsten Renk: local weather 0.61
2010-06-04 23:05:32 +02:00
clouds-thinlayer.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
contrail.frag
Add persistent contrail Shaders/contrail.frag Shaders/contrail.vert
2010-08-01 22:54:35 +01:00
contrail.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
crop.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
crop.vert
Fix: bringing back constantColor in crop shaders
2010-09-03 09:37:52 +02:00
default.frag
Standardize fog
2011-12-01 21:03:40 +00:00
default.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
deferred-gbuffer.frag
Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
2012-05-01 08:47:38 +02:00
deferred-gbuffer.vert
Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
2012-05-01 08:47:38 +02:00
deferred-tree.frag
Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
2012-05-01 08:47:38 +02:00
deferred-tree.vert
Add rotation of trees, and fix issue 825
2012-07-31 21:44:38 +01:00
display.frag
Night vision post processing effect in Rembrandt
2012-08-05 00:08:23 +01:00
flutter.vert
Cleanup some implicit casts
2012-07-31 21:40:15 +03:00
fog.frag
Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
2012-05-01 08:47:38 +02:00
fog.vert
Rembrandt: Create an effect for the fog stage. Duplicates the C++ code for now.
2012-04-01 00:00:43 +02:00
forest.frag
Add missing include_fog.[vert/frag] to the forest, glacier, and herbtundra effects.
2012-02-12 17:57:00 +02:00
forest.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
fullscreen.vert
Avoid duplication of fullscreen vertex shader
2012-05-12 11:47:18 +02:00
gbuffer-encode.frag
Fix a shader problem. It seems a bad idea to set gl_FragData in a conditional block. It seems better to assign a value unconditionally even if there is no buffer attached.
2012-05-05 00:10:56 +02:00
gbuffer-functions.frag
Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called
2012-05-04 09:34:00 +02:00
include_fog.frag
Shaders/include_fog.frag: better fix for the common fog function
2012-03-15 21:09:27 +02:00
include_fog.vert
Amend fog function
2011-12-01 21:07:48 +00:00
landmass-g.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
landmass.frag
Standardize fog
2011-12-01 21:05:05 +00:00
landmass.geom
Workaround to make the landmass shader work on MacOSX, contributed by Olaf Flebbe
2012-04-16 08:53:18 +02:00
landmass.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
light-cone.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
light-cone.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
light-point.frag
Improve light reflections on water
2012-07-13 14:46:31 +02:00
light-spot.frag
Improve light reflections on water
2012-07-13 14:46:31 +02:00
light-spot.vert
Supporting effects and shaders for lights
2012-03-31 20:32:50 +02:00
lightmap.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
lightmap.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
mat-anim.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
mat-anim.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
mode-diffuse.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
mode-off.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
model-default.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
model-default.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
night-vision.frag
Night vision post processing effect in Rembrandt
2012-08-05 00:08:23 +01:00
rain-layer-lightfield.frag
Sunrises 1.2 by Thorsten Renk
2012-03-08 23:22:27 +01:00
rain-layer-lightfield.vert
Sunrises 1.2 by Thorsten Renk
2012-03-08 23:22:27 +01:00
rain-layer.frag
Local Weather 1.0 by Thorsten Renk
2011-03-19 14:03:28 +01:00
rain-layer.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
reflect-bump-spec.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
reflect-bump-spec.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
reflect.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
reflect.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
runway-gbuffer.frag
Small fixes and tweaks. Fix ugly black faces paralel to view direction on random buildings.
2012-07-16 14:17:16 +03:00
runway-gbuffer.vert
fix runway shader normals in Rembrandt.
2012-07-01 23:20:02 +03:00
runway.frag
Make the other sunlight shaders recognize water matId.
2012-07-19 22:08:35 +03:00
skydome.frag
Terrain Haze v1.3
2012-04-26 17:22:58 +03:00
skydome.vert
Terrain Haze v1.3
2012-04-26 17:22:58 +03:00
ssao.frag
Get rid of unsigned int and 'invalid operation' at after RenderBin::Draw(..)
2012-08-06 10:27:17 +01:00
ssao.vert
Screen space ambient occlusion effect
2012-05-12 09:20:07 +02:00
sunlight-nofiltering.frag
Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt - forgotten shaders
2012-07-22 19:53:27 +02:00
sunlight-noshadow.frag
Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt - forgotten shaders
2012-07-22 19:53:27 +02:00
sunlight.frag
Improve light reflections on water
2012-07-13 14:46:31 +02:00
sunlight.vert
Rembrandt: Create an effect for the lighting stage. Duplicates the C++ code for now.
2012-03-31 23:15:14 +02:00
terrain-default.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
terrain-haze-detailed.frag
Create an Environment Settings dialog for non-weather environment settings
2012-08-09 22:52:51 +01:00
terrain-haze-detailed.vert
Procedural Texturing
2012-08-07 09:01:14 +02:00
terrain-haze.frag
Procedural Texturing
2012-08-07 09:01:14 +02:00
terrain-haze.vert
Procedural Texturing
2012-08-07 09:01:14 +02:00
terrain-nocolor.frag
Tidy up
2011-12-02 14:33:34 +00:00
test.frag
Thorsten Renk: local weather 0.61
2010-06-04 23:05:32 +02:00
test.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
transition-gbuffer.frag
make transition effect Rembrandt compatible.
2012-06-28 23:43:08 +03:00
transition-gbuffer.vert
make transition effect Rembrandt compatible.
2012-06-28 23:43:08 +03:00
transition.frag
Make water-inland.eff Rembrandt compatible.
2012-07-08 15:58:42 +03:00
transition.vert
Cleanup a bit the transition shaders
2012-07-02 23:17:17 +03:00
tree-haze.frag
Procedural Texturing
2012-08-07 09:01:14 +02:00
tree-haze.vert
Procedural Texturing
2012-08-07 09:01:14 +02:00
tree.frag
Standardized fog
2011-12-01 20:52:59 +00:00
tree.vert
Add an additional random rotation to trees so the quads are not
2012-07-24 22:12:11 +01:00
trivial.frag
Procedural Texturing
2012-08-07 09:01:14 +02:00
trivial.vert
Procedural Texturing
2012-08-07 09:01:14 +02:00
ubershader-gbuffer.frag
Cleanup some implicit casts
2012-07-31 21:40:15 +03:00
ubershader.frag
Small fixes and tweaks. Fix ugly black faces paralel to view direction on random buildings.
2012-07-16 14:17:16 +03:00
ubershader.vert
Ubershader: some spring cleaning, readability
2012-05-01 15:03:18 +03:00
urban-gbuffer.frag
Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
2012-05-01 08:47:38 +02:00
urban-gbuffer.vert
Rembrandt: convert urban effect
2012-04-09 18:52:24 +02:00
urban-lightfield.frag
Create an Environment Settings dialog for non-weather environment settings
2012-08-09 22:52:51 +01:00
urban-lightfield.vert
Procedural Texturing
2012-08-07 09:01:14 +02:00
urban.frag
Procedural Texturing
2012-08-07 09:01:14 +02:00
urban.vert
Procedural Texturing
2012-08-07 09:01:14 +02:00
wake.vert
Optimisation and tidying
2012-05-07 19:11:34 +01:00
water-gbuffer.frag
Cleanup some implicit casts
2012-07-31 21:40:15 +03:00
water-gbuffer.vert
Cleanup some implicit casts
2012-07-31 21:40:15 +03:00
water-inland.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
water-orig.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
water-orig.vert
Restore old shader for quality level below 2
2010-10-03 08:57:33 +02:00
water.frag
Cleanup some implicit casts
2012-07-31 21:40:15 +03:00
water.vert
Cleanup some implicit casts
2012-07-31 21:40:15 +03:00
water_lightfield.frag
Cleanup some implicit casts
2012-07-31 21:40:15 +03:00
water_lightfield.vert
Cleanup some implicit casts
2012-07-31 21:40:15 +03:00
water_sine-gbuffer.frag
Cleanup some implicit casts
2012-07-31 21:40:15 +03:00
water_sine.frag
Cleanup some implicit casts
2012-07-31 21:40:15 +03:00