.. |
18th_century_city-relief-light.png
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Gilberto Agostinho:
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2015-10-30 10:24:13 +01:00 |
18th_century_city.mask.png
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Further masks and material updates for regional textures.
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2012-05-27 22:04:53 +01:00 |
18th_century_city.png
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WS30 Add transparency to primary material textures
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2020-12-05 12:46:06 +00:00 |
18th_century_city_overlay.png
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Blend option for ALS urban shader effect
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2016-08-05 12:57:21 +03:00 |
airport-grass-summer.png
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Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
airport-grass-summer2.png
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Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
airport-grass-summer3.png
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vnts:
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2020-10-22 15:13:04 +02:00 |
airport-grass.png
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Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
airport.png
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WS30 Add transparency to primary material textures
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2020-12-05 12:46:06 +00:00 |
airport_grass2.png
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Airport keep follows autumn coloring
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2014-11-30 13:30:56 +02:00 |
airport_grass_structure_overlay1.png
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Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
airport_grass_structure_overlay2.png
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Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
asphalt.png
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WS30 Add transparency to primary material textures
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2020-12-05 12:46:06 +00:00 |
caatinga-crop-mask.png
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New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa
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2015-06-14 11:29:16 +02:00 |
caatinga-crop.png
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agsagostinho:
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2016-03-24 14:17:50 +01:00 |
caatinga-mask.png
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New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa
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2015-06-14 11:29:16 +02:00 |
california-airport.png
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Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
california-airport2.png
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Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
california-drycrop-mask.png
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Gilberto Agostinho:
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2015-12-30 10:06:57 +01:00 |
california-drycrop.png
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WS30 Add transparency to primary material textures
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2020-12-05 12:46:06 +00:00 |
california-drycrop2-mask.png
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Gilberto Agostinho:
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2015-12-30 10:06:57 +01:00 |
california-drycrop2.png
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WS30 Add transparency to primary material textures
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2020-12-05 12:46:06 +00:00 |
california-forest.png
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WS30 Add transparency to primary material textures
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2020-12-05 12:46:06 +00:00 |
california-golf-mask.png
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Gilberto Agostinho:
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2015-12-30 10:06:57 +01:00 |
california-golf.png
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WS30 Add transparency to primary material textures
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2020-12-05 12:46:06 +00:00 |
california-grass-hires.png
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Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
california-grass.png
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Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
california-grass2.png
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Fix an issue for deserts introduced by the texture color matching process: too dark spots in the desert
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2020-10-08 12:37:21 +02:00 |
california-industry-relief-light.png
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agsagostinho:
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2016-03-24 14:17:50 +01:00 |
california-industry.png
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Gilberto Agostinho:
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2015-12-30 10:06:57 +01:00 |
california-mixedcrop-mask.png
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Gilberto Agostinho:
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2015-12-30 10:06:57 +01:00 |
california-mixedcrop.png
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WS30 Add transparency to primary material textures
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2020-12-05 12:46:06 +00:00 |
california-port.png
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WS30 Add transparency to primary material textures
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2020-12-05 12:46:06 +00:00 |
california-rock.png
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WS30 Add transparency to primary material textures
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2020-12-05 12:46:06 +00:00 |
california-sand.png
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WS30 Add transparency to primary material textures
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2020-12-05 12:46:06 +00:00 |
california-shrub.png
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WS30 Add transparency to primary material textures
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2020-12-05 12:46:06 +00:00 |
california-shrub2.png
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WS30 Add transparency to primary material textures
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2020-12-05 12:46:06 +00:00 |
california-shrub3.png
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Starting to fix tiling in CA regional textures
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2016-03-25 10:36:14 +02:00 |
california-town-relief-light.png
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Gilberto Agostinho:
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2015-12-30 10:06:57 +01:00 |
california-town.png
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WS30 Add transparency to primary material textures
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2020-12-05 12:46:06 +00:00 |
california-town2-relief-light.png
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Gilberto Agostinho:
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2015-12-30 10:06:57 +01:00 |
california-town2.png
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Gilberto Agostinho:
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2015-12-30 10:06:57 +01:00 |
carpark.png
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agsagostinho:
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2016-03-24 14:17:50 +01:00 |
cerrado-crop-mask.png
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New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa
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2015-06-14 11:29:16 +02:00 |
cerrado-crop.png
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Greatly improve the Brazilian cerradio areas (near SBMQ)
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2020-10-27 12:45:31 +01:00 |
cerrado-crop2-mask.png
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New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa
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2015-06-14 11:29:16 +02:00 |
cerrado-crop2.png
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WS30 Add transparency to primary material textures
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2020-12-05 12:46:06 +00:00 |
cerrado-generic-mask.png
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New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa
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2015-06-14 11:29:16 +02:00 |
cerrado-generic.png
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WS30 Add transparency to primary material textures
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2020-12-05 12:46:06 +00:00 |
cerrado-scrub-mask.png
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New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa
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2015-06-14 11:29:16 +02:00 |
cerrado-scrub.png
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WS30 Add transparency to primary material textures
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2020-12-05 12:46:06 +00:00 |
cerrado-shrub-green.png
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WS30 Add transparency to primary material textures
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2020-12-05 12:46:06 +00:00 |
city1-middle-east.png
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WS30 Add transparency to primary material textures
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2020-12-05 12:46:06 +00:00 |
city1-relief-light.png
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Fixes for all PNG files with corrupted ICC color profiles.
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2016-01-06 21:38:13 +01:00 |
city1.mask.png
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Random object and vegetation masks, and vegetation density control.
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2012-02-05 23:08:08 +00:00 |
city1.png
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WS30 Add transparency to primary material textures
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2020-12-05 12:46:06 +00:00 |
city1_overlay.png
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Blend option for ALS urban shader effect
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2016-08-05 12:57:21 +03:00 |
city2-middle-east.png
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WS30 Add transparency to primary material textures
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2020-12-05 12:46:06 +00:00 |
city2-relief-light.png
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Fixes for all PNG files with corrupted ICC color profiles.
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2016-01-06 21:38:13 +01:00 |
city2.mask.png
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Random object and vegetation masks, and vegetation density control.
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2012-02-05 23:08:08 +00:00 |
city2.png
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WS30 Add transparency to primary material textures
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2020-12-05 12:46:06 +00:00 |
coastline.png
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WS30i: Initial coastlines
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2021-05-03 15:47:13 +01:00 |
coniferous_forest.dds
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Merge Textures.high into Textures
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2014-08-27 19:40:36 +02:00 |
coniferous_forest.png
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Convert a few dds-only textures to png
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2021-01-30 15:30:50 +01:00 |
countryside1.green.dds
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Merge Textures.high into Textures
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2014-08-27 19:40:36 +02:00 |
countryside1.green.mask.png
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refresh object masks
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2012-07-08 20:38:00 +03:00 |
countryside1.green.png
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make the mask textures 256x256 pixels like for other mask textures
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2021-02-03 08:55:00 +01:00 |
countryside1.ireland-autumn.png
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Merge Textures.high into Textures
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2014-08-27 19:40:36 +02:00 |
countryside2.green.dds
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Work towards a consistent hue, saturation and brightneess across textures.
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2020-10-04 10:33:53 +02:00 |
countryside2.green.mask.png
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refresh object masks
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2012-07-08 20:38:00 +03:00 |
countryside2.green.png
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make the mask textures 256x256 pixels like for other mask textures
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2021-02-03 08:55:00 +01:00 |
countryside3.green.dds
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Merge Textures.high into Textures
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2014-08-27 19:40:36 +02:00 |
countryside3.green.mask.png
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Improved vegitation (masks)
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2021-02-06 13:40:24 +01:00 |
countryside3.green.png
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make the mask textures 256x256 pixels like for other mask textures
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2021-02-03 08:55:00 +01:00 |
countryside4.green.dds
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Work towards a consistent hue, saturation and brightneess across textures.
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2020-10-04 10:33:53 +02:00 |
countryside4.green.mask.png
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Improved vegitation (masks)
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2021-02-06 13:40:24 +01:00 |
countryside4.green.png
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make the mask textures 256x256 pixels like for other mask textures
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2021-02-03 08:55:00 +01:00 |
crop-colors.png
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WS30 Add transparency to primary material textures
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2020-12-05 12:46:06 +00:00 |
crop.png
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Till Busch - effects, shaders and textures for crop and water effects
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2009-08-08 10:17:58 +00:00 |
cropgrass-colors.png
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WS30 Add transparency to primary material textures
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2020-12-05 12:46:06 +00:00 |
cropgrass-dds.mask.png
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cleanup and optimization of dds terrain textures
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2012-07-07 23:43:53 +03:00 |
cropgrass-hires-autumn.png
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Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
cropgrass-hires.mask.png
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Tiled images and object masks for regional materials.
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2012-05-26 00:11:33 +01:00 |
cropgrass-hires.png
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Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
cropgrass-madagascar.png
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Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
cropgrass.dds
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Merge Textures.high into Textures
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2014-08-27 19:40:36 +02:00 |
cropgrass.png
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Update color profile
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2021-02-27 00:25:29 -06:00 |
cropgrass1.dds
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Work towards a consistent hue, saturation and brightneess across textures.
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2020-10-04 10:33:53 +02:00 |
cropgrass1.png
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Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
cropgrass2.dds
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Work towards a consistent hue, saturation and brightneess across textures.
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2020-10-04 10:33:53 +02:00 |
cropgrass2.png
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Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
cropgrass3.png
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Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
cropwood-autumn.png
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Autumn colors by pixel postprocessing with color rotation encoded in the terrain texture alpha channel, used for Atmospheric Light Scattering
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2013-02-11 14:01:31 +02:00 |
cropwood-dds.mask.png
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cleanup and optimization of dds terrain textures
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2012-07-07 23:43:53 +03:00 |
cropwood.dds
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Work towards a consistent hue, saturation and brightneess across textures.
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2020-10-04 10:33:53 +02:00 |
cropwood.mask.png
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Random object and vegetation masks, and vegetation density control.
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2012-02-05 23:08:08 +00:00 |
cropwood.png
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Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
dark_gravel.png
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WS30 Add transparency to primary material textures
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2020-12-05 12:46:06 +00:00 |
dec_evergreen-hires.png
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Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
dec_evergreen.png
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Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
deciduous-hires-autumn.png
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Merge Textures.high into Textures
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2014-08-27 19:40:36 +02:00 |
deciduous-hires.png
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Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
deciduous1.png
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WS30 Add transparency to primary material textures
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2020-12-05 12:46:06 +00:00 |
deciduous2.png
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Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
deciduous4.png
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Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
desert-airport2.png
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WS30 Add transparency to primary material textures
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2020-12-05 12:46:06 +00:00 |
dirt3.dds
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Merge Textures.high into Textures
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2014-08-27 19:40:36 +02:00 |
dirtrock.png
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WS30 Add transparency to primary material textures
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2020-12-05 12:46:06 +00:00 |
dirtrock_dark.png
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WS30 Add transparency to primary material textures
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2020-12-05 12:46:06 +00:00 |
dry_pasture4.png
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Fixes for all PNG files with corrupted ICC color profiles.
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2016-01-06 21:38:13 +01:00 |
drycrop.mask.png
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Define the locations for buildings
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2021-02-07 14:09:19 +01:00 |
drycrop.png
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make the mask textures 256x256 pixels like for other mask textures
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2021-02-03 08:55:00 +01:00 |
drycrop1-autumn.png
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Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
drycrop1.mask.png
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Random object and vegetation masks, and vegetation density control.
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2012-02-05 23:08:08 +00:00 |
drycrop1.png
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Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
drycrop2.mask.png
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Random object and vegetation masks, and vegetation density control.
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2012-02-05 23:08:08 +00:00 |
drycrop2.png
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Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
drycrop3.mask.png
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Random object and vegetation masks, and vegetation density control.
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2012-02-05 23:08:08 +00:00 |
drycrop3.png
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Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
drycrop4.mask.png
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Random object and vegetation masks, and vegetation density control.
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2012-02-05 23:08:08 +00:00 |
drycrop4.png
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Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
dunes-lencois.png
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WS30 Add transparency to primary material textures
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2020-12-05 12:46:06 +00:00 |
dunes.png
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WS30 Add transparency to primary material textures
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2020-12-05 12:46:06 +00:00 |
evergreen.png
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Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
forest-colors.png
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WS30 Add transparency to primary material textures
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2020-12-05 12:46:06 +00:00 |
forest-relief.png
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Update color profile
|
2021-02-27 00:25:29 -06:00 |
forest.png
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Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
forest1a.png
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Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
forest1b.png
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Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
forest1c.png
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Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
frozen_lake.png
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Add a frozen-lake texture based in the packice textures
|
2021-12-20 15:00:22 +01:00 |
glacier1.png
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Merge Textures.high into Textures
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2014-08-27 19:40:36 +02:00 |
glacier3.png
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Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
golfcourse-caribbean.png
|
Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
golfcourse1-autumn.png
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Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
golfcourse1.mask.png
|
Random object and vegetation masks, and vegetation density control.
|
2012-02-05 23:08:08 +00:00 |
golfcourse1.png
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Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
grain_texture.png
|
Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
grass-caribbean.png
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WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
grass.png
|
Materials changes version 1
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2020-10-13 10:38:41 +02:00 |
grass10b.dds
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Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
grass10b.png
|
Convert a few dds-only textures to png
|
2021-01-30 15:30:50 +01:00 |
grass10c.dds
|
Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
grass10c.png
|
Convert a few dds-only textures to png
|
2021-01-30 15:30:50 +01:00 |
grass_dry2.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
grass_dry2a.png
|
Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
grass_dry2a_darker.png
|
agsagostinho:
|
2016-03-24 14:17:50 +01:00 |
grass_dry3.png
|
Remove repetitiveness
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2021-03-22 14:06:29 +01:00 |
grass_dry3a.png
|
Remove repetitiveness
|
2021-03-22 14:06:29 +01:00 |
grass_green_hires-autumn.png
|
Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
grass_green_hires.png
|
Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
grass_hires.png
|
Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
grass_marsh_hires.png
|
Regional texture definitions for Florida
|
2015-05-25 15:01:35 +03:00 |
gravel.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
gravel_brown.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
gravel_gray.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
gravel_overlay.png
|
agsagostinho:
|
2016-03-24 14:17:50 +01:00 |
gravel_red.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
herbtundra.dds
|
Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
herbtundra.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
herbtundra2.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
herbtundra2.png
|
Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
herbtundra3.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
herbtundra3.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
herbtundra_iceland.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
iceland_grass-autumn.png
|
Fixes for all PNG files with corrupted ICC color profiles.
|
2016-01-06 21:38:13 +01:00 |
iceland_grass.png
|
Fixes for all PNG files with corrupted ICC color profiles.
|
2016-01-06 21:38:13 +01:00 |
industrial-alt-relief-light.png
|
Add an European industrial definition
|
2021-02-16 11:29:11 +01:00 |
industrial-alt.png
|
A massive renovation project: Tear down old industry and create shoe-boxes
|
2021-02-17 22:07:46 +01:00 |
industrial-alt2-relief-light.png
|
A massive renovation project: Tear down old industry and create shoe-boxes
|
2021-02-17 22:07:46 +01:00 |
industrial-alt2.png
|
A massive renovation project: Tear down old industry and create shoe-boxes
|
2021-02-17 22:07:46 +01:00 |
industrial-mask.png
|
Add an European industrial definition
|
2021-02-16 11:29:11 +01:00 |
industrial-relief-light.png
|
Gilberto Agostinho:
|
2015-10-30 10:24:13 +01:00 |
industrial.alt.mask.png
|
Fix the object placement heading
|
2021-02-19 11:27:33 +01:00 |
industrial.alt2.mask.png
|
A massive renovation project: Tear down old industry and create shoe-boxes
|
2021-02-17 22:07:46 +01:00 |
industrial.png
|
agsagostinho:
|
2016-03-24 14:17:50 +01:00 |
industrial_overlay.png
|
Blend option for ALS urban shader effect
|
2016-08-05 12:57:21 +03:00 |
industry-midle-east-relief-light.png
|
agsagostinho:
|
2016-03-24 14:17:50 +01:00 |
industry-midle-east.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
irrcrop-dds.mask.png
|
cleanup and optimization of dds terrain textures
|
2012-07-07 23:43:53 +03:00 |
irrcrop-europe-autumn.png
|
group farm buildings in three distinctive farms: crop, cattle and horse farms
|
2021-02-07 11:53:19 +01:00 |
irrcrop-europe.mask.png
|
Tiled images and object masks for regional materials.
|
2012-05-26 00:11:33 +01:00 |
irrcrop-europe.png
|
Materials changes version 1
|
2020-10-13 10:38:41 +02:00 |
irrcrop-mask.png
|
Convert a few dds-only textures to png
|
2021-01-30 15:30:50 +01:00 |
irrcrop.dds
|
Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
irrcrop.mask.png
|
Improved vegitation (masks)
|
2021-02-06 13:40:24 +01:00 |
irrcrop.png
|
make the mask textures 256x256 pixels like for other mask textures
|
2021-02-03 08:55:00 +01:00 |
irrcrop1.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
irrcrop1.mask.png
|
Random object and vegetation masks, and vegetation density control.
|
2012-02-05 23:08:08 +00:00 |
irrcrop1.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
irrcrop2.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
irrcrop2.mask.png
|
Random object and vegetation masks, and vegetation density control.
|
2012-02-05 23:08:08 +00:00 |
irrcrop2.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
irrcrop3.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
irrcrop3.mask.png
|
Random object and vegetation masks, and vegetation density control.
|
2012-02-05 23:08:08 +00:00 |
irrcrop3.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
latin_american_city1-relief-light.png
|
Gilberto Agostinho:
|
2015-10-30 10:24:13 +01:00 |
latin_american_city1.mask.png
|
New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa
|
2015-06-14 11:29:16 +02:00 |
latin_american_city1.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
latin_american_slum.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
lava1.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
lava2.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
lava3.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
lava_drylake.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
lava_hires.png
|
Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
marsh2.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
marsh2.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
marsh2a.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
marsh3.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
marsh3.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
marsh3a.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
marsh4.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
marsh4.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
marsh4a-autumn.png
|
Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
marsh4a.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
mediterranean_city1-relief-light.png
|
Gilberto Agostinho:
|
2015-10-30 10:24:13 +01:00 |
mediterranean_city1.mask.png
|
New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa
|
2015-06-14 11:29:16 +02:00 |
mediterranean_city1.png
|
Gilberto Agostinho:
|
2015-10-30 10:24:13 +01:00 |
mixedcrop-caribbean.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
mixedcrop.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
mixedcrop1.dds
|
Work towards a consistent hue, saturation and brightneess across textures.
|
2020-10-04 10:33:53 +02:00 |
mixedcrop1.mask.png
|
Random object and vegetation masks, and vegetation density control.
|
2012-02-05 23:08:08 +00:00 |
mixedcrop1.png
|
Materials changes version 1
|
2020-10-13 10:38:41 +02:00 |
mixedcrop2-mask.png
|
New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa
|
2015-06-14 11:29:16 +02:00 |
mixedcrop2.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
mixedcrop3.dds
|
Work towards a consistent hue, saturation and brightneess across textures.
|
2020-10-04 10:33:53 +02:00 |
mixedcrop3.mask.png
|
Random object and vegetation masks, and vegetation density control.
|
2012-02-05 23:08:08 +00:00 |
mixedcrop3.png
|
Materials changes version 1
|
2020-10-13 10:38:41 +02:00 |
mixedcrop4.dds
|
Work towards a consistent hue, saturation and brightneess across textures.
|
2020-10-04 10:33:53 +02:00 |
mixedcrop4.mask.png
|
Random object and vegetation masks, and vegetation density control.
|
2012-02-05 23:08:08 +00:00 |
mixedcrop4.png
|
Materials changes version 1
|
2020-10-13 10:38:41 +02:00 |
mixedforest-hires-autumn.png
|
Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
mixedforest-hires.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
mixedforest.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
mixedforest1c.dds
|
Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
mixedforest1c.png
|
Convert a few dds-only textures to png
|
2021-01-30 15:30:50 +01:00 |
mixedforest2.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
mixedforest3.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
mud.png
|
Add UK Textures
|
2013-02-16 09:22:35 +00:00 |
naturalcrop1-autumn.png
|
Materials changes version 1
|
2020-10-13 10:38:41 +02:00 |
naturalcrop1.mask.png
|
Random object and vegetation masks, and vegetation density control.
|
2012-02-05 23:08:08 +00:00 |
naturalcrop1.png
|
Materials changes version 1
|
2020-10-13 10:38:41 +02:00 |
orchard.mask.png
|
add Orchard textures
|
2013-03-04 00:03:00 +00:00 |
orchard.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
packice-overlay.png
|
Gilberto Agostinho:
|
2015-12-30 17:13:18 +01:00 |
packice1.png
|
Gilberto Agostinho:
|
2015-12-30 17:13:18 +01:00 |
packice2.png
|
Gilberto Agostinho:
|
2015-12-30 17:13:18 +01:00 |
pampas-grass-hires.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
pampas-grass.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
pampas-shrub.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
pantanal-mask.png
|
New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa
|
2015-06-14 11:29:16 +02:00 |
pantanal.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
rainforest-hawaii.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
rainforest-patch.png
|
New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa
|
2015-06-14 11:29:16 +02:00 |
rice1.mask.png
|
Further masks and material updates for regional textures.
|
2012-05-27 22:04:53 +01:00 |
rice1.png
|
Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
rock.png
|
Update color profile
|
2021-02-27 00:25:29 -06:00 |
rock7.dds
|
Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
rock_alt.png
|
Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
rock_brown.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
rock_brown2.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
rock_dark.png
|
Update color profile
|
2021-02-27 00:25:29 -06:00 |
rock_grain01.png
|
Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
rock_red.png
|
Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
rocks-desert.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
rocks-lava.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
sand-hawaii4.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
sand1.dds
|
Third tranche of dds textures.
|
2011-09-05 13:42:05 +01:00 |
sand1.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
sand2.dds
|
Third tranche of dds textures.
|
2011-09-05 13:42:05 +01:00 |
sand2.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
sand3.dds
|
Third tranche of dds textures.
|
2011-09-05 13:42:05 +01:00 |
sand3.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
sand4.dds
|
Third tranche of dds textures.
|
2011-09-05 13:42:05 +01:00 |
sand4.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
sand5.dds
|
Third tranche of dds textures.
|
2011-09-05 13:42:05 +01:00 |
sand5.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
sand6.dds
|
Third tranche of dds textures.
|
2011-09-05 13:42:05 +01:00 |
sand6.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
sand6_hires.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
sand_hires.png
|
Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
sand_hires_ochre.png
|
Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
sand_hires_red.png
|
Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
sand_overlay.png
|
agsagostinho:
|
2016-03-24 14:17:50 +01:00 |
savanna-grass.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
savanna-grass2.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
savanna-overlay.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
savanna-overlay2.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
savanna.dds
|
Third tranche of dds textures.
|
2011-09-05 13:42:05 +01:00 |
savanna.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
shrub-hawaii-green.png
|
Fixes for all PNG files with corrupted ICC color profiles.
|
2016-01-06 21:38:13 +01:00 |
shrub-hawaii.png
|
Fixes for all PNG files with corrupted ICC color profiles.
|
2016-01-06 21:38:13 +01:00 |
shrub-southwest.png
|
Fixes for all PNG files with corrupted ICC color profiles.
|
2016-01-06 21:38:13 +01:00 |
shrub.dds
|
Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
shrub.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
shrub1-autumn.png
|
Fixes for all PNG files with corrupted ICC color profiles.
|
2016-01-06 21:38:13 +01:00 |
shrub1.dds
|
Third tranche of dds textures.
|
2011-09-05 13:42:05 +01:00 |
shrub1.png
|
Fixes for all PNG files with corrupted ICC color profiles.
|
2016-01-06 21:38:13 +01:00 |
shrub1_dark.png
|
Fixes for all PNG files with corrupted ICC color profiles.
|
2016-01-06 21:38:13 +01:00 |
shrub2.dds
|
Third tranche of dds textures.
|
2011-09-05 13:42:05 +01:00 |
shrub2.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
shrub3.dds
|
Third tranche of dds textures.
|
2011-09-05 13:42:05 +01:00 |
shrub3.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
shrubcover-relief.png
|
Fixes for all PNG files with corrupted ICC color profiles.
|
2016-01-06 21:38:13 +01:00 |
snow1.png
|
Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
snow2.png
|
Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
snow3.dds
|
Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
snow3.png
|
Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
snow4.png
|
Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
tidal.png
|
Improve littoral areas
|
2020-10-18 11:27:23 +02:00 |
town-caribbean.png
|
Hue blending between Caribbean textures and birds for the region
|
2016-05-03 11:15:29 +03:00 |
town-europe-autumn.png
|
agsagostinho:
|
2016-03-24 14:17:50 +01:00 |
town-europe-relief-light.png
|
Gilberto Agostinho:
|
2015-10-30 10:24:13 +01:00 |
town-europe-south-relief-light.png
|
Gilberto Agostinho:
|
2015-12-30 10:06:57 +01:00 |
town-europe-south.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
town-europe.mask.png
|
Building mask for european town texture, and increase in tree density.
|
2012-05-10 23:05:06 +01:00 |
town-europe.png
|
group farm buildings in three distinctive farms: crop, cattle and horse farms
|
2021-02-07 11:53:19 +01:00 |
town-madagascar.png
|
Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
town-middle-east-relief-light.png
|
agsagostinho:
|
2016-03-24 14:17:50 +01:00 |
town-middle-east.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
Town1.mask.png
|
Random object and vegetation masks, and vegetation density control.
|
2012-02-05 23:08:08 +00:00 |
Town1.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
transition1.dds
|
Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
transition2.dds
|
Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
transport-relief-light.png
|
Gilberto Agostinho:
|
2015-10-30 10:24:13 +01:00 |
transport.png
|
Gilberto Agostinho:
|
2015-10-30 10:24:13 +01:00 |
tundra-hawaii-green-autumn.png
|
Tweaks and autumn fix for Europe regional textures
|
2018-09-17 11:34:46 +03:00 |
tundra-hawaii-green.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
tundra-hawaii.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
tundra.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
tundra2-autumn.png
|
Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
tundra2.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
tundra3.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
uk_countryside1.dds
|
Update to match the png version
|
2020-10-09 09:27:54 +02:00 |
uk_countryside1.png
|
Materials changes version 1
|
2020-10-13 10:38:41 +02:00 |
uk_countryside2.dds
|
Update to match the png version
|
2020-10-09 09:27:54 +02:00 |
uk_countryside2.png
|
Materials changes version 1
|
2020-10-13 10:38:41 +02:00 |
unknown.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
void.png
|
Procedural Texturing
|
2012-08-07 09:01:14 +02:00 |
wash.dds
|
Third tranche of dds textures.
|
2011-09-05 13:42:05 +01:00 |
wash.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
water-inland.dds
|
Improve littoral areas
|
2020-10-18 11:27:23 +02:00 |
water-inland.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
water-lake.png
|
WS30 Add transparency to primary material textures
|
2020-12-05 12:46:06 +00:00 |
water.dds
|
Improve littoral areas
|
2020-10-18 11:27:23 +02:00 |
water.png
|
Improve littoral areas
|
2020-10-18 11:27:23 +02:00 |