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fgdata
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Effects
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James.Hester
8de70d32d2
Remove requests to generate normals as these are no-ops, because
...
the Shaders do not access the generated attributes.
2020-05-03 07:29:34 +01:00
..
agriculture.eff
ALS - begin infrastructure for moonlight perception filtering
2017-06-18 10:08:39 +03:00
airfield.eff
ambient.eff
birdswarm.eff
bloom-blur-1.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
bloom-blur-2.eff
bloom-combine.eff
blur.eff
bowwave.eff
building.eff
bumpspec.eff
chrome.eff
chute.eff
More ALS g-force effect work
2017-03-04 10:31:27 +02:00
cityLM.eff
cliffs.eff
cloud-impostor.eff
cloud-models.eff
cloud-noctilucent.eff
cloud-static.eff
cloud.eff
clouds-box.eff
clouds-layered.eff
clouds-thick.eff
clouds-thin.eff
clouds-thinlayer.eff
crop.eff
cropgrass.eff
default-pipeline.xml
dirt-runway.eff
display.eff
flutter.eff
fog.eff
forest.eff
glacier.eff
glass.eff
Fix missing display size uniforms for ALS glass shader with filter option
2017-09-19 11:46:30 +03:00
grass.eff
herbtundra.eff
hud.eff
Another ALS HUD bugfix, cannot have two uniforms named the same
2017-04-19 09:52:53 +03:00
landmass-nowood.eff
landmass-scrub.eff
landmass.eff
lfeat.eff
light-cone.eff
light-point.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
light-spot.eff
lightmap.eff
lightning.eff
material-diffuse.eff
material-off.eff
model-combined-deferred.eff
model-combined-transparent.eff
model-combined.eff
model-default.eff
model-interior-display.eff
model-interior.eff
Groundwork for ALS g-force blackout filter, WIP
2017-03-03 19:50:13 +02:00
model-transparent.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
model-wingflex.eff
Implement rotation into wingflex shader
2020-02-23 17:49:02 +00:00
planet-aurora.eff
planet-cloudlayer.eff
planet.eff
Remove requests to generate normals as these are no-ops, because
2020-05-03 07:29:34 +01:00
procedural-light.eff
rain-layer.eff
Groundwork for ALS g-force blackout filter, WIP
2017-03-03 19:50:13 +02:00
reflect-bump-spec.eff
reflect.eff
road-high.eff
road-low.eff
road-mid.eff
road.eff
rock.eff
runway-dds.eff
runway.eff
schemes.xml
shadow-vol.eff
shadow.eff
skydome.eff
space-combined.eff
space.eff
ssao-blur-1.eff
ssao-blur-2.eff
ssao.eff
sunlight.eff
surface-lights-directional.eff
surface-lights.eff
terrain-default.eff
ALS: Tentative fix for cloud shadows on overlay layer
2018-01-29 09:38:28 +02:00
terrain-overlay.eff
test.eff
thrust-flame.eff
Bugfix and noise seed option for ALS thrust flame shader
2017-04-17 10:30:49 +03:00
transition-base-dirt.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
transition-base-grass-inverse.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
transition-base-grass-rock.eff
transition-base-rock.eff
transition.eff
tree-european-deciduous.eff
tree-european-mixed.eff
tree-forest.eff
Prepare ALS tree shader for filtering, add functionality for (optional) agressive optimization
2016-03-26 09:02:51 +02:00
tree-grass.eff
tree.eff
urban.eff
water-dds.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
water-inland.eff
water.eff