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fgdata/Shaders
2018-09-17 11:21:35 +03:00
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3dcloud-ALS-detailed.frag
3dcloud-ALS-detailed.vert
3dcloud-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
3dcloud-ALS.vert More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
3dcloud.frag
3dcloud.vert Fix for black clouds on ATI (bug 1160) 2013-12-25 23:14:04 +00:00
agriculture-ALS.frag
airfield-ALS.frag
ambient.frag
birds-ALS.frag
birds-ALS.vert
bloom-combine.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
blur.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
bowwave-ALS.frag Filtering for most remaining ALS shaders 2016-04-06 09:26:49 +03:00
bowwave.frag
building-ALS.vert
building-default.frag
building-default.vert
building-deferred-gbuffer.vert
building-model-ALS-ultra.vert Revert Shaders/model-ALS-ultra.frag (ALS ubershader) changes made necessary by the last commit. 2015-05-14 14:56:04 +02:00
building-ubershader.vert Removal of the unused executable bit from the affected Shaders files. 2015-04-29 17:45:52 +02:00
bumpspec.frag Olaf Flebbe: Typo in shader, really check argument of pow() 2012-04-14 22:15:51 +02:00
bumpspec.vert
chute-ALS.vert
cinema.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
cloud-impostor-ALS.vert
cloud-noctilucent-ALS.vert
cloud-shadowfunc.frag Some fixes for the ALS overlay shader 2017-09-18 12:47:21 +03:00
cloud-static-ALS-detailed.frag
cloud-static-ALS-detailed.vert ALS: Detailed scattering model for light on Cirrus clouds 2018-09-01 09:42:34 +03:00
cloud-static-ALS.frag
cloud-static-ALS.vert More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
cloud-static.frag
cloud-static.vert
clouds-box.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-box.vert
clouds-layered.frag
clouds-layered.vert
clouds-test.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-test.vert
clouds-thick.frag
clouds-thick.vert
clouds-thin.frag
clouds-thin.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thinlayer.frag
clouds-thinlayer.vert
color_temperature.frag Glow effect for ALS space shader, converting a temperature into surface blackbody radiation color 2017-05-26 12:19:06 +03:00
contrail.frag
contrail.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
crop.frag
crop.vert Fix: bringing back constantColor in crop shaders 2010-09-03 09:37:52 +02:00
default.frag Standardize fog 2011-12-01 21:03:40 +00:00
default.vert
deferred-gbuffer.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
deferred-gbuffer.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
deferred-tree.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
deferred-tree.vert
display.frag
drunway-ALS.frag
filters-ALS.frag
filters-ALS.vert ALS - begin infrastructure for moonlight perception filtering 2017-06-18 10:08:39 +03:00
flutter-ALS.vert
flutter.vert
fog.frag
fog.vert
forest.frag
forest.vert
fullscreen.vert
gbuffer-encode.frag
gbuffer-functions.frag
generic-ALS-base.vert
glass-ALS.frag
glass-ALS.vert
grass-ALS.frag
grass-ALS.geom Tentatively make ALS grass shader more palatable to AMD/Radeon 2017-09-18 12:38:19 +03:00
grass-ALS.vert
hazes.frag
hud-ALS.frag Another ALS HUD bugfix, cannot have two uniforms named the same 2017-04-19 09:52:53 +03:00
hud-ALS.vert ALS HUD effect approximating the appearance of light projected on the combiner 2017-02-24 09:28:54 +02:00
include_fog.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
include_fog.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
landmass-g.vert
landmass.frag
landmass.geom
landmass.vert
light-ALS.frag Make ALS procedural light shader palatable to nouveau driver 2017-09-01 12:57:11 +03:00
light-ALS.vert Procedural aircraft lights for ALS - WIP 2016-02-03 09:13:30 +02:00
light-cone.frag
light-cone.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
light-point.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
light-spot.frag
light-spot.vert
lightmap.frag
lightmap.vert
lightspot-ALS.frag
mat-anim.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
mat-anim.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
mode-diffuse.vert
mode-off.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
model-ALS-base.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
model-ALS-ultra.frag
model-ALS-ultra.vert Experimental additional lighting options for ALS model shaders 2016-07-31 10:29:02 +03:00
model-ALS-wingflex-organic.vert
model-default.frag
model-default.vert
model-interior-ALS-base.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
model-interior-ALS-detailed.frag
model-interior-ALS-detailed.vert
model-interior-display-ALS.frag
night-vision.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
noise.frag Interior glass effect with dynamic environment response for ALS 2015-03-10 13:43:08 +02:00
planet-aurora.frag
planet-aurora.vert
planet-cloudlayer.frag Improvements to Earthview: enable changing cloud density, fix aurora z-ordering issue, let moonlight give a relief effect to clouds 2018-01-29 09:25:38 +02:00
planet-high.frag
planet.frag
planet.vert
rain-layer-ALS.frag
rain-layer-ALS.vert
rain-layer.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
rain-layer.vert
reflect-bump-spec.frag
reflect-bump-spec.vert
reflect.frag
reflect.vert
road-ALS-ultra.frag
rock-ALS.frag
runway-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
runway-gbuffer.frag Improve runway reflection shader by Emilian H. 2014-01-23 17:23:03 +01:00
runway-gbuffer.vert
runway.frag Make the other sunlight shaders recognize water matId. 2012-07-19 22:08:35 +03:00
secondary_lights.frag
shadow-ALS.frag flug: 2017-03-25 09:57:36 +01:00
shadow-ALS.vert Thorsten Renk: since the 2d and 3d shadow share the fragment shader, you've unfortunately just broken the 2d shadow technique which does not generate varying alpha_correction in the vertex shader 2017-03-25 14:34:19 +01:00
shadow-vol-ALS.vert
skydome-ALS.frag
skydome-ALS.vert
space-ALS-base.frag
space-ALS-base.vert
space-ALS-ultra.frag
space-ALS-ultra.vert
ssao.frag
ssao.vert
sunlight-nofiltering.frag
sunlight-noshadow.frag
sunlight.frag
sunlight.vert
surface-light-ALS.frag Make ALS procedural light sprite more palatable to nouveau GPU driver 2017-03-04 10:01:45 +02:00
surface-light-ALS.vert
terrain-ALS-base.frag
terrain-ALS-detailed.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
terrain-ALS-detailed.vert
terrain-ALS-ultra.frag
terrain-ALS-ultra.vert
terrain-default.frag
terrain-nocolor.frag
terrain-overlay-ALS.frag
terrain-overlay-ALS.geom
test.frag
test.vert
thrustflame-ALS-detailed.frag
thrustflame-ALS.frag
thrustflame-ALS.vert
transition-gbuffer.frag
transition-gbuffer.vert
transition.frag
transition.vert use world coordinates for noise texture lookup 2013-01-17 11:51:23 +02:00
tree-ALS-shadow.frag ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity 2018-02-09 14:08:01 +02:00
tree-ALS-shadow.vert
tree-ALS.frag
tree-ALS.vert
tree.frag Standardized fog 2011-12-01 20:52:59 +00:00
tree.vert
trivial.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
trivial.vert
trivial_transparent.frag
ubershader-gbuffer.frag
ubershader.frag
ubershader.vert
urban-ALS.frag
urban-ALS.vert ALS urban shader development, minor fixes 2016-08-08 09:19:22 +03:00
urban-gbuffer.frag
urban-gbuffer.vert
urban.frag
urban.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
wake-ALS.vert
wake.vert
water-ALS-base.frag
water-ALS-high.frag
water-ALS.vert
water-gbuffer.frag
water-gbuffer.vert Sea colour effect by Emilian Huminiuc 2013-11-03 18:41:16 +00:00
water-inland.frag
water-orig.frag
water-orig.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
water.frag Cleanup some implicit casts 2012-07-31 21:40:15 +03:00
water.vert
water_sine-gbuffer.frag
water_sine.frag Sea colour effect by Emilian Huminiuc 2013-11-03 18:41:16 +00:00