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3dcloud-ALS-detailed.frag
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3dcloud-ALS-detailed.vert
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3dcloud-ALS.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
3dcloud-ALS.vert
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More infrastructure for perception filtering of moonlight
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2017-11-13 10:27:25 +02:00 |
3dcloud.frag
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3dcloud.vert
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Fix for black clouds on ATI (bug 1160)
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2013-12-25 23:14:04 +00:00 |
agriculture-ALS.frag
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airfield-ALS.frag
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ambient.frag
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birds-ALS.frag
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birds-ALS.vert
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bloom-combine.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
blur.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
bowwave-ALS.frag
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Filtering for most remaining ALS shaders
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2016-04-06 09:26:49 +03:00 |
bowwave.frag
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building-ALS.vert
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building-default.frag
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building-default.vert
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building-deferred-gbuffer.vert
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building-model-ALS-ultra.vert
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Revert Shaders/model-ALS-ultra.frag (ALS ubershader) changes made necessary by the last commit.
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2015-05-14 14:56:04 +02:00 |
building-ubershader.vert
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Removal of the unused executable bit from the affected Shaders files.
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2015-04-29 17:45:52 +02:00 |
bumpspec.frag
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Olaf Flebbe: Typo in shader, really check argument of pow()
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2012-04-14 22:15:51 +02:00 |
bumpspec.vert
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chute-ALS.vert
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cinema.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
cloud-impostor-ALS.vert
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cloud-noctilucent-ALS.vert
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cloud-shadowfunc.frag
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Some fixes for the ALS overlay shader
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2017-09-18 12:47:21 +03:00 |
cloud-static-ALS-detailed.frag
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cloud-static-ALS-detailed.vert
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ALS: Detailed scattering model for light on Cirrus clouds
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2018-09-01 09:42:34 +03:00 |
cloud-static-ALS.frag
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cloud-static-ALS.vert
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More infrastructure for perception filtering of moonlight
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2017-11-13 10:27:25 +02:00 |
cloud-static.frag
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cloud-static.vert
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clouds-box.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
clouds-box.vert
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clouds-layered.frag
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clouds-layered.vert
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clouds-test.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
clouds-test.vert
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clouds-thick.frag
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clouds-thick.vert
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clouds-thin.frag
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clouds-thin.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-thinlayer.frag
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clouds-thinlayer.vert
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color_temperature.frag
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Glow effect for ALS space shader, converting a temperature into surface blackbody radiation color
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2017-05-26 12:19:06 +03:00 |
contrail.frag
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contrail.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
crop.frag
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crop.vert
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Fix: bringing back constantColor in crop shaders
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2010-09-03 09:37:52 +02:00 |
default.frag
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Standardize fog
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2011-12-01 21:03:40 +00:00 |
default.vert
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deferred-gbuffer.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
deferred-gbuffer.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
deferred-tree.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
deferred-tree.vert
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display.frag
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drunway-ALS.frag
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filters-ALS.frag
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filters-ALS.vert
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ALS - begin infrastructure for moonlight perception filtering
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2017-06-18 10:08:39 +03:00 |
flutter-ALS.vert
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flutter.vert
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fog.frag
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fog.vert
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forest.frag
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forest.vert
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fullscreen.vert
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gbuffer-encode.frag
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gbuffer-functions.frag
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generic-ALS-base.vert
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glass-ALS.frag
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glass-ALS.vert
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grass-ALS.frag
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grass-ALS.geom
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Tentatively make ALS grass shader more palatable to AMD/Radeon
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2017-09-18 12:38:19 +03:00 |
grass-ALS.vert
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hazes.frag
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hud-ALS.frag
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Another ALS HUD bugfix, cannot have two uniforms named the same
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2017-04-19 09:52:53 +03:00 |
hud-ALS.vert
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ALS HUD effect approximating the appearance of light projected on the combiner
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2017-02-24 09:28:54 +02:00 |
include_fog.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
include_fog.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
landmass-g.vert
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landmass.frag
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landmass.geom
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landmass.vert
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light-ALS.frag
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Make ALS procedural light shader palatable to nouveau driver
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2017-09-01 12:57:11 +03:00 |
light-ALS.vert
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Procedural aircraft lights for ALS - WIP
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2016-02-03 09:13:30 +02:00 |
light-cone.frag
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light-cone.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
light-point.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
light-spot.frag
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light-spot.vert
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lightmap.frag
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lightmap.vert
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lightspot-ALS.frag
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mat-anim.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
mat-anim.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
mode-diffuse.vert
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mode-off.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
model-ALS-base.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
model-ALS-ultra.frag
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model-ALS-ultra.vert
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Experimental additional lighting options for ALS model shaders
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2016-07-31 10:29:02 +03:00 |
model-ALS-wingflex-organic.vert
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model-default.frag
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model-default.vert
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model-interior-ALS-base.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
model-interior-ALS-detailed.frag
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model-interior-ALS-detailed.vert
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model-interior-display-ALS.frag
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night-vision.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
noise.frag
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Interior glass effect with dynamic environment response for ALS
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2015-03-10 13:43:08 +02:00 |
planet-aurora.frag
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planet-aurora.vert
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planet-cloudlayer.frag
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Improvements to Earthview: enable changing cloud density, fix aurora z-ordering issue, let moonlight give a relief effect to clouds
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2018-01-29 09:25:38 +02:00 |
planet-high.frag
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planet.frag
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planet.vert
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rain-layer-ALS.frag
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rain-layer-ALS.vert
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rain-layer.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
rain-layer.vert
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reflect-bump-spec.frag
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reflect-bump-spec.vert
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reflect.frag
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reflect.vert
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road-ALS-ultra.frag
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rock-ALS.frag
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runway-ALS.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
runway-gbuffer.frag
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Improve runway reflection shader by Emilian H.
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2014-01-23 17:23:03 +01:00 |
runway-gbuffer.vert
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runway.frag
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Make the other sunlight shaders recognize water matId.
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2012-07-19 22:08:35 +03:00 |
secondary_lights.frag
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shadow-ALS.frag
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flug:
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2017-03-25 09:57:36 +01:00 |
shadow-ALS.vert
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Thorsten Renk: since the 2d and 3d shadow share the fragment shader, you've unfortunately just broken the 2d shadow technique which does not generate varying alpha_correction in the vertex shader
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2017-03-25 14:34:19 +01:00 |
shadow-vol-ALS.vert
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skydome-ALS.frag
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skydome-ALS.vert
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space-ALS-base.frag
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space-ALS-base.vert
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space-ALS-ultra.frag
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space-ALS-ultra.vert
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ssao.frag
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ssao.vert
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sunlight-nofiltering.frag
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sunlight-noshadow.frag
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sunlight.frag
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sunlight.vert
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surface-light-ALS.frag
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Make ALS procedural light sprite more palatable to nouveau GPU driver
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2017-03-04 10:01:45 +02:00 |
surface-light-ALS.vert
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terrain-ALS-base.frag
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terrain-ALS-detailed.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
terrain-ALS-detailed.vert
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terrain-ALS-ultra.frag
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terrain-ALS-ultra.vert
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terrain-default.frag
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terrain-nocolor.frag
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terrain-overlay-ALS.frag
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terrain-overlay-ALS.geom
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test.frag
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test.vert
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thrustflame-ALS-detailed.frag
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thrustflame-ALS.frag
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thrustflame-ALS.vert
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transition-gbuffer.frag
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transition-gbuffer.vert
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transition.frag
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transition.vert
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use world coordinates for noise texture lookup
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2013-01-17 11:51:23 +02:00 |
tree-ALS-shadow.frag
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ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity
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2018-02-09 14:08:01 +02:00 |
tree-ALS-shadow.vert
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tree-ALS.frag
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tree-ALS.vert
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tree.frag
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Standardized fog
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2011-12-01 20:52:59 +00:00 |
tree.vert
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trivial.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
trivial.vert
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trivial_transparent.frag
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ubershader-gbuffer.frag
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ubershader.frag
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ubershader.vert
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urban-ALS.frag
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urban-ALS.vert
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ALS urban shader development, minor fixes
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2016-08-08 09:19:22 +03:00 |
urban-gbuffer.frag
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urban-gbuffer.vert
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urban.frag
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urban.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
wake-ALS.vert
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wake.vert
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water-ALS-base.frag
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water-ALS-high.frag
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water-ALS.vert
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water-gbuffer.frag
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water-gbuffer.vert
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Sea colour effect by Emilian Huminiuc
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2013-11-03 18:41:16 +00:00 |
water-inland.frag
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water-orig.frag
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water-orig.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
water.frag
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Cleanup some implicit casts
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2012-07-31 21:40:15 +03:00 |
water.vert
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water_sine-gbuffer.frag
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water_sine.frag
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Sea colour effect by Emilian Huminiuc
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2013-11-03 18:41:16 +00:00 |