.. |
3dcloud-lightfield.frag
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Discard cloud fragments with a transparency >98%
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2012-12-16 22:16:16 +00:00 |
3dcloud-lightfield.vert
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Modified cloud lighting with dependence on air pollution
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2013-04-09 09:52:19 +03:00 |
3dcloud.frag
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Discard cloud fragments with a transparency >98%
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2012-12-16 22:16:16 +00:00 |
3dcloud.vert
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Do not render cloudlets on the back half of the cloud at ranges
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2012-12-16 22:20:23 +00:00 |
airfield.frag
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Proper wetness effect on runway and airfield green dependent on quality level
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2013-04-22 10:41:44 +03:00 |
ambient.frag
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Allow to adjust ambient occlusion strength
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2012-05-18 09:00:48 +02:00 |
bloom-combine.frag
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Bloom effect for the Rembrandt renderer
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2012-05-12 13:06:45 +02:00 |
blur.frag
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Generic blur effect
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2012-05-12 09:20:05 +02:00 |
bowwave.frag
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Optimisation and tidying
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2012-05-07 19:11:34 +01:00 |
building-default.frag
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Emissive lighting for random buildings. Part 1.
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2012-05-01 22:35:10 +01:00 |
building-default.vert
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Improve memory and instantiation time of random buildings.
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2012-09-12 22:46:03 +01:00 |
building-deferred-gbuffer.vert
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Improve memory and instantiation time of random buildings.
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2012-09-12 22:46:03 +01:00 |
building-haze.vert
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Bugfixes for random building in Atmosperhic Light Scattering
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2013-01-30 10:04:27 +02:00 |
building-ubershader.vert
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Model ubershader for Atmospheric Light Scattering
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2013-01-31 14:15:18 +02:00 |
bumpspec.frag
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Olaf Flebbe: Typo in shader, really check argument of pow()
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2012-04-14 22:15:51 +02:00 |
bumpspec.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
cinema.frag
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Preserve film grain aspect ratio
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2012-08-06 10:27:29 +01:00 |
cloud-static-lightfield.frag
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Sunrises 1.2 by Thorsten Renk
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2012-03-08 23:22:27 +01:00 |
cloud-static-lightfield.vert
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Atmospheric Light Scattering update
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2012-12-05 20:31:27 +00:00 |
cloud-static.frag
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Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI.
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2012-01-03 20:21:34 +01:00 |
cloud-static.vert
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Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI.
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2012-01-03 20:21:34 +01:00 |
clouds-box.frag
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Local Weather 1.0 by Thorsten Renk
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2011-03-19 14:03:28 +01:00 |
clouds-box.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-layered.frag
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Add layered clouds
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2010-04-12 19:23:27 +00:00 |
clouds-layered.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-test.frag
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Add forgotten files
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2010-09-10 21:49:16 +02:00 |
clouds-test.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-thick.frag
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Add layered clouds
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2010-04-12 19:23:27 +00:00 |
clouds-thick.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-thin.frag
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Add layered clouds
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2010-04-12 19:23:27 +00:00 |
clouds-thin.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-thinlayer.frag
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Thorsten Renk: local weather 0.61
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2010-06-04 23:05:32 +02:00 |
clouds-thinlayer.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
contrail.frag
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Add persistent contrail Shaders/contrail.frag Shaders/contrail.vert
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2010-08-01 22:54:35 +01:00 |
contrail.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
crop.frag
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
crop.vert
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Fix: bringing back constantColor in crop shaders
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2010-09-03 09:37:52 +02:00 |
default.frag
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Standardize fog
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2011-12-01 21:03:40 +00:00 |
default.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
deferred-gbuffer.frag
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Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
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2012-05-01 08:47:38 +02:00 |
deferred-gbuffer.vert
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Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
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2012-05-01 08:47:38 +02:00 |
deferred-tree.frag
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Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
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2012-05-01 08:47:38 +02:00 |
deferred-tree.vert
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Add dynamic selection of tree texture based on season and snow level.
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2013-04-20 21:09:03 +01:00 |
display.frag
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Night vision post processing effect in Rembrandt
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2012-08-05 00:08:23 +01:00 |
flutter-lightfield.vert
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'The Flag' for Atmospheric Light Scattering
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2013-03-01 09:11:10 +02:00 |
flutter.vert
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Cleanup some implicit casts
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2012-07-31 21:40:15 +03:00 |
fog.frag
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Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
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2012-05-01 08:47:38 +02:00 |
fog.vert
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Rembrandt: Create an effect for the fog stage. Duplicates the C++ code for now.
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2012-04-01 00:00:43 +02:00 |
forest.frag
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Remove hardcoded maximum snow level. Now configured via Environment Settings.
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2012-10-05 22:13:24 +01:00 |
forest.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
fullscreen.vert
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Avoid duplication of fullscreen vertex shader
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2012-05-12 11:47:18 +02:00 |
gbuffer-encode.frag
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Fix a shader problem. It seems a bad idea to set gl_FragData in a conditional block. It seems better to assign a value unconditionally even if there is no buffer attached.
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2012-05-05 00:10:56 +02:00 |
gbuffer-functions.frag
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Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called
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2012-05-04 09:34:00 +02:00 |
include_fog.frag
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Shaders/include_fog.frag: better fix for the common fog function
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2012-03-15 21:09:27 +02:00 |
include_fog.vert
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Amend fog function
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2011-12-01 21:07:48 +00:00 |
landmass-g.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
landmass.frag
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Standardize fog
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2011-12-01 21:05:05 +00:00 |
landmass.geom
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Workaround to make the landmass shader work on MacOSX, contributed by Olaf Flebbe
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2012-04-16 08:53:18 +02:00 |
landmass.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
light-cone.frag
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
light-cone.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
light-point.frag
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Improve light reflections on water
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2012-07-13 14:46:31 +02:00 |
light-spot.frag
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Improve light reflections on water
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2012-07-13 14:46:31 +02:00 |
light-spot.vert
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Supporting effects and shaders for lights
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2012-03-31 20:32:50 +02:00 |
lightmap.frag
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
lightmap.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
mat-anim.frag
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
mat-anim.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
mode-diffuse.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
mode-off.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
model-default.frag
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
model-default.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
night-vision.frag
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Night vision post processing effect in Rembrandt
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2012-08-05 00:08:23 +01:00 |
rain-layer-lightfield.frag
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Sunrises 1.2 by Thorsten Renk
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2012-03-08 23:22:27 +01:00 |
rain-layer-lightfield.vert
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Sunrises 1.2 by Thorsten Renk
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2012-03-08 23:22:27 +01:00 |
rain-layer.frag
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Local Weather 1.0 by Thorsten Renk
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2011-03-19 14:03:28 +01:00 |
rain-layer.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
reflect-bump-spec.frag
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
reflect-bump-spec.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
reflect.frag
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
reflect.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
runway-gbuffer.frag
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Small fixes and tweaks. Fix ugly black faces paralel to view direction on random buildings.
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2012-07-16 14:17:16 +03:00 |
runway-gbuffer.vert
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fix runway shader normals in Rembrandt.
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2012-07-01 23:20:02 +03:00 |
runway-lightfield.frag
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Proper wetness effect on runway and airfield green dependent on quality level
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2013-04-22 10:41:44 +03:00 |
runway.frag
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Make the other sunlight shaders recognize water matId.
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2012-07-19 22:08:35 +03:00 |
skydome.frag
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Atmospheric Light Scattering update
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2012-12-05 20:31:27 +00:00 |
skydome.vert
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Terrain Haze v1.3
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2012-04-26 17:22:58 +03:00 |
ssao.frag
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Get rid of unsigned int and 'invalid operation' at after RenderBin::Draw(..)
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2012-08-06 10:27:17 +01:00 |
ssao.vert
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Screen space ambient occlusion effect
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2012-05-12 09:20:07 +02:00 |
sunlight-nofiltering.frag
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Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt - forgotten shaders
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2012-07-22 19:53:27 +02:00 |
sunlight-noshadow.frag
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Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt - forgotten shaders
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2012-07-22 19:53:27 +02:00 |
sunlight.frag
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Improve light reflections on water
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2012-07-13 14:46:31 +02:00 |
sunlight.vert
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Rembrandt: Create an effect for the lighting stage. Duplicates the C++ code for now.
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2012-03-31 23:15:14 +02:00 |
terrain-default.frag
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
terrain-haze-detailed.frag
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3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders
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2013-04-22 10:02:14 +03:00 |
terrain-haze-detailed.vert
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3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders
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2013-04-22 10:02:14 +03:00 |
terrain-haze-ultra.frag
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3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders
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2013-04-22 10:02:14 +03:00 |
terrain-haze-ultra.vert
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Deeper shadows and fog/snow continuity across terrain tiles for highest quality level terrain shader of Atmospheric Light Scattering
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2013-04-15 14:00:22 +03:00 |
terrain-haze.frag
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Replaced hard fogging near field cutoff by a sliding cutoff
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2013-02-25 14:11:40 +02:00 |
terrain-haze.vert
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Atmospheric Light Scattering update
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2012-12-05 20:31:27 +00:00 |
terrain-nocolor.frag
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Tidy up
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2011-12-02 14:33:34 +00:00 |
test.frag
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Thorsten Renk: local weather 0.61
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2010-06-04 23:05:32 +02:00 |
test.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
transition-gbuffer.frag
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use world coordinates for noise texture lookup
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2013-01-17 11:51:23 +02:00 |
transition-gbuffer.vert
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use world coordinates for noise texture lookup
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2013-01-17 11:51:23 +02:00 |
transition.frag
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use world coordinates for noise texture lookup
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2013-01-17 11:51:23 +02:00 |
transition.vert
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use world coordinates for noise texture lookup
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2013-01-17 11:51:23 +02:00 |
tree-haze.frag
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Atmospheric Light Scattering update
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2012-12-05 20:31:27 +00:00 |
tree-haze.vert
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Add dynamic selection of tree texture based on season and snow level.
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2013-04-20 21:09:03 +01:00 |
tree.frag
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Standardized fog
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2011-12-01 20:52:59 +00:00 |
tree.vert
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Add dynamic selection of tree texture based on season and snow level.
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2013-04-20 21:09:03 +01:00 |
trivial.frag
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Procedural Texturing
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2012-08-07 09:01:14 +02:00 |
trivial.vert
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Procedural Texturing
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2012-08-07 09:01:14 +02:00 |
trivial_transparent.frag
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Atmospheric Light Scattering update
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2012-12-05 20:31:27 +00:00 |
ubershader-gbuffer.frag
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Consolidate Fresnel and rainbow look-up textures. Reinstate Rainbow effect in ALS shader
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2013-04-26 20:18:46 +01:00 |
ubershader-lightfield.frag
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Tidy up formatting after reinstating Rainbow effect
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2013-04-28 09:27:38 +01:00 |
ubershader.frag
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Consolidate Fresnel and rainbow look-up textures. Reinstate Rainbow effect in ALS shader
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2013-04-26 20:18:46 +01:00 |
ubershader.vert
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Model ubershader for Atmospheric Light Scattering
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2013-01-31 14:15:18 +02:00 |
urban-gbuffer.frag
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Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
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2012-05-01 08:47:38 +02:00 |
urban-gbuffer.vert
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Rembrandt: convert urban effect
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2012-04-09 18:52:24 +02:00 |
urban-lightfield.frag
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3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders
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2013-04-22 10:02:14 +03:00 |
urban-lightfield.vert
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3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders
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2013-04-22 10:02:14 +03:00 |
urban.frag
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Procedural Texturing
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2012-08-07 09:01:14 +02:00 |
urban.vert
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Fix urban shader, broken by 9e8735c64996614174d2d86526f258f44bacd7c4
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2012-12-01 20:51:30 +00:00 |
wake.vert
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Optimisation and tidying
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2012-05-07 19:11:34 +01:00 |
water-gbuffer.frag
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Restore the foam to the Rembrandt water shader
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2012-10-06 14:14:27 +03:00 |
water-gbuffer.vert
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Restore the foam to the Rembrandt water shader
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2012-10-06 14:14:27 +03:00 |
water-inland.frag
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
water-orig.frag
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
water-orig.vert
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Restore old shader for quality level below 2
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2010-10-03 08:57:33 +02:00 |
water.frag
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Cleanup some implicit casts
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2012-07-31 21:40:15 +03:00 |
water.vert
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Cleanup some implicit casts
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2012-07-31 21:40:15 +03:00 |
water_lightfield.frag
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3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders
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2013-04-22 10:02:14 +03:00 |
water_lightfield.vert
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Packice overlay and water color variations for high quality water shader in Atmospheric Light Scattering
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2013-04-15 14:29:04 +03:00 |
water_lightfield_lr.frag
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Bugfix for water flickering problem in Atmospheric Light Scattering
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2013-02-06 13:48:45 +02:00 |
water_sine-gbuffer.frag
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Restore the foam to the Rembrandt water shader
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2012-10-06 14:14:27 +03:00 |
water_sine.frag
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Cleanup some implicit casts
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2012-07-31 21:40:15 +03:00 |