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fgdata/Shaders
Stuart Buchanan dc167d0656 WS30: Improved coastlines
Modify the ws30 shader to build a coastline using
a high resolution overlay texture mixed with the
landclass texture.
2022-05-28 20:44:25 +01:00
..
HDR WS30 - Uniform Arrays and lighting model 2021-11-10 22:58:44 +00:00
3dcloud-ALS-detailed.frag
3dcloud-ALS-detailed.vert
3dcloud-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
3dcloud-ALS.vert
3dcloud.frag
3dcloud.vert
agriculture-ALS.frag Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
airfield-ALS.frag Implement a simple snow shader for the low quality levels 2021-01-19 11:10:44 +01:00
birds-ALS.frag
birds-ALS.vert ALS bird shader 2016-04-30 21:27:28 +03:00
bowwave-ALS.frag
building-ALS.vert
building-default.vert
building-model-ALS-ultra.vert Fix shader-based buildings on AMD/macOS 2021-01-22 20:59:34 +00:00
chute-ALS.vert
cliffs-ALS.frag
cloud-impostor-ALS.vert More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
cloud-noctilucent-ALS.vert More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
cloud-shadowfunc.frag Some fixes for the ALS overlay shader 2017-09-18 12:47:21 +03:00
cloud-static-ALS-detailed.frag ALS: Fix rainbow fringing order in Cirrus clouds 2018-09-05 09:20:20 +03:00
cloud-static-ALS-detailed.vert
cloud-static-ALS.frag
cloud-static-ALS.vert More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
cloud-static.frag
cloud-static.vert
clouds-box.frag
clouds-box.vert
clouds-layered.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-layered.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-test.frag
clouds-test.vert
clouds-thick.frag
clouds-thick.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thin.frag
clouds-thin.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thinlayer.frag
clouds-thinlayer.vert
clustered-include.frag
color_temperature.frag Changing file permissions to remove execute bit 2020-09-02 09:42:36 +02:00
default.frag
default.vert Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
drunway-ALS.frag
filters-ALS.frag
filters-ALS.vert
flutter-ALS.vert Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
galaxy.frag MR269 - Added the Milky Way onto the night sky 2022-02-01 16:19:35 +00:00
galaxy.vert
generic-ALS-base.vert
glass-ALS.frag
glass-ALS.vert
grass-ALS.frag Make Compositor default 2020-11-16 13:46:30 +01:00
grass-ALS.geom
grass-ALS.vert
hazes.frag
hud-ALS.frag Fix incorrect lightmap intensity with lightmap-multi=0 2021-04-15 11:12:07 +02:00
hud-ALS.vert
include_fog.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
include_fog.vert
light-ALS.frag Make ALS procedural light shader palatable to nouveau driver 2017-09-01 12:57:11 +03:00
light-ALS.vert
lightspot-ALS.frag
marker-pin.frag Marker-pins FGData changes 2022-01-27 12:11:24 +00:00
marker-pin.vert Marker-pins FGData changes 2022-01-27 12:11:24 +00:00
model-ALS-base.frag
model-ALS-ultra.frag Fix too flat shadowing by not completely removing diffuse light but by toning it down instead. There's almost always reflective light bouncing around. 2022-05-15 10:41:37 +02:00
model-ALS-ultra.vert
model-ALS-wingflex.vert
model-interior-ALS-base.frag
model-interior-ALS-base.vert
model-interior-ALS-detailed.frag
model-interior-ALS-detailed.vert
model-interior-display-ALS.frag Fix incorrect lightmap intensity with lightmap-multi=0 2021-04-15 11:12:07 +02:00
night-vision.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
noise.frag
planet-aurora.frag
planet-aurora.vert
planet-cloudlayer.frag
planet-high.frag
planet.frag
planet.vert Improvements and bugfixes for orbital rendering 2015-03-29 13:16:19 +03:00
rain-layer-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
rain-layer-ALS.vert
rain-layer.frag
rain-layer.vert
road-ALS-ultra.frag Bugfix: Terrain quality taken into account in model shaders. 2022-04-02 21:20:20 +03:00
rock-ALS.frag
runway-ALS.frag
scenery-lights.frag
scenery-lights.vert Fixed FOV side effect on light sprite size. 2021-09-04 13:41:02 +03:00
secondary_lights.frag
shadows-include.frag
shadows-include.vert
skydome-ALS.frag
skydome-ALS.vert ALS: tentative fix for skydome monolith artifact - apparently this is a numerical accuracy issue (?) 2018-02-13 15:00:21 +02:00
space-ALS-base.frag
space-ALS-base.vert
space-ALS-ultra.frag
space-ALS-ultra.vert
surface-light-ALS.frag
surface-light-ALS.vert
terrain-ALS-base.frag
terrain-ALS-detailed.frag Implement a simple snow shader for the low quality levels 2021-01-19 11:10:44 +01:00
terrain-ALS-detailed.vert
terrain-ALS-ultra.frag Create overlay mixing scales based on texture scale. 2021-07-26 11:13:00 +01:00
terrain-ALS-ultra.vert
terrain-nocolor.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
terrain-overlay-ALS.frag Make Compositor default 2020-11-16 13:46:30 +01:00
terrain-overlay-ALS.geom
text.frag Add shaders for osgText 2021-05-14 22:45:36 +02:00
text.vert
thrustflame-ALS-detailed.frag
thrustflame-ALS.frag Bugfix and noise seed option for ALS thrust flame shader 2017-04-17 10:30:49 +03:00
thrustflame-ALS.vert Improvements to flame effect 2015-05-22 10:51:54 +03:00
tree-ALS-shadow.frag
tree-ALS-shadow.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
tree-ALS.frag ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity 2018-02-09 14:08:01 +02:00
tree-ALS.vert
tree.frag Standardized fog 2011-12-01 20:52:59 +00:00
tree.vert
trivial.frag
trivial.vert
wake-ALS.vert
water-ALS-base.frag
water-ALS-high.frag
water-ALS.vert Prevent water ice-textures from moving around. 2021-12-23 14:22:48 +01:00
ws30-ALS-detailed.frag WS30: Combined land and water shader 2022-02-05 15:24:02 +00:00
ws30-ALS-detailed.vert
ws30-ALS-landclass-search-functions.frag
ws30-ALS-ultra.frag WS30: Improved coastlines 2022-05-28 20:44:25 +01:00
ws30-ALS-ultra.vert
ws30-ALS.frag
ws30-ALS.vert
ws30-overlay-ALS.geom
ws30-overlay-ALS.vert
ws30-q1.frag
ws30-road-ALS-ultra.frag
ws30-water.frag WS30: Clean up unused Uniforms 2022-04-09 17:17:15 +01:00
ws30.frag
ws30.vert