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HDR
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WS30 - Uniform Arrays and lighting model
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2021-11-10 22:58:44 +00:00 |
3dcloud-ALS-detailed.frag
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3dcloud-ALS-detailed.vert
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3dcloud-ALS.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
3dcloud-ALS.vert
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3dcloud.frag
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3dcloud.vert
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agriculture-ALS.frag
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
airfield-ALS.frag
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Implement a simple snow shader for the low quality levels
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2021-01-19 11:10:44 +01:00 |
birds-ALS.frag
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birds-ALS.vert
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ALS bird shader
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2016-04-30 21:27:28 +03:00 |
bowwave-ALS.frag
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building-ALS.vert
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building-default.vert
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building-model-ALS-ultra.vert
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Fix shader-based buildings on AMD/macOS
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2021-01-22 20:59:34 +00:00 |
chute-ALS.vert
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cliffs-ALS.frag
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cloud-impostor-ALS.vert
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More infrastructure for perception filtering of moonlight
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2017-11-13 10:27:25 +02:00 |
cloud-noctilucent-ALS.vert
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More infrastructure for perception filtering of moonlight
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2017-11-13 10:27:25 +02:00 |
cloud-shadowfunc.frag
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Some fixes for the ALS overlay shader
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2017-09-18 12:47:21 +03:00 |
cloud-static-ALS-detailed.frag
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ALS: Fix rainbow fringing order in Cirrus clouds
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2018-09-05 09:20:20 +03:00 |
cloud-static-ALS-detailed.vert
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cloud-static-ALS.frag
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cloud-static-ALS.vert
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More infrastructure for perception filtering of moonlight
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2017-11-13 10:27:25 +02:00 |
cloud-static.frag
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cloud-static.vert
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clouds-box.frag
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clouds-box.vert
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clouds-layered.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
clouds-layered.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-test.frag
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clouds-test.vert
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clouds-thick.frag
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clouds-thick.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-thin.frag
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clouds-thin.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-thinlayer.frag
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clouds-thinlayer.vert
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clustered-include.frag
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color_temperature.frag
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Changing file permissions to remove execute bit
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2020-09-02 09:42:36 +02:00 |
default.frag
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default.vert
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
drunway-ALS.frag
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filters-ALS.frag
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filters-ALS.vert
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flutter-ALS.vert
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
galaxy.frag
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MR269 - Added the Milky Way onto the night sky
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2022-02-01 16:19:35 +00:00 |
galaxy.vert
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generic-ALS-base.vert
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glass-ALS.frag
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glass-ALS.vert
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grass-ALS.frag
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Make Compositor default
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2020-11-16 13:46:30 +01:00 |
grass-ALS.geom
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grass-ALS.vert
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hazes.frag
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hud-ALS.frag
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Fix incorrect lightmap intensity with lightmap-multi=0
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2021-04-15 11:12:07 +02:00 |
hud-ALS.vert
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include_fog.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
include_fog.vert
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light-ALS.frag
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Make ALS procedural light shader palatable to nouveau driver
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2017-09-01 12:57:11 +03:00 |
light-ALS.vert
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lightspot-ALS.frag
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marker-pin.frag
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Marker-pins FGData changes
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2022-01-27 12:11:24 +00:00 |
marker-pin.vert
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Marker-pins FGData changes
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2022-01-27 12:11:24 +00:00 |
model-ALS-base.frag
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model-ALS-ultra.frag
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Fix too flat shadowing by not completely removing diffuse light but by toning it down instead. There's almost always reflective light bouncing around.
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2022-05-15 10:41:37 +02:00 |
model-ALS-ultra.vert
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model-ALS-wingflex.vert
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model-interior-ALS-base.frag
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model-interior-ALS-base.vert
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model-interior-ALS-detailed.frag
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model-interior-ALS-detailed.vert
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model-interior-display-ALS.frag
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Fix incorrect lightmap intensity with lightmap-multi=0
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2021-04-15 11:12:07 +02:00 |
night-vision.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
noise.frag
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planet-aurora.frag
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planet-aurora.vert
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planet-cloudlayer.frag
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planet-high.frag
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planet.frag
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planet.vert
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Improvements and bugfixes for orbital rendering
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2015-03-29 13:16:19 +03:00 |
rain-layer-ALS.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
rain-layer-ALS.vert
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rain-layer.frag
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rain-layer.vert
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road-ALS-ultra.frag
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Bugfix: Terrain quality taken into account in model shaders.
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2022-04-02 21:20:20 +03:00 |
rock-ALS.frag
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runway-ALS.frag
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scenery-lights.frag
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scenery-lights.vert
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Fixed FOV side effect on light sprite size.
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2021-09-04 13:41:02 +03:00 |
secondary_lights.frag
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shadows-include.frag
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shadows-include.vert
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skydome-ALS.frag
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skydome-ALS.vert
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ALS: tentative fix for skydome monolith artifact - apparently this is a numerical accuracy issue (?)
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2018-02-13 15:00:21 +02:00 |
space-ALS-base.frag
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space-ALS-base.vert
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space-ALS-ultra.frag
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space-ALS-ultra.vert
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surface-light-ALS.frag
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surface-light-ALS.vert
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terrain-ALS-base.frag
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terrain-ALS-detailed.frag
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Implement a simple snow shader for the low quality levels
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2021-01-19 11:10:44 +01:00 |
terrain-ALS-detailed.vert
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terrain-ALS-ultra.frag
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Create overlay mixing scales based on texture scale.
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2021-07-26 11:13:00 +01:00 |
terrain-ALS-ultra.vert
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terrain-nocolor.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
terrain-overlay-ALS.frag
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Make Compositor default
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2020-11-16 13:46:30 +01:00 |
terrain-overlay-ALS.geom
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text.frag
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Add shaders for osgText
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2021-05-14 22:45:36 +02:00 |
text.vert
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thrustflame-ALS-detailed.frag
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thrustflame-ALS.frag
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Bugfix and noise seed option for ALS thrust flame shader
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2017-04-17 10:30:49 +03:00 |
thrustflame-ALS.vert
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Improvements to flame effect
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2015-05-22 10:51:54 +03:00 |
tree-ALS-shadow.frag
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tree-ALS-shadow.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
tree-ALS.frag
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ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity
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2018-02-09 14:08:01 +02:00 |
tree-ALS.vert
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tree.frag
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Standardized fog
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2011-12-01 20:52:59 +00:00 |
tree.vert
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trivial.frag
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trivial.vert
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wake-ALS.vert
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water-ALS-base.frag
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water-ALS-high.frag
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water-ALS.vert
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Prevent water ice-textures from moving around.
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2021-12-23 14:22:48 +01:00 |
ws30-ALS-detailed.frag
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WS30: Combined land and water shader
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2022-02-05 15:24:02 +00:00 |
ws30-ALS-detailed.vert
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ws30-ALS-landclass-search-functions.frag
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ws30-ALS-ultra.frag
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WS30: Improved coastlines
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2022-05-28 20:44:25 +01:00 |
ws30-ALS-ultra.vert
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ws30-ALS.frag
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ws30-ALS.vert
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ws30-overlay-ALS.geom
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ws30-overlay-ALS.vert
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ws30-q1.frag
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ws30-road-ALS-ultra.frag
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ws30-water.frag
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WS30: Clean up unused Uniforms
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2022-04-09 17:17:15 +01:00 |
ws30.frag
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ws30.vert
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