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2018-02-11 09:46:21 +02:00
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3dcloud-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
3dcloud-ALS.vert More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
3dcloud.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
3dcloud.vert Fix for black clouds on ATI (bug 1160) 2013-12-25 23:14:04 +00:00
agriculture-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
airfield-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
ambient.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
birds-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
birds-ALS.vert ALS bird shader 2016-04-30 21:27:28 +03:00
bloom-combine.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
blur.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
bowwave-ALS.frag Filtering for most remaining ALS shaders 2016-04-06 09:26:49 +03:00
bowwave.frag Optimisation and tidying 2012-05-07 19:11:34 +01:00
building-ALS.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
building-default.frag Emissive lighting for random buildings. Part 1. 2012-05-01 22:35:10 +01:00
building-default.vert Improve memory and instantiation time of random buildings. 2012-09-12 22:46:03 +01:00
building-deferred-gbuffer.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
building-model-ALS-ultra.vert Revert Shaders/model-ALS-ultra.frag (ALS ubershader) changes made necessary by the last commit. 2015-05-14 14:56:04 +02:00
building-ubershader.vert Removal of the unused executable bit from the affected Shaders files. 2015-04-29 17:45:52 +02:00
bumpspec.frag Olaf Flebbe: Typo in shader, really check argument of pow() 2012-04-14 22:15:51 +02:00
bumpspec.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
chute-ALS.vert ALS drag/parachute animation shader 2016-12-10 10:40:25 +02:00
cinema.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
cloud-impostor-ALS.vert More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
cloud-noctilucent-ALS.vert More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
cloud-shadowfunc.frag Some fixes for the ALS overlay shader 2017-09-18 12:47:21 +03:00
cloud-static-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
cloud-static-ALS.vert More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
cloud-static.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
cloud-static.vert Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI. 2012-01-03 20:21:34 +01:00
clouds-box.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-box.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-layered.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-layered.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-test.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-test.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thick.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-thick.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thin.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-thin.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thinlayer.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-thinlayer.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
color_temperature.frag Glow effect for ALS space shader, converting a temperature into surface blackbody radiation color 2017-05-26 12:19:06 +03:00
contrail.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
contrail.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
crop.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
crop.vert Fix: bringing back constantColor in crop shaders 2010-09-03 09:37:52 +02:00
default.frag Standardize fog 2011-12-01 21:03:40 +00:00
default.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
deferred-gbuffer.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
deferred-gbuffer.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
deferred-tree.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
deferred-tree.vert Speculative fix for shader cast issue on Mac. 2013-05-31 19:50:57 +01:00
display.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
drunway-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
filters-ALS.frag ALS - begin infrastructure for moonlight perception filtering 2017-06-18 10:08:39 +03:00
filters-ALS.vert ALS - begin infrastructure for moonlight perception filtering 2017-06-18 10:08:39 +03:00
flutter-ALS.vert ALS maintenance - reworked light curves, streamlining, minor bugfixes,... 2014-12-15 15:50:47 +02:00
flutter.vert Cleanup some implicit casts 2012-07-31 21:40:15 +03:00
fog.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
fog.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
forest.frag Remove hardcoded maximum snow level. Now configured via Environment Settings. 2012-10-05 22:13:24 +01:00
forest.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
fullscreen.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
gbuffer-encode.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
gbuffer-functions.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
generic-ALS-base.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
glass-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
glass-ALS.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
grass-ALS.frag Tentatively make ALS grass shader more palatable to AMD/Radeon 2017-09-18 12:38:19 +03:00
grass-ALS.geom Tentatively make ALS grass shader more palatable to AMD/Radeon 2017-09-18 12:38:19 +03:00
grass-ALS.vert Volumetric grass effect for ALS utilizing a geomerty shader, based on work by Fernando Garcia Linan 2017-05-24 15:16:30 +03:00
hazes.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
hud-ALS.frag Another ALS HUD bugfix, cannot have two uniforms named the same 2017-04-19 09:52:53 +03:00
hud-ALS.vert ALS HUD effect approximating the appearance of light projected on the combiner 2017-02-24 09:28:54 +02:00
include_fog.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
include_fog.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
landmass-g.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
landmass.frag Standardize fog 2011-12-01 21:05:05 +00:00
landmass.geom Fix a few GLSL errors as reported by glslangValidator 2016-06-29 11:53:24 +02:00
landmass.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
light-ALS.frag Make ALS procedural light shader palatable to nouveau driver 2017-09-01 12:57:11 +03:00
light-ALS.vert Procedural aircraft lights for ALS - WIP 2016-02-03 09:13:30 +02:00
light-cone.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
light-cone.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
light-point.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
light-spot.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
light-spot.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
lightmap.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
lightmap.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
lightspot-ALS.frag ALS lightspot second projectable spot correction. 2016-10-05 14:47:44 -05:00
mat-anim.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
mat-anim.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
mode-diffuse.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
mode-off.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
model-ALS-base.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
model-ALS-ultra.frag ALS: Tentative fix for random building fog issue II - fall back to old up-vector computations when building flag is set 2018-02-11 09:46:21 +02:00
model-ALS-ultra.vert Experimental additional lighting options for ALS model shaders 2016-07-31 10:29:02 +03:00
model-ALS-wingflex-organic.vert Tentative change to linear-parabolic wingbeat animation for ALS wingflex shader 2015-11-14 13:27:38 +02:00
model-default.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
model-default.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
model-interior-ALS-base.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
model-interior-ALS-detailed.frag Ported the specular lightning from combined shader to ALS interior detailed shader, to make the spot independent of view direction. 2017-10-10 18:11:59 +02:00
model-interior-ALS-detailed.vert Ported the specular lightning from combined shader to ALS interior detailed shader, to make the spot independent of view direction. 2017-10-10 18:11:59 +02:00
night-vision.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
noise.frag Interior glass effect with dynamic environment response for ALS 2015-03-10 13:43:08 +02:00
planet-aurora.frag Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes 2017-04-05 16:50:31 +03:00
planet-aurora.vert Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes 2017-04-05 16:50:31 +03:00
planet-cloudlayer.frag Improvements to Earthview: enable changing cloud density, fix aurora z-ordering issue, let moonlight give a relief effect to clouds 2018-01-29 09:25:38 +02:00
planet-high.frag Improvements to Earthview: enable changing cloud density, fix aurora z-ordering issue, let moonlight give a relief effect to clouds 2018-01-29 09:25:38 +02:00
planet.frag Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes 2017-04-05 16:50:31 +03:00
planet.vert Improvements and bugfixes for orbital rendering 2015-03-29 13:16:19 +03:00
rain-layer-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
rain-layer-ALS.vert Light scattering phenomena for ALS: rainbow, halo, sundogs and light pillar 2015-12-21 13:07:32 +02:00
rain-layer.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
rain-layer.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
reflect-bump-spec.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
reflect-bump-spec.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
reflect.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
reflect.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
road-ALS-ultra.frag More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
rock-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
runway-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
runway-gbuffer.frag Improve runway reflection shader by Emilian H. 2014-01-23 17:23:03 +01:00
runway-gbuffer.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
runway.frag Make the other sunlight shaders recognize water matId. 2012-07-19 22:08:35 +03:00
secondary_lights.frag Bugfixes for ALS light addition 2016-08-18 09:25:03 +03:00
shadow-ALS.frag flug: 2017-03-25 09:57:36 +01:00
shadow-ALS.vert Thorsten Renk: since the 2d and 3d shadow share the fragment shader, you've unfortunately just broken the 2d shadow technique which does not generate varying alpha_correction in the vertex shader 2017-03-25 14:34:19 +01:00
shadow-vol-ALS.vert flug: 2017-03-25 09:57:36 +01:00
skydome-ALS.frag More variation for the ALS aurora simulation, WIP 2017-04-27 14:18:55 +03:00
skydome-ALS.vert Earthview 2.0 - support for normal maps, better upper atmosphere edge, cloud relief shader, improved dawn zone, horizon estimation, improved resource management,... 2016-11-17 20:54:32 +02:00
space-ALS-base.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
space-ALS-base.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
space-ALS-ultra.frag ALS - begin infrastructure for moonlight perception filtering 2017-06-18 10:08:39 +03:00
space-ALS-ultra.vert Experimental additional lighting options for ALS model shaders 2016-07-31 10:29:02 +03:00
ssao.frag Get rid of unsigned int and 'invalid operation' at after RenderBin::Draw(..) 2012-08-06 10:27:17 +01:00
ssao.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
sunlight-nofiltering.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
sunlight-noshadow.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
sunlight.frag Improve light reflections on water 2012-07-13 14:46:31 +02:00
sunlight.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
surface-light-ALS.frag Make ALS procedural light sprite more palatable to nouveau GPU driver 2017-03-04 10:01:45 +02:00
surface-light-ALS.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
terrain-ALS-base.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
terrain-ALS-detailed.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
terrain-ALS-detailed.vert ALS - begin infrastructure for moonlight perception filtering 2017-06-18 10:08:39 +03:00
terrain-ALS-ultra.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
terrain-ALS-ultra.vert ALS - begin infrastructure for moonlight perception filtering 2017-06-18 10:08:39 +03:00
terrain-default.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
terrain-nocolor.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
terrain-overlay-ALS.frag Some fixes for the ALS overlay shader 2017-09-18 12:47:21 +03:00
terrain-overlay-ALS.geom Some fixes for the ALS overlay shader 2017-09-18 12:47:21 +03:00
test.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
test.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
thrustflame-ALS-detailed.frag Introduce detailed version of thruster flame 2016-08-01 11:47:44 +03:00
thrustflame-ALS.frag Bugfix and noise seed option for ALS thrust flame shader 2017-04-17 10:30:49 +03:00
thrustflame-ALS.vert Improvements to flame effect 2015-05-22 10:51:54 +03:00
transition-gbuffer.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
transition-gbuffer.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
transition.frag use world coordinates for noise texture lookup 2013-01-17 11:51:23 +02:00
transition.vert use world coordinates for noise texture lookup 2013-01-17 11:51:23 +02:00
tree-ALS-shadow.frag ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity 2018-02-09 14:08:01 +02:00
tree-ALS-shadow.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
tree-ALS.frag ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity 2018-02-09 14:08:01 +02:00
tree-ALS.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
tree.frag Standardized fog 2011-12-01 20:52:59 +00:00
tree.vert Speculative fix for shader cast issue on Mac. 2013-05-31 19:50:57 +01:00
trivial.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
trivial.vert Procedural Texturing 2012-08-07 09:01:14 +02:00
trivial_transparent.frag Atmospheric Light Scattering update 2012-12-05 20:31:27 +00:00
ubershader-gbuffer.frag Environment/interpolator.xml: create copies of tied properties used by the ubershader reflection rotation. 2015-05-25 16:29:56 +02:00
ubershader.frag Environment/interpolator.xml: create copies of tied properties used by the ubershader reflection rotation. 2015-05-25 16:29:56 +02:00
ubershader.vert Removal of the unused executable bit from the affected Shaders files. 2015-04-29 17:45:52 +02:00
urban-ALS.frag Run urban shader in lightmap-only mode when either random or OMS buildings are enabled 2017-02-23 10:13:22 +02:00
urban-ALS.vert ALS urban shader development, minor fixes 2016-08-08 09:19:22 +03:00
urban-gbuffer.frag Improved Random building texturesa - Gabo Huerta 2013-12-28 20:36:49 +00:00
urban-gbuffer.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
urban.frag Run urban shader in lightmap-only mode when either random or OMS buildings are enabled 2017-02-23 10:13:22 +02:00
urban.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
wake-ALS.vert ALS maintenance - reworked light curves, streamlining, minor bugfixes,... 2014-12-15 15:50:47 +02:00
wake.vert Optimisation and tidying 2012-05-07 19:11:34 +01:00
water-ALS-base.frag Enable filtering for ALS lower quality terrain, water and model shaders 2016-03-27 20:27:32 +03:00
water-ALS-high.frag ALS: rotor wash effect for volumetric grass and water shaders 2017-06-27 11:01:23 +03:00
water-ALS.vert ALS maintenance - reworked light curves, streamlining, minor bugfixes,... 2014-12-15 15:50:47 +02:00
water-gbuffer.frag Restore the foam to the Rembrandt water shader 2012-10-06 14:14:27 +03:00
water-gbuffer.vert Sea colour effect by Emilian Huminiuc 2013-11-03 18:41:16 +00:00
water-inland.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
water-orig.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
water-orig.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
water.frag Cleanup some implicit casts 2012-07-31 21:40:15 +03:00
water.vert Sea colour effect by Emilian Huminiuc 2013-11-03 18:41:16 +00:00
water_sine-gbuffer.frag Sea colour effect by Emilian Huminiuc 2013-11-03 18:41:16 +00:00
water_sine.frag Sea colour effect by Emilian Huminiuc 2013-11-03 18:41:16 +00:00