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fgdata/Shaders
2012-10-06 21:13:50 +01:00
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3dcloud-lightfield.frag
3dcloud-lightfield.vert
3dcloud.frag
3dcloud.vert
ambient.frag Allow to adjust ambient occlusion strength 2012-05-18 09:00:48 +02:00
bloom-combine.frag Bloom effect for the Rembrandt renderer 2012-05-12 13:06:45 +02:00
blur.frag Generic blur effect 2012-05-12 09:20:05 +02:00
bowwave.frag Optimisation and tidying 2012-05-07 19:11:34 +01:00
building-default.frag Emissive lighting for random buildings. Part 1. 2012-05-01 22:35:10 +01:00
building-default.vert Improve memory and instantiation time of random buildings. 2012-09-12 22:46:03 +01:00
building-deferred-gbuffer.vert Improve memory and instantiation time of random buildings. 2012-09-12 22:46:03 +01:00
building-haze.vert Improve memory and instantiation time of random buildings. 2012-09-12 22:46:03 +01:00
building-ubershader.vert Restore random buildings reflection. 2012-09-14 00:12:05 +03:00
bumpspec.frag
bumpspec.vert
cinema.frag Preserve film grain aspect ratio 2012-08-06 10:27:29 +01:00
cloud-static-lightfield.frag
cloud-static-lightfield.vert
cloud-static.frag
cloud-static.vert
clouds-box.frag
clouds-box.vert
clouds-layered.frag
clouds-layered.vert
clouds-test.frag
clouds-test.vert
clouds-thick.frag
clouds-thick.vert
clouds-thin.frag
clouds-thin.vert
clouds-thinlayer.frag
clouds-thinlayer.vert
contrail.frag
contrail.vert
crop.frag
crop.vert
default.frag
default.vert
deferred-gbuffer.frag Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards. 2012-05-01 08:47:38 +02:00
deferred-gbuffer.vert Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards. 2012-05-01 08:47:38 +02:00
deferred-tree.frag Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards. 2012-05-01 08:47:38 +02:00
deferred-tree.vert Add rotation of trees, and fix issue 825 2012-07-31 21:44:38 +01:00
display.frag Night vision post processing effect in Rembrandt 2012-08-05 00:08:23 +01:00
flutter.vert Cleanup some implicit casts 2012-07-31 21:40:15 +03:00
fog.frag Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards. 2012-05-01 08:47:38 +02:00
fog.vert
forest.frag Remove hardcoded maximum snow level. Now configured via Environment Settings. 2012-10-05 22:13:24 +01:00
forest.vert
fullscreen.vert Avoid duplication of fullscreen vertex shader 2012-05-12 11:47:18 +02:00
gbuffer-encode.frag Fix a shader problem. It seems a bad idea to set gl_FragData in a conditional block. It seems better to assign a value unconditionally even if there is no buffer attached. 2012-05-05 00:10:56 +02:00
gbuffer-functions.frag Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called 2012-05-04 09:34:00 +02:00
include_fog.frag
include_fog.vert
landmass-g.vert
landmass.frag
landmass.geom
landmass.vert
light-cone.frag
light-cone.vert
light-point.frag Improve light reflections on water 2012-07-13 14:46:31 +02:00
light-spot.frag Improve light reflections on water 2012-07-13 14:46:31 +02:00
light-spot.vert
lightmap.frag
lightmap.vert
mat-anim.frag
mat-anim.vert
mode-diffuse.vert
mode-off.vert
model-default.frag
model-default.vert
night-vision.frag Night vision post processing effect in Rembrandt 2012-08-05 00:08:23 +01:00
rain-layer-lightfield.frag
rain-layer-lightfield.vert
rain-layer.frag
rain-layer.vert
reflect-bump-spec.frag
reflect-bump-spec.vert
reflect.frag
reflect.vert
runway-gbuffer.frag Small fixes and tweaks. Fix ugly black faces paralel to view direction on random buildings. 2012-07-16 14:17:16 +03:00
runway-gbuffer.vert fix runway shader normals in Rembrandt. 2012-07-01 23:20:02 +03:00
runway.frag Make the other sunlight shaders recognize water matId. 2012-07-19 22:08:35 +03:00
skydome.frag
skydome.vert
ssao.frag Get rid of unsigned int and 'invalid operation' at after RenderBin::Draw(..) 2012-08-06 10:27:17 +01:00
ssao.vert Screen space ambient occlusion effect 2012-05-12 09:20:07 +02:00
sunlight-nofiltering.frag Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt - forgotten shaders 2012-07-22 19:53:27 +02:00
sunlight-noshadow.frag Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt - forgotten shaders 2012-07-22 19:53:27 +02:00
sunlight.frag Improve light reflections on water 2012-07-13 14:46:31 +02:00
sunlight.vert
terrain-default.frag
terrain-haze-detailed.frag Shader updates 2012-10-06 21:13:50 +01:00
terrain-haze-detailed.vert Shader updates 2012-10-06 21:13:50 +01:00
terrain-haze.frag Procedural Texturing 2012-08-07 09:01:14 +02:00
terrain-haze.vert Procedural Texturing 2012-08-07 09:01:14 +02:00
terrain-nocolor.frag
test.frag
test.vert
transition-gbuffer.frag make transition effect Rembrandt compatible. 2012-06-28 23:43:08 +03:00
transition-gbuffer.vert make transition effect Rembrandt compatible. 2012-06-28 23:43:08 +03:00
transition.frag restore transition.frag that got broken 2012-08-20 13:42:16 +03:00
transition.vert Cleanup a bit the transition shaders 2012-07-02 23:17:17 +03:00
tree-haze.frag Shader updates 2012-10-06 21:13:50 +01:00
tree-haze.vert Procedural Texturing 2012-08-07 09:01:14 +02:00
tree.frag
tree.vert Add an additional random rotation to trees so the quads are not 2012-07-24 22:12:11 +01:00
trivial.frag Procedural Texturing 2012-08-07 09:01:14 +02:00
trivial.vert Procedural Texturing 2012-08-07 09:01:14 +02:00
ubershader-gbuffer.frag ubershader: fix reflection under Rembrandt 2012-09-09 13:54:07 +03:00
ubershader.frag Small fixes and tweaks. Fix ugly black faces paralel to view direction on random buildings. 2012-07-16 14:17:16 +03:00
ubershader.vert Ubershader: some spring cleaning, readability 2012-05-01 15:03:18 +03:00
urban-gbuffer.frag Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards. 2012-05-01 08:47:38 +02:00
urban-gbuffer.vert
urban-lightfield.frag Create an Environment Settings dialog for non-weather environment settings 2012-08-09 22:52:51 +01:00
urban-lightfield.vert Procedural Texturing 2012-08-07 09:01:14 +02:00
urban.frag Procedural Texturing 2012-08-07 09:01:14 +02:00
urban.vert Procedural Texturing 2012-08-07 09:01:14 +02:00
wake.vert Optimisation and tidying 2012-05-07 19:11:34 +01:00
water-gbuffer.frag Restore the foam to the Rembrandt water shader 2012-10-06 14:14:27 +03:00
water-gbuffer.vert Restore the foam to the Rembrandt water shader 2012-10-06 14:14:27 +03:00
water-inland.frag
water-orig.frag
water-orig.vert
water.frag Cleanup some implicit casts 2012-07-31 21:40:15 +03:00
water.vert Cleanup some implicit casts 2012-07-31 21:40:15 +03:00
water_lightfield.frag Cleanup some implicit casts 2012-07-31 21:40:15 +03:00
water_lightfield.vert Shader updates 2012-10-06 21:13:50 +01:00
water_lightfield_lr.frag Shader updates 2012-10-06 21:13:50 +01:00
water_sine-gbuffer.frag Restore the foam to the Rembrandt water shader 2012-10-06 14:14:27 +03:00
water_sine.frag Cleanup some implicit casts 2012-07-31 21:40:15 +03:00