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Fernando García Liñán 7b0211031a HDR: Improve stars rendering
Previously we did not take into account the atmospheric transmittance
to render the stars, leading to stars being incorrectly rendered in
low visibility conditions.

Also place the stars in the correct render bin.
2024-01-07 16:18:55 +01:00
..
Fallback HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
HDR HDR: Fix "floating" shadows in Screen Space Shadows 2023-10-04 02:41:22 +02:00
agriculture.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
airfield.eff Use different vertex attribute for orthoscenery 2023-04-05 23:13:51 +02:00
birdswarm.eff ALS urban shader development, minor fixes 2016-08-08 09:19:22 +03:00
bowwave.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
building.eff Change buildings and lights vertex attributes (again) 2023-04-28 22:56:25 +02:00
bumpspec.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
chrome.eff HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
chute.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
cityLM.eff HDR: Add support for random and OSG buildings 2023-04-23 21:26:26 +02:00
cliffs.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
cloud-impostor.eff HDR: Improved environment mapping 2023-05-03 02:03:10 +02:00
cloud-models.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
cloud-noctilucent.eff HDR: Improved environment mapping 2023-05-03 02:03:10 +02:00
cloud-static.eff HDR: Improved environment mapping 2023-05-03 02:03:10 +02:00
cloud.eff HDR: Improved environment mapping 2023-05-03 02:03:10 +02:00
clouds-box.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-layered.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-thick.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-thin.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-thinlayer.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
crop.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
cropgrass.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
dirt-runway.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
flutter.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
forest.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
galaxy.eff HDR: Render the Moon, stars and planets 2023-11-06 14:56:45 +01:00
glacier.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
glass.eff HDR: Better technique ordering 2021-08-31 18:42:21 +02:00
grass.eff Use different vertex attribute for orthoscenery 2023-04-05 23:13:51 +02:00
herbtundra.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
hud.eff Another ALS HUD bugfix, cannot have two uniforms named the same 2017-04-19 09:52:53 +03:00
landmass-nowood.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
landmass-scrub.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
landmass.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
lfeat.eff HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
light-cone.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
light-point.eff Make Compositor default 2020-11-16 13:46:30 +01:00
light-spot.eff Make Compositor default 2020-11-16 13:46:30 +01:00
lightmap.eff Fix inherits-from breaking lightmap.eff fallback 2021-04-22 10:29:59 +01:00
lightning.eff More work on rendering lighting in ALS, public domain NOAA image resources are gratefully acknowledged 2015-08-12 11:31:05 +03:00
marker-pin.eff Marker-pins FGData changes 2022-01-27 12:11:24 +00:00
material-diffuse.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
material-off.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
model-combined-deferred.eff Make Compositor default 2020-11-16 13:46:30 +01:00
model-combined-transparent.eff HDR: Fix "floating" shadows in Screen Space Shadows 2023-10-04 02:41:22 +02:00
model-combined.eff HDR: Add support for random and OSG buildings 2023-04-23 21:26:26 +02:00
model-default.eff Fix typo 2023-05-03 11:44:51 +02:00
model-interior-display.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
model-interior.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
model-pbr-transparent.eff HDR: Fix "floating" shadows in Screen Space Shadows 2023-10-04 02:41:22 +02:00
model-pbr.eff HDR: Normal mapping without precomputed tangents 2023-04-17 05:09:24 +02:00
model-transparent.eff HDR: Fix "floating" shadows in Screen Space Shadows 2023-10-04 02:41:22 +02:00
model-wingflex.eff HDR: Fix wingflex shader 2023-04-24 05:04:02 +02:00
moon.eff HDR: Render the Moon, stars and planets 2023-11-06 14:56:45 +01:00
planet-aurora.eff Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes 2017-04-05 16:50:31 +03:00
planet-cloudlayer.eff Remove requests to generate normals as these are no-ops, because 2020-05-03 07:29:34 +01:00
planet.eff Remove requests to generate normals as these are no-ops, because 2020-05-03 07:29:34 +01:00
procedural-light.eff Procedural aircraft lights for ALS - WIP 2016-02-03 09:13:30 +02:00
rain-layer.eff Groundwork for ALS g-force blackout filter, WIP 2017-03-03 19:50:13 +02:00
reflect-bump-spec.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
reflect.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
road-high.eff osm2city building, road, railway materials. 2017-05-09 14:16:44 +01:00
road-low.eff osm2city building, road, railway materials. 2017-05-09 14:16:44 +01:00
road-mid.eff osm2city building, road, railway materials. 2017-05-09 14:16:44 +01:00
road.eff HDR: Add support for random and OSG buildings 2023-04-23 21:26:26 +02:00
rock.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
runway-dds.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
runway.eff HDR: Normal mapping without precomputed tangents 2023-04-17 05:09:24 +02:00
scenery-lights.eff Change buildings and lights vertex attributes (again) 2023-04-28 22:56:25 +02:00
schemes.xml HDR: Optimize the G-Buffer and do not separate the occlusion texture 2021-08-27 00:03:43 +02:00
shadow-vol.eff Make Compositor default 2020-11-16 13:46:30 +01:00
shadow.eff Make Compositor default 2020-11-16 13:46:30 +01:00
skydome.eff HDR: Better bloom effect 2023-04-13 00:30:02 +02:00
space-combined.eff ALS model shader: allow dirt overlay to change surface reflectivity, add grain merge reflection type to space shader 2017-06-18 09:35:32 +03:00
space.eff Experimental additional lighting options for ALS model shaders 2016-07-31 10:29:02 +03:00
stars.eff HDR: Improve stars rendering 2024-01-07 16:18:55 +01:00
surface-lights-directional.eff Extend ALS flitering to more effects 2016-03-18 09:32:34 +02:00
surface-lights.eff Extend ALS flitering to more effects 2016-03-18 09:32:34 +02:00
terrain-default.eff HDR: Improved environment mapping 2023-05-03 02:03:10 +02:00
terrain-overlay.eff Use different vertex attribute for orthoscenery 2023-04-05 23:13:51 +02:00
text-default.eff Add shaders for osgText 2021-05-14 22:45:36 +02:00
thrust-flame.eff Bugfix and noise seed option for ALS thrust flame shader 2017-04-17 10:30:49 +03:00
transition-base-dirt.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
transition-base-grass-inverse.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
transition-base-grass-rock.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
transition-base-rock.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
transition.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
tree-european-deciduous.eff European deciduous trees change autumn color in ALS 2015-02-18 10:35:00 +02:00
tree-european-mixed.eff European deciduous trees change autumn color in ALS 2015-02-18 10:35:00 +02:00
tree-forest.eff Prepare ALS tree shader for filtering, add functionality for (optional) agressive optimization 2016-03-26 09:02:51 +02:00
tree-grass.eff Random vegetation shadows for ALS 2015-02-20 09:55:13 +02:00
tree.eff HDR: Add tree shaders 2023-04-23 23:11:51 +02:00
urban.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
water-dds.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
water-inland.eff Cleanup: 2021-05-10 11:52:28 +02:00
water.eff HDR: Simplify water shader 2023-04-28 04:58:24 +02:00
ws30-overlay.eff WS30: Separate out haze calculations 2022-01-18 21:13:29 +00:00
ws30-railway.eff WS30: Workaround for ALS Ultra road effect 2022-01-11 21:38:38 +00:00
ws30-road-high.eff WS30: Road rendering improvements 2023-01-11 21:40:42 +00:00
ws30-road-mid.eff WS30: Road rendering improvements 2023-01-11 21:40:42 +00:00
ws30-road.eff Use different vertex attribute for orthoscenery 2023-04-05 23:13:51 +02:00
ws30-water.eff WS30: Improve water line features 2022-10-24 19:53:12 +01:00
ws30.eff HDR: WS30 basic terrain shader 2023-04-12 18:11:41 +01:00