1
0
Fork 0
fgdata/Effects
2024-01-31 01:17:50 +01:00
..
Fallback HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
HDR HDR: Implement a logarithmic depth buffer 2024-01-31 01:17:50 +01:00
agriculture.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
airfield.eff Use different vertex attribute for orthoscenery 2023-04-05 23:13:51 +02:00
birdswarm.eff ALS urban shader development, minor fixes 2016-08-08 09:19:22 +03:00
bowwave.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
building.eff Change buildings and lights vertex attributes (again) 2023-04-28 22:56:25 +02:00
bumpspec.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
chrome.eff HDR: Implement a logarithmic depth buffer 2024-01-31 01:17:50 +01:00
chute.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
cityLM.eff HDR: Add support for random and OSG buildings 2023-04-23 21:26:26 +02:00
cliffs.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
cloud-impostor.eff HDR: Implement a logarithmic depth buffer 2024-01-31 01:17:50 +01:00
cloud-models.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
cloud-noctilucent.eff HDR: Implement a logarithmic depth buffer 2024-01-31 01:17:50 +01:00
cloud-static.eff HDR: Implement a logarithmic depth buffer 2024-01-31 01:17:50 +01:00
cloud.eff HDR: Implement a logarithmic depth buffer 2024-01-31 01:17:50 +01:00
clouds-box.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-layered.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-thick.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-thin.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-thinlayer.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
crop.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
cropgrass.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
dirt-runway.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
flutter.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
forest.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
galaxy.eff HDR: Render the Moon, stars and planets 2023-11-06 14:56:45 +01:00
glacier.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
glass.eff HDR: Better technique ordering 2021-08-31 18:42:21 +02:00
grass.eff Use different vertex attribute for orthoscenery 2023-04-05 23:13:51 +02:00
herbtundra.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
hud.eff Another ALS HUD bugfix, cannot have two uniforms named the same 2017-04-19 09:52:53 +03:00
landmass-nowood.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
landmass-scrub.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
landmass.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
lfeat.eff HDR: Implement a logarithmic depth buffer 2024-01-31 01:17:50 +01:00
light-cone.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
light-point.eff Make Compositor default 2020-11-16 13:46:30 +01:00
light-spot.eff Make Compositor default 2020-11-16 13:46:30 +01:00
lightmap.eff Fix inherits-from breaking lightmap.eff fallback 2021-04-22 10:29:59 +01:00
lightning.eff More work on rendering lighting in ALS, public domain NOAA image resources are gratefully acknowledged 2015-08-12 11:31:05 +03:00
marker-pin.eff Marker-pins FGData changes 2022-01-27 12:11:24 +00:00
material-diffuse.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
material-off.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
model-combined-deferred.eff Make Compositor default 2020-11-16 13:46:30 +01:00
model-combined-transparent.eff HDR: Implement a logarithmic depth buffer 2024-01-31 01:17:50 +01:00
model-combined.eff HDR: Implement a logarithmic depth buffer 2024-01-31 01:17:50 +01:00
model-default.eff HDR: Implement a logarithmic depth buffer 2024-01-31 01:17:50 +01:00
model-interior-display.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
model-interior.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
model-pbr-transparent.eff HDR: Implement a logarithmic depth buffer 2024-01-31 01:17:50 +01:00
model-pbr.eff HDR: Implement a logarithmic depth buffer 2024-01-31 01:17:50 +01:00
model-transparent.eff HDR: Implement a logarithmic depth buffer 2024-01-31 01:17:50 +01:00
model-wingflex.eff HDR: Implement a logarithmic depth buffer 2024-01-31 01:17:50 +01:00
moon.eff HDR: Render the Moon, stars and planets 2023-11-06 14:56:45 +01:00
planet-aurora.eff Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes 2017-04-05 16:50:31 +03:00
planet-cloudlayer.eff Remove requests to generate normals as these are no-ops, because 2020-05-03 07:29:34 +01:00
planet.eff Remove requests to generate normals as these are no-ops, because 2020-05-03 07:29:34 +01:00
procedural-light.eff Procedural aircraft lights for ALS - WIP 2016-02-03 09:13:30 +02:00
rain-layer.eff Groundwork for ALS g-force blackout filter, WIP 2017-03-03 19:50:13 +02:00
reflect-bump-spec.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
reflect.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
road-high.eff osm2city building, road, railway materials. 2017-05-09 14:16:44 +01:00
road-low.eff osm2city building, road, railway materials. 2017-05-09 14:16:44 +01:00
road-mid.eff osm2city building, road, railway materials. 2017-05-09 14:16:44 +01:00
road.eff HDR: Add support for random and OSG buildings 2023-04-23 21:26:26 +02:00
rock.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
runway-dds.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
runway.eff HDR: Implement a logarithmic depth buffer 2024-01-31 01:17:50 +01:00
scenery-lights.eff Change buildings and lights vertex attributes (again) 2023-04-28 22:56:25 +02:00
schemes.xml HDR: Optimize the G-Buffer and do not separate the occlusion texture 2021-08-27 00:03:43 +02:00
shadow-vol.eff Make Compositor default 2020-11-16 13:46:30 +01:00
shadow.eff Make Compositor default 2020-11-16 13:46:30 +01:00
skydome.eff HDR: Implement a logarithmic depth buffer 2024-01-31 01:17:50 +01:00
space-combined.eff ALS model shader: allow dirt overlay to change surface reflectivity, add grain merge reflection type to space shader 2017-06-18 09:35:32 +03:00
space.eff Experimental additional lighting options for ALS model shaders 2016-07-31 10:29:02 +03:00
stars.eff HDR: Improve stars rendering 2024-01-07 16:18:55 +01:00
surface-lights-directional.eff Extend ALS flitering to more effects 2016-03-18 09:32:34 +02:00
surface-lights.eff Extend ALS flitering to more effects 2016-03-18 09:32:34 +02:00
terrain-default.eff HDR: Implement a logarithmic depth buffer 2024-01-31 01:17:50 +01:00
terrain-overlay.eff Use different vertex attribute for orthoscenery 2023-04-05 23:13:51 +02:00
text-default.eff HDR: Implement a logarithmic depth buffer 2024-01-31 01:17:50 +01:00
thrust-flame.eff Bugfix and noise seed option for ALS thrust flame shader 2017-04-17 10:30:49 +03:00
transition-base-dirt.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
transition-base-grass-inverse.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
transition-base-grass-rock.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
transition-base-rock.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
transition.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
tree-european-deciduous.eff European deciduous trees change autumn color in ALS 2015-02-18 10:35:00 +02:00
tree-european-mixed.eff European deciduous trees change autumn color in ALS 2015-02-18 10:35:00 +02:00
tree-forest.eff Prepare ALS tree shader for filtering, add functionality for (optional) agressive optimization 2016-03-26 09:02:51 +02:00
tree-grass.eff Random vegetation shadows for ALS 2015-02-20 09:55:13 +02:00
tree.eff HDR: Implement a logarithmic depth buffer 2024-01-31 01:17:50 +01:00
urban.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
water-dds.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
water-inland.eff Cleanup: 2021-05-10 11:52:28 +02:00
water.eff HDR: Implement a logarithmic depth buffer 2024-01-31 01:17:50 +01:00
ws30-overlay.eff WS30: Separate out haze calculations 2022-01-18 21:13:29 +00:00
ws30-railway.eff WS30: Workaround for ALS Ultra road effect 2022-01-11 21:38:38 +00:00
ws30-road-high.eff WS30: Road rendering improvements 2023-01-11 21:40:42 +00:00
ws30-road-mid.eff WS30: Road rendering improvements 2023-01-11 21:40:42 +00:00
ws30-road.eff Use different vertex attribute for orthoscenery 2023-04-05 23:13:51 +02:00
ws30-water.eff WS30: Improve water line features 2022-10-24 19:53:12 +01:00
ws30.eff HDR: Implement a logarithmic depth buffer 2024-01-31 01:17:50 +01:00