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2020-10-06 10:15:26 +02:00
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18th_century_city-relief-light.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
18th_century_city.mask.png Further masks and material updates for regional textures. 2012-05-27 22:04:53 +01:00
18th_century_city.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
18th_century_city_overlay.png Blend option for ALS urban shader effect 2016-08-05 12:57:21 +03:00
airport-grass-autumn.png Add a new summer airport grass texture and brighten up the autumn airport grass texture. 2020-10-06 09:23:49 +02:00
airport-grass-summer.png Add a new summer airport grass texture and brighten up the autumn airport grass texture. 2020-10-06 09:23:49 +02:00
airport-grass.png Update the global materials to use the new summer grass airport keep 2020-10-06 10:15:26 +02:00
airport.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
airport_grass2.png Airport keep follows autumn coloring 2014-11-30 13:30:56 +02:00
airport_grass_overlay.png agsagostinho: 2016-03-24 14:17:50 +01:00
asphalt.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
caatinga-crop-mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
caatinga-crop.png agsagostinho: 2016-03-24 14:17:50 +01:00
caatinga-mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
california-airport.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
california-airport2.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
california-drycrop-mask.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-drycrop.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-drycrop2-mask.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-drycrop2.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-forest.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-golf-mask.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-golf.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-grass-hires.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
california-grass.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
california-industry-relief-light.png agsagostinho: 2016-03-24 14:17:50 +01:00
california-industry.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-mixedcrop-mask.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-mixedcrop.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-port.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-rock.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-sand.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-shrub.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-shrub2.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-shrub3.png Starting to fix tiling in CA regional textures 2016-03-25 10:36:14 +02:00
california-town-relief-light.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-town.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-town2-relief-light.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-town2.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
carpark.png agsagostinho: 2016-03-24 14:17:50 +01:00
cerrado-crop-mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
cerrado-crop.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
cerrado-crop2-mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
cerrado-crop2.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
cerrado-generic-mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
cerrado-generic.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
cerrado-scrub-mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
cerrado-scrub.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
cerrado-shrub-green.png agsagostinho: 2016-03-24 14:17:50 +01:00
city1-middle-east.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
city1-relief-light.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
city1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
city1.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
city1_overlay.png Blend option for ALS urban shader effect 2016-08-05 12:57:21 +03:00
city2-middle-east.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
city2-relief-light.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
city2.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
city2.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
coniferous_forest.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
countryside1.green.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
countryside1.green.mask.png refresh object masks 2012-07-08 20:38:00 +03:00
countryside1.green.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
countryside1.ireland-autumn.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
countryside2.green.dds Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
countryside2.green.mask.png refresh object masks 2012-07-08 20:38:00 +03:00
countryside2.green.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
countryside3.green.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
countryside3.green.mask.png Updated DDS object masks. Also change farmland trees to deciduous. 2012-02-27 23:00:58 +00:00
countryside3.green.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
countryside4.green.dds Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
countryside4.green.mask.png Updated DDS object masks. Also change farmland trees to deciduous. 2012-02-27 23:00:58 +00:00
countryside4.green.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
crop-colors.png Added cropgrass effect and associated textures 2010-08-15 16:30:11 +02:00
crop.png Till Busch - effects, shaders and textures for crop and water effects 2009-08-08 10:17:58 +00:00
cropgrass-colors.png Added cropgrass effect and associated textures 2010-08-15 16:30:11 +02:00
cropgrass-dds.mask.png cleanup and optimization of dds terrain textures 2012-07-07 23:43:53 +03:00
cropgrass-hires-autumn.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
cropgrass-hires.mask.png Tiled images and object masks for regional materials. 2012-05-26 00:11:33 +01:00
cropgrass-hires.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
cropgrass-madagascar.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
cropgrass.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
cropgrass.png Added cropgrass effect and associated textures 2010-08-15 16:30:11 +02:00
cropgrass1.dds Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
cropgrass1.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
cropgrass2.dds Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
cropgrass2.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
cropgrass3.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
cropwood-autumn.png Autumn colors by pixel postprocessing with color rotation encoded in the terrain texture alpha channel, used for Atmospheric Light Scattering 2013-02-11 14:01:31 +02:00
cropwood-dds.mask.png cleanup and optimization of dds terrain textures 2012-07-07 23:43:53 +03:00
cropwood.dds Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
cropwood.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
cropwood.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
dark_gravel.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
dec_evergreen-hires.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
dec_evergreen.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
deciduous-hires-autumn.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
deciduous-hires.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
deciduous1.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
deciduous2.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
deciduous4.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
dirt3.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
dirtrock.png Procedural Texturing 2012-08-07 09:01:14 +02:00
dirtrock_dark.png Regional texture definitions for the Middle East region 2013-01-29 13:06:45 +02:00
dry_pasture4.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
drycrop.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
drycrop1-autumn.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
drycrop1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
drycrop1.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
drycrop2.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
drycrop2.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
drycrop3.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
drycrop3.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
drycrop4.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
drycrop4.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
dunes-lencois.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
dunes.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
evergreen.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
forest-colors.png As always, I forgot to add the files 2010-08-21 13:10:19 +02:00
forest-relief.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
forest.png A few more: Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 13:58:01 +02:00
forest1a.png A few more: Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 13:58:01 +02:00
forest1b.png A few more: Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 13:58:01 +02:00
forest1c.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
glacier1.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
glacier3.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
golfcourse-caribbean.png A few more: Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 13:58:01 +02:00
golfcourse1-autumn.png A few more: Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 13:58:01 +02:00
golfcourse1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
golfcourse1.png A few more: Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 13:58:01 +02:00
grain_texture.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
grass-caribbean.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
grass.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
grass10b.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
grass10c.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
grass_dry2.png Removal of the unused executable bit from two affected Textures PNG files. 2015-04-29 17:49:08 +02:00
grass_dry2a.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
grass_dry2a_darker.png agsagostinho: 2016-03-24 14:17:50 +01:00
grass_dry3.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
grass_dry3a.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
grass_green_hires-autumn.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
grass_green_hires.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
grass_hires.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
grass_marsh_hires.png Regional texture definitions for Florida 2015-05-25 15:01:35 +03:00
gravel.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
gravel_brown.png agsagostinho: 2016-03-24 14:17:50 +01:00
gravel_gray.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
gravel_overlay.png agsagostinho: 2016-03-24 14:17:50 +01:00
gravel_red.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
herbtundra.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
herbtundra.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
herbtundra2.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
herbtundra2.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
herbtundra3.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
herbtundra3.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
herbtundra_iceland.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
iceland_grass-autumn.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
iceland_grass.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
industrial-mask.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
industrial-relief-light.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
industrial.png agsagostinho: 2016-03-24 14:17:50 +01:00
industrial_overlay.png Blend option for ALS urban shader effect 2016-08-05 12:57:21 +03:00
industry-midle-east-relief-light.png agsagostinho: 2016-03-24 14:17:50 +01:00
industry-midle-east.png agsagostinho: 2016-03-24 14:17:50 +01:00
irrcrop-dds.mask.png cleanup and optimization of dds terrain textures 2012-07-07 23:43:53 +03:00
irrcrop-europe-autumn.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
irrcrop-europe.mask.png Tiled images and object masks for regional materials. 2012-05-26 00:11:33 +01:00
irrcrop-europe.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
irrcrop.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
irrcrop.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
irrcrop.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
irrcrop1.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
irrcrop1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
irrcrop1.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
irrcrop2.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
irrcrop2.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
irrcrop2.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
irrcrop3.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
irrcrop3.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
irrcrop3.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
latin_american_city1-relief-light.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
latin_american_city1.mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
latin_american_city1.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
latin_american_slum.png Replace CC-BY-SA textures. 2015-07-05 19:49:32 +01:00
lava1.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
lava2.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
lava3.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
lava_drylake.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
lava_hires.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
marsh2.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
marsh2.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
marsh2a.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
marsh3.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
marsh3.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
marsh3a.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
marsh4.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
marsh4.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
marsh4a-autumn.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
marsh4a.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
mediterranean_city1-relief-light.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
mediterranean_city1.mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
mediterranean_city1.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
mixedcrop-caribbean.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
mixedcrop.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
mixedcrop1.dds Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
mixedcrop1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
mixedcrop1.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
mixedcrop2-mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
mixedcrop2.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
mixedcrop3.dds Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
mixedcrop3.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
mixedcrop3.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
mixedcrop4.dds Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
mixedcrop4.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
mixedcrop4.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
mixedforest-hires-autumn.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
mixedforest-hires.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
mixedforest.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
mixedforest1c.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
mixedforest2.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
mixedforest3.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
mud.png Add UK Textures 2013-02-16 09:22:35 +00:00
naturalcrop1-autumn.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
naturalcrop1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
naturalcrop1.png Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
orchard.mask.png add Orchard textures 2013-03-04 00:03:00 +00:00
orchard.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
packice-overlay.png Gilberto Agostinho: 2015-12-30 17:13:18 +01:00
packice1.png Gilberto Agostinho: 2015-12-30 17:13:18 +01:00
packice2.png Gilberto Agostinho: 2015-12-30 17:13:18 +01:00
pampas-grass-hires.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
pampas-grass.png agsagostinho: 2016-03-24 14:17:50 +01:00
pampas-shrub.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
pantanal-mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
pantanal.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
rainforest-hawaii.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
rainforest-patch.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
rice1.mask.png Further masks and material updates for regional textures. 2012-05-27 22:04:53 +01:00
rice1.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
rock.png Working on transitions, adding herbtundra 2010-08-23 12:15:09 +02:00
rock7.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
rock_alt.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
rock_brown.png Easing tiling and contrasts in South America rainforest 2016-03-29 09:11:12 +03:00
rock_brown2.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
rock_dark.png Regional definitions for North Atlantic Islands (Faroe, Shetland, Greenland, also updates for Iceland) 2013-02-25 14:38:32 +02:00
rock_grain01.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
rock_red.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
rocks-desert.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
rocks-lava.png Iceland regional textures 2012-12-13 15:40:20 +02:00
sand-hawaii4.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
sand1.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand1.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
sand2.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand2.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
sand3.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand3.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
sand4.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand4.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
sand5.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand5.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
sand6.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand6.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
sand6_hires.png agsagostinho: 2016-03-24 14:17:50 +01:00
sand_hires.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
sand_hires_ochre.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
sand_hires_red.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
sand_overlay.png agsagostinho: 2016-03-24 14:17:50 +01:00
savanna-grass.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
savanna-grass2.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
savanna-overlay.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
savanna-overlay2.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
savanna.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
savanna.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
shrub-hawaii-green.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
shrub-hawaii.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
shrub-southwest.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
shrub.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
shrub.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
shrub1-autumn.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
shrub1.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
shrub1.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
shrub1_dark.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
shrub2.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
shrub2.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
shrub3.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
shrub3.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
shrubcover-relief.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
snow1.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
snow2.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
snow3.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
snow3.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
snow4.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
tidal.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
town-caribbean.png Hue blending between Caribbean textures and birds for the region 2016-05-03 11:15:29 +03:00
town-europe-autumn.png agsagostinho: 2016-03-24 14:17:50 +01:00
town-europe-relief-light.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
town-europe-south-relief-light.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
town-europe-south.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
town-europe.mask.png Building mask for european town texture, and increase in tree density. 2012-05-10 23:05:06 +01:00
town-europe.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
town-madagascar.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
town-middle-east-relief-light.png agsagostinho: 2016-03-24 14:17:50 +01:00
town-middle-east.png agsagostinho: 2016-03-24 14:17:50 +01:00
Town1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
Town1.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
transition1.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
transition2.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
transport-relief-light.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
transport.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
tundra-hawaii-green-autumn.png Tweaks and autumn fix for Europe regional textures 2018-09-17 11:34:46 +03:00
tundra-hawaii-green.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
tundra-hawaii.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
tundra.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
tundra2-autumn.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
tundra2.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
tundra3.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
uk_countryside1.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
uk_countryside1.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
uk_countryside2.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
uk_countryside2.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
unknown.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
void.png Procedural Texturing 2012-08-07 09:01:14 +02:00
wash.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
wash.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
water-inland.dds Make water-inland.eff Rembrandt compatible. 2012-07-08 15:58:42 +03:00
water-lake.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
water.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
water.png Optimise water shaders after ideas and suggestions by Thorsten Renk 2012-05-05 19:59:22 +01:00