.. |
airfield.eff
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Proper wetness effect on runway and airfield green dependent on quality level
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2013-04-22 10:41:44 +03:00 |
ambient.eff
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Allow to adjust ambient occlusion strength
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2012-05-18 09:00:48 +02:00 |
bloom-blur-1.eff
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Bloom effect for the Rembrandt renderer
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2012-05-12 13:06:45 +02:00 |
bloom-blur-2.eff
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Bloom effect for the Rembrandt renderer
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2012-05-12 13:06:45 +02:00 |
bloom-combine.eff
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Bloom effect for the Rembrandt renderer
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2012-05-12 13:06:45 +02:00 |
blur.eff
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Avoid duplication of fullscreen vertex shader
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2012-05-12 11:47:18 +02:00 |
bowwave.eff
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Wake shader effect for Atmospheric Light Scattering framework
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2013-08-28 14:58:21 +03:00 |
building.eff
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Model ubershader for Atmospheric Light Scattering
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2013-01-31 14:15:18 +02:00 |
bumpspec.eff
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Missed a couple of effects
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2012-11-18 00:39:17 +02:00 |
chrome.eff
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cloud-models.eff
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Migrate to Gijs' new gui
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2011-12-01 21:47:42 +00:00 |
cloud-static.eff
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Atmospheric Light Scattering update
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2012-12-05 20:31:27 +00:00 |
cloud.eff
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Modified cloud lighting with dependence on air pollution
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2013-04-09 09:52:19 +03:00 |
clouds-box.eff
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Migrate to Gijs' new gui
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2011-12-01 21:47:42 +00:00 |
clouds-layered.eff
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Migrate to Gijs' new gui
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2011-12-01 21:47:42 +00:00 |
clouds-thick.eff
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Migrate to Gijs' new gui
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2011-12-01 21:47:42 +00:00 |
clouds-thin.eff
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Migrate to Gijs' new gui
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2011-12-01 21:47:42 +00:00 |
clouds-thinlayer.eff
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Migrate to Gijs' new gui
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2011-12-01 21:47:42 +00:00 |
crop.eff
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Make sure shaders are disabled as long as /sim/rendering/shaders/quality-level is 0 or non existing.
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2012-11-18 00:39:02 +02:00 |
cropgrass.eff
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Migrate to Gijs' new gui
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2011-12-01 21:47:42 +00:00 |
default-pipeline.xml
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Rembrandt: Add debugging properties and fix transparency issues. Side effect: light are not fogged (may be added in the light shader later) and depth buffer precision issues on light are more visible due to near plane really near (0.1m)
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2012-07-14 13:09:42 +02:00 |
display.eff
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Add film wear to the cinema postprocessing effects
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2012-08-05 18:51:02 +02:00 |
flutter.eff
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'The Flag' for Atmospheric Light Scattering
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2013-03-01 09:11:10 +02:00 |
fog.eff
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Rembrandt: Add debugging properties and fix transparency issues. Side effect: light are not fogged (may be added in the light shader later) and depth buffer precision issues on light are more visible due to near plane really near (0.1m)
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2012-07-14 13:09:42 +02:00 |
forest.eff
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Make sure shaders are disabled as long as /sim/rendering/shaders/quality-level is 0 or non existing.
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2012-11-18 00:39:02 +02:00 |
glacier.eff
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Make sure shaders are disabled as long as /sim/rendering/shaders/quality-level is 0 or non existing.
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2012-11-18 00:39:02 +02:00 |
herbtundra.eff
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Make sure shaders are disabled as long as /sim/rendering/shaders/quality-level is 0 or non existing.
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2012-11-18 00:39:02 +02:00 |
landmass-nowood.eff
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landmass-scrub.eff
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landmass.eff
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Make sure shaders are disabled as long as /sim/rendering/shaders/quality-level is 0 or non existing.
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2012-11-18 00:39:02 +02:00 |
lfeat.eff
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Bugfix for Rembrandt by Emilian Huminiuc
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2013-10-09 09:12:33 +01:00 |
light-cone.eff
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Issue #203: fix white light cones. Still no fix for night-lighting though.
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2011-09-22 16:53:47 +02:00 |
light-point.eff
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Syntax change for deferred buffers
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2012-05-12 09:19:58 +02:00 |
light-spot.eff
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Syntax change for deferred buffers
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2012-05-12 09:19:58 +02:00 |
lightmap.eff
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Correct lightmap condition property
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2012-03-21 23:04:06 +01:00 |
material-diffuse.eff
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material-off.eff
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model-combined-deferred.eff
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Ubershader fixes
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2013-01-17 11:32:00 +02:00 |
model-combined-transparent.eff
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Consolidate Fresnel and Rainbow look-up textures. Re-instate Rainbow effect in ALS shader.
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2013-04-26 20:18:41 +01:00 |
model-combined.eff
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Consolidate Fresnel and Rainbow look-up textures. Re-instate Rainbow effect in ALS shader.
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2013-04-26 20:18:41 +01:00 |
model-default.eff
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Atmospheric Light Scattering update
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2012-12-05 20:31:27 +00:00 |
model-transparent.eff
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Effect for registering transparent surfaces
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2012-03-30 22:12:27 +02:00 |
rain-layer.eff
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Terrain Haze v1.3
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2012-04-26 17:22:58 +03:00 |
reflect-bump-spec.eff
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Make sure shaders are disabled as long as /sim/rendering/shaders/quality-level is 0 or non existing.
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2012-11-18 00:39:02 +02:00 |
reflect.eff
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Make sure shaders are disabled as long as /sim/rendering/shaders/quality-level is 0 or non existing.
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2012-11-18 00:39:02 +02:00 |
runway-dds.eff
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Make runway effect use png textures by default. Add runway png normalmap. Provide runway-dds.eff
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2012-02-23 23:56:28 +02:00 |
runway.eff
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Proper wetness effect on runway and airfield green dependent on quality level
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2013-04-22 10:41:44 +03:00 |
skydome.eff
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Horizon blur and noise modulation model based on aloft visibility and weather variability for Atmospheric Light Scattering
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2013-08-29 15:15:51 +03:00 |
ssao-blur-1.eff
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Screen space ambient occlusion effect
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2012-05-12 09:20:07 +02:00 |
ssao-blur-2.eff
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Screen space ambient occlusion effect
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2012-05-12 09:20:07 +02:00 |
ssao.eff
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Get rid of unsigned int and 'invalid operation' at after RenderBin::Draw(..)
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2012-08-05 18:28:47 +02:00 |
sunlight.eff
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Get rid of TexGen magic and do the projective texturing for shadow mapping ourself
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2012-06-27 21:04:51 +02:00 |
terrain-default.eff
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Wind effects on vegetation for Atmospheric Light Scattering: movement of trees and hires terrain texture noise simulating vegetation and debris movement
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2013-06-07 13:31:34 +03:00 |
test.eff
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Quality slider overwrites custom shader settings. All effects now listen to the new sim/rendering/shaders/<foo> properties.
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2011-12-12 17:04:36 +01:00 |
transition-base-dirt.eff
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fix transition.eff copy paste failure, and enable the slider selectively under Rembrandt.
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2012-06-30 14:55:52 +03:00 |
transition-base-grass-inverse.eff
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cleanup and optimization of dds terrain textures
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2012-07-07 23:43:53 +03:00 |
transition-base-grass-rock.eff
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fix transition.eff copy paste failure, and enable the slider selectively under Rembrandt.
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2012-06-30 14:55:52 +03:00 |
transition-base-rock.eff
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fix transition.eff copy paste failure, and enable the slider selectively under Rembrandt.
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2012-06-30 14:55:52 +03:00 |
transition.eff
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Make sure shaders are disabled as long as /sim/rendering/shaders/quality-level is 0 or non existing.
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2012-11-18 00:39:02 +02:00 |
tree.eff
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Fogline blur effect for Atmospheric Light Scattering high-detail shader
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2013-10-17 11:09:42 +03:00 |
urban.eff
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The ultra-terrain shader
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2013-01-21 13:57:18 +02:00 |
water-dds.eff
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Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
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2012-06-16 18:57:14 +03:00 |
water-inland.eff
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Shader trick to generate surf at steep coastlines
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2013-06-07 14:35:25 +03:00 |
water.eff
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Shader trick to generate surf at steep coastlines
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2013-06-07 14:35:25 +03:00 |