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HDR
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3dcloud-ALS-detailed.frag
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ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader
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2018-08-30 09:17:36 +03:00 |
3dcloud-ALS-detailed.vert
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ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader
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2018-08-30 09:17:36 +03:00 |
3dcloud-ALS.frag
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3dcloud-ALS.vert
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3dcloud.frag
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3dcloud.vert
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Fix for black clouds on ATI (bug 1160)
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2013-12-25 23:14:04 +00:00 |
agriculture-ALS.frag
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airfield-ALS.frag
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birds-ALS.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
birds-ALS.vert
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bowwave-ALS.frag
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building-ALS.vert
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building-default.vert
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building-model-ALS-ultra.vert
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Fix shader-based buildings on AMD/macOS
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2021-01-22 20:59:34 +00:00 |
chute-ALS.vert
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cliffs-ALS.frag
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
cloud-impostor-ALS.vert
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cloud-noctilucent-ALS.vert
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More infrastructure for perception filtering of moonlight
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2017-11-13 10:27:25 +02:00 |
cloud-shadowfunc.frag
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Some fixes for the ALS overlay shader
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2017-09-18 12:47:21 +03:00 |
cloud-static-ALS-detailed.frag
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ALS: Fix rainbow fringing order in Cirrus clouds
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2018-09-05 09:20:20 +03:00 |
cloud-static-ALS-detailed.vert
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ALS: Detailed scattering model for light on Cirrus clouds
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2018-09-01 09:42:34 +03:00 |
cloud-static-ALS.frag
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cloud-static-ALS.vert
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cloud-static.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
cloud-static.vert
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clouds-box.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
clouds-box.vert
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clouds-layered.frag
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clouds-layered.vert
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clouds-test.frag
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clouds-test.vert
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clouds-thick.frag
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clouds-thick.vert
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clouds-thin.frag
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clouds-thin.vert
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clouds-thinlayer.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
clouds-thinlayer.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clustered-include.frag
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color_temperature.frag
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Changing file permissions to remove execute bit
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2020-09-02 09:42:36 +02:00 |
default.frag
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
default.vert
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drunway-ALS.frag
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Implement a simple snow shader for the low quality levels
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2021-01-19 11:10:44 +01:00 |
filters-ALS.frag
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filters-ALS.vert
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flutter-ALS.vert
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galaxy.frag
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galaxy.vert
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generic-ALS-base.vert
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glass-ALS.frag
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glass-ALS.vert
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grass-ALS.frag
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grass-ALS.geom
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grass-ALS.vert
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hazes.frag
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hud-ALS.frag
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hud-ALS.vert
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include_fog.frag
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include_fog.vert
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light-ALS.frag
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light-ALS.vert
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lightspot-ALS.frag
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ALS lightspot second projectable spot correction.
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2016-10-05 14:47:44 -05:00 |
marker-pin.frag
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marker-pin.vert
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Marker-pins FGData changes
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2022-01-27 12:11:24 +00:00 |
model-ALS-base.frag
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model-ALS-ultra.frag
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Fix too flat shadowing by not completely removing diffuse light but by toning it down instead. There's almost always reflective light bouncing around.
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2022-05-15 10:41:37 +02:00 |
model-ALS-ultra.vert
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model-ALS-wingflex.vert
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
model-interior-ALS-base.frag
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model-interior-ALS-base.vert
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
model-interior-ALS-detailed.frag
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model-interior-ALS-detailed.vert
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model-interior-display-ALS.frag
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night-vision.frag
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noise.frag
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Interior glass effect with dynamic environment response for ALS
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2015-03-10 13:43:08 +02:00 |
planet-aurora.frag
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planet-aurora.vert
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planet-cloudlayer.frag
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Improvements to Earthview: enable changing cloud density, fix aurora z-ordering issue, let moonlight give a relief effect to clouds
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2018-01-29 09:25:38 +02:00 |
planet-high.frag
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Remove rgb normalization and relax cut on NdotL to positive or null (fix visible redcuts)
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2020-07-12 18:40:38 +02:00 |
planet.frag
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Remove rgb normalization and relax cut on NdotL to positive or null (fix visible redcuts)
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2020-07-12 18:40:38 +02:00 |
planet.vert
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rain-layer-ALS.frag
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rain-layer-ALS.vert
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rain-layer.frag
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rain-layer.vert
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road-ALS-ultra.frag
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rock-ALS.frag
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runway-ALS.frag
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Implement a simple snow shader for the low quality levels
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2021-01-19 11:10:44 +01:00 |
scenery-lights.frag
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scenery-lights.vert
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Fixed FOV side effect on light sprite size.
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2021-09-04 13:41:02 +03:00 |
secondary_lights.frag
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shadows-include.frag
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shadows-include.vert
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Tweak shadow offset parameters and cascade ranges
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2021-01-05 11:24:19 +01:00 |
skydome-ALS.frag
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ALS: Detailed scattering model for light on Cirrus clouds
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2018-09-01 09:42:34 +03:00 |
skydome-ALS.vert
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space-ALS-base.frag
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space-ALS-base.vert
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space-ALS-ultra.frag
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space-ALS-ultra.vert
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surface-light-ALS.frag
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surface-light-ALS.vert
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terrain-ALS-base.frag
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
terrain-ALS-detailed.frag
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terrain-ALS-detailed.vert
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terrain-ALS-ultra.frag
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terrain-ALS-ultra.vert
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terrain-nocolor.frag
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terrain-overlay-ALS.frag
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Make Compositor default
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2020-11-16 13:46:30 +01:00 |
terrain-overlay-ALS.geom
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text.frag
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Add shaders for osgText
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2021-05-14 22:45:36 +02:00 |
text.vert
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thrustflame-ALS-detailed.frag
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thrustflame-ALS.frag
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Bugfix and noise seed option for ALS thrust flame shader
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2017-04-17 10:30:49 +03:00 |
thrustflame-ALS.vert
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tree-ALS-shadow.frag
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tree-ALS-shadow.vert
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tree-ALS.frag
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tree-ALS.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
tree.frag
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tree.vert
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Speculative fix for shader cast issue on Mac.
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2013-05-31 19:50:57 +01:00 |
trivial.frag
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trivial.vert
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wake-ALS.vert
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ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
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2014-12-15 15:50:47 +02:00 |
water-ALS-base.frag
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Add object shadows to water
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2021-12-05 14:15:27 +00:00 |
water-ALS-high.frag
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Improved frozen-lake texture without snow
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2021-12-25 10:55:09 +01:00 |
water-ALS.vert
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ws30-ALS-detailed.frag
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WS30: Water texture for photoscenery
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2022-11-20 19:51:12 +00:00 |
ws30-ALS-detailed.vert
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ws30-ALS-landclass-search-functions.frag
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ws30-ALS-ultra.frag
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ws30-ALS-ultra.vert
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ws30-ALS.frag
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WS30: Combined land and water shader
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2022-02-05 15:24:02 +00:00 |
ws30-ALS.vert
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WS30: Combined land and water shader
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2022-02-05 15:24:02 +00:00 |
ws30-overlay-ALS.geom
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WS30: MR #267: Improved texture lookups from VS
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2022-01-03 15:43:29 +00:00 |
ws30-overlay-ALS.vert
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WS30: MR #267: Improved texture lookups from VS
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2022-01-03 15:43:29 +00:00 |
ws30-q1.frag
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ws30-road-ALS-ultra.frag
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WS30: Road Shader porting from osm2city
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2022-01-12 21:32:55 +00:00 |
ws30-water-ALS-detailed.frag
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ws30-water-ALS-ultra.frag
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ws30-water-ALS.frag
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ws30-water-q1.frag
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WS30: Improve water line features
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2022-10-24 19:53:12 +01:00 |
ws30-water.frag
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ws30.frag
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ws30.vert
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WS30 - Uniform Arrays and lighting model
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2021-11-10 22:58:44 +00:00 |