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Fallback
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HDR: Complete refactoring of shader style and naming
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2023-04-11 15:53:47 +02:00 |
HDR
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HDR: Fix "floating" shadows in Screen Space Shadows
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2023-10-04 02:41:22 +02:00 |
agriculture.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
airfield.eff
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Use different vertex attribute for orthoscenery
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2023-04-05 23:13:51 +02:00 |
birdswarm.eff
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ALS urban shader development, minor fixes
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2016-08-08 09:19:22 +03:00 |
bowwave.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
building.eff
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Change buildings and lights vertex attributes (again)
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2023-04-28 22:56:25 +02:00 |
bumpspec.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
chrome.eff
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HDR: Complete refactoring of shader style and naming
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2023-04-11 15:53:47 +02:00 |
chute.eff
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
cityLM.eff
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HDR: Add support for random and OSG buildings
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2023-04-23 21:26:26 +02:00 |
cliffs.eff
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
cloud-impostor.eff
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HDR: Improved environment mapping
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2023-05-03 02:03:10 +02:00 |
cloud-models.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
cloud-noctilucent.eff
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HDR: Improved environment mapping
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2023-05-03 02:03:10 +02:00 |
cloud-static.eff
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HDR: Improved environment mapping
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2023-05-03 02:03:10 +02:00 |
cloud.eff
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HDR: Improved environment mapping
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2023-05-03 02:03:10 +02:00 |
clouds-box.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
clouds-layered.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
clouds-thick.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
clouds-thin.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
clouds-thinlayer.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
crop.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
cropgrass.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
dirt-runway.eff
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
flutter.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
forest.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
galaxy.eff
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Remove predicate from an unset property
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2022-11-17 23:25:18 +01:00 |
glacier.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
glass.eff
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HDR: Better technique ordering
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2021-08-31 18:42:21 +02:00 |
grass.eff
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Use different vertex attribute for orthoscenery
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2023-04-05 23:13:51 +02:00 |
herbtundra.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
hud.eff
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Another ALS HUD bugfix, cannot have two uniforms named the same
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2017-04-19 09:52:53 +03:00 |
landmass-nowood.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
landmass-scrub.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
landmass.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
lfeat.eff
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HDR: Complete refactoring of shader style and naming
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2023-04-11 15:53:47 +02:00 |
light-cone.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
light-point.eff
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Make Compositor default
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2020-11-16 13:46:30 +01:00 |
light-spot.eff
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Make Compositor default
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2020-11-16 13:46:30 +01:00 |
lightmap.eff
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Fix inherits-from breaking lightmap.eff fallback
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2021-04-22 10:29:59 +01:00 |
lightning.eff
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More work on rendering lighting in ALS, public domain NOAA image resources are gratefully acknowledged
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2015-08-12 11:31:05 +03:00 |
marker-pin.eff
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Marker-pins FGData changes
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2022-01-27 12:11:24 +00:00 |
material-diffuse.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
material-off.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
model-combined-deferred.eff
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Make Compositor default
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2020-11-16 13:46:30 +01:00 |
model-combined-transparent.eff
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HDR: Fix "floating" shadows in Screen Space Shadows
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2023-10-04 02:41:22 +02:00 |
model-combined.eff
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HDR: Add support for random and OSG buildings
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2023-04-23 21:26:26 +02:00 |
model-default.eff
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Fix typo
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2023-05-03 11:44:51 +02:00 |
model-interior-display.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
model-interior.eff
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
model-pbr-transparent.eff
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HDR: Fix "floating" shadows in Screen Space Shadows
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2023-10-04 02:41:22 +02:00 |
model-pbr.eff
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HDR: Normal mapping without precomputed tangents
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2023-04-17 05:09:24 +02:00 |
model-transparent.eff
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HDR: Fix "floating" shadows in Screen Space Shadows
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2023-10-04 02:41:22 +02:00 |
model-wingflex.eff
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HDR: Fix wingflex shader
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2023-04-24 05:04:02 +02:00 |
planet-aurora.eff
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Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes
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2017-04-05 16:50:31 +03:00 |
planet-cloudlayer.eff
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Remove requests to generate normals as these are no-ops, because
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2020-05-03 07:29:34 +01:00 |
planet.eff
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Remove requests to generate normals as these are no-ops, because
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2020-05-03 07:29:34 +01:00 |
procedural-light.eff
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Procedural aircraft lights for ALS - WIP
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2016-02-03 09:13:30 +02:00 |
rain-layer.eff
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Groundwork for ALS g-force blackout filter, WIP
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2017-03-03 19:50:13 +02:00 |
reflect-bump-spec.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
reflect.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
road-high.eff
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osm2city building, road, railway materials.
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2017-05-09 14:16:44 +01:00 |
road-low.eff
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osm2city building, road, railway materials.
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2017-05-09 14:16:44 +01:00 |
road-mid.eff
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osm2city building, road, railway materials.
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2017-05-09 14:16:44 +01:00 |
road.eff
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HDR: Add support for random and OSG buildings
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2023-04-23 21:26:26 +02:00 |
rock.eff
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
runway-dds.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
runway.eff
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HDR: Normal mapping without precomputed tangents
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2023-04-17 05:09:24 +02:00 |
scenery-lights.eff
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Change buildings and lights vertex attributes (again)
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2023-04-28 22:56:25 +02:00 |
schemes.xml
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HDR: Optimize the G-Buffer and do not separate the occlusion texture
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2021-08-27 00:03:43 +02:00 |
shadow-vol.eff
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Make Compositor default
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2020-11-16 13:46:30 +01:00 |
shadow.eff
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Make Compositor default
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2020-11-16 13:46:30 +01:00 |
skydome.eff
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HDR: Better bloom effect
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2023-04-13 00:30:02 +02:00 |
space-combined.eff
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ALS model shader: allow dirt overlay to change surface reflectivity, add grain merge reflection type to space shader
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2017-06-18 09:35:32 +03:00 |
space.eff
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Experimental additional lighting options for ALS model shaders
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2016-07-31 10:29:02 +03:00 |
stars.eff
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HDR: Better technique ordering
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2021-08-31 18:42:21 +02:00 |
surface-lights-directional.eff
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Extend ALS flitering to more effects
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2016-03-18 09:32:34 +02:00 |
surface-lights.eff
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Extend ALS flitering to more effects
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2016-03-18 09:32:34 +02:00 |
terrain-default.eff
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HDR: Improved environment mapping
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2023-05-03 02:03:10 +02:00 |
terrain-overlay.eff
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Use different vertex attribute for orthoscenery
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2023-04-05 23:13:51 +02:00 |
text-default.eff
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Add shaders for osgText
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2021-05-14 22:45:36 +02:00 |
thrust-flame.eff
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Bugfix and noise seed option for ALS thrust flame shader
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2017-04-17 10:30:49 +03:00 |
transition-base-dirt.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
transition-base-grass-inverse.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
transition-base-grass-rock.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
transition-base-rock.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
transition.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
tree-european-deciduous.eff
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European deciduous trees change autumn color in ALS
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2015-02-18 10:35:00 +02:00 |
tree-european-mixed.eff
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European deciduous trees change autumn color in ALS
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2015-02-18 10:35:00 +02:00 |
tree-forest.eff
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Prepare ALS tree shader for filtering, add functionality for (optional) agressive optimization
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2016-03-26 09:02:51 +02:00 |
tree-grass.eff
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Random vegetation shadows for ALS
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2015-02-20 09:55:13 +02:00 |
tree.eff
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HDR: Add tree shaders
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2023-04-23 23:11:51 +02:00 |
urban.eff
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Reduce shader complexity and implement graphics presets
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2021-03-31 04:05:34 +02:00 |
water-dds.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
water-inland.eff
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Cleanup:
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2021-05-10 11:52:28 +02:00 |
water.eff
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HDR: Simplify water shader
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2023-04-28 04:58:24 +02:00 |
ws30-overlay.eff
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WS30: Separate out haze calculations
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2022-01-18 21:13:29 +00:00 |
ws30-railway.eff
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WS30: Workaround for ALS Ultra road effect
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2022-01-11 21:38:38 +00:00 |
ws30-road-high.eff
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WS30: Road rendering improvements
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2023-01-11 21:40:42 +00:00 |
ws30-road-mid.eff
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WS30: Road rendering improvements
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2023-01-11 21:40:42 +00:00 |
ws30-road.eff
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Use different vertex attribute for orthoscenery
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2023-04-05 23:13:51 +02:00 |
ws30-water.eff
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WS30: Improve water line features
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2022-10-24 19:53:12 +01:00 |
ws30.eff
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HDR: WS30 basic terrain shader
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2023-04-12 18:11:41 +01:00 |