1
0
Fork 0
fgdata/Effects
2017-05-13 13:00:37 +03:00
..
agriculture.eff Groundwork for ALS g-force blackout filter, WIP 2017-03-03 19:50:13 +02:00
airfield.eff
ambient.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
birdswarm.eff
bloom-blur-1.eff
bloom-blur-2.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
bloom-combine.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
blur.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
bowwave.eff
building.eff Groundwork for ALS g-force blackout filter, WIP 2017-03-03 19:50:13 +02:00
bumpspec.eff
chrome.eff
chute.eff More ALS g-force effect work 2017-03-04 10:31:27 +02:00
cityLM.eff
cloud-impostor.eff ALS: Fade rendering of impostor clouds out explicitly in poor visibility 2017-03-15 17:34:13 +02:00
cloud-models.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
cloud-noctilucent.eff
cloud-static.eff Groundwork for ALS g-force blackout filter, WIP 2017-03-03 19:50:13 +02:00
cloud.eff Groundwork for ALS g-force blackout filter, WIP 2017-03-03 19:50:13 +02:00
clouds-box.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-layered.eff
clouds-thick.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-thin.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-thinlayer.eff
crop.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
cropgrass.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
default-pipeline.xml Rembrandt: Add debugging properties and fix transparency issues. Side effect: light are not fogged (may be added in the light shader later) and depth buffer precision issues on light are more visible due to near plane really near (0.1m) 2012-07-14 13:09:42 +02:00
dirt-runway.eff
display.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
flutter.eff
fog.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
forest.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
glacier.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
glass.eff More ALS g-force effect work 2017-03-04 10:31:27 +02:00
herbtundra.eff
hud.eff Another ALS HUD bugfix, cannot have two uniforms named the same 2017-04-19 09:52:53 +03:00
landmass-nowood.eff
landmass-scrub.eff
landmass.eff
lfeat.eff
light-cone.eff
light-point.eff
light-spot.eff
lightmap.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
lightning.eff
material-diffuse.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
material-off.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
model-combined-deferred.eff Removal of the unused executable bit from the affected Effects files. 2015-04-29 17:40:43 +02:00
model-combined-transparent.eff
model-combined.eff
model-default.eff
model-interior.eff
model-transparent.eff
model-wingflex-organic.eff
planet-aurora.eff Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes 2017-04-05 16:50:31 +03:00
planet-cloudlayer.eff Earthview: support for heightmapping and moonlight illumination 2017-04-20 11:27:47 +03:00
planet.eff
procedural-light.eff
rain-layer.eff Groundwork for ALS g-force blackout filter, WIP 2017-03-03 19:50:13 +02:00
reflect-bump-spec.eff
reflect.eff
road-high.eff osm2city building, road, railway materials. 2017-05-09 14:16:44 +01:00
road-low.eff
road-mid.eff
road.eff
rock.eff Groundwork for ALS g-force blackout filter, WIP 2017-03-03 19:50:13 +02:00
runway-dds.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
runway.eff
shadow-vol.eff
shadow.eff
skydome.eff
space-combined.eff
space.eff
ssao-blur-1.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
ssao-blur-2.eff
ssao.eff
sunlight.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
surface-lights-directional.eff Extend ALS flitering to more effects 2016-03-18 09:32:34 +02:00
surface-lights.eff
terrain-default.eff
test.eff
thrust-flame.eff
transition-base-dirt.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
transition-base-grass-inverse.eff
transition-base-grass-rock.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
transition-base-rock.eff
transition.eff
tree-european-deciduous.eff European deciduous trees change autumn color in ALS 2015-02-18 10:35:00 +02:00
tree-european-mixed.eff
tree-forest.eff Prepare ALS tree shader for filtering, add functionality for (optional) agressive optimization 2016-03-26 09:02:51 +02:00
tree-grass.eff
tree.eff Groundwork for ALS g-force blackout filter, WIP 2017-03-03 19:50:13 +02:00
urban.eff
water-dds.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
water-inland.eff
water.eff Groundwork for ALS g-force blackout filter, WIP 2017-03-03 19:50:13 +02:00