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fgdata/Effects
2016-08-18 09:25:03 +03:00
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agriculture.eff Add urban and agriculture effects to ALS filtering scheme 2016-03-25 10:49:07 +02:00
airfield.eff Fix tiling issues in Tropical South America airport keep definitions 2016-03-28 18:19:05 +03:00
ambient.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
birdswarm.eff ALS urban shader development, minor fixes 2016-08-08 09:19:22 +03:00
bloom-blur-1.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
bloom-blur-2.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
bloom-combine.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
blur.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
bowwave.eff Filtering for most remaining ALS shaders 2016-04-06 09:26:49 +03:00
building.eff More work on ALS filter code - noise and vignette for night vision, IR vision work 2016-03-17 14:40:37 +02:00
bumpspec.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
chrome.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
cloud-impostor.eff ALS maintenance: bugfix for cloud impostors, 'inverse' Mie for cloud shader, glare for translucent objects proportional to 1-alpha rather than on-off 2016-06-12 15:22:11 +03:00
cloud-models.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
cloud-noctilucent.eff ALS maintenance - reworked light curves, streamlining, minor bugfixes,... 2014-12-15 15:50:47 +02:00
cloud-static.eff Filtering for most remaining ALS shaders 2016-04-06 09:26:49 +03:00
cloud.eff More work on ALS filter code - noise and vignette for night vision, IR vision work 2016-03-17 14:40:37 +02:00
clouds-box.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-layered.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-thick.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-thin.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-thinlayer.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
crop.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
cropgrass.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
default-pipeline.xml Rembrandt: Add debugging properties and fix transparency issues. Side effect: light are not fogged (may be added in the light shader later) and depth buffer precision issues on light are more visible due to near plane really near (0.1m) 2012-07-14 13:09:42 +02:00
dirt-runway.eff Filtering for most remaining ALS shaders 2016-04-06 09:26:49 +03:00
display.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
flutter.eff AW drives diurnal terrain temperature differences 2016-04-08 10:49:55 +03:00
fog.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
forest.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
glacier.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
glass.eff Filtering for most remaining ALS shaders 2016-04-06 09:26:49 +03:00
herbtundra.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
landmass-nowood.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
landmass-scrub.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
landmass.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
lfeat.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
light-cone.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
light-point.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
light-spot.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
lightmap.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
lightning.eff More work on rendering lighting in ALS, public domain NOAA image resources are gratefully acknowledged 2015-08-12 11:31:05 +03:00
material-diffuse.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
material-off.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
model-combined-deferred.eff Removal of the unused executable bit from the affected Effects files. 2015-04-29 17:40:43 +02:00
model-combined-transparent.eff Removal of the unused executable bit from the affected Effects files. 2015-04-29 17:40:43 +02:00
model-combined.eff Extend ALS flitering to more effects 2016-03-18 09:32:34 +02:00
model-default.eff Experimental additional lighting options for ALS model shaders 2016-07-31 10:29:02 +03:00
model-interior.eff Filtering for most remaining ALS shaders 2016-04-06 09:26:49 +03:00
model-transparent.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
model-wingflex-organic.eff Fix wingflex shader for dragon 2016-04-29 17:28:28 +03:00
planet-aurora.eff Aurora Borealis shader effects for Earthview - not yet used 2015-12-23 13:39:45 +02:00
planet-cloudlayer.eff Sort Earthview cloudlayer into depth-ordered render bin to avoid z-ordering issues 2016-06-21 12:44:44 +03:00
planet.eff Support for city night lights in Earthview 2016-06-13 13:00:27 +03:00
procedural-light.eff Procedural aircraft lights for ALS - WIP 2016-02-03 09:13:30 +02:00
rain-layer.eff Rain layer effect to ALS filtering 2016-04-08 15:57:59 +03:00
reflect-bump-spec.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
reflect.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
rock.eff Prepare rock and base terrain effect for ALS filtering 2016-03-28 13:25:47 +03:00
runway-dds.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
runway.eff Lightspot effect for ALS runway shader 2016-08-01 12:32:57 +03:00
shadow-vol.eff Tentative changes to volume shadow passes 2015-04-18 10:35:18 +03:00
shadow.eff Shader support for aircraft shadows 2014-12-16 13:40:30 +02:00
skydome.eff More work on ALS filter code - noise and vignette for night vision, IR vision work 2016-03-17 14:40:37 +02:00
space-combined.eff Bugfixes for ALS light addition 2016-08-18 09:25:03 +03:00
space.eff Experimental additional lighting options for ALS model shaders 2016-07-31 10:29:02 +03:00
ssao-blur-1.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
ssao-blur-2.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
ssao.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
sunlight.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
surface-lights-directional.eff Extend ALS flitering to more effects 2016-03-18 09:32:34 +02:00
surface-lights.eff Extend ALS flitering to more effects 2016-03-18 09:32:34 +02:00
terrain-default.eff Prepare rock and base terrain effect for ALS filtering 2016-03-28 13:25:47 +03:00
test.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
thrust-flame.eff User-controlled bounding box utilization for thruster flame 2015-05-23 11:48:14 +03:00
transition-base-dirt.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
transition-base-grass-inverse.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
transition-base-grass-rock.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
transition-base-rock.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
transition.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
tree-european-deciduous.eff European deciduous trees change autumn color in ALS 2015-02-18 10:35:00 +02:00
tree-european-mixed.eff European deciduous trees change autumn color in ALS 2015-02-18 10:35:00 +02:00
tree-forest.eff Prepare ALS tree shader for filtering, add functionality for (optional) agressive optimization 2016-03-26 09:02:51 +02:00
tree-grass.eff Random vegetation shadows for ALS 2015-02-20 09:55:13 +02:00
tree.eff Fix trees for non-antialiasing technique 2016-05-15 10:23:51 +03:00
urban.eff Domain-based de-tiling for Southern Europe city definitions 2016-08-08 10:05:43 +03:00
water-dds.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
water-inland.eff Enable filtering for ALS lower quality terrain, water and model shaders 2016-03-27 20:27:32 +03:00
water.eff Enable filtering for ALS lower quality terrain, water and model shaders 2016-03-27 20:27:32 +03:00