.. |
agriculture.eff
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Add urban and agriculture effects to ALS filtering scheme
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2016-03-25 10:49:07 +02:00 |
airfield.eff
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Fix tiling issues in Tropical South America airport keep definitions
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2016-03-28 18:19:05 +03:00 |
ambient.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
birdswarm.eff
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ALS urban shader development, minor fixes
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2016-08-08 09:19:22 +03:00 |
bloom-blur-1.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
bloom-blur-2.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
bloom-combine.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
blur.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
bowwave.eff
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Filtering for most remaining ALS shaders
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2016-04-06 09:26:49 +03:00 |
building.eff
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More work on ALS filter code - noise and vignette for night vision, IR vision work
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2016-03-17 14:40:37 +02:00 |
bumpspec.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
chrome.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
cloud-impostor.eff
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ALS maintenance: bugfix for cloud impostors, 'inverse' Mie for cloud shader, glare for translucent objects proportional to 1-alpha rather than on-off
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2016-06-12 15:22:11 +03:00 |
cloud-models.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
cloud-noctilucent.eff
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ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
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2014-12-15 15:50:47 +02:00 |
cloud-static.eff
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Filtering for most remaining ALS shaders
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2016-04-06 09:26:49 +03:00 |
cloud.eff
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More work on ALS filter code - noise and vignette for night vision, IR vision work
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2016-03-17 14:40:37 +02:00 |
clouds-box.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
clouds-layered.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
clouds-thick.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
clouds-thin.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
clouds-thinlayer.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
crop.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
cropgrass.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
default-pipeline.xml
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Rembrandt: Add debugging properties and fix transparency issues. Side effect: light are not fogged (may be added in the light shader later) and depth buffer precision issues on light are more visible due to near plane really near (0.1m)
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2012-07-14 13:09:42 +02:00 |
dirt-runway.eff
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Filtering for most remaining ALS shaders
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2016-04-06 09:26:49 +03:00 |
display.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
flutter.eff
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AW drives diurnal terrain temperature differences
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2016-04-08 10:49:55 +03:00 |
fog.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
forest.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
glacier.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
glass.eff
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Filtering for most remaining ALS shaders
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2016-04-06 09:26:49 +03:00 |
herbtundra.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
landmass-nowood.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
landmass-scrub.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
landmass.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
lfeat.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
light-cone.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
light-point.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
light-spot.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
lightmap.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
lightning.eff
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More work on rendering lighting in ALS, public domain NOAA image resources are gratefully acknowledged
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2015-08-12 11:31:05 +03:00 |
material-diffuse.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
material-off.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
model-combined-deferred.eff
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Removal of the unused executable bit from the affected Effects files.
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2015-04-29 17:40:43 +02:00 |
model-combined-transparent.eff
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Removal of the unused executable bit from the affected Effects files.
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2015-04-29 17:40:43 +02:00 |
model-combined.eff
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Extend ALS flitering to more effects
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2016-03-18 09:32:34 +02:00 |
model-default.eff
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Experimental additional lighting options for ALS model shaders
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2016-07-31 10:29:02 +03:00 |
model-interior.eff
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Filtering for most remaining ALS shaders
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2016-04-06 09:26:49 +03:00 |
model-transparent.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
model-wingflex-organic.eff
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Fix wingflex shader for dragon
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2016-04-29 17:28:28 +03:00 |
planet-aurora.eff
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Aurora Borealis shader effects for Earthview - not yet used
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2015-12-23 13:39:45 +02:00 |
planet-cloudlayer.eff
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Sort Earthview cloudlayer into depth-ordered render bin to avoid z-ordering issues
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2016-06-21 12:44:44 +03:00 |
planet.eff
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Support for city night lights in Earthview
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2016-06-13 13:00:27 +03:00 |
procedural-light.eff
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Procedural aircraft lights for ALS - WIP
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2016-02-03 09:13:30 +02:00 |
rain-layer.eff
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Rain layer effect to ALS filtering
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2016-04-08 15:57:59 +03:00 |
reflect-bump-spec.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
reflect.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
rock.eff
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Prepare rock and base terrain effect for ALS filtering
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2016-03-28 13:25:47 +03:00 |
runway-dds.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
runway.eff
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Lightspot effect for ALS runway shader
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2016-08-01 12:32:57 +03:00 |
shadow-vol.eff
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Tentative changes to volume shadow passes
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2015-04-18 10:35:18 +03:00 |
shadow.eff
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Shader support for aircraft shadows
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2014-12-16 13:40:30 +02:00 |
skydome.eff
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More work on ALS filter code - noise and vignette for night vision, IR vision work
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2016-03-17 14:40:37 +02:00 |
space-combined.eff
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Experimental additional lighting options for ALS model shaders
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2016-07-31 10:29:02 +03:00 |
space.eff
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Experimental additional lighting options for ALS model shaders
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2016-07-31 10:29:02 +03:00 |
ssao-blur-1.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
ssao-blur-2.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
ssao.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
sunlight.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
surface-lights-directional.eff
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Extend ALS flitering to more effects
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2016-03-18 09:32:34 +02:00 |
surface-lights.eff
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Extend ALS flitering to more effects
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2016-03-18 09:32:34 +02:00 |
terrain-default.eff
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Prepare rock and base terrain effect for ALS filtering
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2016-03-28 13:25:47 +03:00 |
test.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
thrust-flame.eff
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User-controlled bounding box utilization for thruster flame
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2015-05-23 11:48:14 +03:00 |
transition-base-dirt.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
transition-base-grass-inverse.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
transition-base-grass-rock.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
transition-base-rock.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
transition.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
tree-european-deciduous.eff
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European deciduous trees change autumn color in ALS
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2015-02-18 10:35:00 +02:00 |
tree-european-mixed.eff
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European deciduous trees change autumn color in ALS
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2015-02-18 10:35:00 +02:00 |
tree-forest.eff
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Prepare ALS tree shader for filtering, add functionality for (optional) agressive optimization
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2016-03-26 09:02:51 +02:00 |
tree-grass.eff
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Random vegetation shadows for ALS
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2015-02-20 09:55:13 +02:00 |
tree.eff
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Fix trees for non-antialiasing technique
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2016-05-15 10:23:51 +03:00 |
urban.eff
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Domain-based de-tiling for Southern Europe city definitions
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2016-08-08 10:05:43 +03:00 |
water-dds.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
water-inland.eff
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Enable filtering for ALS lower quality terrain, water and model shaders
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2016-03-27 20:27:32 +03:00 |
water.eff
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Enable filtering for ALS lower quality terrain, water and model shaders
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2016-03-27 20:27:32 +03:00 |